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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-26 20:13:47 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-09 22:40:06 +0100 |
commit | bd8b9bbcee93549f323352f227ff44d0e79e0ad4 (patch) | |
tree | 5c68e7ab171db3f3d31bf27cd573c54a918f0708 /src/video_core/renderer_opengl/gl_shader_gen.h | |
parent | Merge pull request #3301 from ReinUsesLisp/state-tracker (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h deleted file mode 100644 index cba2be9f9..000000000 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright 2018 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <vector> - -#include "common/common_types.h" -#include "video_core/renderer_opengl/gl_shader_decompiler.h" -#include "video_core/shader/shader_ir.h" - -namespace OpenGL { -class Device; -} - -namespace OpenGL::GLShader { - -using VideoCommon::Shader::ProgramCode; -using VideoCommon::Shader::ShaderIR; - -/// Generates the GLSL vertex shader program source code for the given VS program -std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b); - -/// Generates the GLSL geometry shader program source code for the given GS program -std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir); - -/// Generates the GLSL fragment shader program source code for the given FS program -std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir); - -/// Generates the GLSL compute shader program source code for the given CS program -std::string GenerateComputeShader(const Device& device, const ShaderIR& ir); - -} // namespace OpenGL::GLShader |