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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-08 23:24:26 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-08 23:24:26 +0100 |
commit | 908e085d028fc8d2a37a6c560a686fa4d40458bf (patch) | |
tree | 4d83e3426af9961224992a3642e709daf08f7ff0 /src/video_core/renderer_vulkan/vk_compute_pass.h | |
parent | vk_shader_util: Add helper to build SPIR-V shaders (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_compute_pass.h')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_compute_pass.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h new file mode 100644 index 000000000..7057eb837 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -0,0 +1,77 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <optional> +#include <utility> +#include <vector> +#include "common/common_types.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_descriptor_pool.h" + +namespace Vulkan { + +class VKDevice; +class VKFence; +class VKScheduler; +class VKStagingBufferPool; +class VKUpdateDescriptorQueue; + +class VKComputePass { +public: + explicit VKComputePass(const VKDevice& device, VKDescriptorPool& descriptor_pool, + const std::vector<vk::DescriptorSetLayoutBinding>& bindings, + const std::vector<vk::DescriptorUpdateTemplateEntry>& templates, + const std::vector<vk::PushConstantRange> push_constants, + std::size_t code_size, const u8* code); + ~VKComputePass(); + +protected: + vk::DescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue, + VKFence& fence); + + UniqueDescriptorUpdateTemplate descriptor_template; + UniquePipelineLayout layout; + UniquePipeline pipeline; + +private: + UniqueDescriptorSetLayout descriptor_set_layout; + std::optional<DescriptorAllocator> descriptor_allocator; + UniqueShaderModule module; +}; + +class QuadArrayPass final : public VKComputePass { +public: + explicit QuadArrayPass(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKStagingBufferPool& staging_buffer_pool, + VKUpdateDescriptorQueue& update_descriptor_queue); + ~QuadArrayPass(); + + std::pair<const vk::Buffer&, vk::DeviceSize> Assemble(u32 num_vertices, u32 first); + +private: + VKScheduler& scheduler; + VKStagingBufferPool& staging_buffer_pool; + VKUpdateDescriptorQueue& update_descriptor_queue; +}; + +class Uint8Pass final : public VKComputePass { +public: + explicit Uint8Pass(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, VKStagingBufferPool& staging_buffer_pool, + VKUpdateDescriptorQueue& update_descriptor_queue); + ~Uint8Pass(); + + std::pair<const vk::Buffer*, u64> Assemble(u32 num_vertices, vk::Buffer src_buffer, + u64 src_offset); + +private: + VKScheduler& scheduler; + VKStagingBufferPool& staging_buffer_pool; + VKUpdateDescriptorQueue& update_descriptor_queue; +}; + +} // namespace Vulkan |