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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-02 04:38:13 +0100
committerGitHub <noreply@github.com>2023-02-02 04:38:13 +0100
commit8a33f8bd303221fdcbdebe2579e3fbefa03b385e (patch)
tree47c1df67181d5f6752b9f532c5c4284510d4aff1 /src/video_core/renderer_opengl/gl_shader_cache.h
parentMerge pull request #9703 from ameerj/txq-ms (diff)
parentgl_compute_pipeline: Force context flush when loading shader cache (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index f82420592..6b9732fca 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -50,14 +50,16 @@ private:
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
- std::span<Shader::Environment* const> envs, bool build_in_parallel);
+ std::span<Shader::Environment* const> envs, bool use_shader_workers,
+ bool force_context_flush = false);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
const VideoCommon::ShaderInfo* shader);
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
const ComputePipelineKey& key,
- Shader::Environment& env);
+ Shader::Environment& env,
+ bool force_context_flush = false);
std::unique_ptr<ShaderWorker> CreateWorkers() const;