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authorFernandoS27 <fsahmkow27@gmail.com>2018-11-17 23:04:50 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2018-11-21 16:43:17 +0100
commit377c60645c493aabff83eaa245f3431a261657cd (patch)
treebadca5bb43114406004a09d610e1d8c959fffad8 /src
parentMerge pull request #1667 from DarkLordZach/swkbd (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/bootmanager.cpp2
-rw-r--r--src/yuzu/main.cpp4
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 39eef8858..384e17921 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -310,7 +310,7 @@ void GRenderWindow::InitRenderTarget() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
- fmt.setVersion(3, 3);
+ fmt.setVersion(4, 3);
fmt.setProfile(QGLFormat::CoreProfile);
fmt.setSwapInterval(false);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9e13bbf7c..451a3fafd 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -562,8 +562,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
render_window->MakeCurrent();
if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
- tr("Your GPU may not support OpenGL 3.3, or you do not "
+ QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
+ tr("Your GPU may not support OpenGL 4.3, or you do not "
"have the latest graphics driver."));
return false;
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index a9ad92a80..d53d2e3ce 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -157,7 +157,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
exit(1);
}
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);