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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp8
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index ceadb3333..0b6d853eb 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu
ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value);
}
-void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) {
+ ctx.Add("MOV.S result.samplemask.x,{};", value);
}
-void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
+ ctx.Add("MOV.F result.depth.z,{};", value);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index df0933a3f..ce0181fd2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value
void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value);
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value);
-void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value);
+void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value);
void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value);
void EmitGetZFlag(EmitContext& ctx);
void EmitGetSFlag(EmitContext& ctx);