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authorSubv <subv2112@gmail.com>2018-07-02 19:42:04 +0200
committerSubv <subv2112@gmail.com>2018-07-02 19:42:04 +0200
commit0f929762b3ba722bab1290a9fe23fc8ad6e909f4 (patch)
treef5cd01068b0df8906b3ee5804ff9d240e88674ac /src/video_core/textures/decoders.cpp
parentMerge pull request #602 from Subv/mufu_subop (diff)
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Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index eaf15da32..680f22ddb 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -5,6 +5,7 @@
#include <cstring>
#include "common/assert.h"
#include "core/memory.h"
+#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
@@ -73,6 +74,16 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
+static u32 DepthBytesPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::Z24_S8_UNORM:
+ return 4;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+}
+
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
u32 block_height) {
u8* data = Memory::GetPointer(address);
@@ -110,6 +121,26 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
return unswizzled_data;
}
+std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
+ u32 block_height) {
+ u8* data = Memory::GetPointer(address);
+ u32 bytes_per_pixel = DepthBytesPerPixel(format);
+
+ std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
+
+ switch (format) {
+ case DepthFormat::Z24_S8_UNORM:
+ CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
+ unswizzled_data.data(), true, block_height);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+
+ return unswizzled_data;
+}
+
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;