summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_scheduler.h
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 06:24:48 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 06:24:48 +0100
commit2df9a2dcaf73bb548eea8584f2b47d18b18ea116 (patch)
tree03552b867c0577604a8348908c0b900a1d7a2344 /src/video_core/renderer_vulkan/vk_scheduler.h
parentMerge pull request #3217 from jhol/fix-boost-include (diff)
downloadyuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar.gz
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar.bz2
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar.lz
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar.xz
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.tar.zst
yuzu-2df9a2dcaf73bb548eea8584f2b47d18b18ea116.zip
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_scheduler.h')
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h198
1 files changed, 173 insertions, 25 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index 0e5b49c7f..bcdffbba0 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -4,7 +4,14 @@
#pragma once
+#include <condition_variable>
+#include <memory>
+#include <optional>
+#include <stack>
+#include <thread>
+#include <utility>
#include "common/common_types.h"
+#include "common/threadsafe_queue.h"
#include "video_core/renderer_vulkan/declarations.h"
namespace Vulkan {
@@ -30,56 +37,197 @@ private:
VKFence* const& fence;
};
-class VKCommandBufferView {
+/// The scheduler abstracts command buffer and fence management with an interface that's able to do
+/// OpenGL-like operations on Vulkan command buffers.
+class VKScheduler {
public:
- VKCommandBufferView() = default;
- VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
+ explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
+ ~VKScheduler();
+
+ /// Sends the current execution context to the GPU.
+ void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
+
+ /// Sends the current execution context to the GPU and waits for it to complete.
+ void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
+
+ /// Waits for the worker thread to finish executing everything. After this function returns it's
+ /// safe to touch worker resources.
+ void WaitWorker();
+
+ /// Sends currently recorded work to the worker thread.
+ void DispatchWork();
+
+ /// Requests to begin a renderpass.
+ void RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi);
+
+ /// Requests the current executino context to be able to execute operations only allowed outside
+ /// of a renderpass.
+ void RequestOutsideRenderPassOperationContext();
+
+ /// Binds a pipeline to the current execution context.
+ void BindGraphicsPipeline(vk::Pipeline pipeline);
- const vk::CommandBuffer* operator->() const noexcept {
- return &cmdbuf;
+ /// Returns true when viewports have been set in the current command buffer.
+ bool TouchViewports() {
+ return std::exchange(state.viewports, true);
}
- operator vk::CommandBuffer() const noexcept {
- return cmdbuf;
+ /// Returns true when scissors have been set in the current command buffer.
+ bool TouchScissors() {
+ return std::exchange(state.scissors, true);
}
-private:
- const vk::CommandBuffer& cmdbuf;
-};
+ /// Returns true when depth bias have been set in the current command buffer.
+ bool TouchDepthBias() {
+ return std::exchange(state.depth_bias, true);
+ }
-/// The scheduler abstracts command buffer and fence management with an interface that's able to do
-/// OpenGL-like operations on Vulkan command buffers.
-class VKScheduler {
-public:
- explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
- ~VKScheduler();
+ /// Returns true when blend constants have been set in the current command buffer.
+ bool TouchBlendConstants() {
+ return std::exchange(state.blend_constants, true);
+ }
+
+ /// Returns true when depth bounds have been set in the current command buffer.
+ bool TouchDepthBounds() {
+ return std::exchange(state.depth_bounds, true);
+ }
+
+ /// Returns true when stencil values have been set in the current command buffer.
+ bool TouchStencilValues() {
+ return std::exchange(state.stencil_values, true);
+ }
+
+ /// Send work to a separate thread.
+ template <typename T>
+ void Record(T&& command) {
+ if (chunk->Record(command)) {
+ return;
+ }
+ DispatchWork();
+ (void)chunk->Record(command);
+ }
/// Gets a reference to the current fence.
VKFenceView GetFence() const {
return current_fence;
}
- /// Gets a reference to the current command buffer.
- VKCommandBufferView GetCommandBuffer() const {
- return current_cmdbuf;
- }
+private:
+ class Command {
+ public:
+ virtual ~Command() = default;
- /// Sends the current execution context to the GPU.
- void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
+ virtual void Execute(vk::CommandBuffer cmdbuf,
+ const vk::DispatchLoaderDynamic& dld) const = 0;
- /// Sends the current execution context to the GPU and waits for it to complete.
- void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
+ Command* GetNext() const {
+ return next;
+ }
+
+ void SetNext(Command* next_) {
+ next = next_;
+ }
+
+ private:
+ Command* next = nullptr;
+ };
+
+ template <typename T>
+ class TypedCommand final : public Command {
+ public:
+ explicit TypedCommand(T&& command) : command{std::move(command)} {}
+ ~TypedCommand() override = default;
+
+ TypedCommand(TypedCommand&&) = delete;
+ TypedCommand& operator=(TypedCommand&&) = delete;
+
+ void Execute(vk::CommandBuffer cmdbuf,
+ const vk::DispatchLoaderDynamic& dld) const override {
+ command(cmdbuf, dld);
+ }
+
+ private:
+ T command;
+ };
+
+ class CommandChunk final {
+ public:
+ void ExecuteAll(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld);
+
+ template <typename T>
+ bool Record(T& command) {
+ using FuncType = TypedCommand<T>;
+ static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
+
+ if (command_offset > sizeof(data) - sizeof(FuncType)) {
+ return false;
+ }
+
+ Command* current_last = last;
+
+ last = new (data.data() + command_offset) FuncType(std::move(command));
+
+ if (current_last) {
+ current_last->SetNext(last);
+ } else {
+ first = last;
+ }
+
+ command_offset += sizeof(FuncType);
+ return true;
+ }
+
+ bool Empty() const {
+ return command_offset == 0;
+ }
+
+ private:
+ Command* first = nullptr;
+ Command* last = nullptr;
+
+ std::size_t command_offset = 0;
+ std::array<u8, 0x8000> data{};
+ };
+
+ void WorkerThread();
-private:
void SubmitExecution(vk::Semaphore semaphore);
void AllocateNewContext();
+ void InvalidateState();
+
+ void EndPendingOperations();
+
+ void EndRenderPass();
+
+ void AcquireNewChunk();
+
const VKDevice& device;
VKResourceManager& resource_manager;
vk::CommandBuffer current_cmdbuf;
VKFence* current_fence = nullptr;
VKFence* next_fence = nullptr;
+
+ struct State {
+ std::optional<vk::RenderPassBeginInfo> renderpass;
+ vk::Pipeline graphics_pipeline;
+ bool viewports = false;
+ bool scissors = false;
+ bool depth_bias = false;
+ bool blend_constants = false;
+ bool depth_bounds = false;
+ bool stencil_values = false;
+ } state;
+
+ std::unique_ptr<CommandChunk> chunk;
+ std::thread worker_thread;
+
+ Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
+ Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
+ std::mutex mutex;
+ std::condition_variable cv;
+ bool quit = false;
};
} // namespace Vulkan