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authorbunnei <bunneidev@gmail.com>2020-01-29 17:23:50 +0100
committerGitHub <noreply@github.com>2020-01-29 17:23:50 +0100
commit91f79225e78082df5aee28727e63b0e4882beadc (patch)
tree9443ca8c55126d3103eddb874045de743db064ca /src
parentMerge pull request #3359 from ReinUsesLisp/assert-point-size (diff)
parentgl_texture_cache: Silence implicit sign cast warnings (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index d9aae6dff..d4b81cd87 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -197,7 +197,7 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
+ glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(params.num_levels - 1));
if (params.num_levels == 1) {
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
}
@@ -552,8 +552,11 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ glBlitFramebuffer(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.top),
+ static_cast<GLint>(src_rect.right), static_cast<GLint>(src_rect.bottom),
+ static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.top),
+ static_cast<GLint>(dst_rect.right), static_cast<GLint>(dst_rect.bottom),
+ buffers,
is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
}