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authorbunnei <bunneidev@gmail.com>2015-08-23 23:56:35 +0200
committerbunnei <bunneidev@gmail.com>2015-08-23 23:56:35 +0200
commit83c214f6d8b1434503b6d8219bdac7064b8df2ca (patch)
tree8762cf0a0399b5fff978f098504dc9f918d2b4ee /src/video_core
parentMerge pull request #1057 from aroulin/shader-dph-dphi (diff)
parentShader: Use std::sqrt for float instead of sqrt (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp10
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp10
2 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 6b83d2c1c..ae5a30441 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -228,13 +228,12 @@ void RunInterpreter(UnitState<Debug>& state) {
{
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
- // TODO: Be stable against division by zero!
- // TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
+ dest[i] = rcp_res;
}
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
break;
@@ -245,13 +244,12 @@ void RunInterpreter(UnitState<Debug>& state) {
{
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
- // TODO: Be stable against division by zero!
- // TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
+ dest[i] = rsq_res;
}
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
break;
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 366be3901..6865c64e3 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -529,9 +529,10 @@ void JitCompiler::Compile_MOV(Instruction instr) {
void JitCompiler::Compile_RCP(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
+ // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
- RCPPS(SRC1, R(SRC1));
+ RCPSS(SRC1, R(SRC1));
+ SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}
@@ -539,9 +540,10 @@ void JitCompiler::Compile_RCP(Instruction instr) {
void JitCompiler::Compile_RSQ(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
+ // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
- RSQRTPS(SRC1, R(SRC1));
+ RSQRTSS(SRC1, R(SRC1));
+ SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}