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authorLiam <byteslice@airmail.cc>2024-01-19 02:47:50 +0100
committerLiam <byteslice@airmail.cc>2024-01-31 17:27:21 +0100
commit10cf0585180bcf2eab38ebf65dc593fecc4ddf92 (patch)
treec0c7680fd2a17b32b0baab91b31f3c25c597ccfd /src/video_core/renderer_opengl/present
parentrenderer_vulkan: implement layer stack composition (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/present')
-rw-r--r--src/video_core/renderer_opengl/present/layer.cpp215
-rw-r--r--src/video_core/renderer_opengl/present/layer.h80
-rw-r--r--src/video_core/renderer_opengl/present/present_uniforms.h43
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.cpp91
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.h14
5 files changed, 382 insertions, 61 deletions
diff --git a/src/video_core/renderer_opengl/present/layer.cpp b/src/video_core/renderer_opengl/present/layer.cpp
new file mode 100644
index 000000000..8643e07c6
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.cpp
@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace OpenGL {
+
+Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
+ : rasterizer(rasterizer_), device_memory(device_memory_) {
+ // Allocate textures for the screen
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+
+ const GLuint texture = framebuffer_texture.resource.handle;
+ glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
+
+ // Clear screen to black
+ const u8 framebuffer_data[4] = {0, 0, 0, 0};
+ glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ framebuffer_data);
+}
+
+Layer::~Layer() = default;
+
+GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout) {
+ FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
+ auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
+ GLuint texture = info.display_texture;
+
+ auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+ if (anti_aliasing != Settings::AntiAliasing::None) {
+ glEnablei(GL_SCISSOR_TEST, 0);
+ auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
+ auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
+
+ glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
+ static_cast<GLfloat>(viewport_height));
+
+ switch (anti_aliasing) {
+ case Settings::AntiAliasing::Fxaa:
+ CreateFXAA();
+ texture = fxaa->Draw(program_manager, info.display_texture);
+ break;
+ case Settings::AntiAliasing::Smaa:
+ default:
+ CreateSMAA();
+ texture = smaa->Draw(program_manager, info.display_texture);
+ break;
+ }
+ }
+
+ glDisablei(GL_SCISSOR_TEST, 0);
+
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ if (!fsr || fsr->NeedsRecreation(layout.screen)) {
+ fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
+ }
+
+ texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
+ crop = {0, 0, 1, 1};
+ }
+
+ out_matrix =
+ MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = screen.left;
+ const auto y = screen.top;
+ const auto w = screen.GetWidth();
+ const auto h = screen.GetHeight();
+
+ out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+ out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+ out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+ out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+
+ return texture;
+}
+
+FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
+ framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
+ framebuffer_texture.pixel_format != framebuffer.pixel_format ||
+ gl_framebuffer_data.empty()) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(framebuffer);
+ }
+
+ // Load the framebuffer from memory if needed
+ return LoadFBToScreenInfo(framebuffer);
+}
+
+FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+ const auto accelerated_info =
+ rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
+ if (accelerated_info) {
+ return *accelerated_info;
+ }
+
+ // Reset the screen info's display texture to its own permanent texture
+ FramebufferTextureInfo info{};
+ info.display_texture = framebuffer_texture.resource.handle;
+ info.width = framebuffer.width;
+ info.height = framebuffer.height;
+ info.scaled_width = framebuffer.width;
+ info.scaled_height = framebuffer.height;
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ const u64 size_in_bytes{Tegra::Texture::CalculateSize(
+ true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+ const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
+ const std::span<const u8> input_data(host_ptr, size_in_bytes);
+ Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+ framebuffer.width, framebuffer.height, 1, block_height_log2,
+ 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
+ framebuffer.height, framebuffer_texture.gl_format,
+ framebuffer_texture.gl_type, gl_framebuffer_data.data());
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return info;
+}
+
+void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
+ framebuffer_texture.width = framebuffer.width;
+ framebuffer_texture.height = framebuffer.height;
+ framebuffer_texture.pixel_format = framebuffer.pixel_format;
+
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
+ bytes_per_pixel);
+
+ GLint internal_format;
+ switch (framebuffer.pixel_format) {
+ case Service::android::PixelFormat::Rgba8888:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case Service::android::PixelFormat::Rgb565:
+ internal_format = GL_RGB565;
+ framebuffer_texture.gl_format = GL_RGB;
+ framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ // static_cast<u32>(framebuffer.pixel_format));
+ break;
+ }
+
+ framebuffer_texture.resource.Release();
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
+ framebuffer_texture.width, framebuffer_texture.height);
+
+ fxaa.reset();
+ smaa.reset();
+}
+
+void Layer::CreateFXAA() {
+ smaa.reset();
+ if (!fxaa) {
+ fxaa = std::make_unique<FXAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+void Layer::CreateSMAA() {
+ fxaa.reset();
+ if (!smaa) {
+ smaa = std::make_unique<SMAA>(
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/layer.h b/src/video_core/renderer_opengl/present/layer.h
new file mode 100644
index 000000000..ef1055abf
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/layer.h
@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+};
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+struct FramebufferTextureInfo;
+class FSR;
+class FXAA;
+class ProgramManager;
+class RasterizerOpenGL;
+class SMAA;
+
+/// Structure used for storing information about the textures for the Switch screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GLenum gl_format;
+ GLenum gl_type;
+ Service::android::PixelFormat pixel_format;
+};
+
+struct ScreenRectVertex;
+
+class Layer {
+public:
+ explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
+ ~Layer();
+
+ GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+ std::array<ScreenRectVertex, 4>& out_vertices,
+ ProgramManager& program_manager,
+ const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout);
+
+private:
+ /// Loads framebuffer from emulated memory into the active OpenGL texture.
+ FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
+ FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
+ void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
+
+ void CreateFXAA();
+ void CreateSMAA();
+
+private:
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+
+ /// OpenGL framebuffer data
+ std::vector<u8> gl_framebuffer_data;
+
+ /// Display information for Switch screen
+ TextureInfo framebuffer_texture;
+
+ std::unique_ptr<FSR> fsr;
+ std::unique_ptr<FXAA> fxaa;
+ std::unique_ptr<SMAA> smaa;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/present_uniforms.h b/src/video_core/renderer_opengl/present/present_uniforms.h
new file mode 100644
index 000000000..3a19f05c7
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/present_uniforms.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+constexpr GLint PositionLocation = 0;
+constexpr GLint TexCoordLocation = 1;
+constexpr GLint ModelViewMatrixLocation = 0;
+
+struct ScreenRectVertex {
+ constexpr ScreenRectVertex() = default;
+
+ constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+ : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
+
+ std::array<GLfloat, 2> position{};
+ std::array<GLfloat, 2> tex_coord{};
+};
+
+/**
+ * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
+ * corner and (width, height) on the lower-bottom.
+ *
+ * The projection part of the matrix is trivial, hence these operations are represented
+ * by a 3x2 matrix.
+ */
+static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
+ std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
+
+ // clang-format off
+ matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
+ matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
+ // Last matrix row is implicitly assumed to be [0, 0, 1].
+ // clang-format on
+
+ return matrix;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
index 168fa1aea..4d681606b 100644
--- a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp
@@ -2,47 +2,17 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
#include "video_core/host_shaders/opengl_present_vert.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
namespace OpenGL {
-namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
-
- return matrix;
-}
-} // namespace
-
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
std::string_view frag_source)
: device(device_), sampler(std::move(sampler_)) {
@@ -65,32 +35,30 @@ WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
WindowAdaptPass::~WindowAdaptPass() = default;
-void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
- const Layout::FramebufferLayout& layout,
- const Common::Rectangle<f32>& crop) {
- glBindTextureUnit(0, texture);
+void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout) {
+ GLint old_read_fb;
+ GLint old_draw_fb;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+ const size_t layer_count = framebuffers.size();
+ std::vector<GLuint> textures(layer_count);
+ std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
+ std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
+
+ auto layer_it = layers.begin();
+ for (size_t i = 0; i < layer_count; i++) {
+ textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
+ framebuffers[i], layout);
+ layer_it++;
+ }
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
program_manager.BindPresentPrograms(vert.handle, frag.handle);
- glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- ortho_matrix.data());
-
- // Map the coordinates to the screen.
- const auto& screen = layout.screen;
- const auto x = screen.left;
- const auto y = screen.top;
- const auto w = screen.GetWidth();
- const auto h = screen.GetHeight();
-
- const std::array vertices = {
- ScreenRectVertex(x, y, crop.left, crop.top),
- ScreenRectVertex(x + w, y, crop.right, crop.top),
- ScreenRectVertex(x, y + h, crop.left, crop.bottom),
- ScreenRectVertex(x + w, y + h, crop.right, crop.bottom),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
glDisable(GL_FRAMEBUFFER_SRGB);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
@@ -109,7 +77,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
if (device.HasVertexBufferUnifiedMemory()) {
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
+ sizeof(decltype(vertices)::value_type));
} else {
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
}
@@ -122,7 +90,14 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ for (size_t i = 0; i < layer_count; i++) {
+ glBindTextureUnit(0, textures[i]);
+ glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+ matrices[i].data());
+ glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.h b/src/video_core/renderer_opengl/present/window_adapt_pass.h
index 65dcd09ff..00975a9c6 100644
--- a/src/video_core/renderer_opengl/present/window_adapt_pass.h
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.h
@@ -3,6 +3,9 @@
#pragma once
+#include <list>
+#include <span>
+
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -10,9 +13,14 @@ namespace Layout {
struct FramebufferLayout;
}
+namespace Tegra {
+struct FramebufferConfig;
+}
+
namespace OpenGL {
class Device;
+class Layer;
class ProgramManager;
class WindowAdaptPass final {
@@ -21,9 +29,9 @@ public:
std::string_view frag_source);
~WindowAdaptPass();
- void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
- const Layout::FramebufferLayout& layout,
- const Common::Rectangle<f32>& crop);
+ void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> framebuffers,
+ const Layout::FramebufferLayout& layout);
private:
const Device& device;