summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
authorSubv <subv2112@gmail.com>2015-11-10 17:58:53 +0100
committerSubv <subv2112@gmail.com>2015-11-19 03:03:56 +0100
commit823ce62f2fead8e436c2c916ed7ce5c8b949d1c6 (patch)
treebf0c4bded40858a0db81e993503e2f90f2b9b400 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #1236 from Subv/log_overflow (diff)
downloadyuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar.gz
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar.bz2
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar.lz
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar.xz
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.tar.zst
yuzu-823ce62f2fead8e436c2c916ed7ce5c8b949d1c6.zip
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp33
1 files changed, 29 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d1def2f3b..9b4bddabd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -46,14 +46,21 @@ void RasterizerOpenGL::InitObjects() {
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
- // Generate VBO and VAO
+ // Generate VBO, VAO and UBO
vertex_buffer.Create();
vertex_array.Create();
+ uniform_buffer.Create();
state.draw.vertex_array = vertex_array.handle;
state.draw.vertex_buffer = vertex_buffer.handle;
+ state.draw.uniform_buffer = uniform_buffer.handle;
state.Apply();
+ // Bind the UBO to binding point 0
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
+
+ uniform_block_data.dirty = true;
+
// Set vertex attributes
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -148,6 +155,11 @@ void RasterizerOpenGL::DrawTriangles() {
state.draw.shader_dirty = false;
}
+ if (uniform_block_data.dirty) {
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
+ uniform_block_data.dirty = false;
+ }
+
glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
@@ -485,6 +497,9 @@ void RasterizerOpenGL::SetShader() {
glUniform1i(PicaShader::Uniform::Texture2, 2);
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
+
+ unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
+ glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
}
// Update uniforms
@@ -615,7 +630,10 @@ void RasterizerOpenGL::SyncBlendColor() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
- glUniform1i(PicaShader::Uniform::AlphaTestRef, regs.output_merger.alpha_test.ref);
+ if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
+ uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
+ uniform_block_data.dirty = true;
+ }
}
void RasterizerOpenGL::SyncLogicOp() {
@@ -647,12 +665,18 @@ void RasterizerOpenGL::SyncDepthTest() {
void RasterizerOpenGL::SyncCombinerColor() {
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
- glUniform4fv(PicaShader::Uniform::TevCombinerBufferColor, 1, combiner_color.data());
+ if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
+ uniform_block_data.data.tev_combiner_buffer_color = combiner_color;
+ uniform_block_data.dirty = true;
+ }
}
void RasterizerOpenGL::SyncTevConstColor(int stage_index, const Pica::Regs::TevStageConfig& tev_stage) {
auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
- glUniform4fv(PicaShader::Uniform::TevConstColors + stage_index, 1, const_color.data());
+ if (const_color != uniform_block_data.data.const_color[stage_index]) {
+ uniform_block_data.data.const_color[stage_index] = const_color;
+ uniform_block_data.dirty = true;
+ }
}
void RasterizerOpenGL::SyncDrawState() {
@@ -683,6 +707,7 @@ void RasterizerOpenGL::SyncDrawState() {
}
}
+ state.draw.uniform_buffer = uniform_buffer.handle;
state.Apply();
}