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authorMat M <mathew1800@gmail.com>2020-04-12 15:11:44 +0200
committerGitHub <noreply@github.com>2020-04-12 15:11:44 +0200
commit4aec01b850cd11d4313fe168c8be09c0796f9c77 (patch)
treeb6c6b7ac0d40bb8dbe338ba9f5865321c0493783 /src/video_core/textures/texture.h
parentMerge pull request #3635 from FernandoS27/buffer-free (diff)
parentvideo_core: Add MSAA registers in 3D engine and TIC (diff)
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Diffstat (limited to 'src/video_core/textures/texture.h')
-rw-r--r--src/video_core/textures/texture.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 59b8a5e66..eba05aced 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -131,6 +131,20 @@ enum class SwizzleSource : u32 {
OneFloat = 7,
};
+enum class MsaaMode : u32 {
+ Msaa1x1 = 0,
+ Msaa2x1 = 1,
+ Msaa2x2 = 2,
+ Msaa4x2 = 3,
+ Msaa4x2_D3D = 4,
+ Msaa2x1_D3D = 5,
+ Msaa4x4 = 6,
+ Msaa2x2_VC4 = 8,
+ Msaa2x2_VC12 = 9,
+ Msaa4x2_VC8 = 10,
+ Msaa4x2_VC24 = 11,
+};
+
union TextureHandle {
TextureHandle(u32 raw) : raw{raw} {}
@@ -197,6 +211,7 @@ struct TICEntry {
union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
+ BitField<8, 4, MsaaMode> msaa_mode;
BitField<12, 12, u32> min_lod_clamp;
};