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-rw-r--r--src/citra/config.cpp5
-rw-r--r--src/citra/default_ini.h10
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp5
-rw-r--r--src/citra_qt/bootmanager.cpp4
-rw-r--r--src/citra_qt/config.cpp11
-rw-r--r--src/citra_qt/configure_dialog.cpp1
-rw-r--r--src/citra_qt/configure_graphics.cpp5
-rw-r--r--src/citra_qt/configure_graphics.ui115
-rw-r--r--src/citra_qt/main.cpp8
-rw-r--r--src/citra_qt/main.h1
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/framebuffer_layout.cpp138
-rw-r--r--src/common/framebuffer_layout.h47
-rw-r--r--src/common/math_util.h10
-rw-r--r--src/core/settings.cpp7
-rw-r--r--src/core/settings.h11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp17
19 files changed, 368 insertions, 127 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 05eabfa3d..fd30bfc85 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -72,6 +72,11 @@ void Config::ReadValues() {
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
+ // Layout
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
+ Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
+
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 0b49e0230..b22627a2f 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -63,6 +63,16 @@ use_scaled_resolution =
# 0 (default): Off, 1: On
use_vsync =
+[Layout]
+# Layout for the screen inside the render window.
+# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
+layout_option =
+
+# Swaps the prominent screen with the other screen.
+# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
+# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
+swap_screen =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 7df054208..8abe48984 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const {
void EmuWindow_SDL2::OnResize() {
int width, height;
-
SDL_GetWindowSize(render_window, &width, &height);
-
- NotifyFramebufferLayoutChanged(
- EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+ UpdateCurrentFramebufferLayout(width, height);
}
EmuWindow_SDL2::EmuWindow_SDL2() {
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 0abae86c3..7699ca8d0 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() {
qreal pixelRatio = windowPixelRatio();
unsigned width = child->QPaintDevice::width() * pixelRatio;
unsigned height = child->QPaintDevice::height() * pixelRatio;
-
- NotifyFramebufferLayoutChanged(
- EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+ UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 0b46ca6bb..3d2312619 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -54,6 +54,12 @@ void Config::ReadValues() {
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
+ qt_config->beginGroup("Layout");
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
+ Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
+ qt_config->endGroup();
+
qt_config->beginGroup("Audio");
Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
Settings::values.enable_audio_stretching =
@@ -155,6 +161,11 @@ void Config::SaveValues() {
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
+ qt_config->beginGroup("Layout");
+ qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
+ qt_config->setValue("swap_screen", Settings::values.swap_screen);
+ qt_config->endGroup();
+
qt_config->beginGroup("Audio");
qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
diff --git a/src/citra_qt/configure_dialog.cpp b/src/citra_qt/configure_dialog.cpp
index 446ad04a1..525a7cc4e 100644
--- a/src/citra_qt/configure_dialog.cpp
+++ b/src/citra_qt/configure_dialog.cpp
@@ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() {
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration();
ui->debugTab->applyConfiguration();
+ Settings::Apply();
}
diff --git a/src/citra_qt/configure_graphics.cpp b/src/citra_qt/configure_graphics.cpp
index 19c1f75c2..29834e11b 100644
--- a/src/citra_qt/configure_graphics.cpp
+++ b/src/citra_qt/configure_graphics.cpp
@@ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
+ ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
+ ui->swap_screen->setChecked(Settings::values.swap_screen);
}
void ConfigureGraphics::applyConfiguration() {
@@ -30,5 +32,8 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
+ Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::Apply();
}
diff --git a/src/citra_qt/configure_graphics.ui b/src/citra_qt/configure_graphics.ui
index da6e19ce1..af16a4292 100644
--- a/src/citra_qt/configure_graphics.ui
+++ b/src/citra_qt/configure_graphics.ui
@@ -22,38 +22,88 @@
<string>Graphics</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <widget class="QCheckBox" name="toggle_hw_renderer">
- <property name="text">
- <string>Enable hardware renderer</string>
- </property>
+ <item>
+ <widget class="QCheckBox" name="toggle_hw_renderer">
+ <property name="text">
+ <string>Enable hardware renderer</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_shader_jit">
+ <property name="text">
+ <string>Enable shader JIT</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_scaled_resolution">
+ <property name="text">
+ <string>Enable scaled resolution</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="toggle_vsync">
+ <property name="text">
+ <string>Enable V-Sync</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="groupBox2">
+ <property name="title">
+ <string>Layout</string>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <widget class="QLabel" name="label1">
+ <property name="text">
+ <string>Screen Layout:</string>
+ </property>
</widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_shader_jit">
+ </item>
+ <item>
+ <widget class="QComboBox" name="layout_combobox">
+ <item>
<property name="text">
- <string>Enable shader JIT</string>
+ <string notr="true">Default</string>
</property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_scaled_resolution">
+ </item>
+ <item>
<property name="text">
- <string>Enable scaled resolution</string>
+ <string notr="true">Single Screen</string>
</property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="toggle_vsync">
+ </item>
+ <item>
<property name="text">
- <string>Enable V-Sync</string>
+ <string notr="true">Large Screen</string>
</property>
+ </item>
</widget>
- </item>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="swap_screen">
+ <property name="text">
+ <string>Swap Screens</string>
+ </property>
+ </widget>
+ </item>
</layout>
- </widget>
- </item>
- </layout>
+ </item>
+ </layout>
+ </widget>
</item>
<item>
<spacer name="verticalSpacer">
@@ -71,22 +121,5 @@
</layout>
</widget>
<resources/>
- <connections>
- <connection>
- <sender>toggle_gdbstub</sender>
- <signal>toggled(bool)</signal>
- <receiver>gdbport_spinbox</receiver>
- <slot>setEnabled(bool)</slot>
- <hints>
- <hint type="sourcelabel">
- <x>84</x>
- <y>157</y>
- </hint>
- <hint type="destinationlabel">
- <x>342</x>
- <y>158</y>
- </hint>
- </hints>
- </connection>
- </connections>
+ <connections/>
</ui>
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index b904fec16..bcf2a706f 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -196,6 +196,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
+ RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
@@ -203,6 +204,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this,
+ SLOT(OnSwapScreens()));
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
@@ -550,6 +553,11 @@ void GMainWindow::OnConfigure() {
}
}
+void GMainWindow::OnSwapScreens() {
+ Settings::values.swap_screen = !Settings::values.swap_screen;
+ Settings::Apply();
+}
+
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index 2cf308d80..82eb90aae 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -105,6 +105,7 @@ private slots:
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
+ void OnSwapScreens();
void OnConfigure();
void OnDisplayTitleBars(bool);
void ToggleWindowMode();
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
break_points.cpp
emu_window.cpp
file_util.cpp
+ framebuffer_layout.cpp
hash.cpp
key_map.cpp
logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
common_types.h
emu_window.h
file_util.h
+ framebuffer_layout.h
hash.h
key_map.h
linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
-static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
- unsigned height) {
- // When hiding the widget, the function receives a size of 0
- if (width == 0)
- width = 1;
- if (height == 0)
- height = 1;
-
- EmuWindow::FramebufferLayout res = {width, height, {}, {}};
-
- float window_aspect_ratio = static_cast<float>(height) / width;
- float emulation_aspect_ratio =
- static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
-
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
-
- res.top_screen.left = 0;
- res.top_screen.right = res.top_screen.left + width;
- res.top_screen.top = (height - viewport_height) / 2;
- res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
-
- res.top_screen.left = (width - viewport_width) / 2;
- res.top_screen.right = res.top_screen.left + viewport_width;
- res.top_screen.top = 0;
- res.top_screen.bottom = res.top_screen.top + height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = res.top_screen.left + bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+ Layout::FramebufferLayout layout;
+ switch (Settings::values.layout_option) {
+ case Settings::LayoutOption::SingleScreen:
+ layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::LargeScreen:
+ layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::Default:
+ default:
+ layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
+ break;
}
-
- return res;
+ NotifyFramebufferLayoutChanged(layout);
}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..835c4d500 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
#include <tuple>
#include <utility>
#include "common/common_types.h"
+#include "common/framebuffer_layout.h"
#include "common/math_util.h"
#include "core/hle/service/hid/hid.h"
@@ -38,23 +39,6 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
- /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
- struct FramebufferLayout {
-
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
-
- unsigned width;
- unsigned height;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
- };
-
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
@@ -211,10 +195,16 @@ public:
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
- const FramebufferLayout& GetFramebufferLayout() const {
+ const Layout::FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}
+ /**
+ * Convenience method to update the current frame layout
+ * Read from the current settings to determine which layout to use.
+ */
+ void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
+
protected:
EmuWindow() {
// TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
* Update framebuffer layout with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
- void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
+ void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
framebuffer_layout = layout;
}
@@ -274,7 +264,7 @@ private:
// By default, ignore this request and do nothing.
}
- FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
+ Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..46c008d9c
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,138 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "common/assert.h"
+#include "common/framebuffer_layout.h"
+#include "video_core/video_core.h"
+
+namespace Layout {
+
+static const float TOP_SCREEN_ASPECT_RATIO =
+ static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
+static const float BOT_SCREEN_ASPECT_RATIO =
+ static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
+
+// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
+template <class T>
+static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
+ float screen_aspect_ratio) {
+ float scale = std::min(static_cast<float>(window_area.GetWidth()),
+ window_area.GetHeight() / screen_aspect_ratio);
+ return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
+ static_cast<T>(std::round(scale * screen_aspect_ratio))};
+}
+
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res{width, height, true, true, {}, {}};
+ // Default layout gives equal screen sizes to the top and bottom screen
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
+ MathUtil::Rectangle<unsigned> top_screen =
+ maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
+ MathUtil::Rectangle<unsigned> bot_screen =
+ maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ // both screens height are taken into account by multiplying by 2
+ float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ // Apply borders to the left and right sides of the window.
+ top_screen =
+ top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
+ bot_screen =
+ bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
+ } else {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ // Recalculate the bottom screen to account for the width difference between top and bottom
+ screen_window_area = {0, 0, width, top_screen.GetHeight()};
+ bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+ bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
+ if (swapped) {
+ bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
+ } else {
+ top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
+ }
+ }
+ // Move the top screen to the bottom if we are swapped.
+ res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
+ res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
+ return res;
+}
+
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+ // The drawing code needs at least somewhat valid values for both screens
+ // so just calculate them both even if the other isn't showing.
+ FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
+
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ MathUtil::Rectangle<unsigned> top_screen =
+ maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
+ MathUtil::Rectangle<unsigned> bot_screen =
+ maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ top_screen =
+ top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
+ bot_screen =
+ bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
+ } else {
+ top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
+ bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
+ }
+ res.top_screen = top_screen;
+ res.bottom_screen = bot_screen;
+ return res;
+}
+
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res{width, height, true, true, {}, {}};
+ // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
+ // To do that, find the total emulation box and maximize that based on window size
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio =
+ swapped
+ ? VideoCore::kScreenBottomHeight * 4 /
+ (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
+ : VideoCore::kScreenTopHeight * 4 /
+ (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
+ float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
+ float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
+
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ MathUtil::Rectangle<unsigned> total_rect =
+ maxRectangle(screen_window_area, emulation_aspect_ratio);
+ MathUtil::Rectangle<unsigned> large_screen =
+ maxRectangle(total_rect, large_screen_aspect_ratio);
+ MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
+ MathUtil::Rectangle<unsigned> small_screen =
+ maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ large_screen =
+ large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
+ } else {
+ large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
+ }
+ // Shift the small screen to the bottom right corner
+ small_screen =
+ small_screen.TranslateX(large_screen.right)
+ .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
+ res.top_screen = swapped ? small_screen : large_screen;
+ res.bottom_screen = swapped ? large_screen : small_screen;
+ return res;
+}
+}
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..a125646a3
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,47 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/math_util.h"
+namespace Layout {
+/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
+struct FramebufferLayout {
+ unsigned width;
+ unsigned height;
+ bool top_screen_enabled;
+ bool bottom_screen_enabled;
+ MathUtil::Rectangle<unsigned> top_screen;
+ MathUtil::Rectangle<unsigned> bottom_screen;
+};
+
+/**
+ * Factory method for constructing a default FramebufferLayout
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be displayed above the top screen
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a FramebufferLayout with only the top or bottom screen
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
+ * screen on the right
+ * This is useful in particular because it matches well with a 1920x1080 resolution monitor
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be the large display
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
+}
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 41d89666c..cdeaeb733 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -38,6 +38,16 @@ struct Rectangle {
T GetHeight() const {
return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
}
+ Rectangle<T> TranslateX(const T x) const {
+ return Rectangle{left + x, top, right + x, bottom};
+ }
+ Rectangle<T> TranslateY(const T y) const {
+ return Rectangle{left, top + y, right, bottom + y};
+ }
+ Rectangle<T> Scale(const float s) const {
+ return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
+ static_cast<T>(top + GetHeight() * s)};
+ }
};
} // namespace MathUtil
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 4a0969b00..05f41f798 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -7,6 +7,8 @@
#include "settings.h"
#include "video_core/video_core.h"
+#include "common/emu_window.h"
+
namespace Settings {
Values values = {};
@@ -20,6 +22,11 @@ void Apply() {
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
+ if (VideoCore::g_emu_window) {
+ auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
+ VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
+ }
+
AudioCore::SelectSink(values.sink_id);
AudioCore::EnableStretching(values.enable_audio_stretching);
}
diff --git a/src/core/settings.h b/src/core/settings.h
index 5a64f8018..e931953d7 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -10,7 +10,15 @@
namespace Settings {
+enum class LayoutOption {
+ Default,
+ SingleScreen,
+ LargeScreen,
+ Custom,
+};
+
namespace NativeInput {
+
enum Values {
// directly mapped keys
A,
@@ -84,6 +92,9 @@ struct Values {
bool use_scaled_resolution;
bool use_vsync;
+ LayoutOption layout_option;
+ bool swap_screen;
+
float bg_red;
float bg_green;
float bg_blue;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 03a588364..93f0ac105 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
*/
void RendererOpenGL::DrawScreens() {
auto layout = render_window->GetFramebufferLayout();
+ const auto& top_screen = layout.top_screen;
+ const auto& bottom_screen = layout.bottom_screen;
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
@@ -403,12 +405,15 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
- (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
- (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
- (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
- (float)layout.bottom_screen.GetHeight());
+ if (layout.top_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
+ (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
+ }
+ if (layout.bottom_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
+ (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
+ (float)bottom_screen.GetHeight());
+ }
m_current_frame++;
}