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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-15 06:43:44 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-22 04:18:37 +0200
commite2b67a868b7191237374226218756c1a62fabd4e (patch)
tree0ae75b1a89a5cdec2abf2433b20558f4aaab589b /src/video_core/renderer_opengl
parentMerge pull request #3926 from ogniK5377/keyboard-states (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 960ebf1a1..c83a08d42 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2309,6 +2309,18 @@ private:
return {"gl_SubGroupInvocationARB", Type::Uint};
}
+ template <const std::string_view& comparison>
+ Expression ThreadMask(Operation) {
+ if (device.HasWarpIntrinsics()) {
+ return {fmt::format("gl_Thread{}MaskNV", comparison), Type::Uint};
+ }
+ if (device.HasShaderBallot()) {
+ return {fmt::format("uint(gl_SubGroup{}MaskARB)", comparison), Type::Uint};
+ }
+ LOG_ERROR(Render_OpenGL, "Thread mask intrinsics are required by the shader");
+ return {"0U", Type::Uint};
+ }
+
Expression ShuffleIndexed(Operation operation) {
std::string value = VisitOperand(operation, 0).AsFloat();
@@ -2337,6 +2349,12 @@ private:
static constexpr std::string_view NotEqual = "!=";
static constexpr std::string_view GreaterEqual = ">=";
+ static constexpr std::string_view Eq = "Eq";
+ static constexpr std::string_view Ge = "Ge";
+ static constexpr std::string_view Gt = "Gt";
+ static constexpr std::string_view Le = "Le";
+ static constexpr std::string_view Lt = "Lt";
+
static constexpr std::string_view Add = "Add";
static constexpr std::string_view Min = "Min";
static constexpr std::string_view Max = "Max";
@@ -2554,6 +2572,11 @@ private:
&GLSLDecompiler::VoteEqual,
&GLSLDecompiler::ThreadId,
+ &GLSLDecompiler::ThreadMask<Func::Eq>,
+ &GLSLDecompiler::ThreadMask<Func::Ge>,
+ &GLSLDecompiler::ThreadMask<Func::Gt>,
+ &GLSLDecompiler::ThreadMask<Func::Le>,
+ &GLSLDecompiler::ThreadMask<Func::Lt>,
&GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::MemoryBarrierGL,