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-rw-r--r--src/video_core/shader/decode/memory.cpp199
-rw-r--r--src/video_core/shader/shader_ir.h18
2 files changed, 217 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index aea1a0675..1f458b6d7 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <vector>
+
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
@@ -13,6 +15,24 @@ using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
+using Tegra::Shader::TextureMiscMode;
+using Tegra::Shader::TextureProcessMode;
+using Tegra::Shader::TextureType;
+
+static std::size_t GetCoordCount(TextureType texture_type) {
+ switch (texture_type) {
+ case TextureType::Texture1D:
+ return 1;
+ case TextureType::Texture2D:
+ return 2;
+ case TextureType::Texture3D:
+ case TextureType::TextureCube:
+ return 3;
+ default:
+ UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
+ return 0;
+ }
+}
u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
@@ -82,6 +102,27 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
break;
}
+ case OpCode::Id::TEXS: {
+ Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
+ const bool is_array{instr.texs.IsArrayTexture()};
+ const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
+ const auto process_mode = instr.texs.GetTextureProcessMode();
+
+ if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
+ }
+
+ const Node texture =
+ GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
+
+ if (instr.texs.fp32_flag) {
+ WriteTexsInstructionFloat(bb, instr, texture);
+ } else {
+ UNIMPLEMENTED();
+ // WriteTexsInstructionHalfFloat(bb, instr, texture);
+ }
+ break;
+ }
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}
@@ -89,4 +130,162 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
return pc;
}
+const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
+ bool is_array, bool is_shadow) {
+ const auto offset = static_cast<std::size_t>(sampler.index.Value());
+
+ // If this sampler has already been used, return the existing mapping.
+ const auto itr =
+ std::find_if(used_samplers.begin(), used_samplers.end(),
+ [&](const Sampler& entry) { return entry.GetOffset() == offset; });
+ if (itr != used_samplers.end()) {
+ ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+ itr->IsShadow() == is_shadow);
+ return *itr;
+ }
+
+ // Otherwise create a new mapping for this sampler
+ const std::size_t next_index = used_samplers.size();
+ const Sampler entry{offset, next_index, type, is_array, is_shadow};
+ return *used_samplers.emplace(entry).first;
+}
+
+void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+ Node texture) {
+ // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
+ // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
+
+ MetaComponents meta;
+ std::array<Node, 4> dest;
+
+ std::size_t written_components = 0;
+ for (u32 component = 0; component < 4; ++component) {
+ if (!instr.texs.IsComponentEnabled(component)) {
+ continue;
+ }
+ meta.components_map[written_components] = static_cast<u32>(component);
+
+ if (written_components < 2) {
+ // Write the first two swizzle components to gpr0 and gpr0+1
+ dest[written_components] = GetRegister(instr.gpr0.Value() + written_components % 2);
+ } else {
+ ASSERT(instr.texs.HasTwoDestinations());
+ // Write the rest of the swizzle components to gpr28 and gpr28+1
+ dest[written_components] = GetRegister(instr.gpr28.Value() + written_components % 2);
+ }
+
+ ++written_components;
+ }
+
+ std::generate(dest.begin() + written_components, dest.end(), [&]() { return GetRegister(RZ); });
+
+ bb.push_back(Operation(OperationCode::AssignComposite, meta, texture, dest[0], dest[1], dest[2],
+ dest[3]));
+}
+
+Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
+ TextureProcessMode process_mode, bool depth_compare, bool is_array,
+ std::size_t bias_offset, std::vector<Node>&& coords) {
+ UNIMPLEMENTED_IF_MSG(
+ (texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
+ (texture_type == TextureType::TextureCube && is_array && depth_compare),
+ "This method is not supported.");
+
+ const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+
+ const bool lod_needed = process_mode == TextureProcessMode::LZ ||
+ process_mode == TextureProcessMode::LL ||
+ process_mode == TextureProcessMode::LLA;
+
+ const bool gl_lod_supported =
+ !((texture_type == TextureType::Texture2D && is_array && depth_compare) ||
+ (texture_type == TextureType::TextureCube && !is_array && depth_compare));
+
+ const OperationCode read_method =
+ lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
+
+ const MetaTexture meta{sampler, static_cast<u32>(coords.size())};
+
+ std::vector<Node> params = std::move(coords);
+
+ if (process_mode != TextureProcessMode::None) {
+ if (process_mode == TextureProcessMode::LZ) {
+ if (gl_lod_supported) {
+ params.push_back(Immediate(0));
+ } else {
+ // Lod 0 is emulated by a big negative bias in scenarios that are not supported by
+ // GLSL
+ params.push_back(Immediate(-1000));
+ }
+ } else {
+ // If present, lod or bias are always stored in the register indexed by the gpr20 field
+ // with an offset depending on the usage of the other registers
+ params.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
+ }
+ }
+
+ return Operation(read_method, meta, std::move(params));
+}
+
+Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
+ TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+
+ const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
+ process_mode != Tegra::Shader::TextureProcessMode::LZ);
+
+ const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+ texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+ // If enabled arrays index is always stored in the gpr8 field
+ const u64 array_register = instr.gpr8.Value();
+ // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
+ const u64 coord_register = array_register + (is_array ? 1 : 0);
+ const u64 last_coord_register =
+ (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
+ ? static_cast<u64>(instr.gpr20.Value())
+ : coord_register + 1;
+
+ std::vector<Node> coords;
+ for (std::size_t i = 0; i < coord_count; ++i) {
+ const bool last = (i == (coord_count - 1)) && (coord_count > 1);
+ coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
+ }
+
+ if (depth_compare) {
+ // Depth is always stored in the register signaled by gpr20
+ // or in the next register if lod or bias are used
+ const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+ coords.push_back(GetRegister(depth_register));
+ }
+ if (is_array) {
+ coords.push_back(
+ Operation(OperationCode::ICastFloat, NO_PRECISE, GetRegister(array_register)));
+ }
+ // Fill ignored coordinates
+ while (coords.size() < total_coord_count) {
+ coords.push_back(Immediate(0));
+ }
+
+ return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array,
+ (coord_count > 2 ? 1 : 0), std::move(coords));
+}
+
+std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
+ TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
+ std::size_t max_coords, std::size_t max_inputs) {
+
+ const std::size_t coord_count = GetCoordCount(texture_type);
+
+ std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
+ const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
+ if (total_coord_count > max_coords || total_reg_count > max_inputs) {
+ UNIMPLEMENTED_MSG("Unsupported Texture operation");
+ total_coord_count = std::min(total_coord_count, max_coords);
+ }
+ // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
+ total_coord_count +=
+ (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
+
+ return {coord_count, total_coord_count};
+}
+
} // namespace VideoCommon::Shader \ No newline at end of file
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 8223ff044..4716d4c90 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -675,6 +675,24 @@ private:
/// Returns a condition code evaluated from internal flags
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
+ /// Accesses a texture sampler
+ const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
+ Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
+
+ void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
+
+ Node GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+ Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+ bool is_array);
+
+ std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
+ Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
+ bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
+
+ Node GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+ Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+ bool is_array, std::size_t bias_offset, std::vector<Node>&& coords);
+
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {
return StoreNode(OperationNode(code, operands...));