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authorbunnei <bunneidev@gmail.com>2018-04-10 04:02:59 +0200
committerbunnei <bunneidev@gmail.com>2018-04-14 22:01:39 +0200
commita992aac5eb92479f8c23e746c298e4ddc3765594 (patch)
treecca10023f958bad171fa7391e559e2c8b98539cc /src/video_core/renderer_opengl/renderer_opengl.cpp
parentgl_shader_manager: Implement SetShaderSamplerBindings. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 2fabf5cab..5e78723a2 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -57,7 +57,7 @@ uniform sampler2D color_texture;
void main() {
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
// support more framebuffer pixel formats.
- color = texture(color_texture, frag_tex_coord).abgr;
+ color = texture(color_texture, frag_tex_coord);
}
)";
@@ -311,10 +311,10 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
}
std::array<ScreenRectVertex, 4> vertices = {{
- ScreenRectVertex(x, y, texcoords.top, right),
- ScreenRectVertex(x + w, y, texcoords.bottom, right),
- ScreenRectVertex(x, y + h, texcoords.top, left),
- ScreenRectVertex(x + w, y + h, texcoords.bottom, left),
+ ScreenRectVertex(x, y, texcoords.top, left),
+ ScreenRectVertex(x + w, y, texcoords.bottom, left),
+ ScreenRectVertex(x, y + h, texcoords.top, right),
+ ScreenRectVertex(x + w, y + h, texcoords.bottom, right),
}};
state.texture_units[0].texture_2d = screen_info.display_texture;