summaryrefslogtreecommitdiffstats
path: root/src/video_core/swrasterizer/lighting.cpp
diff options
context:
space:
mode:
authorwwylele <wwylele@gmail.com>2017-08-18 14:04:56 +0200
committerwwylele <wwylele@gmail.com>2017-08-22 08:34:44 +0200
commit3e478ca13110639a67ad95880aae5d7d13e096b7 (patch)
tree6d6c4bbada2738e20ff7ba3d895443214fecffca /src/video_core/swrasterizer/lighting.cpp
parentMerge pull request #2872 from wwylele/sw-geo-factor (diff)
downloadyuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar.gz
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar.bz2
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar.lz
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar.xz
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.tar.zst
yuzu-3e478ca13110639a67ad95880aae5d7d13e096b7.zip
Diffstat (limited to 'src/video_core/swrasterizer/lighting.cpp')
-rw-r--r--src/video_core/swrasterizer/lighting.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp
index 39a3e396d..4f16bac07 100644
--- a/src/video_core/swrasterizer/lighting.cpp
+++ b/src/video_core/swrasterizer/lighting.cpp
@@ -22,14 +22,32 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut
std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
- const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) {
+ const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view,
+ const Math::Vec4<u8> (&texture_color)[4]) {
- // TODO(Subv): Bump mapping
- Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f};
+ Math::Vec3<float> surface_normal;
+ Math::Vec3<float> surface_tangent;
if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) {
- LOG_CRITICAL(HW_GPU, "unimplemented bump mapping");
- UNIMPLEMENTED();
+ Math::Vec3<float> perturbation =
+ texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f -
+ Math::MakeVec(1.0f, 1.0f, 1.0f);
+ if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
+ if (!lighting.config0.disable_bump_renorm) {
+ const float z_square = 1 - perturbation.xy().Length2();
+ perturbation.z = std::sqrt(std::max(z_square, 0.0f));
+ }
+ surface_normal = perturbation;
+ surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
+ } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
+ surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
+ surface_tangent = perturbation;
+ } else {
+ LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value());
+ }
+ } else {
+ surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
+ surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
}
// Use the normalized the quaternion when performing the rotation