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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-11 22:50:09 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-11 22:50:09 +0100 |
commit | 900b2e5cae3d019e49a679ffbb75e3d840494c9b (patch) | |
tree | fef55193e723ba3278739ae6219c7ac6238bf0d8 /src | |
parent | Merge pull request #3210 from ReinUsesLisp/memory-barrier (diff) | |
parent | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 88d78d2ad..f20967d85 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { continue; } + // Currently this stages are not supported in the OpenGL backend. + // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL + if (program == Maxwell::ShaderProgram::TesselationControl) { + continue; + } else if (program == Maxwell::ShaderProgram::TesselationEval) { + continue; + } + Shader shader{shader_cache.GetStageProgram(program)}; // Stage indices are 0 - 5 |