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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-06-25 13:57:32 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-07-09 14:14:37 +0200
commit459fce3a8f26241ff2a68c323e75fb70e7e1ba79 (patch)
tree4b653d7dd8fd7e6d325ca69cdd1384187cbd73ac /src/video_core/shader
parentshader_ir: Implement BRX & BRA.CC (diff)
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/decode.cpp6
-rw-r--r--src/video_core/shader/shader_ir.cpp4
-rw-r--r--src/video_core/shader/shader_ir.h3
3 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 65029d35e..09f55bd21 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -39,7 +39,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
ShaderCharacteristics shader_info{};
- bool can_proceed = ScanFlow(program_code, MAX_PROGRAM_LENGTH, main_offset, shader_info);
+ bool can_proceed = ScanFlow(program_code, program_code.size(), main_offset, shader_info);
if (can_proceed) {
coverage_begin = shader_info.start;
coverage_end = shader_info.end;
@@ -52,12 +52,12 @@ void ShaderIR::Decode() {
}
return;
}
- LOG_CRITICAL(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
+ LOG_WARNING(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
// Now we need to deal with an undecompilable shader. We need to brute force
// a shader that captures every position.
coverage_begin = shader_info.start;
- const u32 shader_end = static_cast<u32>(MAX_PROGRAM_LENGTH);
+ const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
coverage_end = shader_end;
for (u32 label = main_offset; label < shader_end; label++) {
basic_blocks.insert({label, DecodeRange(label, label + 1)});
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 11b545cca..5994bfc4e 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -22,8 +22,8 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
-ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
- : program_code{program_code}, main_offset{main_offset} {
+ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
+ : program_code{program_code}, main_offset{main_offset}, program_size{size} {
Decode();
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index e71462e02..a67d4f390 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -65,7 +65,7 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
- explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
+ explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -316,6 +316,7 @@ private:
const ProgramCode& program_code;
const u32 main_offset;
+ const std::size_t program_size;
u32 coverage_begin{};
u32 coverage_end{};