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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-10-27 07:04:50 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-10-27 07:04:50 +0100
commita5aa1bb174361530707920f541d23ce2d3a3bb9f (patch)
treef8f508bfbbc2648be02b17036632ea5eb910d244 /src/video_core/textures/astc.cpp
parentMerge pull request #2976 from FernandoS27/cache-fast-brx-rebased (diff)
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Diffstat (limited to 'src/video_core/textures/astc.cpp')
-rw-r--r--src/video_core/textures/astc.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index a9b8f69af..58b608a36 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -422,7 +422,7 @@ static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) {
TexelWeightParams params;
// Read the entire block mode all at once
- uint16_t modeBits = strm.ReadBits(11);
+ uint16_t modeBits = static_cast<uint16_t>(strm.ReadBits(11));
// Does this match the void extent block mode?
if ((modeBits & 0x01FF) == 0x1FC) {
@@ -625,10 +625,10 @@ static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint
}
// Decode the RGBA components and renormalize them to the range [0, 255]
- uint16_t r = strm.ReadBits(16);
- uint16_t g = strm.ReadBits(16);
- uint16_t b = strm.ReadBits(16);
- uint16_t a = strm.ReadBits(16);
+ uint16_t r = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t g = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t b = static_cast<uint16_t>(strm.ReadBits(16));
+ uint16_t a = static_cast<uint16_t>(strm.ReadBits(16));
uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 |
(static_cast<uint32_t>(a) & 0xFF00) << 16;
@@ -681,9 +681,10 @@ protected:
public:
Pixel() = default;
- Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
+ Pixel(uint32_t a, uint32_t r, uint32_t g, uint32_t b, unsigned bitDepth = 8)
: m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
- color{a, r, g, b} {}
+ color{static_cast<ChannelType>(a), static_cast<ChannelType>(r),
+ static_cast<ChannelType>(g), static_cast<ChannelType>(b)} {}
// Changes the depth of each pixel. This scales the values to
// the appropriate bit depth by either truncating the least