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authorbunnei <bunneidev@gmail.com>2018-03-23 19:58:27 +0100
committerbunnei <bunneidev@gmail.com>2018-03-23 19:58:27 +0100
commitec4e1a3685d458147ac76f4cf53ea86632d0debd (patch)
tree0bdc8e13b56ae88459055360f02b13e943dd6199 /src/video_core/renderer_opengl
parentrenderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 047389fee..ef63cbcf0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -141,6 +141,9 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
const VAddr framebuffer_addr{framebuffer.address};
+ // Framebuffer orientation handling
+ framebuffer_transform_flags = framebuffer.transform_flags;
+
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
@@ -292,8 +295,19 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
float h) {
const auto& texcoords = screen_info.display_texcoords;
- const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
- const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
+ auto left = texcoords.left;
+ auto right = texcoords.right;
+ if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset)
+ if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
+ // Flip the framebuffer vertically
+ left = texcoords.right;
+ right = texcoords.left;
+ } else {
+ // Other transformations are unsupported
+ LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
+ framebuffer_transform_flags);
+ UNIMPLEMENTED();
+ }
std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, right),