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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-14 06:14:27 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-07 02:20:57 +0100
commite78da8dc1f8b6fbb6e9c1aeff9e54fe7f879d3b1 (patch)
tree6f58b2cc9761c54cfcaf2d80918faf7525b8a2ca /src/yuzu_cmd
parentgl_shader_disk_cache: Invalidate shader cache changes with CMake hash (diff)
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Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7a77f76e8..ff05b3179 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -350,6 +350,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+ Settings::values.use_disk_shader_cache =
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ba51a4a51..a81986f8e 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,6 +110,10 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
+# Whether to use disk based shader cache
+# 0 (default): Off, 1 : On
+use_disk_shader_cache =
+
# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =