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-rw-r--r--src/video_core/shader/decode/memory.cpp22
-rw-r--r--src/video_core/shader/decode/texture.cpp26
-rw-r--r--src/video_core/shader/decode/xmad.cpp12
-rw-r--r--src/video_core/shader/shader_ir.cpp4
-rw-r--r--src/video_core/shader/shader_ir.h8
5 files changed, 36 insertions, 36 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index ab207a33b..ed108bea8 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -95,10 +95,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Node op_b =
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
- SetTemporal(bb, 0, op_a);
- SetTemporal(bb, 1, op_b);
- SetRegister(bb, instr.gpr0, GetTemporal(0));
- SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
+ SetTemporary(bb, 0, op_a);
+ SetTemporary(bb, 1, op_b);
+ SetRegister(bb, instr.gpr0, GetTemporary(0));
+ SetRegister(bb, instr.gpr0.Value() + 1, GetTemporary(1));
break;
}
default:
@@ -136,9 +136,9 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
}();
for (u32 i = 0; i < count; ++i)
- SetTemporal(bb, i, GetLmem(i * 4));
+ SetTemporary(bb, i, GetLmem(i * 4));
for (u32 i = 0; i < count; ++i)
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
break;
}
default:
@@ -172,10 +172,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
- SetTemporal(bb, i, gmem);
+ SetTemporary(bb, i, gmem);
}
for (u32 i = 0; i < count; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
@@ -253,11 +253,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
TrackAndGetGlobalMemory(bb, instr, true);
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
- SetTemporal(bb, 0, real_address_base);
+ SetTemporary(bb, 0, real_address_base);
const u32 count = GetUniformTypeElementsCount(type);
for (u32 i = 0; i < count; ++i) {
- SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
+ SetTemporary(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
}
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
@@ -265,7 +265,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
- bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
+ bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporary(i + 1)));
}
break;
}
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index e1ee5c190..0b934a069 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -181,10 +181,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
- SetTemporal(bb, indexer++, value);
+ SetTemporary(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
@@ -238,10 +238,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto params = coords;
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
- SetTemporal(bb, indexer++, value);
+ SetTemporary(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
@@ -336,11 +336,11 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const
// Skip disabled components
continue;
}
- SetTemporal(bb, dest_elem++, components[elem]);
+ SetTemporary(bb, dest_elem++, components[elem]);
}
// After writing values in temporals, move them to the real registers
for (u32 i = 0; i < dest_elem; ++i) {
- SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
}
@@ -353,17 +353,17 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
continue;
- SetTemporal(bb, dest_elem++, components[component]);
+ SetTemporary(bb, dest_elem++, components[component]);
}
for (u32 i = 0; i < dest_elem; ++i) {
if (i < 2) {
// Write the first two swizzle components to gpr0 and gpr0+1
- SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
+ SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i));
} else {
ASSERT(instr.texs.HasTwoDestinations());
// Write the rest of the swizzle components to gpr28 and gpr28+1
- SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
+ SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i));
}
}
}
@@ -391,11 +391,11 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
return;
}
- SetTemporal(bb, 0, first_value);
- SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
+ SetTemporary(bb, 0, first_value);
+ SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
- SetRegister(bb, instr.gpr0, GetTemporal(0));
- SetRegister(bb, instr.gpr28, GetTemporal(1));
+ SetRegister(bb, instr.gpr0, GetTemporary(0));
+ SetRegister(bb, instr.gpr28, GetTemporary(1));
}
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
index 93dee77d1..206961909 100644
--- a/src/video_core/shader/decode/xmad.cpp
+++ b/src/video_core/shader/decode/xmad.cpp
@@ -73,8 +73,8 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
if (is_psl) {
product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
}
- SetTemporal(bb, 0, product);
- product = GetTemporal(0);
+ SetTemporary(bb, 0, product);
+ product = GetTemporary(0);
const Node original_c = op_c;
const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
@@ -98,13 +98,13 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
}
}();
- SetTemporal(bb, 1, op_c);
- op_c = GetTemporal(1);
+ SetTemporary(bb, 1, op_c);
+ op_c = GetTemporary(1);
// TODO(Rodrigo): Use an appropiate sign for this operation
Node sum = Operation(OperationCode::IAdd, product, op_c);
- SetTemporal(bb, 2, sum);
- sum = GetTemporal(2);
+ SetTemporary(bb, 2, sum);
+ sum = GetTemporary(2);
if (is_merge) {
const Node a = BitfieldExtract(sum, 0, 16);
const Node b =
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 78bd1cf1e..e8462df8a 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -137,7 +137,7 @@ Node ShaderIR::GetLocalMemory(Node address) {
return MakeNode<LmemNode>(address);
}
-Node ShaderIR::GetTemporal(u32 id) {
+Node ShaderIR::GetTemporary(u32 id) {
return GetRegister(Register::ZeroIndex + 1 + id);
}
@@ -373,7 +373,7 @@ void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
}
-void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
+void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 5664b2939..59a083d90 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -207,8 +207,8 @@ private:
Node GetInternalFlag(InternalFlag flag, bool negated = false);
/// Generates a node representing a local memory address
Node GetLocalMemory(Node address);
- /// Generates a temporal, internally it uses a post-RZ register
- Node GetTemporal(u32 id);
+ /// Generates a temporary, internally it uses a post-RZ register
+ Node GetTemporary(u32 id);
/// Sets a register. src value must be a number-evaluated node.
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
@@ -218,8 +218,8 @@ private:
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
/// Sets a local memory address. address and value must be a number-evaluated node
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
- /// Sets a temporal. Internally it uses a post-RZ register
- void SetTemporal(NodeBlock& bb, u32 id, Node value);
+ /// Sets a temporary. Internally it uses a post-RZ register
+ void SetTemporary(NodeBlock& bb, u32 id, Node value);
/// Sets internal flags from a float
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);