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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-23 01:55:38 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-07 09:32:57 +0200
commitb96f65b62b143544716f66a65e93d2dcb141ee2b (patch)
tree63ff95118403d74e68615ad3017c76ccfc8c42f5 /src/video_core/renderer_opengl/gl_shader_cache.cpp
parentshader_cache: Implement a generic shader cache (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp87
1 files changed, 42 insertions, 45 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a991ca64a..7c6797e02 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -29,6 +29,7 @@
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/shader_cache.h"
namespace OpenGL {
@@ -194,12 +195,9 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
- std::shared_ptr<VideoCommon::Shader::Registry> registry,
- ShaderEntries entries, ProgramSharedPtr program_)
- : RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
- size_in_bytes{size_in_bytes}, program{std::move(program_)} {
- // Assign either the assembly program or source program. We can't have both.
+Shader::Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
+ ProgramSharedPtr program)
+ : registry{std::move(registry)}, entries{std::move(entries)}, program{std::move(program)} {
handle = program->assembly_program.handle;
if (handle == 0) {
handle = program->source_program.handle;
@@ -207,16 +205,16 @@ CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
ASSERT(handle != 0);
}
-CachedShader::~CachedShader() = default;
+Shader::~Shader() = default;
-GLuint CachedShader::GetHandle() const {
+GLuint Shader::GetHandle() const {
DEBUG_ASSERT(registry->IsConsistent());
return handle;
}
-Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type, ProgramCode code,
- ProgramCode code_b) {
+std::unique_ptr<Shader> Shader::CreateStageFromMemory(const ShaderParameters& params,
+ Maxwell::ShaderProgram program_type,
+ ProgramCode code, ProgramCode code_b) {
const auto shader_type = GetShaderType(program_type);
const std::size_t size_in_bytes = code.size() * sizeof(u64);
@@ -241,12 +239,12 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
- MakeEntries(params.device, ir, shader_type), std::move(program)));
+ return std::unique_ptr<Shader>(new Shader(
+ std::move(registry), MakeEntries(params.device, ir, shader_type), std::move(program)));
}
-Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
+std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
+ ProgramCode code) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& engine = params.system.GPU().KeplerCompute();
@@ -266,23 +264,23 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, std::move(registry),
- MakeEntries(params.device, ir, ShaderType::Compute), std::move(program)));
+ return std::unique_ptr<Shader>(new Shader(std::move(registry),
+ MakeEntries(params.device, ir, ShaderType::Compute),
+ std::move(program)));
}
-Shader CachedShader::CreateFromCache(const ShaderParameters& params,
- const PrecompiledShader& precompiled_shader,
- std::size_t size_in_bytes) {
- return std::shared_ptr<CachedShader>(
- new CachedShader(params.cpu_addr, size_in_bytes, precompiled_shader.registry,
- precompiled_shader.entries, precompiled_shader.program));
+std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
+ const PrecompiledShader& precompiled_shader) {
+ return std::unique_ptr<Shader>(new Shader(
+ precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
Core::Frontend::EmuWindow& emu_window, const Device& device)
- : RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device},
- disk_cache{system} {}
+ : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
+ emu_window{emu_window}, device{device}, disk_cache{system} {}
+
+ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -436,7 +434,7 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
return program;
}
-Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
+Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
return last_shaders[static_cast<std::size_t>(program)];
}
@@ -446,8 +444,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// Look up shader in the cache based on address
const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
- Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader};
- if (shader) {
+ if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
@@ -468,30 +465,29 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const ShaderParameters params{system, disk_cache, device,
*cpu_addr, host_ptr, unique_identifier};
+ std::unique_ptr<Shader> shader;
const auto found = runtime_cache.find(unique_identifier);
if (found == runtime_cache.end()) {
- shader = CachedShader::CreateStageFromMemory(params, program, std::move(code),
- std::move(code_b));
+ shader = Shader::CreateStageFromMemory(params, program, std::move(code), std::move(code_b));
} else {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
- shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
+ shader = Shader::CreateFromCache(params, found->second);
}
+ Shader* const result = shader.get();
if (cpu_addr) {
- Register(shader);
+ Register(std::move(shader), *cpu_addr, code.size() * sizeof(u64));
} else {
- null_shader = shader;
+ null_shader = std::move(shader);
}
- return last_shaders[static_cast<std::size_t>(program)] = shader;
+ return last_shaders[static_cast<std::size_t>(program)] = result;
}
-Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
+Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto& memory_manager{system.GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
- auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel;
- if (kernel) {
+ if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
return kernel;
}
@@ -503,20 +499,21 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
const ShaderParameters params{system, disk_cache, device,
*cpu_addr, host_ptr, unique_identifier};
+ std::unique_ptr<Shader> kernel;
const auto found = runtime_cache.find(unique_identifier);
if (found == runtime_cache.end()) {
- kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
+ kernel = Shader::CreateKernelFromMemory(params, std::move(code));
} else {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
- kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes);
+ kernel = Shader::CreateFromCache(params, found->second);
}
+ Shader* const result = kernel.get();
if (cpu_addr) {
- Register(kernel);
+ Register(std::move(kernel), *cpu_addr, code.size() * sizeof(u64));
} else {
- null_kernel = kernel;
+ null_kernel = std::move(kernel);
}
- return kernel;
+ return result;
}
} // namespace OpenGL