diff options
author | bunnei <bunneidev@gmail.com> | 2019-11-25 01:36:30 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-11-25 01:36:30 +0100 |
commit | b03242067d9ba9e3ad9804d2ccfe596f45da6ba6 (patch) | |
tree | 386c8566d385869702b34ddb00ff58f7e8e275bf /src/video_core/renderer_opengl/gl_shader_decompiler.h | |
parent | Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg (diff) | |
parent | gl_device: Reserve base bindings on limited devices (diff) | |
download | yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar.gz yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar.bz2 yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar.lz yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar.xz yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.tar.zst yuzu-b03242067d9ba9e3ad9804d2ccfe596f45da6ba6.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.h | 17 |
1 files changed, 3 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index b1e75e6cc..7876f48d6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -10,6 +10,7 @@ #include <vector> #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -17,20 +18,8 @@ class ShaderIR; } namespace OpenGL { - class Device; - -enum class ProgramType : u32 { - VertexA = 0, - VertexB = 1, - TessellationControl = 2, - TessellationEval = 3, - Geometry = 4, - Fragment = 5, - Compute = 6 -}; - -} // namespace OpenGL +} namespace OpenGL::GLShader { @@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir); std::string GetCommonDeclarations(); std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, - ProgramType stage, const std::string& suffix); + Tegra::Engines::ShaderType stage, const std::string& suffix); } // namespace OpenGL::GLShader |