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authorliamwhite <liamwhite@users.noreply.github.com>2023-05-15 18:03:31 +0200
committerGitHub <noreply@github.com>2023-05-15 18:03:31 +0200
commit736a31e4ffcfcd325b7ae7693bd9e9c621dd6580 (patch)
tree8f6d07f919ec93311683e43c49780b1afa9e43e5 /src
parentMerge pull request #10249 from FernandoS27/sorry-i-am-late (diff)
parentFix Tears of the Kingdom flickering clouds and depths. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp7
2 files changed, 3 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index fee510f7b..07c2b7b8a 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -339,9 +339,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
} else {
- const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
- const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
- return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
+ return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index));
}
case IR::Attribute::BaseInstance:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
@@ -386,9 +384,7 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
} else {
- const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
- const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
- return ctx.OpISub(ctx.U32[1], index, base);
+ return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
}
case IR::Attribute::BaseInstance:
return ctx.OpLoad(ctx.U32[1], ctx.base_instance);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
index 639da1e9c..eeb49444f 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp
@@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::F32 value{v.ir.CompositeExtract(sample, element)};
if (element < 2) {
- IR::U32 casted_value;
- if (element == 0) {
- casted_value = v.ir.ConvertFToU(32, value);
- } else {
- casted_value = v.ir.ConvertFToS(16, value);
- }
+ IR::U32 casted_value = v.ir.ConvertFToU(32, value);
v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
} else {
v.F(dest_reg, value);