diff options
author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-16 08:57:10 +0100 |
---|---|---|
committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-12-16 09:16:25 +0100 |
commit | c135317de106c59b0c326395ce15b901f2d4595d (patch) | |
tree | 078b4d8296ed4ef83d4d1ef12dc8a1cadf1ac7c2 /src/video_core/shader/shader.h | |
parent | Remove unnecessary cast (diff) | |
download | yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar.gz yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar.bz2 yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar.lz yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar.xz yuzu-c135317de106c59b0c326395ce15b901f2d4595d.tar.zst yuzu-c135317de106c59b0c326395ce15b901f2d4595d.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/shader.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index d96724860..2b07759b9 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -94,7 +94,6 @@ static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD"); * single shader unit that processes all shaders serially. Putting the state information in a struct * here will make it easier for us to parallelize the shader processing later. */ -template <bool Debug> struct UnitState { struct Registers { // The registers are accessed by the shader JIT using SSE instructions, and are therefore @@ -112,8 +111,6 @@ struct UnitState { // TODO: How many bits do these actually have? s32 address_registers[3]; - DebugData<Debug> debug; - static size_t InputOffset(const SourceRegister& reg) { switch (reg.GetRegisterType()) { case RegisterType::Input: @@ -188,7 +185,7 @@ struct ShaderSetup { * @param input Input vertex into the shader * @param num_attributes The number of vertex shader attributes */ - void Run(UnitState<false>& state, const InputVertex& input, int num_attributes); + void Run(UnitState& state, const InputVertex& input, int num_attributes); /** * Produce debug information based on the given shader and input vertex |