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authorbunnei <bunneidev@gmail.com>2023-07-11 03:53:16 +0200
committerGitHub <noreply@github.com>2023-07-11 03:53:16 +0200
commit169b198d084b925d3ad7048e939e8d25a83a34b8 (patch)
tree149d5c3f02297a2b86baab9ed948a0f4d3f83ca6 /src
parentMerge pull request #11067 from t895/fragile-data (diff)
parentinput_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp46
-rw-r--r--src/input_common/drivers/sdl_driver.h7
2 files changed, 11 insertions, 42 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 9f26392b1..66e3ae9af 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -523,6 +523,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
+ // Share the same button mapping with non-Nintendo controllers
+ SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
@@ -800,16 +802,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
- // This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
- if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
- SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
- SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) {
- switch_to_sdl_button = GetNintendoButtonBinding(joystick);
- } else {
- switch_to_sdl_button = GetDefaultButtonBinding();
- }
+ switch_to_sdl_button = GetDefaultButtonBinding(joystick);
// Add the missing bindings for ZL/ZR
static constexpr ZButtonBindings switch_to_sdl_axis{{
@@ -830,32 +825,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
}
-ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
- };
-}
-
-ButtonBindings SDLDriver::GetNintendoButtonBinding(
+ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
- // Default SL/SR mapping for pro controllers
+ // Default SL/SR mapping for other controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
@@ -869,10 +841,10 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
}
return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index ffde169b3..fcba4e3c6 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -100,11 +100,8 @@ private:
int axis_y, float offset_x,
float offset_y) const;
- /// Returns the default button bindings list for generic controllers
- ButtonBindings GetDefaultButtonBinding() const;
-
- /// Returns the default button bindings list for nintendo controllers
- ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
+ /// Returns the default button bindings list
+ ButtonBindings GetDefaultButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,