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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-18 01:06:04 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-26 03:53:25 +0100 |
commit | 0f642741451e3f75c2f1d64ae9beccaf1437f12c (patch) | |
tree | f964da57def5be6b8d5bc41176db97668bd01125 /src/video_core/shader/shader.h | |
parent | Shader: Remove OutputRegisters struct (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/shader.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 7d51d0044..f26d2ba4f 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -167,6 +167,12 @@ struct ShaderSetup { std::array<u32, 1024> program_code; std::array<u32, 1024> swizzle_data; + + /// Data private to ShaderEngines + struct EngineData { + /// Used by the JIT, points to a compiled shader object. + const void* cached_shader = nullptr; + } engine_data; }; class ShaderEngine { @@ -177,13 +183,16 @@ public: * Performs any shader unit setup that only needs to happen once per shader (as opposed to once * per vertex, which would happen within the `Run` function). */ - virtual void SetupBatch(const ShaderSetup* setup) = 0; + virtual void SetupBatch(ShaderSetup& setup) = 0; /** - * Runs the currently setup shader - * @param state Shader unit state, must be setup per shader and per shader unit + * Runs the currently setup shader. + * + * @param setup Shader engine state, must be setup with SetupBatch on each shader change. + * @param state Shader unit state, must be setup with input data before each shader invocation. */ - virtual void Run(UnitState& state, unsigned int entry_point) const = 0; + virtual void Run(const ShaderSetup& setup, UnitState& state, + unsigned int entry_point) const = 0; }; // TODO(yuriks): Remove and make it non-global state somewhere |