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authorbunnei <bunneidev@gmail.com>2019-02-15 03:42:34 +0100
committerGitHub <noreply@github.com>2019-02-15 03:42:34 +0100
commita8fc5d6edd9997a791b95f2b08cb1362a7a40555 (patch)
treec3bfcb8cfc4f47b062922b5661e48c694800b865 /src/video_core/shader
parentMerge pull request #2113 from ReinUsesLisp/vulkan-base (diff)
parentgl_shader_decompiler: Re-implement TLDS lod (diff)
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r--src/video_core/shader/decode/memory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 523421794..55ec601ff 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -429,7 +429,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
+ LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
}
WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));