summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-14 00:13:16 +0100
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-17 23:59:32 +0100
commit1881e86c434edfc17f78f68f07443bef1120cda1 (patch)
tree3694a8acdc510e4d17e124b0c4285c99c14ccfd4 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #1722 from MysticExile/enable-applictation-crash-report (diff)
downloadyuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar.gz
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar.bz2
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar.lz
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar.xz
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.tar.zst
yuzu-1881e86c434edfc17f78f68f07443bef1120cda1.zip
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp33
1 files changed, 17 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 54cc47a9b..0bf434b45 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -642,7 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
params.DispatchDraw();
// Disable scissor test
- state.scissor.enabled = false;
+ state.viewports[0].scissor.enabled = false;
accelerate_draw = AccelDraw::Disabled;
@@ -923,15 +923,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
- viewport.depth_range_far = regs.viewport[i].depth_range_far;
- viewport.depth_range_near = regs.viewport[i].depth_range_near;
+ viewport.depth_range_far = regs.viewports[i].depth_range_far;
+ viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
}
@@ -1079,7 +1079,6 @@ void RasterizerOpenGL::SyncBlendState() {
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
@@ -1092,19 +1091,21 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
- // TODO: what is the correct behavior here, a single scissor for all targets
- // or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- state.scissor.enabled = (regs.scissor_test.enable != 0);
- if (regs.scissor_test.enable == 0) {
- return;
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
+ const auto& src = regs.scissor_test[i];
+ auto& dst = state.viewports[i].scissor;
+ dst.enabled = (src.enable != 0);
+ if (dst.enabled == 0) {
+ return;
+ }
+ const u32 width = src.max_x - src.min_x;
+ const u32 height = src.max_y - src.min_y;
+ dst.x = src.min_x;
+ dst.y = src.min_y;
+ dst.width = width;
+ dst.height = height;
}
- const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
- const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
- state.scissor.x = regs.scissor_test.min_x;
- state.scissor.y = regs.scissor_test.min_y;
- state.scissor.width = width;
- state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {