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author | bunnei <bunneidev@gmail.com> | 2019-09-04 17:40:35 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-09-04 17:40:35 +0200 |
commit | a139fdf4ac0283a4a5decc7d8605caa374fb5af2 (patch) | |
tree | 7fcf5450dab7cd70efddefe8729b8503d6552ad4 /src | |
parent | Merge pull request #2835 from chris062689/master (diff) | |
parent | Fix uisettings include (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 44 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.ui | 7 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 436 | ||||
-rw-r--r-- | src/yuzu/game_list.h | 43 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 127 | ||||
-rw-r--r-- | src/yuzu/game_list_worker.cpp | 86 | ||||
-rw-r--r-- | src/yuzu/game_list_worker.h | 26 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 87 | ||||
-rw-r--r-- | src/yuzu/main.h | 8 | ||||
-rw-r--r-- | src/yuzu/main.ui | 1 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 21 |
12 files changed, 695 insertions, 196 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 0456248ac..f594106bf 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -517,10 +517,37 @@ void Config::ReadPathValues() { UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString(); - UISettings::values.game_directory_path = + UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); - UISettings::values.game_directory_deepscan = + UISettings::values.game_dir_deprecated_deepscan = ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); + const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs")); + for (int i = 0; i < gamedirs_size; ++i) { + qt_config->setArrayIndex(i); + UISettings::GameDir game_dir; + game_dir.path = ReadSetting(QStringLiteral("path")).toString(); + game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool(); + game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool(); + UISettings::values.game_dirs.append(game_dir); + } + qt_config->endArray(); + // create NAND and SD card directories if empty, these are not removable through the UI, + // also carries over old game list settings if present + if (UISettings::values.game_dirs.isEmpty()) { + UISettings::GameDir game_dir; + game_dir.path = QStringLiteral("SDMC"); + game_dir.expanded = true; + UISettings::values.game_dirs.append(game_dir); + game_dir.path = QStringLiteral("UserNAND"); + UISettings::values.game_dirs.append(game_dir); + game_dir.path = QStringLiteral("SysNAND"); + UISettings::values.game_dirs.append(game_dir); + if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { + game_dir.path = UISettings::values.game_dir_deprecated; + game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; + UISettings::values.game_dirs.append(game_dir); + } + } UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); qt_config->endGroup(); @@ -899,10 +926,15 @@ void Config::SavePathValues() { WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path); - WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path, - QStringLiteral(".")); - WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan, - false); + qt_config->beginWriteArray(QStringLiteral("gamedirs")); + for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { + qt_config->setArrayIndex(i); + const auto& game_dir = UISettings::values.game_dirs[i]; + WriteSetting(QStringLiteral("path"), game_dir.path); + WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false); + WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true); + } + qt_config->endArray(); WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); qt_config->endGroup(); diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 75fcbfea3..727836b17 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -19,22 +19,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) } SetConfiguration(); - - connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this, - [] { UISettings::values.is_game_list_reload_pending.exchange(true); }); } ConfigureGeneral::~ConfigureGeneral() = default; void ConfigureGeneral::SetConfiguration() { - ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); } void ConfigureGeneral::ApplyConfiguration() { - UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.theme = diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index 184fdd329..e747a4ce2 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -25,13 +25,6 @@ <item> <layout class="QVBoxLayout" name="GeneralVerticalLayout"> <item> - <widget class="QCheckBox" name="toggle_deepscan"> - <property name="text"> - <string>Search sub-directories for games</string> - </property> - </widget> - </item> - <item> <widget class="QCheckBox" name="toggle_check_exit"> <property name="text"> <string>Confirm exit while emulation is running</string> diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index d18b96519..d5fab2f1f 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -34,7 +34,6 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve return QObject::eventFilter(obj, event); QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); - int rowCount = gamelist->tree_view->model()->rowCount(); QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); // If the searchfield's text hasn't changed special function keys get checked @@ -56,19 +55,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve // If there is only one result launch this game case Qt::Key_Return: case Qt::Key_Enter: { - QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view); - QModelIndex root_index = item_model->invisibleRootItem()->index(); - QStandardItem* child_file; - QString file_path; - int resultCount = 0; - for (int i = 0; i < rowCount; ++i) { - if (!gamelist->tree_view->isRowHidden(i, root_index)) { - ++resultCount; - child_file = gamelist->item_model->item(i, 0); - file_path = child_file->data(GameListItemPath::FullPathRole).toString(); - } - } - if (resultCount == 1) { + if (gamelist->search_field->visible == 1) { + QString file_path = gamelist->getLastFilterResultItem(); + // To avoid loading error dialog loops while confirming them using enter // Also users usually want to run a different game after closing one gamelist->search_field->edit_filter->clear(); @@ -88,9 +77,31 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve } void GameListSearchField::setFilterResult(int visible, int total) { + this->visible = visible; + this->total = total; + label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); } +QString GameList::getLastFilterResultItem() const { + QStandardItem* folder; + QStandardItem* child; + QString file_path; + const int folder_count = item_model->rowCount(); + for (int i = 0; i < folder_count; ++i) { + folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { + if (!tree_view->isRowHidden(j, folder_index)) { + child = folder->child(j, 0); + file_path = child->data(GameListItemPath::FullPathRole).toString(); + } + } + } + return file_path; +} + void GameListSearchField::clear() { edit_filter->clear(); } @@ -147,45 +158,120 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput) [&haystack](const QString& s) { return haystack.contains(s); }); } +// Syncs the expanded state of Game Directories with settings to persist across sessions +void GameList::onItemExpanded(const QModelIndex& item) { + const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>(); + if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || + type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir) + item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded = + tree_view->isExpanded(item); +} + // Event in order to filter the gamelist after editing the searchfield void GameList::onTextChanged(const QString& new_text) { - const int row_count = tree_view->model()->rowCount(); - const QString edit_filter_text = new_text.toLower(); - const QModelIndex root_index = item_model->invisibleRootItem()->index(); + const int folder_count = tree_view->model()->rowCount(); + QString edit_filter_text = new_text.toLower(); + QStandardItem* folder; + QStandardItem* child; + int children_total = 0; + QModelIndex root_index = item_model->invisibleRootItem()->index(); // If the searchfield is empty every item is visible // Otherwise the filter gets applied if (edit_filter_text.isEmpty()) { - for (int i = 0; i < row_count; ++i) { - tree_view->setRowHidden(i, root_index, false); + for (int i = 0; i < folder_count; ++i) { + folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { + ++children_total; + tree_view->setRowHidden(j, folder_index, false); + } } - search_field->setFilterResult(row_count, row_count); + search_field->setFilterResult(children_total, children_total); } else { int result_count = 0; - for (int i = 0; i < row_count; ++i) { - const QStandardItem* child_file = item_model->item(i, 0); - const QString file_path = - child_file->data(GameListItemPath::FullPathRole).toString().toLower(); - const QString file_title = - child_file->data(GameListItemPath::TitleRole).toString().toLower(); - const QString file_program_id = - child_file->data(GameListItemPath::ProgramIdRole).toString().toLower(); - - // Only items which filename in combination with its title contains all words - // that are in the searchfield will be visible in the gamelist - // The search is case insensitive because of toLower() - // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent - // multiple conversions of edit_filter_text for each game in the gamelist - const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + - QLatin1Char{' '} + file_title; - if (ContainsAllWords(file_name, edit_filter_text) || - (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { - tree_view->setRowHidden(i, root_index, false); - ++result_count; - } else { - tree_view->setRowHidden(i, root_index, true); + for (int i = 0; i < folder_count; ++i) { + folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { + ++children_total; + const QStandardItem* child = folder->child(j, 0); + const QString file_path = + child->data(GameListItemPath::FullPathRole).toString().toLower(); + const QString file_title = + child->data(GameListItemPath::TitleRole).toString().toLower(); + const QString file_program_id = + child->data(GameListItemPath::ProgramIdRole).toString().toLower(); + + // Only items which filename in combination with its title contains all words + // that are in the searchfield will be visible in the gamelist + // The search is case insensitive because of toLower() + // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent + // multiple conversions of edit_filter_text for each game in the gamelist + const QString file_name = + file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + + file_title; + if (ContainsAllWords(file_name, edit_filter_text) || + (file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) { + tree_view->setRowHidden(j, folder_index, false); + ++result_count; + } else { + tree_view->setRowHidden(j, folder_index, true); + } + search_field->setFilterResult(result_count, children_total); } - search_field->setFilterResult(result_count, row_count); + } + } +} + +void GameList::onUpdateThemedIcons() { + for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { + QStandardItem* child = item_model->invisibleRootItem()->child(i); + + const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::SdmcDir: + child->setData( + QIcon::fromTheme(QStringLiteral("sd_card")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::UserNandDir: + child->setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::SysNandDir: + child->setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::CustomDir: { + const UISettings::GameDir* game_dir = + child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); + const QString icon_name = QFileInfo::exists(game_dir->path) + ? QStringLiteral("folder") + : QStringLiteral("bad_folder"); + child->setData( + QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + } + case GameListItemType::AddDir: + child->setData( + QIcon::fromTheme(QStringLiteral("plus")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; } } } @@ -214,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); tree_view->setSortingEnabled(true); tree_view->setEditTriggers(QHeaderView::NoEditTriggers); - tree_view->setUniformRowHeights(true); tree_view->setContextMenuPolicy(Qt::CustomContextMenu); tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); @@ -230,12 +315,16 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); } + item_model->setSortRole(GameListItemPath::TitleRole); + connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); + connect(tree_view, &QTreeView::expanded, this, &GameList::onItemExpanded); + connect(tree_view, &QTreeView::collapsed, this, &GameList::onItemExpanded); - // We must register all custom types with the Qt Automoc system so that we are able to use it - // with signals/slots. In this case, QList falls under the umbrells of custom types. + // We must register all custom types with the Qt Automoc system so that we are able to use + // it with signals/slots. In this case, QList falls under the umbrells of custom types. qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); layout->setContentsMargins(0, 0, 0, 0); @@ -263,38 +352,68 @@ void GameList::clearFilter() { search_field->clear(); } -void GameList::AddEntry(const QList<QStandardItem*>& entry_items) { +void GameList::AddDirEntry(GameListDir* entry_items) { item_model->invisibleRootItem()->appendRow(entry_items); + tree_view->setExpanded( + entry_items->index(), + entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded); } -void GameList::ValidateEntry(const QModelIndex& item) { - // We don't care about the individual QStandardItem that was selected, but its row. - const int row = item_model->itemFromIndex(item)->row(); - const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); - const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); - - if (file_path.isEmpty()) - return; - - if (!QFileInfo::exists(file_path)) - return; +void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { + parent->appendRow(entry_items); +} - const QFileInfo file_info{file_path}; - if (file_info.isDir()) { - const QDir dir{file_path}; - const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); - if (matching_main.size() == 1) { - emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); +void GameList::ValidateEntry(const QModelIndex& item) { + const auto selected = item.sibling(item.row(), 0); + + switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::Game: { + const QString file_path = selected.data(GameListItemPath::FullPathRole).toString(); + if (file_path.isEmpty()) + return; + const QFileInfo file_info(file_path); + if (!file_info.exists()) + return; + + if (file_info.isDir()) { + const QDir dir{file_path}; + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); + if (matching_main.size() == 1) { + emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); + } + return; } - return; + + // Users usually want to run a different game after closing one + search_field->clear(); + emit GameChosen(file_path); + break; } + case GameListItemType::AddDir: + emit AddDirectory(); + break; + } +} - // Users usually want to run a diffrent game after closing one - search_field->clear(); - emit GameChosen(file_path); +bool GameList::isEmpty() const { + for (int i = 0; i < item_model->rowCount(); i++) { + const QStandardItem* child = item_model->invisibleRootItem()->child(i); + const auto type = static_cast<GameListItemType>(child->type()); + if (!child->hasChildren() && + (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || + type == GameListItemType::SysNandDir)) { + item_model->invisibleRootItem()->removeRow(child->row()); + i--; + }; + } + return !item_model->invisibleRootItem()->hasChildren(); } void GameList::DonePopulating(QStringList watch_list) { + emit ShowList(!isEmpty()); + + item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + // Clear out the old directories to watch for changes and add the new ones auto watch_dirs = watcher->directories(); if (!watch_dirs.isEmpty()) { @@ -311,9 +430,13 @@ void GameList::DonePopulating(QStringList watch_list) { QCoreApplication::processEvents(); } tree_view->setEnabled(true); - int rowCount = tree_view->model()->rowCount(); - search_field->setFilterResult(rowCount, rowCount); - if (rowCount > 0) { + const int folder_count = tree_view->model()->rowCount(); + int children_total = 0; + for (int i = 0; i < folder_count; ++i) { + children_total += item_model->item(i, 0)->rowCount(); + } + search_field->setFilterResult(children_total, children_total); + if (children_total > 0) { search_field->setFocus(); } } @@ -323,12 +446,27 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { if (!item.isValid()) return; - int row = item_model->itemFromIndex(item)->row(); - QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); - u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong(); - std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString(); - + const auto selected = item.sibling(item.row(), 0); QMenu context_menu; + switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::Game: + AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(), + selected.data(GameListItemPath::FullPathRole).toString().toStdString()); + break; + case GameListItemType::CustomDir: + AddPermDirPopup(context_menu, selected); + AddCustomDirPopup(context_menu, selected); + break; + case GameListItemType::SdmcDir: + case GameListItemType::UserNandDir: + case GameListItemType::SysNandDir: + AddPermDirPopup(context_menu, selected); + break; + } + context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); +} + +void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) { QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = @@ -344,19 +482,86 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); - connect(open_save_location, &QAction::triggered, - [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); - connect(open_lfs_location, &QAction::triggered, - [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); + connect(open_save_location, &QAction::triggered, [this, program_id]() { + emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); + }); + connect(open_lfs_location, &QAction::triggered, [this, program_id]() { + emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); + }); connect(open_transferable_shader_cache, &QAction::triggered, - [&]() { emit OpenTransferableShaderCacheRequested(program_id); }); - connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); - connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); - connect(navigate_to_gamedb_entry, &QAction::triggered, - [&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); - connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); }); + [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); }); + connect(dump_romfs, &QAction::triggered, + [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); }); + connect(copy_tid, &QAction::triggered, + [this, program_id]() { emit CopyTIDRequested(program_id); }); + connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { + emit NavigateToGamedbEntryRequested(program_id, compatibility_list); + }); + connect(properties, &QAction::triggered, + [this, path]() { emit OpenPerGameGeneralRequested(path); }); +}; + +void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { + UISettings::GameDir& game_dir = + *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); + + QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); + QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); + + deep_scan->setCheckable(true); + deep_scan->setChecked(game_dir.deep_scan); + + connect(deep_scan, &QAction::triggered, [this, &game_dir] { + game_dir.deep_scan = !game_dir.deep_scan; + PopulateAsync(UISettings::values.game_dirs); + }); + connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] { + UISettings::values.game_dirs.removeOne(game_dir); + item_model->invisibleRootItem()->removeRow(selected.row()); + }); +} - context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); +void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { + UISettings::GameDir& game_dir = + *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); + + QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up")); + QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down ")); + QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); + + const int row = selected.row(); + + move_up->setEnabled(row > 0); + move_down->setEnabled(row < item_model->rowCount() - 2); + + connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] { + // find the indices of the items in settings and swap them + std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], + UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( + *selected.sibling(row - 1, 0) + .data(GameListDir::GameDirRole) + .value<UISettings::GameDir*>())]); + // move the treeview items + QList<QStandardItem*> item = item_model->takeRow(row); + item_model->invisibleRootItem()->insertRow(row - 1, item); + tree_view->setExpanded(selected, game_dir.expanded); + }); + + connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] { + // find the indices of the items in settings and swap them + std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)], + UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf( + *selected.sibling(row + 1, 0) + .data(GameListDir::GameDirRole) + .value<UISettings::GameDir*>())]); + // move the treeview items + const QList<QStandardItem*> item = item_model->takeRow(row); + item_model->invisibleRootItem()->insertRow(row + 1, item); + tree_view->setExpanded(selected, game_dir.expanded); + }); + + connect(open_directory_location, &QAction::triggered, + [this, game_dir] { emit OpenDirectory(game_dir.path); }); } void GameList::LoadCompatibilityList() { @@ -403,14 +608,7 @@ void GameList::LoadCompatibilityList() { } } -void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { - const QFileInfo dir_info{dir_path}; - if (!dir_info.exists() || !dir_info.isDir()) { - LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString()); - search_field->setFilterResult(0, 0); - return; - } - +void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { tree_view->setEnabled(false); // Update the columns in case UISettings has changed @@ -433,17 +631,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { // Delete any rows that might already exist if we're repopulating item_model->removeRows(0, item_model->rowCount()); + search_field->clear(); emit ShouldCancelWorker(); - GameListWorker* worker = - new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list); + GameListWorker* worker = new GameListWorker(vfs, provider, game_dirs, compatibility_list); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); + connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, + Qt::QueuedConnection); connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, Qt::QueuedConnection); - // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel - // without delay. + // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to + // cancel without delay. connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel, Qt::DirectConnection); @@ -471,10 +671,40 @@ const QStringList GameList::supported_file_extensions = { QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; void GameList::RefreshGameDirectory() { - if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { + if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); - search_field->clear(); - PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + PopulateAsync(UISettings::values.game_dirs); } } + +GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { + connect(parent, &GMainWindow::UpdateThemedIcons, this, + &GameListPlaceholder::onUpdateThemedIcons); + + layout = new QVBoxLayout; + image = new QLabel; + text = new QLabel; + layout->setAlignment(Qt::AlignCenter); + image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); + + text->setText(tr("Double-click to add a new folder to the game list")); + QFont font = text->font(); + font.setPointSize(20); + text->setFont(font); + text->setAlignment(Qt::AlignHCenter); + image->setAlignment(Qt::AlignHCenter); + + layout->addWidget(image); + layout->addWidget(text); + setLayout(layout); +} + +GameListPlaceholder::~GameListPlaceholder() = default; + +void GameListPlaceholder::onUpdateThemedIcons() { + image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); +} + +void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { + emit GameListPlaceholder::AddDirectory(); +} diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index f8f8bd6c5..878d94413 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -8,6 +8,7 @@ #include <QHBoxLayout> #include <QLabel> #include <QLineEdit> +#include <QList> #include <QModelIndex> #include <QSettings> #include <QStandardItem> @@ -16,13 +17,16 @@ #include <QToolButton> #include <QTreeView> #include <QVBoxLayout> +#include <QVector> #include <QWidget> #include "common/common_types.h" +#include "uisettings.h" #include "yuzu/compatibility_list.h" class GameListWorker; class GameListSearchField; +class GameListDir; class GMainWindow; namespace FileSys { @@ -52,12 +56,14 @@ public: FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr); ~GameList() override; + QString getLastFilterResultItem() const; void clearFilter(); void setFilterFocus(); void setFilterVisible(bool visibility); + bool isEmpty() const; void LoadCompatibilityList(); - void PopulateAsync(const QString& dir_path, bool deep_scan); + void PopulateAsync(QVector<UISettings::GameDir>& game_dirs); void SaveInterfaceLayout(); void LoadInterfaceLayout(); @@ -74,19 +80,29 @@ signals: void NavigateToGamedbEntryRequested(u64 program_id, const CompatibilityList& compatibility_list); void OpenPerGameGeneralRequested(const std::string& file); + void OpenDirectory(const QString& directory); + void AddDirectory(); + void ShowList(bool show); private slots: + void onItemExpanded(const QModelIndex& item); void onTextChanged(const QString& new_text); void onFilterCloseClicked(); + void onUpdateThemedIcons(); private: - void AddEntry(const QList<QStandardItem*>& entry_items); + void AddDirEntry(GameListDir* entry_items); + void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent); void ValidateEntry(const QModelIndex& item); void DonePopulating(QStringList watch_list); - void PopupContextMenu(const QPoint& menu_location); void RefreshGameDirectory(); + void PopupContextMenu(const QPoint& menu_location); + void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path); + void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); + void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); + std::shared_ptr<FileSys::VfsFilesystem> vfs; FileSys::ManualContentProvider* provider; GameListSearchField* search_field; @@ -102,3 +118,24 @@ private: }; Q_DECLARE_METATYPE(GameListOpenTarget); + +class GameListPlaceholder : public QWidget { + Q_OBJECT +public: + explicit GameListPlaceholder(GMainWindow* parent = nullptr); + ~GameListPlaceholder(); + +signals: + void AddDirectory(); + +private slots: + void onUpdateThemedIcons(); + +protected: + void mouseDoubleClickEvent(QMouseEvent* event) override; + +private: + QVBoxLayout* layout = nullptr; + QLabel* image = nullptr; + QLabel* text = nullptr; +}; diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index ece534dd6..a8d888fee 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -10,6 +10,7 @@ #include <utility> #include <QCoreApplication> +#include <QFileInfo> #include <QImage> #include <QObject> #include <QStandardItem> @@ -22,6 +23,17 @@ #include "yuzu/uisettings.h" #include "yuzu/util/util.h" +enum class GameListItemType { + Game = QStandardItem::UserType + 1, + CustomDir = QStandardItem::UserType + 2, + SdmcDir = QStandardItem::UserType + 3, + UserNandDir = QStandardItem::UserType + 4, + SysNandDir = QStandardItem::UserType + 5, + AddDir = QStandardItem::UserType + 6 +}; + +Q_DECLARE_METATYPE(GameListItemType); + /** * Gets the default icon (for games without valid title metadata) * @param size The desired width and height of the default icon. @@ -36,8 +48,13 @@ static QPixmap GetDefaultIcon(u32 size) { class GameListItem : public QStandardItem { public: + // used to access type from item index + static const int TypeRole = Qt::UserRole + 1; + static const int SortRole = Qt::UserRole + 2; GameListItem() = default; - explicit GameListItem(const QString& string) : QStandardItem(string) {} + GameListItem(const QString& string) : QStandardItem(string) { + setData(string, SortRole); + } }; /** @@ -48,14 +65,15 @@ public: */ class GameListItemPath : public GameListItem { public: - static const int FullPathRole = Qt::UserRole + 1; - static const int TitleRole = Qt::UserRole + 2; - static const int ProgramIdRole = Qt::UserRole + 3; - static const int FileTypeRole = Qt::UserRole + 4; + static const int TitleRole = SortRole; + static const int FullPathRole = SortRole + 1; + static const int ProgramIdRole = SortRole + 2; + static const int FileTypeRole = SortRole + 3; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, const QString& game_name, const QString& game_type, u64 program_id) { + setData(type(), TypeRole); setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole); @@ -72,6 +90,10 @@ public: setData(picture, Qt::DecorationRole); } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + QVariant data(int role) const override { if (role == Qt::DisplayRole) { std::string filename; @@ -103,9 +125,11 @@ public: class GameListItemCompat : public GameListItem { Q_DECLARE_TR_FUNCTIONS(GameListItemCompat) public: - static const int CompatNumberRole = Qt::UserRole + 1; + static const int CompatNumberRole = SortRole; GameListItemCompat() = default; explicit GameListItemCompat(const QString& compatibility) { + setData(type(), TypeRole); + struct CompatStatus { QString color; const char* text; @@ -135,6 +159,10 @@ public: setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + bool operator<(const QStandardItem& other) const override { return data(CompatNumberRole) < other.data(CompatNumberRole); } @@ -146,12 +174,12 @@ public: * human-readable string representation will be displayed to the user. */ class GameListItemSize : public GameListItem { - public: - static const int SizeRole = Qt::UserRole + 1; + static const int SizeRole = SortRole; GameListItemSize() = default; explicit GameListItemSize(const qulonglong size_bytes) { + setData(type(), TypeRole); setData(size_bytes, SizeRole); } @@ -167,6 +195,10 @@ public: } } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + /** * This operator is, in practice, only used by the TreeView sorting systems. * Override it so that it will correctly sort by numerical value instead of by string @@ -177,6 +209,82 @@ public: } }; +class GameListDir : public GameListItem { +public: + static const int GameDirRole = Qt::UserRole + 2; + + explicit GameListDir(UISettings::GameDir& directory, + GameListItemType dir_type = GameListItemType::CustomDir) + : dir_type{dir_type} { + setData(type(), TypeRole); + + UISettings::GameDir* game_dir = &directory; + setData(QVariant::fromValue(game_dir), GameDirRole); + + const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + switch (dir_type) { + case GameListItemType::SdmcDir: + setData( + QIcon::fromTheme(QStringLiteral("sd_card")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole); + break; + case GameListItemType::UserNandDir: + setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole); + break; + case GameListItemType::SysNandDir: + setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(QObject::tr("System Titles"), Qt::DisplayRole); + break; + case GameListItemType::CustomDir: + const QString icon_name = QFileInfo::exists(game_dir->path) + ? QStringLiteral("folder") + : QStringLiteral("bad_folder"); + setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(game_dir->path, Qt::DisplayRole); + break; + }; + }; + + int type() const override { + return static_cast<int>(dir_type); + } + +private: + GameListItemType dir_type; +}; + +class GameListAddDir : public GameListItem { +public: + explicit GameListAddDir() { + setData(type(), TypeRole); + + const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + setData(QIcon::fromTheme(QStringLiteral("plus")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole); + } + + int type() const override { + return static_cast<int>(GameListItemType::AddDir); + } +}; + class GameList; class QHBoxLayout; class QTreeView; @@ -208,6 +316,9 @@ private: // EventFilter in order to process systemkeys while editing the searchfield bool eventFilter(QObject* obj, QEvent* event) override; }; + int visible; + int total; + QHBoxLayout* layout_filter = nullptr; QTreeView* tree_view = nullptr; QLabel* label_filter = nullptr; diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 77f358630..fd21a9761 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -223,21 +223,37 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri } // Anonymous namespace GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, - FileSys::ManualContentProvider* provider, QString dir_path, - bool deep_scan, const CompatibilityList& compatibility_list) - : vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan), + FileSys::ManualContentProvider* provider, + QVector<UISettings::GameDir>& game_dirs, + const CompatibilityList& compatibility_list) + : vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs), compatibility_list(compatibility_list) {} GameListWorker::~GameListWorker() = default; -void GameListWorker::AddTitlesToGameList() { - const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>( - Core::System::GetInstance().GetContentProvider()); - const auto installed_games = cache.ListEntriesFilterOrigin( - std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program); +void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { + using namespace FileSys; + + const auto& cache = + dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider()); + + std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games; + installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, + ContentRecordType::Program); + + if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) { + installed_games = cache.ListEntriesFilterOrigin( + ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program); + } else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) { + installed_games = cache.ListEntriesFilterOrigin( + ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program); + } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) { + installed_games = cache.ListEntriesFilterOrigin( + ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program); + } for (const auto& [slot, game] : installed_games) { - if (slot == FileSys::ContentProviderUnionSlot::FrontendManual) + if (slot == ContentProviderUnionSlot::FrontendManual) continue; const auto file = cache.GetEntryUnparsed(game.title_id, game.type); @@ -250,21 +266,22 @@ void GameListWorker::AddTitlesToGameList() { u64 program_id = 0; loader->ReadProgramId(program_id); - const FileSys::PatchManager patch{program_id}; - const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control); + const PatchManager patch{program_id}; + const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control); if (control != nullptr) GetMetadataFromControlNCA(patch, *control, icon, name); emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id, - compatibility_list, patch)); + compatibility_list, patch), + parent_dir); } } void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, - unsigned int recursion) { - const auto callback = [this, target, recursion](u64* num_entries_out, - const std::string& directory, - const std::string& virtual_name) -> bool { + unsigned int recursion, GameListDir* parent_dir) { + const auto callback = [this, target, recursion, + parent_dir](u64* num_entries_out, const std::string& directory, + const std::string& virtual_name) -> bool { if (stop_processing) { // Breaks the callback loop. return false; @@ -317,11 +334,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa const FileSys::PatchManager patch{program_id}; emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id, - compatibility_list, patch)); + compatibility_list, patch), + parent_dir); } } else if (is_dir && recursion > 0) { watch_list.append(QString::fromStdString(physical_name)); - ScanFileSystem(target, physical_name, recursion - 1); + ScanFileSystem(target, physical_name, recursion - 1, parent_dir); } return true; @@ -332,12 +350,32 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa void GameListWorker::run() { stop_processing = false; - watch_list.append(dir_path); - provider->ClearAllEntries(); - ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(), - deep_scan ? 256 : 0); - AddTitlesToGameList(); - ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0); + + for (UISettings::GameDir& game_dir : game_dirs) { + if (game_dir.path == QStringLiteral("SDMC")) { + auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); + emit DirEntryReady({game_list_dir}); + AddTitlesToGameList(game_list_dir); + } else if (game_dir.path == QStringLiteral("UserNAND")) { + auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); + emit DirEntryReady({game_list_dir}); + AddTitlesToGameList(game_list_dir); + } else if (game_dir.path == QStringLiteral("SysNAND")) { + auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); + emit DirEntryReady({game_list_dir}); + AddTitlesToGameList(game_list_dir); + } else { + watch_list.append(game_dir.path); + auto* const game_list_dir = new GameListDir(game_dir); + emit DirEntryReady({game_list_dir}); + provider->ClearAllEntries(); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, + game_list_dir); + ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), + game_dir.deep_scan ? 256 : 0, game_list_dir); + } + }; + emit Finished(watch_list); } diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h index 7c3074af9..6e52fca89 100644 --- a/src/yuzu/game_list_worker.h +++ b/src/yuzu/game_list_worker.h @@ -14,6 +14,7 @@ #include <QObject> #include <QRunnable> #include <QString> +#include <QVector> #include "common/common_types.h" #include "yuzu/compatibility_list.h" @@ -33,9 +34,10 @@ class GameListWorker : public QObject, public QRunnable { Q_OBJECT public: - GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, - FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan, - const CompatibilityList& compatibility_list); + explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, + FileSys::ManualContentProvider* provider, + QVector<UISettings::GameDir>& game_dirs, + const CompatibilityList& compatibility_list); ~GameListWorker() override; /// Starts the processing of directory tree information. @@ -48,31 +50,33 @@ signals: /** * The `EntryReady` signal is emitted once an entry has been prepared and is ready * to be added to the game list. - * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. + * @param entry_items a list with `QStandardItem`s that make up the columns of the new + * entry. */ - void EntryReady(QList<QStandardItem*> entry_items); + void DirEntryReady(GameListDir* entry_items); + void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir); /** - * After the worker has traversed the game directory looking for entries, this signal is emitted - * with a list of folders that should be watched for changes as well. + * After the worker has traversed the game directory looking for entries, this signal is + * emitted with a list of folders that should be watched for changes as well. */ void Finished(QStringList watch_list); private: - void AddTitlesToGameList(); + void AddTitlesToGameList(GameListDir* parent_dir); enum class ScanTarget { FillManualContentProvider, PopulateGameList, }; - void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0); + void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion, + GameListDir* parent_dir); std::shared_ptr<FileSys::VfsFilesystem> vfs; FileSys::ManualContentProvider* provider; QStringList watch_list; - QString dir_path; - bool deep_scan; const CompatibilityList& compatibility_list; + QVector<UISettings::GameDir>& game_dirs; std::atomic_bool stop_processing; }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index ac57229d5..6d249cb3e 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -216,8 +216,7 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); @@ -427,6 +426,10 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(vfs, provider.get(), this); ui.horizontalLayout->addWidget(game_list); + game_list_placeholder = new GameListPlaceholder(this); + ui.horizontalLayout->addWidget(game_list_placeholder); + game_list_placeholder->setVisible(false); + loading_screen = new LoadingScreen(this); loading_screen->hide(); ui.horizontalLayout->addWidget(loading_screen); @@ -660,6 +663,7 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); @@ -667,6 +671,11 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); + connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); + connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, + &GMainWindow::OnGameListAddDirectory); + connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -684,8 +693,6 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); connect(ui.action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); - connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, - &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); }); connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, @@ -950,6 +957,7 @@ void GMainWindow::BootGame(const QString& filename) { // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); + game_list_placeholder->hide(); } status_bar_update_timer.start(2000); @@ -1007,7 +1015,10 @@ void GMainWindow::ShutdownGame() { render_window->hide(); loading_screen->hide(); loading_screen->Clear(); - game_list->show(); + if (game_list->isEmpty()) + game_list_placeholder->show(); + else + game_list->show(); game_list->setFilterFocus(); UpdateWindowTitle(); @@ -1298,6 +1309,47 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); } +void GMainWindow::OnGameListOpenDirectory(const QString& directory) { + QString path; + if (directory == QStringLiteral("SDMC")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + "Nintendo/Contents/registered"); + } else if (directory == QStringLiteral("UserNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "user/Contents/registered"); + } else if (directory == QStringLiteral("SysNAND")) { + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + "system/Contents/registered"); + } else { + path = directory; + } + if (!QFileInfo::exists(path)) { + QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); + return; + } + QDesktopServices::openUrl(QUrl::fromLocalFile(path)); +} + +void GMainWindow::OnGameListAddDirectory() { + const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (dir_path.isEmpty()) + return; + UISettings::GameDir game_dir{dir_path, false, true}; + if (!UISettings::values.game_dirs.contains(game_dir)) { + UISettings::values.game_dirs.append(game_dir); + game_list->PopulateAsync(UISettings::values.game_dirs); + } else { + LOG_WARNING(Frontend, "Selected directory is already in the game list"); + } +} + +void GMainWindow::OnGameListShowList(bool show) { + if (emulation_running && ui.action_Single_Window_Mode->isChecked()) + return; + game_list->setVisible(show); + game_list_placeholder->setVisible(!show); +}; + void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); @@ -1316,8 +1368,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1407,8 +1458,7 @@ void GMainWindow::OnMenuInstallToNAND() { const auto success = [this]() { QMessageBox::information(this, tr("Successfully Installed"), tr("The file was successfully installed.")); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list"); }; @@ -1533,14 +1583,6 @@ void GMainWindow::OnMenuInstallToNAND() { } } -void GMainWindow::OnMenuSelectGameListRoot() { - QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (!dir_path.isEmpty()) { - UISettings::values.game_directory_path = dir_path; - game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan); - } -} - void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) { const auto res = QMessageBox::information( this, tr("Changing Emulated Directory"), @@ -1559,8 +1601,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) : FileUtil::UserPath::NANDDir, dir_path.toStdString()); Service::FileSystem::CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -1724,11 +1765,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence); } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); if (reload) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } config->Save(); @@ -1992,8 +2033,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { - game_list->PopulateAsync(UISettings::values.game_directory_path, - UISettings::values.game_directory_deepscan); + game_list->PopulateAsync(UISettings::values.game_dirs); } } @@ -2158,7 +2198,6 @@ void GMainWindow::UpdateUITheme() { } QIcon::setThemeSearchPaths(theme_paths); - emit UpdateThemedIcons(); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 501608ddc..7d16188cb 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -30,6 +30,7 @@ class ProfilerWidget; class QLabel; class WaitTreeWidget; enum class GameListOpenTarget; +class GameListPlaceholder; namespace Core::Frontend { struct SoftwareKeyboardParameters; @@ -186,12 +187,13 @@ private slots: void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list); + void OnGameListOpenDirectory(const QString& directory); + void OnGameListAddDirectory(); + void OnGameListShowList(bool show); void OnGameListOpenPerGameProperties(const std::string& file); void OnMenuLoadFile(); void OnMenuLoadFolder(); void OnMenuInstallToNAND(); - /// Called whenever a user selects the "File->Select Game List Root" menu item - void OnMenuSelectGameListRoot(); /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target); void OnMenuRecentFile(); @@ -223,6 +225,8 @@ private: GameList* game_list; LoadingScreen* loading_screen; + GameListPlaceholder* game_list_placeholder; + // Status bar elements QLabel* message_label = nullptr; QLabel* emu_speed_label = nullptr; diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index ffcabb495..a1ce3c0c3 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -62,7 +62,6 @@ <addaction name="action_Load_File"/> <addaction name="action_Load_Folder"/> <addaction name="separator"/> - <addaction name="action_Select_Game_List_Root"/> <addaction name="menu_recent_files"/> <addaction name="separator"/> <addaction name="action_Select_NAND_Directory"/> diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index a62cd6911..c57290006 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -8,8 +8,10 @@ #include <atomic> #include <vector> #include <QByteArray> +#include <QMetaType> #include <QString> #include <QStringList> +#include <QVector> #include "common/common_types.h" namespace UISettings { @@ -25,6 +27,18 @@ struct Shortcut { using Themes = std::array<std::pair<const char*, const char*>, 2>; extern const Themes themes; +struct GameDir { + QString path; + bool deep_scan; + bool expanded; + bool operator==(const GameDir& rhs) const { + return path == rhs.path; + }; + bool operator!=(const GameDir& rhs) const { + return !operator==(rhs); + }; +}; + struct Values { QByteArray geometry; QByteArray state; @@ -55,8 +69,9 @@ struct Values { QString roms_path; QString symbols_path; QString screenshot_path; - QString game_directory_path; - bool game_directory_deepscan; + QString game_dir_deprecated; + bool game_dir_deprecated_deepscan; + QVector<UISettings::GameDir> game_dirs; QStringList recent_files; QString theme; @@ -84,3 +99,5 @@ struct Values { extern Values values; } // namespace UISettings + +Q_DECLARE_METATYPE(UISettings::GameDir*); |