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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-04-24 21:35:54 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:36:11 +0200
commit1b4503c571d3b961efe74fa7e35d5fa14941ec09 (patch)
treefb732f50d8bd2855f3fa7657c7c6d36c58134d89 /src/video_core/texture_cache/surface_params.cpp
parenttexture_cache: Move staging buffer into a generic implementation (diff)
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Diffstat (limited to 'src/video_core/texture_cache/surface_params.cpp')
-rw-r--r--src/video_core/texture_cache/surface_params.cpp412
1 files changed, 412 insertions, 0 deletions
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
new file mode 100644
index 000000000..d1f8c53d5
--- /dev/null
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -0,0 +1,412 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <map>
+
+#include "common/cityhash.h"
+#include "common/alignment.h"
+#include "core/core.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/surface_params.h"
+#include "video_core/textures/decoders.h"
+
+namespace VideoCommon {
+
+using VideoCore::Surface::ComponentTypeFromDepthFormat;
+using VideoCore::Surface::ComponentTypeFromRenderTarget;
+using VideoCore::Surface::ComponentTypeFromTexture;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+using VideoCore::Surface::PixelFormatFromTextureFormat;
+using VideoCore::Surface::SurfaceTarget;
+using VideoCore::Surface::SurfaceTargetFromTextureType;
+
+namespace {
+constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
+ return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
+}
+} // Anonymous namespace
+
+SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
+ const Tegra::Texture::FullTextureInfo& config) {
+ SurfaceParams params;
+ params.is_tiled = config.tic.IsTiled();
+ params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
+ params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
+ params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
+ params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
+ params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
+ params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
+ params.srgb_conversion);
+ params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
+ params.type = GetFormatType(params.pixel_format);
+ params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
+ params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
+ params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
+ params.depth = config.tic.Depth();
+ if (params.target == SurfaceTarget::TextureCubemap ||
+ params.target == SurfaceTarget::TextureCubeArray) {
+ params.depth *= 6;
+ }
+ params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
+ params.unaligned_height = config.tic.Height();
+ params.num_levels = config.tic.max_mip_level + 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForDepthBuffer(
+ Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
+ u32 block_width, u32 block_height, u32 block_depth,
+ Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
+ SurfaceParams params;
+ params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.srgb_conversion = false;
+ params.block_width = 1 << std::min(block_width, 5U);
+ params.block_height = 1 << std::min(block_height, 5U);
+ params.block_depth = 1 << std::min(block_depth, 5U);
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromDepthFormat(format);
+ params.component_type = ComponentTypeFromDepthFormat(format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = zeta_width;
+ params.height = zeta_height;
+ params.unaligned_height = zeta_height;
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
+ const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
+ SurfaceParams params;
+ params.is_tiled =
+ config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
+ params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
+ config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
+ params.block_width = 1 << config.memory_layout.block_width;
+ params.block_height = 1 << config.memory_layout.block_height;
+ params.block_depth = 1 << config.memory_layout.block_depth;
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ if (params.is_tiled) {
+ params.width = config.width;
+ } else {
+ const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
+ params.pitch = config.width;
+ params.width = params.pitch / bpp;
+ }
+ params.height = config.height;
+ params.depth = 1;
+ params.unaligned_height = config.height;
+ params.target = SurfaceTarget::Texture2D;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+SurfaceParams SurfaceParams::CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ SurfaceParams params{};
+ params.is_tiled = !config.linear;
+ params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
+ config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
+ params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
+ params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
+ params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
+ params.tile_width_spacing = 1;
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = config.width;
+ params.height = config.height;
+ params.unaligned_height = config.height;
+ // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.num_levels = 1;
+
+ params.CalculateCachedValues();
+ return params;
+}
+
+u32 SurfaceParams::GetMipWidth(u32 level) const {
+ return std::max(1U, width >> level);
+}
+
+u32 SurfaceParams::GetMipHeight(u32 level) const {
+ return std::max(1U, height >> level);
+}
+
+u32 SurfaceParams::GetMipDepth(u32 level) const {
+ return IsLayered() ? depth : std::max(1U, depth >> level);
+}
+
+bool SurfaceParams::IsLayered() const {
+ switch (target) {
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ return true;
+ default:
+ return false;
+ }
+}
+
+u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
+ // Auto block resizing algorithm from:
+ // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
+ if (level == 0) {
+ return this->block_height;
+ }
+
+ const u32 height{GetMipHeight(level)};
+ const u32 default_block_height{GetDefaultBlockHeight()};
+ const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
+ u32 block_height = 16;
+ while (block_height > 1 && blocks_in_y <= block_height * 4) {
+ block_height >>= 1;
+ }
+ return block_height;
+}
+
+u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
+ if (level == 0) {
+ return this->block_depth;
+ }
+ if (IsLayered()) {
+ return 1;
+ }
+
+ const u32 depth{GetMipDepth(level)};
+ u32 block_depth = 32;
+ while (block_depth > 1 && depth * 2 <= block_depth) {
+ block_depth >>= 1;
+ }
+
+ if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
+ return 16;
+ }
+
+ return block_depth;
+}
+
+std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, false, false);
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < level; i++) {
+ offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
+ }
+ return offset;
+}
+
+std::size_t SurfaceParams::GetHostMipmapSize(u32 level) const {
+ return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
+}
+
+std::size_t SurfaceParams::GetGuestLayerSize() const {
+ return GetLayerSize(false, false);
+}
+
+std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
+ std::size_t size = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
+ }
+ if (is_tiled && (IsLayered() || target == SurfaceTarget::Texture3D)) {
+ return Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
+ }
+ return size;
+}
+
+std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
+ ASSERT(target != SurfaceTarget::Texture3D);
+ return GetInnerMipmapMemorySize(level, true, false);
+}
+
+u32 SurfaceParams::GetDefaultBlockWidth() const {
+ return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
+}
+
+u32 SurfaceParams::GetDefaultBlockHeight() const {
+ return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
+}
+
+u32 SurfaceParams::GetBitsPerPixel() const {
+ return VideoCore::Surface::GetFormatBpp(pixel_format);
+}
+
+u32 SurfaceParams::GetBytesPerPixel() const {
+ return VideoCore::Surface::GetBytesPerPixel(pixel_format);
+}
+
+bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
+ if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
+ std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
+ view_params.component_type, view_params.type)) {
+ return false;
+ }
+
+ const SurfaceTarget view_target{view_params.target};
+ if (view_target == target) {
+ return true;
+ }
+
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D:
+ return false;
+ case SurfaceTarget::Texture1DArray:
+ return view_target == SurfaceTarget::Texture1D;
+ case SurfaceTarget::Texture2DArray:
+ return view_target == SurfaceTarget::Texture2D;
+ case SurfaceTarget::TextureCubemap:
+ return view_target == SurfaceTarget::Texture2D ||
+ view_target == SurfaceTarget::Texture2DArray;
+ case SurfaceTarget::TextureCubeArray:
+ return view_target == SurfaceTarget::Texture2D ||
+ view_target == SurfaceTarget::Texture2DArray ||
+ view_target == SurfaceTarget::TextureCubemap;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
+ return false;
+ }
+}
+
+bool SurfaceParams::IsPixelFormatZeta() const {
+ return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
+ pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
+}
+
+void SurfaceParams::CalculateCachedValues() {
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D:
+ num_layers = 1;
+ break;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ num_layers = depth;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ guest_size_in_bytes = GetInnerMemorySize(false, false, false);
+
+ if (IsPixelFormatASTC(pixel_format)) {
+ // ASTC is uncompressed in software, in emulated as RGBA8
+ host_size_in_bytes = static_cast<std::size_t>(width) * static_cast<std::size_t>(height) *
+ static_cast<std::size_t>(depth) * 4ULL;
+ } else {
+ host_size_in_bytes = GetInnerMemorySize(true, false, false);
+ }
+}
+
+std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
+ bool uncompressed) const {
+ const bool tiled{as_host_size ? false : is_tiled};
+ const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
+ const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
+ const u32 depth{target == SurfaceTarget::Texture3D ? GetMipDepth(level) : 1U};
+ return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(), width, height, depth,
+ GetMipBlockHeight(level), GetMipBlockDepth(level));
+}
+
+std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
+ bool uncompressed) const {
+ return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : num_layers);
+}
+
+std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
+ std::map<u64, std::pair<u32, u32>> view_offset_map;
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D: {
+ // TODO(Rodrigo): Add layer iterations for 3D textures
+ constexpr u32 layer = 0;
+ for (u32 level = 0; level < num_levels; ++level) {
+ const std::size_t offset{GetGuestMipmapLevelOffset(level)};
+ view_offset_map.insert({offset, {layer, level}});
+ }
+ break;
+ }
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray: {
+ const std::size_t layer_size{GetGuestLayerSize()};
+ for (u32 level = 0; level < num_levels; ++level) {
+ const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
+ for (u32 layer = 0; layer < num_layers; ++layer) {
+ const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
+ const std::size_t offset{level_offset + layer_offset};
+ view_offset_map.insert({offset, {layer, level}});
+ }
+ }
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
+ }
+ return view_offset_map;
+}
+
+bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
+ return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
+ IsInBounds(view_params, layer, level);
+}
+
+bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
+ return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
+}
+
+bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
+ if (view_params.target != SurfaceTarget::Texture3D) {
+ return true;
+ }
+ return view_params.depth == GetMipDepth(level);
+}
+
+bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
+ return layer + view_params.num_layers <= num_layers &&
+ level + view_params.num_levels <= num_levels;
+}
+
+std::size_t HasheableSurfaceParams::Hash() const {
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
+}
+
+bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
+ return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
+ height, depth, pitch, unaligned_height, num_levels, pixel_format,
+ component_type, type, target) ==
+ std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
+ rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
+ rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
+ rhs.type, rhs.target);
+}
+
+} // namespace VideoCommon