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authorbunnei <bunneidev@gmail.com>2019-02-07 03:56:14 +0100
committerGitHub <noreply@github.com>2019-02-07 03:56:14 +0100
commitf09d1dffd16ab857d6cf75b862aa0b01777e5673 (patch)
tree8d99905781788745e7a058cdb844964bbc15eba4 /src/video_core/shader/shader_ir.cpp
parentMerge pull request #2091 from FearlessTobi/port-4603 (diff)
parentshader/track: Search inside of conditional nodes (diff)
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Diffstat (limited to 'src/video_core/shader/shader_ir.cpp')
-rw-r--r--src/video_core/shader/shader_ir.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index d7747103e..ac5112d78 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -337,27 +337,27 @@ Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
}
}
-void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
+void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
}
-void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
+void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
}
-void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
+void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
}
-void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
+void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
}
-void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
+void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
}
-void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
+void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
@@ -366,7 +366,7 @@ void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_c
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
-void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
+void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}