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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-09-26 02:46:34 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-25 15:01:31 +0200
commitec85648af3316d5e43c7b57fca55d0dad3d03f96 (patch)
treeb5cc21e8b027a27e69c8197202f98d0c36706978 /src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
parentconst_buffer_locker: Minor style changes (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp183
1 files changed, 158 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ddc19dccd..184a565e6 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -22,6 +22,29 @@
namespace OpenGL {
+using VideoCommon::Shader::BindlessSamplerMap;
+using VideoCommon::Shader::BoundSamplerMap;
+using VideoCommon::Shader::KeyMap;
+
+namespace {
+
+struct ConstBufferKey {
+ u32 cbuf;
+ u32 offset;
+ u32 value;
+};
+
+struct BoundSamplerKey {
+ u32 offset;
+ Tegra::Engines::SamplerDescriptor sampler;
+};
+
+struct BindlessSamplerKey {
+ u32 cbuf;
+ u32 offset;
+ Tegra::Engines::SamplerDescriptor sampler;
+};
+
using ShaderCacheVersionHash = std::array<u8, 64>;
enum class TransferableEntryKind : u32 {
@@ -33,9 +56,6 @@ constexpr u32 NativeVersion = 5;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);
-static_assert(sizeof(ShaderDiskCacheUsage) == 40);
-
-namespace {
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -121,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL,
- "Failed to get transferable cache version for title id={} - skipping",
+ "Failed to get transferable cache version for title id={}, skipping",
GetTitleID());
return {};
}
if (version < NativeVersion) {
- LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
+ LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing");
file.Close();
InvalidateTransferable();
is_usable = true;
@@ -135,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
- "of the emulator - skipping");
+ "of the emulator, skipping");
return {};
}
// Version is valid, load the shaders
+ constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping";
std::vector<ShaderDiskCacheRaw> raws;
std::vector<ShaderDiskCacheUsage> usages;
while (file.Tell() < file.GetSize()) {
TransferableEntryKind kind{};
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
- LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
+ LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping");
return {};
}
@@ -153,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry;
if (!entry.Load(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
+ LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
transferable.insert({entry.GetUniqueIdentifier(), {}});
@@ -161,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
break;
}
case TransferableEntryKind::Usage: {
- ShaderDiskCacheUsage usage{};
- if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
- LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
+ ShaderDiskCacheUsage usage;
+
+ u32 num_keys{};
+ u32 num_bound_samplers{};
+ u32 num_bindless_samplers{};
+ if (file.ReadArray(&usage.unique_identifier, 1) != 1 ||
+ file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
+ file.ReadArray(&num_bound_samplers, 1) != 1 ||
+ file.ReadArray(&num_bindless_samplers, 1) != 1) {
+ LOG_ERROR(Render_OpenGL, error_loading);
+ return {};
+ }
+
+ std::vector<ConstBufferKey> keys(num_keys);
+ std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
+ std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
+ if (file.ReadArray(keys.data(), keys.size()) != keys.size() ||
+ file.ReadArray(bound_samplers.data(), bound_samplers.size()) !=
+ bound_samplers.size() ||
+ file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) !=
+ bindless_samplers.size()) {
+ LOG_ERROR(Render_OpenGL, error_loading);
return {};
}
+ for (const auto& key : keys) {
+ usage.keys.insert({{key.cbuf, key.offset}, key.value});
+ }
+ for (const auto& key : bound_samplers) {
+ usage.bound_samplers.emplace(key.offset, key.sampler);
+ }
+ for (const auto& key : bindless_samplers) {
+ usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ }
+
usages.push_back(std::move(usage));
break;
}
default:
- LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
+ LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping",
static_cast<u32>(kind));
return {};
}
@@ -197,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
const auto result = LoadPrecompiledFile(file);
if (!result) {
LOG_INFO(Render_OpenGL,
- "Failed to load precompiled cache for game with title id={} - removing",
+ "Failed to load precompiled cache for game with title id={}, removing",
GetTitleID());
file.Close();
InvalidatePrecompiled();
@@ -228,10 +278,35 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
+ u32 num_keys{};
+ u32 num_bound_samplers{};
+ u32 num_bindless_samplers{};
ShaderDiskCacheUsage usage;
- if (!LoadObjectFromPrecompiled(usage)) {
+ if (!LoadObjectFromPrecompiled(usage.unique_identifier) ||
+ !LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) ||
+ !LoadObjectFromPrecompiled(num_bound_samplers) ||
+ !LoadObjectFromPrecompiled(num_bindless_samplers)) {
return {};
}
+ std::vector<ConstBufferKey> keys(num_keys);
+ std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers);
+ std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers);
+ if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) ||
+ !LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) !=
+ bound_samplers.size() ||
+ !LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) !=
+ bindless_samplers.size()) {
+ return {};
+ }
+ for (const auto& key : keys) {
+ usage.keys.insert({{key.cbuf, key.offset}, key.value});
+ }
+ for (const auto& key : bound_samplers) {
+ usage.bound_samplers.emplace(key.offset, key.sampler);
+ }
+ for (const auto& key : bindless_samplers) {
+ usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler});
+ }
ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
@@ -248,7 +323,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- dumps.emplace(usage, dump);
+ dumps.emplace(std::move(usage), dump);
}
return dumps;
}
@@ -282,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
}
FileUtil::IOFile file = AppendTransferableFile();
- if (!file.IsOpen())
+ if (!file.IsOpen()) {
return;
+ }
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
- LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
+ LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
file.Close();
InvalidateTransferable();
return;
@@ -311,13 +387,40 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen())
return;
-
- if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
- LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
+ const auto Close = [&] {
+ LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing");
file.Close();
InvalidateTransferable();
+ };
+
+ if (file.WriteObject(TransferableEntryKind::Usage) != 1 ||
+ file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) {
+ Close();
return;
}
+ for (const auto& [pair, value] : usage.keys) {
+ const auto [cbuf, offset] = pair;
+ if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [pair, sampler] : usage.bindless_samplers) {
+ const auto [cbuf, offset] = pair;
+ if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
}
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
@@ -339,15 +442,45 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- if (!SaveObjectToPrecompiled(usage) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
- !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
- !SaveArrayToPrecompiled(binary.data(), binary.size())) {
- LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
+ const auto Close = [&] {
+ LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing",
usage.unique_identifier);
InvalidatePrecompiled();
+ };
+
+ if (!SaveObjectToPrecompiled(usage.unique_identifier) ||
+ !SaveObjectToPrecompiled(usage.variant) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) {
+ Close();
return;
}
+ for (const auto& [pair, value] : usage.keys) {
+ const auto [cbuf, offset] = pair;
+ if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [offset, sampler] : usage.bound_samplers) {
+ if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ for (const auto& [pair, sampler] : usage.bindless_samplers) {
+ const auto [cbuf, offset] = pair;
+ if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) {
+ Close();
+ return;
+ }
+ }
+ if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
+ !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
+ !SaveArrayToPrecompiled(binary.data(), binary.size())) {
+ Close();
+ }
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {