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authorbunnei <bunneidev@gmail.com>2019-05-19 20:02:58 +0200
committerGitHub <noreply@github.com>2019-05-19 20:02:58 +0200
commitd49efbfb4aa4e935f6c753871d6af6534701f542 (patch)
tree79608391a32719a0be20c898fc79aba93f9f1d48 /src/video_core/shader/shader_ir.h
parentMerge pull request #2410 from lioncash/affinity (diff)
parentshader_ir/other: Implement IPA.IDX (diff)
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Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r--src/video_core/shader/shader_ir.h45
1 files changed, 27 insertions, 18 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index e4253fdb3..0bf124252 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -456,17 +456,14 @@ private:
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
class AbufNode final {
public:
- explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
- const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
- : input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}
-
+ // Initialize for standard attributes (index is explicit).
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
Node buffer = {})
- : input_mode{}, buffer{buffer}, index{index}, element{element} {}
+ : buffer{buffer}, index{index}, element{element} {}
- Tegra::Shader::IpaMode GetInputMode() const {
- return input_mode;
- }
+ // Initialize for physical attributes (index is a variable value).
+ explicit constexpr AbufNode(Node physical_address, Node buffer = {})
+ : physical_address{physical_address}, buffer{buffer} {}
Tegra::Shader::Attribute::Index GetIndex() const {
return index;
@@ -480,11 +477,19 @@ public:
return buffer;
}
+ bool IsPhysicalBuffer() const {
+ return physical_address != nullptr;
+ }
+
+ Node GetPhysicalAddress() const {
+ return physical_address;
+ }
+
private:
- const Tegra::Shader::IpaMode input_mode;
- const Node buffer;
- const Tegra::Shader::Attribute::Index index;
- const u32 element;
+ Node physical_address{};
+ Node buffer{};
+ Tegra::Shader::Attribute::Index index{};
+ u32 element{};
};
/// Constant buffer node, usually mapped to uniform buffers in GLSL
@@ -573,8 +578,7 @@ public:
return used_predicates;
}
- const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
- GetInputAttributes() const {
+ const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
return used_input_attributes;
}
@@ -603,6 +607,10 @@ public:
return static_cast<std::size_t>(coverage_end * sizeof(u64));
}
+ bool HasPhysicalAttributes() const {
+ return uses_physical_attributes;
+ }
+
const Tegra::Shader::Header& GetHeader() const {
return header;
}
@@ -684,8 +692,9 @@ private:
/// Generates a predicate node for an immediate true or false value
Node GetPredicate(bool immediate);
/// Generates a node representing an input attribute. Keeps track of used attributes.
- Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
- const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
+ Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
+ /// Generates a node representing a physical input attribute.
+ Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
/// Generates a node representing an output attribute. Keeps track of used attributes.
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
/// Generates a node representing an internal flag
@@ -859,13 +868,13 @@ private:
std::set<u32> used_registers;
std::set<Tegra::Shader::Pred> used_predicates;
- std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
- used_input_attributes;
+ std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
+ bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
Tegra::Shader::Header header;
};