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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-19 00:39:56 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-30 06:31:36 +0100
commitbbc7844021dc34e26285a495ed86bad088b87279 (patch)
treeb2ddd0e986bd6874673fb8cf99307c49e66c3252 /src/video_core
parentMerge pull request #2494 from Kloen/killing-warnings-2-final-mix (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/command_processor.cpp5
-rw-r--r--src/video_core/pica.h8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
4 files changed, 9 insertions, 8 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index eb79974a8..9c0ed79c7 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -138,7 +138,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_input.attr[immediate_attribute_id++] = attribute;
- if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
+ if (immediate_attribute_id >= regs.vs.max_input_attribute_index + 1) {
MICROPROFILE_SCOPE(GPU_Drawing);
immediate_attribute_id = 0;
@@ -150,7 +150,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
static_cast<void*>(&immediate_input));
Shader::UnitState shader_unit;
- shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
+ shader_unit.LoadInputVertex(immediate_input,
+ regs.vs.max_input_attribute_index + 1);
shader_engine->Run(g_state.vs, shader_unit);
auto output_vertex = Shader::OutputVertex::FromRegisters(
shader_unit.registers.output, regs, regs.vs.output_mask);
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b2db609ec..5afc9d5dd 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -868,7 +868,7 @@ struct Regs {
LightSrc light[8];
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
INSERT_PADDING_WORDS(0x1);
- BitField<0, 3, u32> num_lights; // Number of enabled lights - 1
+ BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
union {
BitField<2, 2, LightingFresnelSelector> fresnel_selector;
@@ -1045,7 +1045,7 @@ struct Regs {
BitField<48, 12, u64> attribute_mask;
// number of total attributes minus 1
- BitField<60, 4, u64> num_extra_attributes;
+ BitField<60, 4, u64> max_attribute_index;
};
inline VertexAttributeFormat GetFormat(int n) const {
@@ -1076,7 +1076,7 @@ struct Regs {
}
inline int GetNumTotalAttributes() const {
- return (int)num_extra_attributes + 1;
+ return (int)max_attribute_index + 1;
}
// Attribute loaders map the source vertex data to input attributes
@@ -1214,7 +1214,7 @@ struct Regs {
union {
// Number of input attributes to shader unit - 1
- BitField<0, 4, u32> num_input_attributes;
+ BitField<0, 4, u32> max_input_attribute_index;
};
// Offset to shader program entry point (in words)
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2d2f4edc1..9dd9ae0fb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -467,7 +467,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Fragment lighting switches
case PICA_REG_INDEX(lighting.disable):
- case PICA_REG_INDEX(lighting.num_lights):
+ case PICA_REG_INDEX(lighting.max_light_index):
case PICA_REG_INDEX(lighting.config0):
case PICA_REG_INDEX(lighting.config1):
case PICA_REG_INDEX(lighting.abs_lut_input):
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index cc3e4bed5..a1aa07074 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -84,7 +84,7 @@ union PicaShaderConfig {
// Fragment lighting
state.lighting.enable = !regs.lighting.disable;
- state.lighting.src_num = regs.lighting.num_lights + 1;
+ state.lighting.src_num = regs.lighting.max_light_index + 1;
for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
unsigned num = regs.lighting.light_enable.GetNum(light_index);