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authorbunnei <bunneidev@gmail.com>2019-09-24 03:47:03 +0200
committerGitHub <noreply@github.com>2019-09-24 03:47:03 +0200
commit376f1a443216196b71d4cf88c3dcdfe2bad57802 (patch)
tree57e88bed1db9390700011cc03c1e1173f105023c /src/video_core/renderer_opengl/gl_shader_decompiler.h
parentMerge pull request #2901 from DarkLordZach/mainline-title-bar (diff)
parentgl_shader_decompiler: Use uint for images and fix SUATOM (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 2ea02f5bf..e538dc001 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -90,7 +90,6 @@ struct ShaderEntries {
std::vector<ImageEntry> images;
std::vector<GlobalMemoryEntry> global_memory_entries;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
- bool shader_viewport_layer_array{};
std::size_t shader_length{};
};