diff options
author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-10-26 21:56:13 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-10-26 21:56:13 +0200 |
commit | 26f3e18c5cb882d48af702aa33519f4a2c74fa75 (patch) | |
tree | f17b70de1e1bca10e67a4f1076691a580f717f56 /src/video_core/renderer_opengl/gl_shader_gen.cpp | |
parent | Merge pull request #3027 from lioncash/lookup (diff) | |
parent | Shader_IR: Address Feedback. (diff) | |
download | yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.gz yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.bz2 yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.lz yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.xz yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.zst yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 86 |
1 files changed, 24 insertions, 62 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index b5a43e79e..0e22eede9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -16,17 +16,8 @@ using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ShaderIR; -static constexpr u32 PROGRAM_OFFSET = 10; -static constexpr u32 COMPUTE_OFFSET = 0; - -static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true}; - -ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { - const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - - std::string out = "// Shader Unique Id: VS" + id + "\n\n"; - out += GetCommonDeclarations(); - +std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) { + std::string out = GetCommonDeclarations(); out += R"( layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { vec4 viewport_flip; @@ -34,17 +25,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); - const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB; - ProgramResult program = Decompile(device, program_ir, stage, "vertex"); - out += program.first; - - if (setup.IsDualProgram()) { - const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b, - settings); - ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b"); - out += program_b.first; + const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB; + out += Decompile(device, ir, stage, "vertex"); + if (ir_b) { + out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b"); } out += R"( @@ -52,7 +36,7 @@ void main() { execute_vertex(); )"; - if (setup.IsDualProgram()) { + if (ir_b) { out += " execute_vertex_b();"; } @@ -66,17 +50,13 @@ void main() { // Viewport can be flipped, which is unsupported by glViewport gl_Position.xy *= viewport_flip.xy; } -})"; - - return {std::move(out), std::move(program.second)}; +} +)"; + return out; } -ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { - const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - - std::string out = "// Shader Unique Id: GS" + id + "\n\n"; - out += GetCommonDeclarations(); - +std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) { + std::string out = GetCommonDeclarations(); out += R"( layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { vec4 viewport_flip; @@ -84,25 +64,18 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); - ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry"); - out += program.first; + out += Decompile(device, ir, ProgramType::Geometry, "geometry"); out += R"( void main() { execute_geometry(); -};)"; - - return {std::move(out), std::move(program.second)}; +} +)"; + return out; } -ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { - const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - - std::string out = "// Shader Unique Id: FS" + id + "\n\n"; - out += GetCommonDeclarations(); - +std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) { + std::string out = GetCommonDeclarations(); out += R"( layout (location = 0) out vec4 FragColor0; layout (location = 1) out vec4 FragColor1; @@ -119,36 +92,25 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { }; )"; - - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); - ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment"); - out += program.first; + out += Decompile(device, ir, ProgramType::Fragment, "fragment"); out += R"( void main() { execute_fragment(); } - )"; - return {std::move(out), std::move(program.second)}; + return out; } -ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) { - const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); - - std::string out = "// Shader Unique Id: CS" + id + "\n\n"; - out += GetCommonDeclarations(); - - const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings); - ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute"); - out += program.first; - +std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) { + std::string out = GetCommonDeclarations(); + out += Decompile(device, ir, ProgramType::Compute, "compute"); out += R"( void main() { execute_compute(); } )"; - return {std::move(out), std::move(program.second)}; + return out; } } // namespace OpenGL::GLShader |