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author | liamwhite <liamwhite@users.noreply.github.com> | 2024-01-26 15:55:25 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-26 15:55:25 +0100 |
commit | 55482ab5dce463d5014498b006c18a90d0d004e6 (patch) | |
tree | b343faa9cadc692265efb4b6b88e157c97ef76d2 /src/yuzu/main.cpp | |
parent | Merge pull request #12796 from t895/controller-optimizations (diff) | |
parent | Address review comments and fix compilation problems (diff) | |
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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e14410f7d..782bcbb61 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -35,8 +35,8 @@ #include "configuration/configure_per_game.h" #include "configuration/configure_tas.h" #include "core/file_sys/romfs_factory.h" -#include "core/file_sys/vfs.h" -#include "core/file_sys/vfs_real.h" +#include "core/file_sys/vfs/vfs.h" +#include "core/file_sys/vfs/vfs_real.h" #include "core/frontend/applets/cabinet.h" #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" @@ -56,7 +56,7 @@ // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows // defines. static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( - const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) { + const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::OpenMode mode) { return vfs->CreateDirectory(path, mode); } @@ -1880,7 +1880,7 @@ bool GMainWindow::SelectAndSetCurrentUser( void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) { // Ensure all NCAs are registered before launching the game - const auto file = vfs->OpenFile(filepath, FileSys::Mode::Read); + const auto file = vfs->OpenFile(filepath, FileSys::OpenMode::Read); if (!file) { return; } @@ -2274,7 +2274,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target open_target = tr("Save Data"); const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); auto vfs_nand_dir = - vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read); + vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); if (has_user_save) { // User save data @@ -2653,7 +2653,7 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g void GMainWindow::RemoveCacheStorage(u64 program_id) { const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); auto vfs_nand_dir = - vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read); + vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath( {}, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::CacheStorage, @@ -2673,7 +2673,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa "cancelled the operation.")); }; - const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); if (loader == nullptr) { failed(); return; @@ -2717,7 +2718,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed}; auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false); - const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite); + const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::OpenMode::ReadWrite); if (out == nullptr) { failed(); @@ -3015,7 +3016,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga system->GetContentProvider()}; const auto control = pm.GetControlMetadata(); const auto loader = - Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); game_title = fmt::format("{:016X}", program_id); if (control.first != nullptr) { game_title = control.first->GetApplicationName(); |