summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorJannik Vogel <email@jannikvogel.de>2016-04-19 00:53:28 +0200
committerJannik Vogel <email@jannikvogel.de>2016-05-11 08:07:36 +0200
commit4311297eb1c62b5f7b2213bff87ce2fd3630256b (patch)
treef0d8232805a0242c719472ccfc6b6cd8f4ae78ec /src
parentPica: Add tc0.w to OutputVertex (diff)
downloadyuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar.gz
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar.bz2
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar.lz
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar.xz
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.tar.zst
yuzu-4311297eb1c62b5f7b2213bff87ce2fd3630256b.zip
Diffstat (limited to 'src')
-rw-r--r--src/video_core/rasterizer.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 80cad9056..65168f05a 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
DEBUG_ASSERT(0 != texture.config.address);
- int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
- int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+ float24 u = uv[i].u();
+ float24 v = uv[i].v();
+
+ // Only unit 0 respects the texturing type (according to 3DBrew)
+ // TODO: Refactor so cubemaps and shadowmaps can be handled
+ if (i == 0) {
+ switch(texture.config.type) {
+ case Regs::TextureConfig::Texture2D:
+ break;
+ case Regs::TextureConfig::Projection2D: {
+ auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
+ u /= tc0_w;
+ v /= tc0_w;
+ break;
+ }
+ default:
+ // TODO: Change to LOG_ERROR when more types are handled.
+ LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
+ UNIMPLEMENTED();
+ break;
+ }
+ }
+
+ int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
+ int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
+
+
static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
switch (mode) {
case Regs::TextureConfig::ClampToEdge: