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authorLioncash <mathew1800@gmail.com>2020-08-27 21:16:47 +0200
committerLioncash <mathew1800@gmail.com>2020-08-27 22:11:17 +0200
commit9e1b0af25907f7a8b960aa5c1e7d931691f40196 (patch)
tree9bfda0b559cb025da3bc65168d28ee78144daa20 /src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
parentMerge pull request #4530 from Morph1984/mjolnir-p1 (diff)
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Diffstat (limited to 'src/yuzu_tester/emu_window/emu_window_sdl2_hide.h')
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
index c13a82df2..a553b4b95 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -8,6 +8,10 @@
struct SDL_Window;
+namespace InputCommon {
+class InputSubsystem;
+}
+
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2_Hide();
@@ -25,6 +29,8 @@ private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
+ std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
+
/// Internal SDL2 render window
SDL_Window* render_window;