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-rw-r--r--src/yuzu/bootmanager.cpp4
-rw-r--r--src/yuzu/debugger/profiler.cpp5
-rw-r--r--src/yuzu/game_list.cpp5
-rw-r--r--src/yuzu/main.cpp46
-rw-r--r--src/yuzu/util/spinbox.cpp2
5 files changed, 31 insertions, 31 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index b9dc4943a..469988d63 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -289,6 +289,6 @@ void GRenderWindow::showEvent(QShowEvent* event) {
QWidget::showEvent(event);
// windowHandle() is not initialized until the Window is shown, so we connect it here.
- connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this,
- SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
+ connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
+ Qt::UniqueConnection);
}
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index cc9babe84..8b30e0a85 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -74,7 +74,7 @@ QAction* MicroProfileDialog::toggleViewAction() {
toggle_view_action = new QAction(windowTitle(), this);
toggle_view_action->setCheckable(true);
toggle_view_action->setChecked(isVisible());
- connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool)));
+ connect(toggle_view_action, &QAction::toggled, this, &MicroProfileDialog::setVisible);
}
return toggle_view_action;
@@ -107,7 +107,8 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
MicroProfileSetDisplayMode(1); // Timers screen
MicroProfileInitUI();
- connect(&update_timer, SIGNAL(timeout()), SLOT(update()));
+ connect(&update_timer, &QTimer::timeout, this,
+ static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update));
}
void MicroProfileWidget::paintEvent(QPaintEvent* ev) {
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 6d7c409d0..76ced4de4 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -114,8 +114,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(keyReleaseEater);
edit_filter->setClearButtonEnabled(true);
- connect(edit_filter, SIGNAL(textChanged(const QString&)), parent,
- SLOT(onTextChanged(const QString&)));
+ connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
label_filter_result = new QLabel;
button_filter_close = new QToolButton(this);
button_filter_close->setText("X");
@@ -124,7 +123,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
"#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}");
- connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked()));
+ connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 31f2825ee..e5252abdc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -175,7 +175,7 @@ void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
+ connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
@@ -190,10 +190,10 @@ void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
LoadHotkeys();
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
- SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
- SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
+ &GMainWindow::OnMenuLoadFile);
+ connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
+ &GMainWindow::OnStartGame);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
@@ -245,13 +245,14 @@ void GMainWindow::RestoreUIState() {
}
void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
- connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
- SLOT(OnGameListOpenSaveFolder(u64)));
+ connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
+ connect(game_list, &GameList::OpenSaveFolderRequested, this,
+ &GMainWindow::OnGameListOpenSaveFolder);
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
+ connect(this, &GMainWindow::EmulationStarting, render_window,
+ &GRenderWindow::OnEmulationStarting);
+ connect(this, &GMainWindow::EmulationStopping, render_window,
+ &GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
@@ -398,17 +399,17 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->moveContext();
emu_thread->start();
- connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+ connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
+ &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
+ &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
+ &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
+ &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
@@ -437,7 +438,7 @@ void GMainWindow::ShutdownGame() {
emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+ disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui.action_Start->setEnabled(false);
@@ -548,8 +549,7 @@ void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
- connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this,
- SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
+ connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Continue"));
diff --git a/src/yuzu/util/spinbox.cpp b/src/yuzu/util/spinbox.cpp
index 92753ec1c..14ef1e884 100644
--- a/src/yuzu/util/spinbox.cpp
+++ b/src/yuzu/util/spinbox.cpp
@@ -39,7 +39,7 @@ CSpinBox::CSpinBox(QWidget* parent)
// TODO: Might be nice to not immediately call the slot.
// Think of an address that is being replaced by a different one, in which case a lot
// invalid intermediate addresses would be read from during editing.
- connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished()));
+ connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished);
UpdateText();
}