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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-11-20 03:07:14 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-01-01 22:43:58 +0100 |
commit | 3630bfaef332768e08ecc0c34cd4bca83a2579f8 (patch) | |
tree | 6bd52f659411c16300ab437a418df3e0283d1c31 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Vulkan: Allow stagging buffer deferrals. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 51 |
1 files changed, 33 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0807d0b88..d58dcedea 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -352,46 +352,60 @@ void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) { void RasterizerOpenGL::FlushAll() {} -void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { +void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { return; } - { + if (bool(which & VideoCommon::CacheType::TextureCache)) { std::scoped_lock lock{texture_cache.mutex}; texture_cache.DownloadMemory(addr, size); } - { + if ((bool(which & VideoCommon::CacheType::BufferCache))) { std::scoped_lock lock{buffer_cache.mutex}; buffer_cache.DownloadMemory(addr, size); } - query_cache.FlushRegion(addr, size); + if ((bool(which & VideoCommon::CacheType::QueryCache))) { + query_cache.FlushRegion(addr, size); + } } -bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) { - std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; +bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { + if ((bool(which & VideoCommon::CacheType::BufferCache))) { + std::scoped_lock lock{buffer_cache.mutex}; + if (buffer_cache.IsRegionGpuModified(addr, size)) { + return true; + } + } if (!Settings::IsGPULevelHigh()) { - return buffer_cache.IsRegionGpuModified(addr, size); + return false; + } + if (bool(which & VideoCommon::CacheType::TextureCache)) { + std::scoped_lock lock{texture_cache.mutex}; + return texture_cache.IsRegionGpuModified(addr, size); } - return texture_cache.IsRegionGpuModified(addr, size) || - buffer_cache.IsRegionGpuModified(addr, size); + return false; } -void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { +void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { return; } - { + if (bool(which & VideoCommon::CacheType::TextureCache)) { std::scoped_lock lock{texture_cache.mutex}; texture_cache.WriteMemory(addr, size); } - { + if (bool(which & VideoCommon::CacheType::BufferCache)) { std::scoped_lock lock{buffer_cache.mutex}; buffer_cache.WriteMemory(addr, size); } - shader_cache.InvalidateRegion(addr, size); - query_cache.InvalidateRegion(addr, size); + if (bool(which & VideoCommon::CacheType::ShaderCache)) { + shader_cache.InvalidateRegion(addr, size); + } + if (bool(which & VideoCommon::CacheType::QueryCache)) { + query_cache.InvalidateRegion(addr, size); + } } void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) { @@ -458,11 +472,12 @@ void RasterizerOpenGL::ReleaseFences() { fence_manager.WaitPendingFences(); } -void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { +void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size, + VideoCommon::CacheType which) { if (Settings::IsGPULevelExtreme()) { - FlushRegion(addr, size); + FlushRegion(addr, size, which); } - InvalidateRegion(addr, size); + InvalidateRegion(addr, size, which); } void RasterizerOpenGL::WaitForIdle() { @@ -531,7 +546,7 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si } gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size); { - std::unique_lock<std::mutex> lock{buffer_cache.mutex}; + std::unique_lock<std::recursive_mutex> lock{buffer_cache.mutex}; if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) { buffer_cache.WriteMemory(*cpu_addr, copy_size); } |