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authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-09-18 02:38:01 +0200
committerEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2016-09-18 02:38:01 +0200
commitdc8479928c5aee4c6ad6fe4f59006fb604cee701 (patch)
tree569a7f13128450bbab973236615587ff00bced5f /src/video_core/shader/shader.h
parentTravis: Import Dolphin’s clang-format hook. (diff)
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Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h92
1 files changed, 48 insertions, 44 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index fee16df62..830d933a8 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -94,46 +94,46 @@ struct OutputRegisters {
static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
// Helper structure used to keep track of data useful for inspection of shader emulation
-template<bool full_debugging>
+template <bool full_debugging>
struct DebugData;
-template<>
+template <>
struct DebugData<false> {
// TODO: Hide these behind and interface and move them to DebugData<true>
- u32 max_offset; // maximum program counter ever reached
+ u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
};
-template<>
+template <>
struct DebugData<true> {
// Records store the input and output operands of a particular instruction.
struct Record {
enum Type {
// Floating point arithmetic operands
- SRC1 = 0x1,
- SRC2 = 0x2,
- SRC3 = 0x4,
+ SRC1 = 0x1,
+ SRC2 = 0x2,
+ SRC3 = 0x4,
// Initial and final output operand value
- DEST_IN = 0x8,
- DEST_OUT = 0x10,
+ DEST_IN = 0x8,
+ DEST_OUT = 0x10,
// Current and next instruction offset (in words)
- CUR_INSTR = 0x20,
- NEXT_INSTR = 0x40,
+ CUR_INSTR = 0x20,
+ NEXT_INSTR = 0x40,
// Output address register value
ADDR_REG_OUT = 0x80,
// Result of a comparison instruction
- CMP_RESULT = 0x100,
+ CMP_RESULT = 0x100,
// Input values for conditional flow control instructions
COND_BOOL_IN = 0x200,
- COND_CMP_IN = 0x400,
+ COND_CMP_IN = 0x400,
// Input values for a loop
- LOOP_INT_IN = 0x800,
+ LOOP_INT_IN = 0x800,
};
Math::Vec4<float24> src1;
@@ -156,7 +156,7 @@ struct DebugData<true> {
unsigned mask = 0;
};
- u32 max_offset; // maximum program counter ever reached
+ u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
// List of records for each executed shader instruction
@@ -167,10 +167,10 @@ struct DebugData<true> {
using DebugDataRecord = DebugData<true>::Record;
// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
-template<DebugDataRecord::Type type, typename ValueType>
+template <DebugDataRecord::Type type, typename ValueType>
inline void SetField(DebugDataRecord& record, ValueType value);
-template<>
+template <>
inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
record.src1.x = value[0];
record.src1.y = value[1];
@@ -178,7 +178,7 @@ inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* va
record.src1.w = value[3];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
record.src2.x = value[0];
record.src2.y = value[1];
@@ -186,7 +186,7 @@ inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* va
record.src2.w = value[3];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
record.src3.x = value[0];
record.src3.y = value[1];
@@ -194,7 +194,7 @@ inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* va
record.src3.w = value[3];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
record.dest_in.x = value[0];
record.dest_in.y = value[1];
@@ -202,7 +202,7 @@ inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24*
record.dest_in.w = value[3];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
record.dest_out.x = value[0];
record.dest_out.y = value[1];
@@ -210,67 +210,66 @@ inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24
record.dest_out.w = value[3];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
record.address_registers[0] = value[0];
record.address_registers[1] = value[1];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
record.conditional_code[0] = value[0];
record.conditional_code[1] = value[1];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
record.cond_bool = value;
}
-template<>
+template <>
inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
record.cond_cmp[0] = value[0];
record.cond_cmp[1] = value[1];
}
-template<>
+template <>
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
record.loop_int = value;
}
-template<>
+template <>
inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
record.instruction_offset = value;
}
-template<>
+template <>
inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
record.next_instruction = value;
}
// Helper function to set debug information on the current shader iteration.
-template<DebugDataRecord::Type type, typename ValueType>
+template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
// Debugging disabled => nothing to do
}
-template<DebugDataRecord::Type type, typename ValueType>
+template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
if (offset >= debug_data.records.size())
debug_data.records.resize(offset + 1);
- SetField<type, ValueType>(debug_data.records[offset], value);
- debug_data.records[offset].mask |= type;
+ SetField<type, ValueType>(debug_data.records[offset], value);
+ debug_data.records[offset].mask |= type;
}
-
/**
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
* has four shader units that process shaders in parallel. At the present, Citra only implements a
* single shader unit that processes all shaders serially. Putting the state information in a struct
* here will make it easier for us to parallelize the shader processing later.
*/
-template<bool Debug>
+template <bool Debug>
struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
@@ -293,10 +292,12 @@ struct UnitState {
static size_t InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
- return offsetof(UnitState, registers.input) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.input) +
+ reg.GetIndex() * sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
- return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.temporary) +
+ reg.GetIndex() * sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@@ -307,10 +308,12 @@ struct UnitState {
static size_t OutputOffset(const DestRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Output:
- return offsetof(UnitState, output_registers.value) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, output_registers.value) +
+ reg.GetIndex() * sizeof(Math::Vec4<float24>);
case RegisterType::Temporary:
- return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
+ return offsetof(UnitState, registers.temporary) +
+ reg.GetIndex() * sizeof(Math::Vec4<float24>);
default:
UNREACHABLE();
@@ -336,13 +339,13 @@ struct ShaderSetup {
static size_t UniformOffset(RegisterType type, unsigned index) {
switch (type) {
case RegisterType::FloatUniform:
- return offsetof(ShaderSetup, uniforms.f) + index*sizeof(Math::Vec4<float24>);
+ return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
case RegisterType::BoolUniform:
- return offsetof(ShaderSetup, uniforms.b) + index*sizeof(bool);
+ return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
case RegisterType::IntUniform:
- return offsetof(ShaderSetup, uniforms.i) + index*sizeof(Math::Vec4<u8>);
+ return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
default:
UNREACHABLE();
@@ -354,7 +357,8 @@ struct ShaderSetup {
std::array<u32, 1024> swizzle_data;
/**
- * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per
+ * Performs any shader unit setup that only needs to happen once per shader (as opposed to once
+ * per
* vertex, which would happen within the `Run` function).
*/
void Setup();
@@ -375,8 +379,8 @@ struct ShaderSetup {
* @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
- DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
-
+ DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
+ const Regs::ShaderConfig& config, const ShaderSetup& setup);
};
} // namespace Shader