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-rw-r--r--src/video_core/gpu_thread.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp4
3 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 7df854a2f..c3bb4fe06 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
}
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
+ if (!Settings::IsGPULevelHigh()) {
+ PushCommand(FlushRegionCommand(addr, size));
+ return;
+ }
if (!Settings::IsGPULevelExtreme()) {
return;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index d662657cf..4c16c89d2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -653,6 +653,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
}
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
+ if (!Settings::IsGPULevelHigh()) {
+ return buffer_cache.MustFlushRegion(addr, size);
+ }
return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
}
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 2350cd5f4..0dc997916 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -17,6 +17,7 @@
#include "common/microprofile.h"
#include "core/core.h"
#include "core/memory.h"
+#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
@@ -519,6 +520,9 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
}
bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
+ if (!Settings::IsGPULevelHigh()) {
+ return buffer_cache.MustFlushRegion(addr, size);
+ }
return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
}