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authorbunnei <bunneidev@gmail.com>2016-04-21 22:39:36 +0200
committerbunnei <bunneidev@gmail.com>2016-04-21 22:39:36 +0200
commit14cc1ed9112f87e04f60eaa2cc2119c71fd07147 (patch)
tree759b051cdac62e843993b95e02f0a7cc4d9db89b /src
parentMerge pull request #1691 from linkmauve/improve-sdl-options (diff)
parentOpenGL: Implement color combiner Operation::Dot3_RGB (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index ee4b54ab9..646b4eaaf 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -198,6 +198,9 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
case Operation::AddThenMultiply:
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
break;
+ case Operation::Dot3_RGB:
+ out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)";
+ break;
default:
out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);