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author | bunnei <bunneidev@gmail.com> | 2014-12-29 04:39:17 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2014-12-29 04:39:17 +0100 |
commit | 487a80f9f70f5972aaf53fd855e17c07deb4819f (patch) | |
tree | 2ce60ca2c34aca3e4c19395562df0dbbeb7c19f6 /src/video_core | |
parent | Merge pull request #355 from lioncash/simp (diff) | |
parent | GPU: Implement frameskip and remove forced framebuffer swap hack. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/command_processor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 2083357fe..9602779f4 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -9,6 +9,7 @@ #include "primitive_assembly.h" #include "vertex_shader.h" #include "core/hle/service/gsp_gpu.h" +#include "core/hw/gpu.h" #include "debug_utils/debug_utils.h" @@ -31,6 +32,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { if (id >= registers.NumIds()) return; + // If we're skipping this frame, only allow trigger IRQ + if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq)) + return; + // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value u32 old_value = registers[id]; registers[id] = (old_value & ~mask) | (value & mask); |