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path: root/src/video_core/renderer_opengl/gl_shader_gen.h (unfollow)
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2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp1-34/+0
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp1-36/+5
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow1-4/+9
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-0/+3
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow1-0/+2
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-17/+12
2019-04-04video_core/renderer_opengl: Remove unnecessary includesLioncash1-3/+0
2019-02-07gl_shader_cache: Fixup GLSL unique identifiersReinUsesLisp1-1/+1
2019-02-07gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp1-2/+0
2019-01-15video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp1-1/+1
2019-01-15video_core: Replace gl_shader_decompilerReinUsesLisp1-155/+3
2018-12-09Implemented a shader unique identifier.Fernando Sahmkow1-0/+3
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp1-0/+1
2018-11-20shader_cache: Only lock covered instructions.Markus Wick1-0/+1
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp1-0/+2
2018-10-07gl_shader_decompiler: Implement geometry shadersReinUsesLisp1-0/+6
2018-10-06Implemented Depth Compare and Shadow SamplersFernandoS271-3/+11
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-9/+9
2018-09-08gl_shader_decompiler: Partially implement several non-2D texture types (Subv).bunnei1-6/+44
2018-09-04gl_shader_cache: Use an u32 for the binding point cache.Markus Wick1-0/+8
2018-08-28renderer_opengl: Implement a new shader cache.bunnei1-71/+4
2018-08-22gl_shader_gen: Make ShaderSetup's constructor explicitLioncash1-1/+1
2018-08-22gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash1-10/+15
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash1-6/+6
2018-08-22Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."bunnei1-44/+6
2018-08-19Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.Subv1-6/+44
2018-07-13gl_shader_gen: Implement dual vertex shader mode.bunnei1-3/+30
2018-06-07gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei1-3/+15
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-0/+40
2018-04-15GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv1-1/+13
2018-04-15shaders: Expose hints about used const buffers.bunnei1-2/+36
2018-04-14gl_shader_gen: Add hashable setup/config structs.bunnei1-27/+48
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei1-0/+66
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-162/+0
2017-06-15gl_rasterizer/lighting: implement geometric factorwwylele1-0/+2
2017-05-30gl_rasterizer: sync spot light statuswwylele1-1/+2
2017-05-20gl_rasterizer: implement procedural texturewwylele1-0/+13
2017-05-03pica: use correct coordinates for texture 2wwylele1-0/+1
2017-04-17OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner1-3/+3
2017-04-17OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner1-2/+109
2017-04-17OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner1-0/+11
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel1-1/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-1/+1
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei1-1/+1
2015-10-22gl_shader_gen: Add additional function documentation.bunnei1-0/+10
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei1-0/+17