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-rw-r--r--.reuse/dep54
-rw-r--r--src/android/app/build.gradle.kts15
-rw-r--r--src/android/app/debug.keystorebin0 -> 2105 bytes
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt65
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt21
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt35
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt3
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt25
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt10
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt54
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt34
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt45
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt33
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt29
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt10
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ProgressDialogFragment.kt (renamed from src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/IndeterminateProgressDialogFragment.kt)44
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt4
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt10
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt42
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt8
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt15
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt15
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt16
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt14
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt29
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt101
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt80
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt21
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt5
-rw-r--r--src/android/app/src/main/jni/android_common/android_common.cpp16
-rw-r--r--src/android/app/src/main/jni/android_common/android_common.h7
-rw-r--r--src/android/app/src/main/jni/android_settings.h1
-rw-r--r--src/android/app/src/main/jni/id_cache.cpp101
-rw-r--r--src/android/app/src/main/jni/id_cache.h17
-rw-r--r--src/android/app/src/main/jni/native.cpp165
-rw-r--r--src/android/app/src/main/jni/native.h2
-rw-r--r--src/android/app/src/main/res/drawable/ic_lock.xml9
-rw-r--r--src/android/app/src/main/res/drawable/ic_shortcut.xml9
-rw-r--r--src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml35
-rw-r--r--src/android/app/src/main/res/layout/card_home_option.xml6
-rw-r--r--src/android/app/src/main/res/layout/dialog_progress_bar.xml30
-rw-r--r--src/android/app/src/main/res/layout/fragment_game_info.xml8
-rw-r--r--src/android/app/src/main/res/layout/fragment_game_properties.xml40
-rw-r--r--src/android/app/src/main/res/layout/list_item_addon.xml32
-rw-r--r--src/android/app/src/main/res/layout/list_item_setting.xml2
-rw-r--r--src/android/app/src/main/res/layout/list_item_setting_switch.xml2
-rw-r--r--src/android/app/src/main/res/menu/menu_driver_manager.xml9
-rw-r--r--src/android/app/src/main/res/menu/menu_in_game.xml5
-rw-r--r--src/android/app/src/main/res/values-ar/strings.xml193
-rw-r--r--src/android/app/src/main/res/values-ckb/strings.xml18
-rw-r--r--src/android/app/src/main/res/values-cs/strings.xml265
-rw-r--r--src/android/app/src/main/res/values-de/strings.xml89
-rw-r--r--src/android/app/src/main/res/values-es/strings.xml142
-rw-r--r--src/android/app/src/main/res/values-fr/strings.xml128
-rw-r--r--src/android/app/src/main/res/values-he/strings.xml106
-rw-r--r--src/android/app/src/main/res/values-hu/strings.xml122
-rw-r--r--src/android/app/src/main/res/values-it/strings.xml61
-rw-r--r--src/android/app/src/main/res/values-ja/strings.xml35
-rw-r--r--src/android/app/src/main/res/values-ko/strings.xml209
-rw-r--r--src/android/app/src/main/res/values-nb/strings.xml23
-rw-r--r--src/android/app/src/main/res/values-pl/strings.xml24
-rw-r--r--src/android/app/src/main/res/values-pt-rBR/strings.xml360
-rw-r--r--src/android/app/src/main/res/values-pt-rPT/strings.xml120
-rw-r--r--src/android/app/src/main/res/values-ru/strings.xml124
-rw-r--r--src/android/app/src/main/res/values-uk/strings.xml23
-rw-r--r--src/android/app/src/main/res/values-vi/strings.xml24
-rw-r--r--src/android/app/src/main/res/values-zh-rCN/strings.xml124
-rw-r--r--src/android/app/src/main/res/values-zh-rTW/strings.xml210
-rw-r--r--src/android/app/src/main/res/values/strings.xml17
-rw-r--r--src/common/fs/file.h2
-rw-r--r--src/core/CMakeLists.txt17
-rw-r--r--src/core/file_sys/patch_manager.cpp43
-rw-r--r--src/core/file_sys/patch_manager.h17
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp17
-rw-r--r--src/core/hle/service/acc/profile_manager.h1
-rw-r--r--src/core/hle/service/hid/hid.cpp3
-rw-r--r--src/core/hle/service/hid/hid_server.cpp334
-rw-r--r--src/core/hle/service/hid/hid_server.h1
-rw-r--r--src/core/hle/service/hid/hid_system_server.cpp102
-rw-r--r--src/core/hle/service/hid/hid_system_server.h6
-rw-r--r--src/core/hle/service/nfc/common/device.cpp5
-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.cpp16
-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.h4
-rw-r--r--src/core/hle/service/set/private_settings.h72
-rw-r--r--src/core/hle/service/set/setting_formats/appln_settings.cpp (renamed from src/core/hle/service/set/appln_settings.cpp)8
-rw-r--r--src/core/hle/service/set/setting_formats/appln_settings.h (renamed from src/core/hle/service/set/appln_settings.h)17
-rw-r--r--src/core/hle/service/set/setting_formats/device_settings.cpp (renamed from src/core/hle/service/set/device_settings.cpp)2
-rw-r--r--src/core/hle/service/set/setting_formats/device_settings.h (renamed from src/core/hle/service/set/device_settings.h)16
-rw-r--r--src/core/hle/service/set/setting_formats/private_settings.cpp (renamed from src/core/hle/service/set/private_settings.cpp)2
-rw-r--r--src/core/hle/service/set/setting_formats/private_settings.h39
-rw-r--r--src/core/hle/service/set/setting_formats/system_settings.cpp (renamed from src/core/hle/service/set/system_settings.cpp)8
-rw-r--r--src/core/hle/service/set/setting_formats/system_settings.h (renamed from src/core/hle/service/set/system_settings.h)496
-rw-r--r--src/core/hle/service/set/settings_server.h61
-rw-r--r--src/core/hle/service/set/settings_types.h451
-rw-r--r--src/core/hle/service/set/system_settings_server.cpp218
-rw-r--r--src/core/hle/service/set/system_settings_server.h48
-rw-r--r--src/core/hle/service/vi/display/vi_display.cpp11
-rw-r--r--src/core/hle/service/vi/display/vi_display.h3
-rw-r--r--src/core/hle/service/vi/layer/vi_layer.h9
-rw-r--r--src/core/hle/service/vi/vi.cpp14
-rw-r--r--src/frontend_common/CMakeLists.txt1
-rw-r--r--src/frontend_common/content_manager.h371
-rw-r--r--src/hid_core/frontend/emulated_controller.cpp46
-rw-r--r--src/hid_core/frontend/emulated_controller.h20
-rw-r--r--src/hid_core/resource_manager.cpp123
-rw-r--r--src/hid_core/resource_manager.h25
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp2
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h6
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_pad.cpp13
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_pad.h6
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp42
-rw-r--r--src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h12
-rw-r--r--src/hid_core/resources/applet_resource.cpp19
-rw-r--r--src/hid_core/resources/applet_resource.h1
-rw-r--r--src/hid_core/resources/hid_firmware_settings.cpp35
-rw-r--r--src/hid_core/resources/hid_firmware_settings.h12
-rw-r--r--src/hid_core/resources/npad/npad.cpp312
-rw-r--r--src/hid_core/resources/npad/npad.h61
-rw-r--r--src/hid_core/resources/npad/npad_types.h6
-rw-r--r--src/hid_core/resources/npad/npad_vibration.cpp4
-rw-r--r--src/hid_core/resources/npad/npad_vibration.h2
-rw-r--r--src/hid_core/resources/vibration/gc_vibration_device.cpp56
-rw-r--r--src/hid_core/resources/vibration/gc_vibration_device.h10
-rw-r--r--src/hid_core/resources/vibration/n64_vibration_device.cpp57
-rw-r--r--src/hid_core/resources/vibration/n64_vibration_device.h8
-rw-r--r--src/hid_core/resources/vibration/vibration_base.cpp4
-rw-r--r--src/hid_core/resources/vibration/vibration_base.h10
-rw-r--r--src/hid_core/resources/vibration/vibration_device.cpp72
-rw-r--r--src/hid_core/resources/vibration/vibration_device.h16
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp76
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_present_manager.cpp2
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp7
-rw-r--r--src/yuzu/configuration/configure_vibration.cpp8
-rw-r--r--src/yuzu/game_list_worker.cpp11
-rw-r--r--src/yuzu/main.cpp328
-rw-r--r--src/yuzu/main.h13
138 files changed, 5445 insertions, 2099 deletions
diff --git a/.reuse/dep5 b/.reuse/dep5
index d98b78087..b9ae96d0b 100644
--- a/.reuse/dep5
+++ b/.reuse/dep5
@@ -155,3 +155,7 @@ License: MIT
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause
+
+Files: src/android/app/debug.keystore
+Copyright: 2023 yuzu Emulator Project
+License: GPL-3.0-or-later
diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts
index 06e59d1ac..188ef9469 100644
--- a/src/android/app/build.gradle.kts
+++ b/src/android/app/build.gradle.kts
@@ -82,8 +82,8 @@ android {
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
- if (keystoreFile != null) {
- signingConfigs {
+ signingConfigs {
+ if (keystoreFile != null) {
create("release") {
storeFile = file(keystoreFile)
storePassword = System.getenv("ANDROID_KEYSTORE_PASS")
@@ -91,6 +91,12 @@ android {
keyPassword = System.getenv("ANDROID_KEYSTORE_PASS")
}
}
+ create("default") {
+ storeFile = file("$projectDir/debug.keystore")
+ storePassword = "android"
+ keyAlias = "androiddebugkey"
+ keyPassword = "android"
+ }
}
// Define build types, which are orthogonal to product flavors.
@@ -101,7 +107,7 @@ android {
signingConfig = if (keystoreFile != null) {
signingConfigs.getByName("release")
} else {
- signingConfigs.getByName("debug")
+ signingConfigs.getByName("default")
}
resValue("string", "app_name_suffixed", "yuzu")
@@ -118,7 +124,7 @@ android {
register("relWithDebInfo") {
isDefault = true
resValue("string", "app_name_suffixed", "yuzu Debug Release")
- signingConfig = signingConfigs.getByName("debug")
+ signingConfig = signingConfigs.getByName("default")
isMinifyEnabled = true
isDebuggable = true
proguardFiles(
@@ -133,6 +139,7 @@ android {
// Signed by debug key disallowing distribution on Play Store.
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
+ signingConfig = signingConfigs.getByName("default")
resValue("string", "app_name_suffixed", "yuzu Debug")
isDebuggable = true
isJniDebuggable = true
diff --git a/src/android/app/debug.keystore b/src/android/app/debug.keystore
new file mode 100644
index 000000000..e4e194af9
--- /dev/null
+++ b/src/android/app/debug.keystore
Binary files differ
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
index b7556e353..c408485c6 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt
@@ -21,6 +21,9 @@ import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable
+import org.yuzu.yuzu_emu.model.InstallResult
+import org.yuzu.yuzu_emu.model.Patch
+import org.yuzu.yuzu_emu.model.GameVerificationResult
/**
* Class which contains methods that interact
@@ -235,9 +238,12 @@ object NativeLibrary {
/**
* Installs a nsp or xci file to nand
* @param filename String representation of file uri
- * @param extension Lowercase string representation of file extension without "."
+ * @return int representation of [InstallResult]
*/
- external fun installFileToNand(filename: String, extension: String): Int
+ external fun installFileToNand(
+ filename: String,
+ callback: (max: Long, progress: Long) -> Boolean
+ ): Int
external fun doesUpdateMatchProgram(programId: String, updatePath: String): Boolean
@@ -535,9 +541,49 @@ object NativeLibrary {
*
* @param path Path to game file. Can be a [Uri].
* @param programId String representation of a game's program ID
- * @return Array of pairs where the first value is the name of an addon and the second is the version
+ * @return Array of available patches
*/
- external fun getAddonsForFile(path: String, programId: String): Array<Pair<String, String>>?
+ external fun getPatchesForFile(path: String, programId: String): Array<Patch>?
+
+ /**
+ * Removes an update for a given [programId]
+ * @param programId String representation of a game's program ID
+ */
+ external fun removeUpdate(programId: String)
+
+ /**
+ * Removes all DLC for a [programId]
+ * @param programId String representation of a game's program ID
+ */
+ external fun removeDLC(programId: String)
+
+ /**
+ * Removes a mod installed for a given [programId]
+ * @param programId String representation of a game's program ID
+ * @param name The name of a mod as given by [getPatchesForFile]. This corresponds with the name
+ * of the mod's directory in a game's load folder.
+ */
+ external fun removeMod(programId: String, name: String)
+
+ /**
+ * Verifies all installed content
+ * @param callback UI callback for verification progress. Return true in the callback to cancel.
+ * @return Array of content that failed verification. Successful if empty.
+ */
+ external fun verifyInstalledContents(
+ callback: (max: Long, progress: Long) -> Boolean
+ ): Array<String>
+
+ /**
+ * Verifies the contents of a game
+ * @param path String path to a game
+ * @param callback UI callback for verification progress. Return true in the callback to cancel.
+ * @return Int that is meant to be converted to a [GameVerificationResult]
+ */
+ external fun verifyGameContents(
+ path: String,
+ callback: (max: Long, progress: Long) -> Boolean
+ ): Int
/**
* Gets the save location for a specific game
@@ -609,15 +655,4 @@ object NativeLibrary {
const val RELEASED = 0
const val PRESSED = 1
}
-
- /**
- * Result from installFileToNand
- */
- object InstallFileToNandResult {
- const val Success = 0
- const val SuccessFileOverwritten = 1
- const val Error = 2
- const val ErrorBaseGame = 3
- const val ErrorFilenameExtension = 4
- }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt
index 94c151325..ff254d9b7 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt
@@ -6,27 +6,32 @@ package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.ViewGroup
import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding
-import org.yuzu.yuzu_emu.model.Addon
+import org.yuzu.yuzu_emu.model.Patch
+import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
-class AddonAdapter : AbstractDiffAdapter<Addon, AddonAdapter.AddonViewHolder>() {
+class AddonAdapter(val addonViewModel: AddonViewModel) :
+ AbstractDiffAdapter<Patch, AddonAdapter.AddonViewHolder>() {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): AddonViewHolder {
ListItemAddonBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return AddonViewHolder(it) }
}
inner class AddonViewHolder(val binding: ListItemAddonBinding) :
- AbstractViewHolder<Addon>(binding) {
- override fun bind(model: Addon) {
+ AbstractViewHolder<Patch>(binding) {
+ override fun bind(model: Patch) {
binding.root.setOnClickListener {
- binding.addonSwitch.isChecked = !binding.addonSwitch.isChecked
+ binding.addonCheckbox.isChecked = !binding.addonCheckbox.isChecked
}
- binding.title.text = model.title
+ binding.title.text = model.name
binding.version.text = model.version
- binding.addonSwitch.setOnCheckedChangeListener { _, checked ->
+ binding.addonCheckbox.setOnCheckedChangeListener { _, checked ->
model.enabled = checked
}
- binding.addonSwitch.isChecked = model.enabled
+ binding.addonCheckbox.isChecked = model.enabled
+ binding.buttonDelete.setOnClickListener {
+ addonViewModel.setAddonToDelete(model)
+ }
}
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt
index e26c2e0ab..b4f4d950f 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt
@@ -3,9 +3,6 @@
package org.yuzu.yuzu_emu.adapters
-import android.content.Intent
-import android.graphics.Bitmap
-import android.graphics.drawable.LayerDrawable
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
@@ -15,10 +12,6 @@ import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
-import androidx.core.content.res.ResourcesCompat
-import androidx.core.graphics.drawable.IconCompat
-import androidx.core.graphics.drawable.toBitmap
-import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
@@ -30,7 +23,6 @@ import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
-import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.CardGameBinding
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GamesViewModel
@@ -89,36 +81,13 @@ class GameAdapter(private val activity: AppCompatActivity) :
)
.apply()
- val openIntent =
- Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
- action = Intent.ACTION_VIEW
- data = Uri.parse(game.path)
- }
-
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
- val layerDrawable = ResourcesCompat.getDrawable(
- YuzuApplication.appContext.resources,
- R.drawable.shortcut,
- null
- ) as LayerDrawable
- layerDrawable.setDrawableByLayerId(
- R.id.shortcut_foreground,
- GameIconUtils.getGameIcon(activity, game)
- .toDrawable(YuzuApplication.appContext.resources)
- )
- val inset = YuzuApplication.appContext.resources
- .getDimensionPixelSize(R.dimen.icon_inset)
- layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, game.path)
.setShortLabel(game.title)
- .setIcon(
- IconCompat.createWithAdaptiveBitmap(
- layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
- )
- )
- .setIntent(openIntent)
+ .setIcon(GameIconUtils.getShortcutIcon(activity, game))
+ .setIntent(game.launchIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
index 16fb87614..71be2d0b2 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt
@@ -23,7 +23,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
THEME("theme"),
THEME_MODE("theme_mode"),
OVERLAY_SCALE("control_scale"),
- OVERLAY_OPACITY("control_opacity");
+ OVERLAY_OPACITY("control_opacity"),
+ LOCK_DRAWER("lock_drawer");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt
index 816336820..adb65812c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt
@@ -74,7 +74,7 @@ class AddonsFragment : Fragment() {
binding.listAddons.apply {
layoutManager = LinearLayoutManager(requireContext())
- adapter = AddonAdapter()
+ adapter = AddonAdapter(addonViewModel)
}
viewLifecycleOwner.lifecycleScope.apply {
@@ -110,6 +110,21 @@ class AddonsFragment : Fragment() {
}
}
}
+ launch {
+ repeatOnLifecycle(Lifecycle.State.STARTED) {
+ addonViewModel.addonToDelete.collect {
+ if (it != null) {
+ MessageDialogFragment.newInstance(
+ requireActivity(),
+ titleId = R.string.confirm_uninstall,
+ descriptionId = R.string.confirm_uninstall_description,
+ positiveAction = { addonViewModel.onDeleteAddon(it) }
+ ).show(parentFragmentManager, MessageDialogFragment.TAG)
+ addonViewModel.setAddonToDelete(null)
+ }
+ }
+ }
+ }
}
binding.buttonInstall.setOnClickListener {
@@ -156,22 +171,22 @@ class AddonsFragment : Fragment() {
descriptionId = R.string.invalid_directory_description
)
if (isValid) {
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_game_content,
false
- ) {
+ ) { progressCallback, _ ->
val parentDirectoryName = externalAddonDirectory.name
val internalAddonDirectory =
File(args.game.addonDir + parentDirectoryName)
try {
- externalAddonDirectory.copyFilesTo(internalAddonDirectory)
+ externalAddonDirectory.copyFilesTo(internalAddonDirectory, progressCallback)
} catch (_: Exception) {
return@newInstance errorMessage
}
addonViewModel.refreshAddons()
return@newInstance getString(R.string.addon_installed_successfully)
- }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
} else {
errorMessage.show(parentFragmentManager, MessageDialogFragment.TAG)
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt
index 9dabb9c41..bf017cd7c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt
@@ -75,7 +75,7 @@ class DriverManagerFragment : Fragment() {
driverViewModel.showClearButton(!StringSetting.DRIVER_PATH.global)
binding.toolbarDrivers.setOnMenuItemClickListener {
when (it.itemId) {
- R.id.menu_driver_clear -> {
+ R.id.menu_driver_use_global -> {
StringSetting.DRIVER_PATH.global = true
driverViewModel.updateDriverList()
(binding.listDrivers.adapter as DriverAdapter)
@@ -93,7 +93,7 @@ class DriverManagerFragment : Fragment() {
repeatOnLifecycle(Lifecycle.State.STARTED) {
driverViewModel.showClearButton.collect {
binding.toolbarDrivers.menu
- .findItem(R.id.menu_driver_clear).isVisible = it
+ .findItem(R.id.menu_driver_use_global).isVisible = it
}
}
}
@@ -173,11 +173,11 @@ class DriverManagerFragment : Fragment() {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.installing_driver,
false
- ) {
+ ) { _, _ ->
val driverPath =
"${GpuDriverHelper.driverStoragePath}${FileUtil.getFilename(result)}"
val driverFile = File(driverPath)
@@ -213,6 +213,6 @@ class DriverManagerFragment : Fragment() {
}
}
return@newInstance Any()
- }.show(childFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(childFragmentManager, ProgressDialogFragment.TAG)
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index 47767454a..2a97ae14d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -182,11 +182,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
override fun onDrawerOpened(drawerView: View) {
- // No op
+ binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
}
override fun onDrawerClosed(drawerView: View) {
- // No op
+ binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
}
override fun onDrawerStateChanged(newState: Int) {
@@ -196,6 +196,28 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
game.title
+
+ binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply {
+ val lockMode = IntSetting.LOCK_DRAWER.getInt()
+ val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) {
+ R.string.unlock_drawer
+ } else {
+ R.string.lock_drawer
+ }
+ val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) {
+ R.drawable.ic_unlock
+ } else {
+ R.drawable.ic_lock
+ }
+
+ title = getString(titleId)
+ icon = ResourcesCompat.getDrawable(
+ resources,
+ iconId,
+ requireContext().theme
+ )
+ }
+
binding.inGameMenu.setNavigationItemSelectedListener {
when (it.itemId) {
R.id.menu_pause_emulation -> {
@@ -242,6 +264,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
+ R.id.menu_lock_drawer -> {
+ when (IntSetting.LOCK_DRAWER.getInt()) {
+ DrawerLayout.LOCK_MODE_UNLOCKED -> {
+ IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
+ it.title = resources.getString(R.string.unlock_drawer)
+ it.icon = ResourcesCompat.getDrawable(
+ resources,
+ R.drawable.ic_lock,
+ requireContext().theme
+ )
+ }
+
+ DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> {
+ IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED)
+ it.title = resources.getString(R.string.lock_drawer)
+ it.icon = ResourcesCompat.getDrawable(
+ resources,
+ R.drawable.ic_unlock,
+ requireContext().theme
+ )
+ }
+ }
+ NativeConfig.saveGlobalConfig()
+ true
+ }
+
R.id.menu_exit -> {
emulationState.stop()
emulationViewModel.setIsEmulationStopping(true)
@@ -326,7 +374,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
repeatOnLifecycle(Lifecycle.State.CREATED) {
emulationViewModel.emulationStarted.collectLatest {
if (it) {
- binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED)
+ binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt())
ViewUtils.showView(binding.surfaceInputOverlay)
ViewUtils.hideView(binding.loadingIndicator)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt
index fa2a4c9f9..5aa3f453f 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt
@@ -21,8 +21,10 @@ import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import com.google.android.material.transition.MaterialSharedAxis
+import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentGameInfoBinding
+import org.yuzu.yuzu_emu.model.GameVerificationResult
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.GameMetadata
@@ -101,6 +103,38 @@ class GameInfoFragment : Fragment() {
""".trimIndent()
copyToClipboard(args.game.title, details)
}
+
+ buttonVerifyIntegrity.setOnClickListener {
+ ProgressDialogFragment.newInstance(
+ requireActivity(),
+ R.string.verifying,
+ true
+ ) { progressCallback, _ ->
+ val result = GameVerificationResult.from(
+ NativeLibrary.verifyGameContents(
+ args.game.path,
+ progressCallback
+ )
+ )
+ return@newInstance when (result) {
+ GameVerificationResult.Success ->
+ MessageDialogFragment.newInstance(
+ titleId = R.string.verify_success,
+ descriptionId = R.string.operation_completed_successfully
+ )
+ GameVerificationResult.Failed ->
+ MessageDialogFragment.newInstance(
+ titleId = R.string.verify_failure,
+ descriptionId = R.string.verify_failure_description
+ )
+ GameVerificationResult.NotImplemented ->
+ MessageDialogFragment.newInstance(
+ titleId = R.string.verify_no_result,
+ descriptionId = R.string.verify_no_result_description
+ )
+ }
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
+ }
}
setInsets()
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
index b04d1208f..582df0133 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt
@@ -4,6 +4,8 @@
package org.yuzu.yuzu_emu.fragments
import android.annotation.SuppressLint
+import android.content.pm.ShortcutInfo
+import android.content.pm.ShortcutManager
import android.os.Bundle
import android.text.TextUtils
import android.view.LayoutInflater
@@ -44,7 +46,6 @@ import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.MemoryUtil
-import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
@@ -85,6 +86,24 @@ class GamePropertiesFragment : Fragment() {
view.findNavController().popBackStack()
}
+ val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java)
+ binding.buttonShortcut.isEnabled = shortcutManager.isRequestPinShortcutSupported
+ binding.buttonShortcut.setOnClickListener {
+ viewLifecycleOwner.lifecycleScope.launch {
+ withContext(Dispatchers.IO) {
+ val shortcut = ShortcutInfo.Builder(requireContext(), args.game.title)
+ .setShortLabel(args.game.title)
+ .setIcon(
+ GameIconUtils.getShortcutIcon(requireActivity(), args.game)
+ .toIcon(requireContext())
+ )
+ .setIntent(args.game.launchIntent)
+ .build()
+ shortcutManager.requestPinShortcut(shortcut, null)
+ }
+ }
+ }
+
GameIconUtils.loadGameIcon(args.game, binding.imageGameScreen)
binding.title.text = args.game.title
binding.title.postDelayed(
@@ -357,27 +376,17 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
- val inputZip = requireContext().contentResolver.openInputStream(result)
val savesFolder = File(args.game.saveDir)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
- if (inputZip == null) {
- Toast.makeText(
- YuzuApplication.appContext,
- getString(R.string.fatal_error),
- Toast.LENGTH_LONG
- ).show()
- return@registerForActivityResult
- }
-
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
- ) {
+ ) { _, _ ->
try {
- FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
+ FileUtil.unzipToInternalStorage(result.toString(), cacheSaveDir)
val files = cacheSaveDir.listFiles()
var savesFolderFile: File? = null
if (files != null) {
@@ -422,7 +431,7 @@ class GamePropertiesFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
- }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
/**
@@ -436,11 +445,11 @@ class GamePropertiesFragment : Fragment() {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
- ) {
+ ) { _, _ ->
val saveLocation = args.game.saveDir
val zipResult = FileUtil.zipFromInternalStorage(
File(saveLocation),
@@ -452,6 +461,6 @@ class GamePropertiesFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
- }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
index 6ddd758e6..aefae2938 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt
@@ -32,6 +32,7 @@ import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
+import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding
import org.yuzu.yuzu_emu.features.DocumentProvider
@@ -142,6 +143,38 @@ class HomeSettingsFragment : Fragment() {
)
add(
HomeSetting(
+ R.string.verify_installed_content,
+ R.string.verify_installed_content_description,
+ R.drawable.ic_check_circle,
+ {
+ ProgressDialogFragment.newInstance(
+ requireActivity(),
+ titleId = R.string.verifying,
+ cancellable = true
+ ) { progressCallback, _ ->
+ val result = NativeLibrary.verifyInstalledContents(progressCallback)
+ return@newInstance if (result.isEmpty()) {
+ MessageDialogFragment.newInstance(
+ titleId = R.string.verify_success,
+ descriptionId = R.string.operation_completed_successfully
+ )
+ } else {
+ val failedNames = result.joinToString("\n")
+ val errorMessage = YuzuApplication.appContext.getString(
+ R.string.verification_failed_for,
+ failedNames
+ )
+ MessageDialogFragment.newInstance(
+ titleId = R.string.verify_failure,
+ descriptionString = errorMessage
+ )
+ }
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
+ }
+ )
+ )
+ add(
+ HomeSetting(
R.string.share_log,
R.string.share_log_description,
R.drawable.ic_log,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
index 5b4bf2c9f..7df8e6bf4 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt
@@ -34,7 +34,6 @@ import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
-import java.io.BufferedInputStream
import java.io.BufferedOutputStream
import java.io.File
import java.math.BigInteger
@@ -195,26 +194,20 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
- val inputZip = requireContext().contentResolver.openInputStream(result)
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
- if (inputZip == null) {
- Toast.makeText(
- YuzuApplication.appContext,
- getString(R.string.fatal_error),
- Toast.LENGTH_LONG
- ).show()
- return@registerForActivityResult
- }
-
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_importing,
false
- ) {
+ ) { progressCallback, _ ->
try {
- FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir)
+ FileUtil.unzipToInternalStorage(
+ result.toString(),
+ cacheSaveDir,
+ progressCallback
+ )
val files = cacheSaveDir.listFiles()
var successfulImports = 0
var failedImports = 0
@@ -287,7 +280,7 @@ class InstallableFragment : Fragment() {
Toast.LENGTH_LONG
).show()
}
- }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
private val exportSaves = registerForActivityResult(
@@ -297,11 +290,11 @@ class InstallableFragment : Fragment() {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
requireActivity(),
R.string.save_files_exporting,
false
- ) {
+ ) { _, _ ->
val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/")
cacheSaveDir.mkdir()
@@ -338,6 +331,6 @@ class InstallableFragment : Fragment() {
TaskState.Completed -> getString(R.string.export_success)
TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed)
}
- }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt
index 32062b6fe..620d8db7c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt
@@ -69,7 +69,7 @@ class MessageDialogFragment : DialogFragment() {
private const val HELP_LINK = "Link"
fun newInstance(
- activity: FragmentActivity,
+ activity: FragmentActivity? = null,
titleId: Int = 0,
titleString: String = "",
descriptionId: Int = 0,
@@ -86,9 +86,11 @@ class MessageDialogFragment : DialogFragment() {
putString(DESCRIPTION_STRING, descriptionString)
putInt(HELP_LINK, helpLinkId)
}
- ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
- clear()
- this.positiveAction = positiveAction
+ if (activity != null) {
+ ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply {
+ clear()
+ this.positiveAction = positiveAction
+ }
}
dialog.arguments = bundle
return dialog
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/IndeterminateProgressDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ProgressDialogFragment.kt
index 8847e5531..d201cb80c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/IndeterminateProgressDialogFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ProgressDialogFragment.kt
@@ -23,11 +23,13 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding
import org.yuzu.yuzu_emu.model.TaskViewModel
-class IndeterminateProgressDialogFragment : DialogFragment() {
+class ProgressDialogFragment : DialogFragment() {
private val taskViewModel: TaskViewModel by activityViewModels()
private lateinit var binding: DialogProgressBarBinding
+ private val PROGRESS_BAR_RESOLUTION = 1000
+
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val titleId = requireArguments().getInt(TITLE)
val cancellable = requireArguments().getBoolean(CANCELLABLE)
@@ -61,6 +63,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
+ binding.message.isSelected = true
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
@@ -97,6 +100,35 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
}
}
}
+ launch {
+ repeatOnLifecycle(Lifecycle.State.CREATED) {
+ taskViewModel.progress.collect {
+ if (it != 0.0) {
+ binding.progressBar.apply {
+ isIndeterminate = false
+ progress = (
+ (it / taskViewModel.maxProgress.value) *
+ PROGRESS_BAR_RESOLUTION
+ ).toInt()
+ min = 0
+ max = PROGRESS_BAR_RESOLUTION
+ }
+ }
+ }
+ }
+ }
+ launch {
+ repeatOnLifecycle(Lifecycle.State.CREATED) {
+ taskViewModel.message.collect {
+ if (it.isEmpty()) {
+ binding.message.visibility = View.GONE
+ } else {
+ binding.message.visibility = View.VISIBLE
+ binding.message.text = it
+ }
+ }
+ }
+ }
}
}
@@ -108,6 +140,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE)
negativeButton.setOnClickListener {
alertDialog.setTitle(getString(R.string.cancelling))
+ binding.progressBar.isIndeterminate = true
taskViewModel.setCancelled(true)
}
}
@@ -122,9 +155,12 @@ class IndeterminateProgressDialogFragment : DialogFragment() {
activity: FragmentActivity,
titleId: Int,
cancellable: Boolean = false,
- task: suspend () -> Any
- ): IndeterminateProgressDialogFragment {
- val dialog = IndeterminateProgressDialogFragment()
+ task: suspend (
+ progressCallback: (max: Long, progress: Long) -> Boolean,
+ messageCallback: (message: String) -> Unit
+ ) -> Any
+ ): ProgressDialogFragment {
+ val dialog = ProgressDialogFragment()
val args = Bundle()
ViewModelProvider(activity)[TaskViewModel::class.java].task = task
args.putInt(TITLE, titleId)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt
index 64b295fbd..20b10b1a0 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt
@@ -136,14 +136,14 @@ class SearchFragment : Fragment() {
baseList.filter {
val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L)
lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
- }
+ }.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) }
}
R.id.chip_recently_added -> {
baseList.filter {
val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L)
addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
- }
+ }.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) }
}
R.id.chip_homebrew -> baseList.filter { it.isHomebrew }
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt
deleted file mode 100644
index ed79a8b02..000000000
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt
+++ /dev/null
@@ -1,10 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-package org.yuzu.yuzu_emu.model
-
-data class Addon(
- var enabled: Boolean,
- val title: String,
- val version: String
-)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt
index 075252f5b..b9c8e49ca 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt
@@ -15,8 +15,8 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
import java.util.concurrent.atomic.AtomicBoolean
class AddonViewModel : ViewModel() {
- private val _addonList = MutableStateFlow(mutableListOf<Addon>())
- val addonList get() = _addonList.asStateFlow()
+ private val _patchList = MutableStateFlow(mutableListOf<Patch>())
+ val addonList get() = _patchList.asStateFlow()
private val _showModInstallPicker = MutableStateFlow(false)
val showModInstallPicker get() = _showModInstallPicker.asStateFlow()
@@ -24,6 +24,9 @@ class AddonViewModel : ViewModel() {
private val _showModNoticeDialog = MutableStateFlow(false)
val showModNoticeDialog get() = _showModNoticeDialog.asStateFlow()
+ private val _addonToDelete = MutableStateFlow<Patch?>(null)
+ val addonToDelete = _addonToDelete.asStateFlow()
+
var game: Game? = null
private val isRefreshing = AtomicBoolean(false)
@@ -40,36 +43,47 @@ class AddonViewModel : ViewModel() {
isRefreshing.set(true)
viewModelScope.launch {
withContext(Dispatchers.IO) {
- val addonList = mutableListOf<Addon>()
- val disabledAddons = NativeConfig.getDisabledAddons(game!!.programId)
- NativeLibrary.getAddonsForFile(game!!.path, game!!.programId)?.forEach {
- val name = it.first.replace("[D] ", "")
- addonList.add(Addon(!disabledAddons.contains(name), name, it.second))
- }
- addonList.sortBy { it.title }
- _addonList.value = addonList
+ val patchList = (
+ NativeLibrary.getPatchesForFile(game!!.path, game!!.programId)
+ ?: emptyArray()
+ ).toMutableList()
+ patchList.sortBy { it.name }
+ _patchList.value = patchList
isRefreshing.set(false)
}
}
}
+ fun setAddonToDelete(patch: Patch?) {
+ _addonToDelete.value = patch
+ }
+
+ fun onDeleteAddon(patch: Patch) {
+ when (PatchType.from(patch.type)) {
+ PatchType.Update -> NativeLibrary.removeUpdate(patch.programId)
+ PatchType.DLC -> NativeLibrary.removeDLC(patch.programId)
+ PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name)
+ }
+ refreshAddons()
+ }
+
fun onCloseAddons() {
- if (_addonList.value.isEmpty()) {
+ if (_patchList.value.isEmpty()) {
return
}
NativeConfig.setDisabledAddons(
game!!.programId,
- _addonList.value.mapNotNull {
+ _patchList.value.mapNotNull {
if (it.enabled) {
null
} else {
- it.title
+ it.name
}
}.toTypedArray()
)
NativeConfig.saveGlobalConfig()
- _addonList.value.clear()
+ _patchList.value.clear()
game = null
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
index f1ea1e20f..c8a4a2d17 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt
@@ -3,6 +3,7 @@
package org.yuzu.yuzu_emu.model
+import android.content.Intent
import android.net.Uri
import android.os.Parcelable
import java.util.HashSet
@@ -11,6 +12,7 @@ import kotlinx.serialization.Serializable
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
+import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import java.time.LocalDateTime
@@ -61,6 +63,12 @@ class Game(
val addonDir: String
get() = DirectoryInitialization.userDirectory + "/load/" + programIdHex + "/"
+ val launchIntent: Intent
+ get() = Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply {
+ action = Intent.ACTION_VIEW
+ data = Uri.parse(path)
+ }
+
override fun equals(other: Any?): Boolean {
if (other !is Game) {
return false
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt
new file mode 100644
index 000000000..804637fb8
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt
@@ -0,0 +1,15 @@
+// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.model
+
+enum class GameVerificationResult(val int: Int) {
+ Success(0),
+ Failed(1),
+ NotImplemented(2);
+
+ companion object {
+ fun from(int: Int): GameVerificationResult =
+ entries.firstOrNull { it.int == int } ?: Success
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt
new file mode 100644
index 000000000..0c3cd0521
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt
@@ -0,0 +1,15 @@
+// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.model
+
+enum class InstallResult(val int: Int) {
+ Success(0),
+ Overwrite(1),
+ Failure(2),
+ BaseInstallAttempted(3);
+
+ companion object {
+ fun from(int: Int): InstallResult = entries.firstOrNull { it.int == int } ?: Success
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt
new file mode 100644
index 000000000..25cb9e365
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt
@@ -0,0 +1,16 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.model
+
+import androidx.annotation.Keep
+
+@Keep
+data class Patch(
+ var enabled: Boolean,
+ val name: String,
+ val version: String,
+ val type: Int,
+ val programId: String,
+ val titleId: String
+)
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt
new file mode 100644
index 000000000..e9a54162b
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt
@@ -0,0 +1,14 @@
+// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.model
+
+enum class PatchType(val int: Int) {
+ Update(0),
+ DLC(1),
+ Mod(2);
+
+ companion object {
+ fun from(int: Int): PatchType = entries.firstOrNull { it.int == int } ?: Update
+ }
+}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt
index e59c95733..4361eb972 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt
@@ -8,6 +8,7 @@ import androidx.lifecycle.viewModelScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
+import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
class TaskViewModel : ViewModel() {
@@ -23,13 +24,28 @@ class TaskViewModel : ViewModel() {
val cancelled: StateFlow<Boolean> get() = _cancelled
private val _cancelled = MutableStateFlow(false)
- lateinit var task: suspend () -> Any
+ private val _progress = MutableStateFlow(0.0)
+ val progress = _progress.asStateFlow()
+
+ private val _maxProgress = MutableStateFlow(0.0)
+ val maxProgress = _maxProgress.asStateFlow()
+
+ private val _message = MutableStateFlow("")
+ val message = _message.asStateFlow()
+
+ lateinit var task: suspend (
+ progressCallback: (max: Long, progress: Long) -> Boolean,
+ messageCallback: (message: String) -> Unit
+ ) -> Any
fun clear() {
_result.value = Any()
_isComplete.value = false
_isRunning.value = false
_cancelled.value = false
+ _progress.value = 0.0
+ _maxProgress.value = 0.0
+ _message.value = ""
}
fun setCancelled(value: Boolean) {
@@ -43,7 +59,16 @@ class TaskViewModel : ViewModel() {
_isRunning.value = true
viewModelScope.launch(Dispatchers.IO) {
- val res = task()
+ val res = task(
+ { max, progress ->
+ _maxProgress.value = max.toDouble()
+ _progress.value = progress.toDouble()
+ return@task cancelled.value
+ },
+ { message ->
+ _message.value = message
+ }
+ )
_result.value = res
_isComplete.value = true
_isRunning.value = false
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
index 644289e25..c2cc29961 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt
@@ -38,12 +38,13 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
-import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
+import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
+import org.yuzu.yuzu_emu.model.InstallResult
import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.model.TaskViewModel
import org.yuzu.yuzu_emu.utils.*
@@ -369,26 +370,23 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
- val inputZip = contentResolver.openInputStream(result)
- if (inputZip == null) {
- Toast.makeText(
- applicationContext,
- getString(R.string.fatal_error),
- Toast.LENGTH_LONG
- ).show()
- return@registerForActivityResult
- }
-
val filterNCA = FilenameFilter { _, dirName -> dirName.endsWith(".nca") }
val firmwarePath =
File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/")
val cacheFirmwareDir = File("${cacheDir.path}/registered/")
- val task: () -> Any = {
+ ProgressDialogFragment.newInstance(
+ this,
+ R.string.firmware_installing
+ ) { progressCallback, _ ->
var messageToShow: Any
try {
- FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheFirmwareDir)
+ FileUtil.unzipToInternalStorage(
+ result.toString(),
+ cacheFirmwareDir,
+ progressCallback
+ )
val unfilteredNumOfFiles = cacheFirmwareDir.list()?.size ?: -1
val filteredNumOfFiles = cacheFirmwareDir.list(filterNCA)?.size ?: -2
messageToShow = if (unfilteredNumOfFiles != filteredNumOfFiles) {
@@ -404,18 +402,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
getString(R.string.save_file_imported_success)
}
} catch (e: Exception) {
+ Log.error("[MainActivity] Firmware install failed - ${e.message}")
messageToShow = getString(R.string.fatal_error)
} finally {
cacheFirmwareDir.deleteRecursively()
}
messageToShow
- }
-
- IndeterminateProgressDialogFragment.newInstance(
- this,
- R.string.firmware_installing,
- task = task
- ).show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val getAmiiboKey =
@@ -474,11 +467,11 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
this@MainActivity,
R.string.verifying_content,
false
- ) {
+ ) { _, _ ->
var updatesMatchProgram = true
for (document in documents) {
val valid = NativeLibrary.doesUpdateMatchProgram(
@@ -501,44 +494,42 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
positiveAction = { homeViewModel.setContentToInstall(documents) }
)
}
- }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
private fun installContent(documents: List<Uri>) {
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
this@MainActivity,
R.string.installing_game_content
- ) {
+ ) { progressCallback, messageCallback ->
var installSuccess = 0
var installOverwrite = 0
var errorBaseGame = 0
- var errorExtension = 0
- var errorOther = 0
+ var error = 0
documents.forEach {
+ messageCallback.invoke(FileUtil.getFilename(it))
when (
- NativeLibrary.installFileToNand(
- it.toString(),
- FileUtil.getExtension(it)
+ InstallResult.from(
+ NativeLibrary.installFileToNand(
+ it.toString(),
+ progressCallback
+ )
)
) {
- NativeLibrary.InstallFileToNandResult.Success -> {
+ InstallResult.Success -> {
installSuccess += 1
}
- NativeLibrary.InstallFileToNandResult.SuccessFileOverwritten -> {
+ InstallResult.Overwrite -> {
installOverwrite += 1
}
- NativeLibrary.InstallFileToNandResult.ErrorBaseGame -> {
+ InstallResult.BaseInstallAttempted -> {
errorBaseGame += 1
}
- NativeLibrary.InstallFileToNandResult.ErrorFilenameExtension -> {
- errorExtension += 1
- }
-
- else -> {
- errorOther += 1
+ InstallResult.Failure -> {
+ error += 1
}
}
}
@@ -565,7 +556,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
- val errorTotal: Int = errorBaseGame + errorExtension + errorOther
+ val errorTotal: Int = errorBaseGame + error
if (errorTotal > 0) {
installResult.append(separator)
installResult.append(
@@ -582,14 +573,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
)
installResult.append(separator)
}
- if (errorExtension > 0) {
- installResult.append(separator)
- installResult.append(
- getString(R.string.install_game_content_failure_file_extension)
- )
- installResult.append(separator)
- }
- if (errorOther > 0) {
+ if (error > 0) {
installResult.append(
getString(R.string.install_game_content_failure_description)
)
@@ -608,7 +592,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
descriptionString = installResult.toString().trim()
)
}
- }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val exportUserData = registerForActivityResult(
@@ -618,16 +602,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
this,
R.string.exporting_user_data,
true
- ) {
+ ) { progressCallback, _ ->
val zipResult = FileUtil.zipFromInternalStorage(
File(DirectoryInitialization.userDirectory!!),
DirectoryInitialization.userDirectory!!,
BufferedOutputStream(contentResolver.openOutputStream(result)),
- taskViewModel.cancelled,
+ progressCallback,
compression = false
)
return@newInstance when (zipResult) {
@@ -635,7 +619,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
TaskState.Failed -> R.string.export_failed
TaskState.Cancelled -> R.string.user_data_export_cancelled
}
- }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
val importUserData =
@@ -644,10 +628,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
return@registerForActivityResult
}
- IndeterminateProgressDialogFragment.newInstance(
+ ProgressDialogFragment.newInstance(
this,
R.string.importing_user_data
- ) {
+ ) { progressCallback, _ ->
val checkStream =
ZipInputStream(BufferedInputStream(contentResolver.openInputStream(result)))
var isYuzuBackup = false
@@ -676,8 +660,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Copy archive to internal storage
try {
FileUtil.unzipToInternalStorage(
- BufferedInputStream(contentResolver.openInputStream(result)),
- File(DirectoryInitialization.userDirectory!!)
+ result.toString(),
+ File(DirectoryInitialization.userDirectory!!),
+ progressCallback
)
} catch (e: Exception) {
return@newInstance MessageDialogFragment.newInstance(
@@ -694,6 +679,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
driverViewModel.reloadDriverData()
return@newInstance getString(R.string.user_data_import_success)
- }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG)
+ }.show(supportFragmentManager, ProgressDialogFragment.TAG)
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
index b54a19c65..fc2339f5a 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt
@@ -7,7 +7,6 @@ import android.database.Cursor
import android.net.Uri
import android.provider.DocumentsContract
import androidx.documentfile.provider.DocumentFile
-import kotlinx.coroutines.flow.StateFlow
import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
@@ -19,6 +18,7 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
import org.yuzu.yuzu_emu.model.TaskState
import java.io.BufferedOutputStream
+import java.io.OutputStream
import java.lang.NullPointerException
import java.nio.charset.StandardCharsets
import java.util.zip.Deflater
@@ -283,12 +283,34 @@ object FileUtil {
/**
* Extracts the given zip file into the given directory.
+ * @param path String representation of a [Uri] or a typical path delimited by '/'
+ * @param destDir Location to unzip the contents of [path] into
+ * @param progressCallback Lambda that is called with the total number of files and the current
+ * progress through the process. Stops execution as soon as possible if this returns true.
*/
@Throws(SecurityException::class)
- fun unzipToInternalStorage(zipStream: BufferedInputStream, destDir: File) {
- ZipInputStream(zipStream).use { zis ->
+ fun unzipToInternalStorage(
+ path: String,
+ destDir: File,
+ progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
+ ) {
+ var totalEntries = 0L
+ ZipInputStream(getInputStream(path)).use { zis ->
+ var tempEntry = zis.nextEntry
+ while (tempEntry != null) {
+ tempEntry = zis.nextEntry
+ totalEntries++
+ }
+ }
+
+ var progress = 0L
+ ZipInputStream(getInputStream(path)).use { zis ->
var entry: ZipEntry? = zis.nextEntry
while (entry != null) {
+ if (progressCallback.invoke(totalEntries, progress)) {
+ return@use
+ }
+
val newFile = File(destDir, entry.name)
val destinationDirectory = if (entry.isDirectory) newFile else newFile.parentFile
@@ -304,6 +326,7 @@ object FileUtil {
newFile.outputStream().use { fos -> zis.copyTo(fos) }
}
entry = zis.nextEntry
+ progress++
}
}
}
@@ -313,14 +336,15 @@ object FileUtil {
* @param inputFile File representation of the item that will be zipped
* @param rootDir Directory containing the inputFile
* @param outputStream Stream where the zip file will be output
- * @param cancelled [StateFlow] that reports whether this process has been cancelled
+ * @param progressCallback Lambda that is called with the total number of files and the current
+ * progress through the process. Stops execution as soon as possible if this returns true.
* @param compression Disables compression if true
*/
fun zipFromInternalStorage(
inputFile: File,
rootDir: String,
outputStream: BufferedOutputStream,
- cancelled: StateFlow<Boolean>? = null,
+ progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false },
compression: Boolean = true
): TaskState {
try {
@@ -330,8 +354,10 @@ object FileUtil {
zos.setLevel(Deflater.NO_COMPRESSION)
}
+ var count = 0L
+ val totalFiles = inputFile.walkTopDown().count().toLong()
inputFile.walkTopDown().forEach { file ->
- if (cancelled?.value == true) {
+ if (progressCallback.invoke(totalFiles, count)) {
return TaskState.Cancelled
}
@@ -343,6 +369,7 @@ object FileUtil {
if (file.isFile) {
file.inputStream().use { fis -> fis.copyTo(zos) }
}
+ count++
}
}
}
@@ -356,9 +383,14 @@ object FileUtil {
/**
* Helper function that copies the contents of a DocumentFile folder into a [File]
* @param file [File] representation of the folder to copy into
+ * @param progressCallback Lambda that is called with the total number of files and the current
+ * progress through the process. Stops execution as soon as possible if this returns true.
* @throws IllegalStateException Fails when trying to copy a folder into a file and vice versa
*/
- fun DocumentFile.copyFilesTo(file: File) {
+ fun DocumentFile.copyFilesTo(
+ file: File,
+ progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }
+ ) {
file.mkdirs()
if (!this.isDirectory || !file.isDirectory) {
throw IllegalStateException(
@@ -366,7 +398,13 @@ object FileUtil {
)
}
+ var count = 0L
+ val totalFiles = this.listFiles().size.toLong()
this.listFiles().forEach {
+ if (progressCallback.invoke(totalFiles, count)) {
+ return
+ }
+
val newFile = File(file, it.name!!)
if (it.isDirectory) {
newFile.mkdirs()
@@ -381,6 +419,7 @@ object FileUtil {
newFile.outputStream().use { os -> bos.copyTo(os) }
}
}
+ count++
}
}
@@ -427,6 +466,18 @@ object FileUtil {
}
}
+ fun getInputStream(path: String) = if (path.contains("content://")) {
+ Uri.parse(path).inputStream()
+ } else {
+ File(path).inputStream()
+ }
+
+ fun getOutputStream(path: String) = if (path.contains("content://")) {
+ Uri.parse(path).outputStream()
+ } else {
+ File(path).outputStream()
+ }
+
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
@@ -434,4 +485,19 @@ object FileUtil {
@Throws(IOException::class)
fun getStringFromInputStream(stream: InputStream): String =
String(stream.readBytes(), StandardCharsets.UTF_8)
+
+ fun DocumentFile.inputStream(): InputStream =
+ YuzuApplication.appContext.contentResolver.openInputStream(uri)!!
+
+ fun DocumentFile.outputStream(): OutputStream =
+ YuzuApplication.appContext.contentResolver.openOutputStream(uri)!!
+
+ fun Uri.inputStream(): InputStream =
+ YuzuApplication.appContext.contentResolver.openInputStream(this)!!
+
+ fun Uri.outputStream(): OutputStream =
+ YuzuApplication.appContext.contentResolver.openOutputStream(this)!!
+
+ fun Uri.asDocumentFile(): DocumentFile? =
+ DocumentFile.fromSingleUri(YuzuApplication.appContext, this)
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt
index 2e9b0beb8..d05020560 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt
@@ -5,7 +5,10 @@ package org.yuzu.yuzu_emu.utils
import android.graphics.Bitmap
import android.graphics.BitmapFactory
+import android.graphics.drawable.LayerDrawable
import android.widget.ImageView
+import androidx.core.content.res.ResourcesCompat
+import androidx.core.graphics.drawable.IconCompat
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
@@ -85,4 +88,22 @@ object GameIconUtils {
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
+
+ suspend fun getShortcutIcon(lifecycleOwner: LifecycleOwner, game: Game): IconCompat {
+ val layerDrawable = ResourcesCompat.getDrawable(
+ YuzuApplication.appContext.resources,
+ R.drawable.shortcut,
+ null
+ ) as LayerDrawable
+ layerDrawable.setDrawableByLayerId(
+ R.id.shortcut_foreground,
+ getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources)
+ )
+ val inset = YuzuApplication.appContext.resources
+ .getDimensionPixelSize(R.dimen.icon_inset)
+ layerDrawable.setLayerInset(1, inset, inset, inset, inset)
+ return IconCompat.createWithAdaptiveBitmap(
+ layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
+ )
+ }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt
index a8f9dcc34..81212cbee 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt
@@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.utils
import android.net.Uri
import android.os.Build
-import java.io.BufferedInputStream
import java.io.File
import java.io.IOException
import org.yuzu.yuzu_emu.NativeLibrary
@@ -123,7 +122,7 @@ object GpuDriverHelper {
// Unzip the driver.
try {
FileUtil.unzipToInternalStorage(
- BufferedInputStream(copiedFile.inputStream()),
+ copiedFile.path,
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
@@ -156,7 +155,7 @@ object GpuDriverHelper {
// Unzip the driver to the private installation directory
try {
FileUtil.unzipToInternalStorage(
- BufferedInputStream(driver.inputStream()),
+ driver.path,
File(driverInstallationPath!!)
)
} catch (e: SecurityException) {
diff --git a/src/android/app/src/main/jni/android_common/android_common.cpp b/src/android/app/src/main/jni/android_common/android_common.cpp
index 1e884ffdd..7018a52af 100644
--- a/src/android/app/src/main/jni/android_common/android_common.cpp
+++ b/src/android/app/src/main/jni/android_common/android_common.cpp
@@ -42,3 +42,19 @@ double GetJDouble(JNIEnv* env, jobject jdouble) {
jobject ToJDouble(JNIEnv* env, double value) {
return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value);
}
+
+s32 GetJInteger(JNIEnv* env, jobject jinteger) {
+ return env->GetIntField(jinteger, IDCache::GetIntegerValueField());
+}
+
+jobject ToJInteger(JNIEnv* env, s32 value) {
+ return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value);
+}
+
+bool GetJBoolean(JNIEnv* env, jobject jboolean) {
+ return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField());
+}
+
+jobject ToJBoolean(JNIEnv* env, bool value) {
+ return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value);
+}
diff --git a/src/android/app/src/main/jni/android_common/android_common.h b/src/android/app/src/main/jni/android_common/android_common.h
index 8eb803e1b..29a338c0a 100644
--- a/src/android/app/src/main/jni/android_common/android_common.h
+++ b/src/android/app/src/main/jni/android_common/android_common.h
@@ -6,6 +6,7 @@
#include <string>
#include <jni.h>
+#include "common/common_types.h"
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, std::string_view str);
@@ -13,3 +14,9 @@ jstring ToJString(JNIEnv* env, std::u16string_view str);
double GetJDouble(JNIEnv* env, jobject jdouble);
jobject ToJDouble(JNIEnv* env, double value);
+
+s32 GetJInteger(JNIEnv* env, jobject jinteger);
+jobject ToJInteger(JNIEnv* env, s32 value);
+
+bool GetJBoolean(JNIEnv* env, jobject jboolean);
+jobject ToJBoolean(JNIEnv* env, bool value);
diff --git a/src/android/app/src/main/jni/android_settings.h b/src/android/app/src/main/jni/android_settings.h
index 559ae83eb..cf93304da 100644
--- a/src/android/app/src/main/jni/android_settings.h
+++ b/src/android/app/src/main/jni/android_settings.h
@@ -63,6 +63,7 @@ struct Values {
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
+ Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
};
extern Values values;
diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp
index c79ad7d76..96f2ad3d4 100644
--- a/src/android/app/src/main/jni/id_cache.cpp
+++ b/src/android/app/src/main/jni/id_cache.cpp
@@ -43,10 +43,27 @@ static jfieldID s_overlay_control_data_landscape_position_field;
static jfieldID s_overlay_control_data_portrait_position_field;
static jfieldID s_overlay_control_data_foldable_position_field;
+static jclass s_patch_class;
+static jmethodID s_patch_constructor;
+static jfieldID s_patch_enabled_field;
+static jfieldID s_patch_name_field;
+static jfieldID s_patch_version_field;
+static jfieldID s_patch_type_field;
+static jfieldID s_patch_program_id_field;
+static jfieldID s_patch_title_id_field;
+
static jclass s_double_class;
static jmethodID s_double_constructor;
static jfieldID s_double_value_field;
+static jclass s_integer_class;
+static jmethodID s_integer_constructor;
+static jfieldID s_integer_value_field;
+
+static jclass s_boolean_class;
+static jmethodID s_boolean_constructor;
+static jfieldID s_boolean_value_field;
+
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace IDCache {
@@ -186,6 +203,38 @@ jfieldID GetOverlayControlDataFoldablePositionField() {
return s_overlay_control_data_foldable_position_field;
}
+jclass GetPatchClass() {
+ return s_patch_class;
+}
+
+jmethodID GetPatchConstructor() {
+ return s_patch_constructor;
+}
+
+jfieldID GetPatchEnabledField() {
+ return s_patch_enabled_field;
+}
+
+jfieldID GetPatchNameField() {
+ return s_patch_name_field;
+}
+
+jfieldID GetPatchVersionField() {
+ return s_patch_version_field;
+}
+
+jfieldID GetPatchTypeField() {
+ return s_patch_type_field;
+}
+
+jfieldID GetPatchProgramIdField() {
+ return s_patch_program_id_field;
+}
+
+jfieldID GetPatchTitleIdField() {
+ return s_patch_title_id_field;
+}
+
jclass GetDoubleClass() {
return s_double_class;
}
@@ -198,6 +247,30 @@ jfieldID GetDoubleValueField() {
return s_double_value_field;
}
+jclass GetIntegerClass() {
+ return s_integer_class;
+}
+
+jmethodID GetIntegerConstructor() {
+ return s_integer_constructor;
+}
+
+jfieldID GetIntegerValueField() {
+ return s_integer_value_field;
+}
+
+jclass GetBooleanClass() {
+ return s_boolean_class;
+}
+
+jmethodID GetBooleanConstructor() {
+ return s_boolean_constructor;
+}
+
+jfieldID GetBooleanValueField() {
+ return s_boolean_value_field;
+}
+
} // namespace IDCache
#ifdef __cplusplus
@@ -278,12 +351,37 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
env->DeleteLocalRef(overlay_control_data_class);
+ const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
+ s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
+ s_patch_constructor = env->GetMethodID(
+ patch_class, "<init>",
+ "(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V");
+ s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
+ s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
+ s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
+ s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
+ s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
+ s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
+ env->DeleteLocalRef(patch_class);
+
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
+ const jclass int_class = env->FindClass("java/lang/Integer");
+ s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
+ s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
+ s_integer_value_field = env->GetFieldID(int_class, "value", "I");
+ env->DeleteLocalRef(int_class);
+
+ const jclass boolean_class = env->FindClass("java/lang/Boolean");
+ s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
+ s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
+ s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
+ env->DeleteLocalRef(boolean_class);
+
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
@@ -309,7 +407,10 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_string_class);
env->DeleteGlobalRef(s_pair_class);
env->DeleteGlobalRef(s_overlay_control_data_class);
+ env->DeleteGlobalRef(s_patch_class);
env->DeleteGlobalRef(s_double_class);
+ env->DeleteGlobalRef(s_integer_class);
+ env->DeleteGlobalRef(s_boolean_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h
index 784d1412f..a002e705d 100644
--- a/src/android/app/src/main/jni/id_cache.h
+++ b/src/android/app/src/main/jni/id_cache.h
@@ -43,8 +43,25 @@ jfieldID GetOverlayControlDataLandscapePositionField();
jfieldID GetOverlayControlDataPortraitPositionField();
jfieldID GetOverlayControlDataFoldablePositionField();
+jclass GetPatchClass();
+jmethodID GetPatchConstructor();
+jfieldID GetPatchEnabledField();
+jfieldID GetPatchNameField();
+jfieldID GetPatchVersionField();
+jfieldID GetPatchTypeField();
+jfieldID GetPatchProgramIdField();
+jfieldID GetPatchTitleIdField();
+
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jfieldID GetDoubleValueField();
+jclass GetIntegerClass();
+jmethodID GetIntegerConstructor();
+jfieldID GetIntegerValueField();
+
+jclass GetBooleanClass();
+jmethodID GetBooleanConstructor();
+jfieldID GetBooleanValueField();
+
} // namespace IDCache
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index ed3b1353a..963f57380 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -17,6 +17,7 @@
#include <core/file_sys/patch_manager.h>
#include <core/file_sys/savedata_factory.h>
#include <core/loader/nro.h>
+#include <frontend_common/content_manager.h>
#include <jni.h>
#include "common/detached_tasks.h"
@@ -100,67 +101,6 @@ void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
m_native_window = native_window;
}
-int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
- jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
- std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
-
- using namespace Common::Literals;
- [[maybe_unused]] std::vector<u8> buffer(1_MiB);
-
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- jconst read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
-
- enum InstallResult {
- Success = 0,
- SuccessFileOverwritten = 1,
- InstallError = 2,
- ErrorBaseGame = 3,
- ErrorFilenameExtension = 4,
- };
-
- [[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
- if (file_extension == "nsp") {
- nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
- if (nsp->IsExtractedType()) {
- return InstallError;
- }
- } else {
- return ErrorFilenameExtension;
- }
-
- if (!nsp) {
- return InstallError;
- }
-
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- return InstallError;
- }
-
- jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
- copy_func);
-
- switch (res) {
- case FileSys::InstallResult::Success:
- return Success;
- case FileSys::InstallResult::OverwriteExisting:
- return SuccessFileOverwritten;
- case FileSys::InstallResult::ErrorBaseInstall:
- return ErrorBaseGame;
- default:
- return InstallError;
- }
-}
-
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
const std::string& custom_driver_dir,
const std::string& custom_driver_name,
@@ -512,10 +452,20 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject
}
int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance,
- jstring j_file,
- jstring j_file_extension) {
- return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file),
- GetJString(env, j_file_extension));
+ jstring j_file, jobject jcallback) {
+ auto jlambdaClass = env->GetObjectClass(jcallback);
+ auto jlambdaInvokeMethod = env->GetMethodID(
+ jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
+ const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
+ auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
+ ToJDouble(env, max), ToJDouble(env, progress));
+ return GetJBoolean(env, jwasCancelled);
+ };
+
+ return static_cast<int>(
+ ContentManager::InstallNSP(&EmulationSession::GetInstance().System(),
+ EmulationSession::GetInstance().System().GetFilesystem().get(),
+ GetJString(env, j_file), callback));
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
@@ -824,9 +774,9 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env,
return true;
}
-jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env, jobject jobj,
- jstring jpath,
- jstring jprogramId) {
+jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
+ jstring jpath,
+ jstring jprogramId) {
const auto path = GetJString(env, jpath);
const auto vFile =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
@@ -843,20 +793,77 @@ jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env,
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
- auto addons = pm.GetPatchVersionNames(update_raw);
- auto jemptyString = ToJString(env, "");
- auto jemptyStringPair = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
- jemptyString, jemptyString);
- jobjectArray jaddonsArray =
- env->NewObjectArray(addons.size(), IDCache::GetPairClass(), jemptyStringPair);
+ auto patches = pm.GetPatches(update_raw);
+ jobjectArray jpatchArray =
+ env->NewObjectArray(patches.size(), IDCache::GetPatchClass(), nullptr);
int i = 0;
- for (const auto& addon : addons) {
- jobject jaddon = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(),
- ToJString(env, addon.first), ToJString(env, addon.second));
- env->SetObjectArrayElement(jaddonsArray, i, jaddon);
+ for (const auto& patch : patches) {
+ jobject jpatch = env->NewObject(
+ IDCache::GetPatchClass(), IDCache::GetPatchConstructor(), patch.enabled,
+ ToJString(env, patch.name), ToJString(env, patch.version),
+ static_cast<jint>(patch.type), ToJString(env, std::to_string(patch.program_id)),
+ ToJString(env, std::to_string(patch.title_id)));
+ env->SetObjectArrayElement(jpatchArray, i, jpatch);
++i;
}
- return jaddonsArray;
+ return jpatchArray;
+}
+
+void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj,
+ jstring jprogramId) {
+ auto program_id = EmulationSession::GetProgramId(env, jprogramId);
+ ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(),
+ program_id);
+}
+
+void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj,
+ jstring jprogramId) {
+ auto program_id = EmulationSession::GetProgramId(env, jprogramId);
+ ContentManager::RemoveAllDLC(&EmulationSession::GetInstance().System(), program_id);
+}
+
+void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, jstring jprogramId,
+ jstring jname) {
+ auto program_id = EmulationSession::GetProgramId(env, jprogramId);
+ ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(),
+ program_id, GetJString(env, jname));
+}
+
+jobject Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyInstalledContents(JNIEnv* env, jobject jobj,
+ jobject jcallback) {
+ auto jlambdaClass = env->GetObjectClass(jcallback);
+ auto jlambdaInvokeMethod = env->GetMethodID(
+ jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
+ const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
+ auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
+ ToJDouble(env, max), ToJDouble(env, progress));
+ return GetJBoolean(env, jwasCancelled);
+ };
+
+ auto& session = EmulationSession::GetInstance();
+ std::vector<std::string> result = ContentManager::VerifyInstalledContents(
+ &session.System(), session.GetContentProvider(), callback);
+ jobjectArray jresult =
+ env->NewObjectArray(result.size(), IDCache::GetStringClass(), ToJString(env, ""));
+ for (size_t i = 0; i < result.size(); ++i) {
+ env->SetObjectArrayElement(jresult, i, ToJString(env, result[i]));
+ }
+ return jresult;
+}
+
+jint Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj,
+ jstring jpath, jobject jcallback) {
+ auto jlambdaClass = env->GetObjectClass(jcallback);
+ auto jlambdaInvokeMethod = env->GetMethodID(
+ jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;");
+ const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) {
+ auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod,
+ ToJDouble(env, max), ToJDouble(env, progress));
+ return GetJBoolean(env, jwasCancelled);
+ };
+ auto& session = EmulationSession::GetInstance();
+ return static_cast<jint>(
+ ContentManager::VerifyGameContents(&session.System(), GetJString(env, jpath), callback));
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj,
diff --git a/src/android/app/src/main/jni/native.h b/src/android/app/src/main/jni/native.h
index 4a8049578..dadb138ad 100644
--- a/src/android/app/src/main/jni/native.h
+++ b/src/android/app/src/main/jni/native.h
@@ -7,6 +7,7 @@
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
+#include "frontend_common/content_manager.h"
#include "jni/applets/software_keyboard.h"
#include "jni/emu_window/emu_window.h"
#include "video_core/rasterizer_interface.h"
@@ -29,7 +30,6 @@ public:
void SetNativeWindow(ANativeWindow* native_window);
void SurfaceChanged();
- int InstallFileToNand(std::string filename, std::string file_extension);
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
const std::string& custom_driver_name,
const std::string& file_redirect_dir);
diff --git a/src/android/app/src/main/res/drawable/ic_lock.xml b/src/android/app/src/main/res/drawable/ic_lock.xml
new file mode 100644
index 000000000..ef97b1936
--- /dev/null
+++ b/src/android/app/src/main/res/drawable/ic_lock.xml
@@ -0,0 +1,9 @@
+<vector xmlns:android="http://schemas.android.com/apk/res/android"
+ android:height="24dp"
+ android:viewportHeight="24"
+ android:viewportWidth="24"
+ android:width="24dp">
+ <path
+ android:fillColor="?attr/colorControlNormal"
+ android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" />
+</vector>
diff --git a/src/android/app/src/main/res/drawable/ic_shortcut.xml b/src/android/app/src/main/res/drawable/ic_shortcut.xml
new file mode 100644
index 000000000..06e1983b2
--- /dev/null
+++ b/src/android/app/src/main/res/drawable/ic_shortcut.xml
@@ -0,0 +1,9 @@
+<vector xmlns:android="http://schemas.android.com/apk/res/android"
+ android:width="24dp"
+ android:height="24dp"
+ android:viewportWidth="960"
+ android:viewportHeight="960">
+ <path
+ android:fillColor="?attr/colorControlNormal"
+ android:pathData="M280,920q-33,0 -56.5,-23.5T200,840v-720q0,-33 23.5,-56.5T280,40h400q33,0 56.5,23.5T760,120v160h-80v-40L280,240v480h400v-40h80v160q0,33 -23.5,56.5T680,920L280,920ZM686,520L480,520v120h-80v-120q0,-33 23.5,-56.5T480,440h206l-62,-64 56,-56 160,160 -160,160 -56,-56 62,-64Z" />
+</vector>
diff --git a/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml b/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml
index 0b9633855..551f255c0 100644
--- a/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml
+++ b/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml
@@ -43,16 +43,35 @@
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
- <Button
- android:id="@+id/button_back"
- style="?attr/materialIconButtonStyle"
- android:layout_width="wrap_content"
+ <androidx.constraintlayout.widget.ConstraintLayout
+ android:layout_width="match_parent"
android:layout_height="wrap_content"
- android:layout_gravity="start"
android:layout_margin="8dp"
- app:icon="@drawable/ic_back"
- app:iconSize="24dp"
- app:iconTint="?attr/colorOnSurface" />
+ android:orientation="horizontal">
+
+ <Button
+ android:id="@+id/button_back"
+ style="?attr/materialIconButtonStyle"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ app:icon="@drawable/ic_back"
+ app:iconSize="24dp"
+ app:iconTint="?attr/colorOnSurface"
+ app:layout_constraintStart_toStartOf="parent"
+ app:layout_constraintTop_toTopOf="parent" />
+
+ <Button
+ android:id="@+id/button_shortcut"
+ style="?attr/materialIconButtonStyle"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ app:icon="@drawable/ic_shortcut"
+ app:iconSize="24dp"
+ app:iconTint="?attr/colorOnSurface"
+ app:layout_constraintTop_toTopOf="parent"
+ app:layout_constraintEnd_toEndOf="parent" />
+
+ </androidx.constraintlayout.widget.ConstraintLayout>
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
diff --git a/src/android/app/src/main/res/layout/card_home_option.xml b/src/android/app/src/main/res/layout/card_home_option.xml
index cb667c928..224ec4d89 100644
--- a/src/android/app/src/main/res/layout/card_home_option.xml
+++ b/src/android/app/src/main/res/layout/card_home_option.xml
@@ -2,16 +2,16 @@
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
- style="?attr/materialCardViewFilledStyle"
+ style="?attr/materialCardViewElevatedStyle"
android:id="@+id/option_card"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
- android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"
- android:focusable="true">
+ android:focusable="true"
+ app:cardElevation="4dp">
<LinearLayout
android:id="@+id/option_layout"
diff --git a/src/android/app/src/main/res/layout/dialog_progress_bar.xml b/src/android/app/src/main/res/layout/dialog_progress_bar.xml
index 0209ea082..e61aa5294 100644
--- a/src/android/app/src/main/res/layout/dialog_progress_bar.xml
+++ b/src/android/app/src/main/res/layout/dialog_progress_bar.xml
@@ -1,8 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
-<com.google.android.material.progressindicator.LinearProgressIndicator xmlns:android="http://schemas.android.com/apk/res/android"
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
- android:id="@+id/progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
- android:padding="24dp"
- app:trackCornerRadius="4dp" />
+ android:orientation="vertical">
+
+ <com.google.android.material.textview.MaterialTextView
+ android:id="@+id/message"
+ style="@style/TextAppearance.Material3.BodyMedium"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_marginHorizontal="24dp"
+ android:layout_marginTop="12dp"
+ android:layout_marginBottom="6dp"
+ android:ellipsize="marquee"
+ android:marqueeRepeatLimit="marquee_forever"
+ android:requiresFadingEdge="horizontal"
+ android:singleLine="true"
+ android:textAlignment="viewStart"
+ android:visibility="gone" />
+
+ <com.google.android.material.progressindicator.LinearProgressIndicator
+ android:id="@+id/progress_bar"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:padding="24dp"
+ app:trackCornerRadius="4dp" />
+
+</LinearLayout>
diff --git a/src/android/app/src/main/res/layout/fragment_game_info.xml b/src/android/app/src/main/res/layout/fragment_game_info.xml
index 80ede8a8c..53af15787 100644
--- a/src/android/app/src/main/res/layout/fragment_game_info.xml
+++ b/src/android/app/src/main/res/layout/fragment_game_info.xml
@@ -118,6 +118,14 @@
android:layout_marginTop="16dp"
android:text="@string/copy_details" />
+ <com.google.android.material.button.MaterialButton
+ android:id="@+id/button_verify_integrity"
+ style="@style/Widget.Material3.Button"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_marginTop="10dp"
+ android:text="@string/verify_integrity" />
+
</LinearLayout>
</androidx.core.widget.NestedScrollView>
diff --git a/src/android/app/src/main/res/layout/fragment_game_properties.xml b/src/android/app/src/main/res/layout/fragment_game_properties.xml
index 72ecbde30..cadd0bc4a 100644
--- a/src/android/app/src/main/res/layout/fragment_game_properties.xml
+++ b/src/android/app/src/main/res/layout/fragment_game_properties.xml
@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<androidx.constraintlayout.widget.ConstraintLayout
- xmlns:android="http://schemas.android.com/apk/res/android"
+<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
@@ -22,16 +21,35 @@
android:orientation="vertical"
android:gravity="center_horizontal">
- <Button
- android:id="@+id/button_back"
- style="?attr/materialIconButtonStyle"
- android:layout_width="wrap_content"
+ <androidx.constraintlayout.widget.ConstraintLayout
+ android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
- android:layout_gravity="start"
- app:icon="@drawable/ic_back"
- app:iconSize="24dp"
- app:iconTint="?attr/colorOnSurface" />
+ android:orientation="horizontal">
+
+ <Button
+ android:id="@+id/button_back"
+ style="?attr/materialIconButtonStyle"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ app:icon="@drawable/ic_back"
+ app:iconSize="24dp"
+ app:iconTint="?attr/colorOnSurface"
+ app:layout_constraintStart_toStartOf="parent"
+ app:layout_constraintTop_toTopOf="parent" />
+
+ <Button
+ android:id="@+id/button_shortcut"
+ style="?attr/materialIconButtonStyle"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ app:icon="@drawable/ic_shortcut"
+ app:iconSize="24dp"
+ app:iconTint="?attr/colorOnSurface"
+ app:layout_constraintEnd_toEndOf="parent"
+ app:layout_constraintTop_toTopOf="parent" />
+
+ </androidx.constraintlayout.widget.ConstraintLayout>
<com.google.android.material.card.MaterialCardView
style="?attr/materialCardViewElevatedStyle"
@@ -45,7 +63,7 @@
android:id="@+id/image_game_screen"
android:layout_width="175dp"
android:layout_height="175dp"
- tools:src="@drawable/default_icon"/>
+ tools:src="@drawable/default_icon" />
</com.google.android.material.card.MaterialCardView>
diff --git a/src/android/app/src/main/res/layout/list_item_addon.xml b/src/android/app/src/main/res/layout/list_item_addon.xml
index 74ca04ef1..3a1382fe2 100644
--- a/src/android/app/src/main/res/layout/list_item_addon.xml
+++ b/src/android/app/src/main/res/layout/list_item_addon.xml
@@ -14,12 +14,11 @@
android:id="@+id/text_container"
android:layout_width="0dp"
android:layout_height="wrap_content"
- android:layout_marginEnd="16dp"
android:orientation="vertical"
- app:layout_constraintBottom_toBottomOf="@+id/addon_switch"
- app:layout_constraintEnd_toStartOf="@+id/addon_switch"
+ android:layout_marginEnd="16dp"
+ app:layout_constraintEnd_toStartOf="@+id/addon_checkbox"
app:layout_constraintStart_toStartOf="parent"
- app:layout_constraintTop_toTopOf="@+id/addon_switch">
+ app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
@@ -42,16 +41,29 @@
</LinearLayout>
- <com.google.android.material.materialswitch.MaterialSwitch
- android:id="@+id/addon_switch"
+ <com.google.android.material.checkbox.MaterialCheckBox
+ android:id="@+id/addon_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:focusable="true"
android:gravity="center"
- android:nextFocusLeft="@id/addon_container"
- app:layout_constraintBottom_toBottomOf="parent"
+ android:layout_marginEnd="8dp"
+ app:layout_constraintTop_toTopOf="@+id/text_container"
+ app:layout_constraintBottom_toBottomOf="@+id/text_container"
+ app:layout_constraintEnd_toStartOf="@+id/button_delete" />
+
+ <Button
+ android:id="@+id/button_delete"
+ style="@style/Widget.Material3.Button.IconButton"
+ android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:layout_gravity="center_vertical"
+ android:contentDescription="@string/delete"
+ android:tooltipText="@string/delete"
+ app:icon="@drawable/ic_delete"
+ app:iconTint="?attr/colorControlNormal"
app:layout_constraintEnd_toEndOf="parent"
- app:layout_constraintStart_toEndOf="@id/text_container"
- app:layout_constraintTop_toTopOf="parent" />
+ app:layout_constraintTop_toTopOf="@+id/addon_checkbox"
+ app:layout_constraintBottom_toBottomOf="@+id/addon_checkbox" />
</androidx.constraintlayout.widget.ConstraintLayout>
diff --git a/src/android/app/src/main/res/layout/list_item_setting.xml b/src/android/app/src/main/res/layout/list_item_setting.xml
index 1f80682f1..e13431497 100644
--- a/src/android/app/src/main/res/layout/list_item_setting.xml
+++ b/src/android/app/src/main/res/layout/list_item_setting.xml
@@ -69,7 +69,7 @@
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:visibility="gone"
- android:text="@string/clear"
+ android:text="@string/use_global_setting"
tools:visibility="visible" />
</LinearLayout>
diff --git a/src/android/app/src/main/res/layout/list_item_setting_switch.xml b/src/android/app/src/main/res/layout/list_item_setting_switch.xml
index 1c08e2e1b..e23337058 100644
--- a/src/android/app/src/main/res/layout/list_item_setting_switch.xml
+++ b/src/android/app/src/main/res/layout/list_item_setting_switch.xml
@@ -63,7 +63,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
- android:text="@string/clear"
+ android:text="@string/use_global_setting"
android:visibility="gone"
tools:visibility="visible" />
diff --git a/src/android/app/src/main/res/menu/menu_driver_manager.xml b/src/android/app/src/main/res/menu/menu_driver_manager.xml
index dee5d57b6..0876c2194 100644
--- a/src/android/app/src/main/res/menu/menu_driver_manager.xml
+++ b/src/android/app/src/main/res/menu/menu_driver_manager.xml
@@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
-<menu xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:app="http://schemas.android.com/apk/res-auto">
+<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item
- android:id="@+id/menu_driver_clear"
- android:icon="@drawable/ic_clear"
- android:title="@string/clear"
- app:showAsAction="always" />
+ android:id="@+id/menu_driver_use_global"
+ android:title="@string/use_global_setting" />
</menu>
diff --git a/src/android/app/src/main/res/menu/menu_in_game.xml b/src/android/app/src/main/res/menu/menu_in_game.xml
index ac6ab06ff..eecb0563b 100644
--- a/src/android/app/src/main/res/menu/menu_in_game.xml
+++ b/src/android/app/src/main/res/menu/menu_in_game.xml
@@ -22,6 +22,11 @@
android:title="@string/emulation_input_overlay" />
<item
+ android:id="@+id/menu_lock_drawer"
+ android:icon="@drawable/ic_unlock"
+ android:title="@string/emulation_input_overlay" />
+
+ <item
android:id="@+id/menu_exit"
android:icon="@drawable/ic_exit"
android:title="@string/emulation_exit" />
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index 07dffffe8..53678f465 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -3,38 +3,39 @@
<string name="emulation_notification_channel_name">المحاكي نشط</string>
<string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string>
- <string name="emulation_notification_running">يوزو يعمل</string>
+ <string name="emulation_notification_running">يوزو قيد التشغيل</string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string>
<!-- Setup strings -->
- <string name="welcome">مرحبًا</string>
- <string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string>
+ <string name="welcome">مرحبا</string>
+ <string name="welcome_description">تعرف على كيفية إعداد <b>يوزو</b> والانتقال إلى المحاكاة</string>
<string name="get_started">لنبدأ</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف &lt;b>prod.keys&lt;/b> من الزر ادناه</string>
<string name="select_keys">إختيار المفاتيح</string>
<string name="games">الألعاب</string>
- <string name="games_description">اختر مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
+ <string name="games_description">حدد مجلد &lt;b>العابك&lt;/b> من الزر ادناه.</string>
<string name="done">إنهاء</string>
- <string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string>
+ <string name="done_description">أنت جاهز تمامًا. استمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة ألعاب</string>
- <string name="add_games_description">إختار مجلد ألعابك</string>
+ <string name="add_games_description">حدد مجلد الألعاب الخاص بك</string>
<string name="step_complete">مكتمل</string>
<!-- Home strings -->
<string name="home_games">الألعاب</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
- <string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string>
- <string name="search_and_filter_games">بحث وتصفية الألعاب</string>
- <string name="select_games_folder">تحديد مجلد الألعاب</string>
+ <string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string>
+ <string name="search_and_filter_games">البحث وتصفية الألعاب</string>
+ <string name="select_games_folder">حدد مجلد الألعاب</string>
+ <string name="manage_game_folders">إدارة مجلدات اللعبة</string>
<string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string>
- <string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string>
+ <string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن ألعاب</string>
@@ -45,7 +46,7 @@
<string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string>
<string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
- <string name="notifications">التنبيهات</string>
+ <string name="notifications">الإشعارات</string>
<string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string>
<string name="give_permission">منح الإذن</string>
<string name="notification_warning">تخطي منح إذن الإشعارات؟</string>
@@ -62,9 +63,12 @@
<string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string>
<string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string>
<string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string>
+ <string name="install_prod_keys_failure_extension_description">وحاول مرة أخر keys تحقق من أن ملف المفاتيح له امتداد</string>
+ <string name="install_amiibo_keys_failure_extension_description">وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتداد</string>
<string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string>
+ <string name="gpu_driver_manager">GPU مدير برنامج تشغيل</string>
<string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string>
<string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string>
<string name="advanced_settings">إعدادات متقدمة</string>
@@ -82,22 +86,27 @@
<string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
+ <string name="import_save_warning">استيراد حفظ البيانات</string>
+ <string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع بيانات الحفظ الموجودة بالملف المقدم. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string>
+ <string name="save_files_importing">جاري استيراد ملفات الحفظ</string>
+ <string name="save_files_exporting">جاري تصدير ملفات الحفظ</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
<string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string>
<string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string>
<string name="import_saves">استيراد</string>
<string name="export_saves">تصدير</string>
- <string name="install_firmware">تثبيت البرامج الثابتة</string>
- <string name="firmware_installing">تثبيت البرامج الثابتة</string>
- <string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string>
- <string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string>
+ <string name="install_firmware">تثبيت فيرموير</string>
+ <string name="install_firmware_description">يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب</string>
+ <string name="firmware_installing">تثبيت فيرموير</string>
+ <string name="firmware_installed_success">تم تثبيت فيرموير بنجاح</string>
+ <string name="firmware_installed_failure">فشل تثبيت فيرموير</string>
<string name="share_log">مشاركة سجلات التصحيح</string>
<string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string>
<string name="share_log_missing">لم يتم العثور على ملف السجل</string>
<string name="install_game_content">تثبيت محتوى اللعبة</string>
<string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string>
- <string name="installing_game_content">جارٍ تثبيت المحتوى</string>
+ <string name="installing_game_content">جاري تثبيت المحتوى</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
@@ -105,19 +114,39 @@
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات يوزو</string>
- <string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string>
+ <string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string>
<string name="share_save_file">مشاركة ملف الحفظ</string>
<string name="export_save_failed">فشل تصدير الحفظ</string>
-
+ <string name="game_folders">مجلدات اللعبة</string>
+ <string name="deep_scan">فحص عميق</string>
+ <string name="add_game_folder">إضافة مجلد اللعبة</string>
+ <string name="folder_already_added">تمت إضافة هذا المجلد بالفعل</string>
+ <string name="game_folder_properties">خصائص مجلد اللعبة</string>
+ <string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">قائمة التطبيقات المصغرة</string>
+ <string name="applets_description">قم بتشغيل تطبيقات النظام باستخدام فيرموير المثبت</string>
+ <string name="applets_error_firmware">فيرموير غير مثبت</string>
+ <string name="applets_error_applet">التطبيق المصغر غير متوفر</string>
+ <string name="album_applet">الألبوم</string>
+ <string name="album_applet_description">شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
+ <string name="mii_edit_applet">تحرير Mii</string>
+ <string name="mii_edit_applet_description">باستخدام محرر النظام Miis عرض وتحرير</string>
+ <string name="cabinet_applet_description">تحرير وحذف البيانات المخزنة على أميبو</string>
+ <string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string>
+ <string name="cabinet_game_data_eraser">ممحاة بيانات اللعبة</string>
<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
<string name="about_app_description">محاكي سويتش مفتوح المصدر</string>
<string name="contributors">المساهمين</string>
+ <string name="contributors_description">مصنوع من فريق يوزو</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
- <string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string>
- <string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string>
+ <string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق. عند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الحالية!</string>
+ <string name="exporting_user_data">جاري تصدير بيانات المستخدم</string>
+ <string name="importing_user_data">جاري استيراد بيانات المستخدم</string>
<string name="import_user_data">استيراد بيانات المستخدم</string>
<string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string>
<string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string>
@@ -153,7 +182,7 @@
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
- <string name="emulated_language">لغة المحاكاه</string>
+ <string name="emulated_language">لغة المحاكاة</string>
<string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string>
<string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string>
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
@@ -164,7 +193,7 @@
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
<string name="renderer_vsync">VSync وضع</string>
- <string name="renderer_screen_layout">الاتجاه</string>
+ <string name="renderer_screen_layout">اتجاه العرض</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
@@ -172,31 +201,32 @@
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
-
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string>
<string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string>
- <string name="gpu">GPU</string>
- <string name="renderer_api">API</string>
+ <string name="gpu">وحدة معالجة الرسومات</string>
+ <string name="renderer_api">واجهة برمجة التطبيقات</string>
<string name="renderer_debug">تصحيح الأخطاء الرسومية</string>
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
- <string name="audio_volume">حجم</string>
- <string name="audio_volume_description">يحدد حجم إخراج الصوت</string>
+ <string name="audio_volume">مستوى الصوت</string>
+ <string name="audio_volume_description">يحدد مستوى إخراج الصوت</string>
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="ini_saved">الإعدادات المحفوظة</string>
<string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string>
+ <string name="error_saving">خطأ في حفظ %1$s.ini: %2$s</string>
<string name="unimplemented_menu">القائمة غير المنفذة</string>
- <string name="loading">جاري تحميل</string>
- <string name="shutting_down">إيقاف تشغيل</string>
+ <string name="loading">جاري التحميل</string>
+ <string name="shutting_down">إيقاف التشغيل</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string>
- <string name="reset_to_default">إعادة تعيين إلى الافتراضي</string>
+ <string name="reset_to_default">إعادة التعيين إلى الوضع الافتراضي</string>
+ <string name="reset_to_default_description">إعادة تعيين جميع الإعدادات المتقدمة</string>
<string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string>
<string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string>
<string name="settings_reset">إعادة تعيين الأعدادات</string>
@@ -204,32 +234,77 @@
<string name="learn_more">معرفة المزيد</string>
<string name="auto">تلقائي</string>
<string name="submit">إرسال</string>
- <string name="string_null">قيمه خاليه</string>
+ <string name="string_null">لا شيء</string>
<string name="string_import">استيراد</string>
<string name="export">تصدير</string>
<string name="export_failed">فشل التصدير</string>
<string name="import_failed">فشل الاستيراد</string>
<string name="cancelling">إلغاء</string>
-
+ <string name="install">تثبيت</string>
+ <string name="delete">حذف</string>
+ <string name="edit">حرر</string>
+ <string name="export_success">تم التصدير بنجاح</string>
+ <string name="start">Start</string>
+ <string name="clear">مسح</string>
+ <string name="global">عالمي</string>
+ <string name="custom">مخصص</string>
+ <string name="notice">إشعار</string>
+ <string name="import_complete">اكتمل الاستيراد</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
<string name="select_gpu_driver_install">تثبيت</string>
<string name="select_gpu_driver_default">افتراضي</string>
- <string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string>
- <string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string>
- <string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string>
- <string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string>
+ <string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسومات الافتراضي</string>
+ <string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح</string>
+ <string name="driver_already_installed">برنامج التشغيل مثبت بالفعل</string>
+ <string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string>
+ <string name="installing_driver">جاري تثبيت برنامج التشغيل…</string>
<!-- Preferences Screen -->
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
- <string name="preferences_graphics">الرسوميات</string>
+ <string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string>
+ <string name="preferences_graphics">الرسومات</string>
+ <string name="preferences_graphics_description">مستوى الدقة ،الدقة ،ذاكرة التخزين المؤقت للتظليل</string>
<string name="preferences_audio">الصوت</string>
+ <string name="preferences_audio_description">محرك الإخراج ، حجم الصوت</string>
<string name="preferences_theme">السمة واللون</string>
<string name="preferences_debug">تصحيح الأخطاء</string>
-
+ <!-- Game properties -->
+ <string name="info">معلومات</string>
+ <string name="info_description">معرف البرنامج، المطور، الإصدار</string>
+ <string name="per_game_settings">إعدادات كل لعبة</string>
+ <string name="per_game_settings_description">تحرير الإعدادات الخاصة بهذه اللعبة</string>
+ <string name="launch_options">تشغيل الإعدادات</string>
+ <string name="path">المسار</string>
+ <string name="program_id">معرف البرنامج</string>
+ <string name="developer">المطور</string>
+ <string name="version">إصدار</string>
+ <string name="copy_details">نسخ التفاصيل</string>
+ <string name="add_ons">الإضافات</string>
+ <string name="add_ons_description">DLCالتعديلات والتحديثات و</string>
+ <string name="clear_shader_cache">مسح ذاكرة التخزين المؤقت للتظليل</string>
+ <string name="clear_shader_cache_description">يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة</string>
+ <string name="clear_shader_cache_warning_description">سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل</string>
+ <string name="cleared_shaders_successfully">تم مسح التظليل بنجاح</string>
+ <string name="addons_game">إضافات: %1$s</string>
+ <string name="save_data">حفظ البيانات</string>
+ <string name="save_data_description">إدارة حفظ البيانات الخاصة بهذه اللعبة</string>
+ <string name="delete_save_data">حذف حفظ البيانات</string>
+ <string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string>
+ <string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string>
+ <string name="save_data_deleted_successfully">حفظ البيانات تم حذفها بنجاح</string>
+ <string name="select_content_type">نوع المحتوى</string>
+ <string name="updates_and_dlc">DLC التحديثات والمحتوى القابل للتنزيل </string>
+ <string name="mods_and_cheats">تعديل وغش</string>
+ <string name="addon_notice">إشعار إضافي مهم</string>
+ <string name="invalid_directory">مجلد غير صالح</string>
+ <string name="addon_installed_successfully">تم تثبيت الملحق بنجاح</string>
+ <string name="verifying_content">جاري التحقق من المحتوى</string>
+ <string name="content_install_notice">إشعار تثبيت المحتوى</string>
+ <string name="content_install_notice_description">المحتوى الذي حددته لا يتطابق مع هذه اللعبة.هل تريد التثبيت على أية حال؟</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string>
<string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string>
@@ -238,24 +313,25 @@
<!-- Emulation Menu -->
<string name="emulation_exit">الخروج من المحاكاة</string>
- <string name="emulation_done">منجز</string>
+ <string name="emulation_done">إنهاء</string>
<string name="emulation_fps_counter">عداد إطار/ثانية</string>
- <string name="emulation_toggle_controls">تبديل عناصر التحكم</string>
+ <string name="emulation_toggle_controls">عناصر التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
- <string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string>
+ <string name="emulation_dpad_slide">مزلاق الأسهم</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض التراكب</string>
- <string name="emulation_toggle_all">تبديل الكل</string>
+ <string name="emulation_toggle_all">الكل</string>
<string name="emulation_control_adjust">ضبط التراكب</string>
- <string name="emulation_control_scale">حجم</string>
- <string name="emulation_control_opacity">العتامه</string>
+ <string name="emulation_control_scale">الحجم</string>
+ <string name="emulation_control_opacity">الشفافية</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
- <string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string>
+ <string name="emulation_unpause">إلغاء الإيقاف المؤقت للمحاكاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
+ <string name="touchscreen">شاشة اللمس</string>
- <string name="load_settings">جارٍ تحميل الإعدادات</string>
+ <string name="load_settings">جاري تحميل الإعدادات</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
@@ -282,6 +358,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -326,10 +403,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
- <string name="screen_layout_landscape">افقي</string>
- <string name="screen_layout_portrait">عمودي</string>
<string name="screen_layout_auto">تلقائي</string>
-
+ <string name="screen_layout_landscape">أفقي</string>
+ <string name="screen_layout_portrait">عمودي</string>
<!-- Aspect Ratios -->
<string name="ratio_default">(16:9) افتراضي</string>
<string name="ratio_force_four_three">4:3 فرض</string>
@@ -337,16 +413,20 @@
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (بطيء)</string>
+ <string name="cpu_backend_nce">تنفيذ التعليمات البرمجية الأصلية (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">دقه</string>
<string name="cpu_accuracy_unsafe">غير آمن</string>
- <string name="cpu_accuracy_paranoid">Paranoid (Slow)</string>
+ <string name="cpu_accuracy_paranoid">Paranoid (بطيء)</string>
<!-- Gamepad Buttons -->
- <string name="gamepad_d_pad">أزرار الاتجاهات</string>
+ <string name="gamepad_d_pad">الأسهم</string>
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
- <string name="gamepad_home">شاشة الإستقبال</string>
+ <string name="gamepad_home">شاشة الرئيسية</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<!-- Disk shader cache -->
@@ -362,11 +442,16 @@
<string name="change_theme_mode">تغيير وضع السمة</string>
<string name="theme_mode_follow_system">اتبع النظام</string>
<string name="theme_mode_light">فاتح</string>
- <string name="theme_mode_dark">غامق</string>
+ <string name="theme_mode_dark">داكن</string>
- <!-- Audio output engines -->
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string>
diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml
index d2e5fee19..7e1eb2b8d 100644
--- a/src/android/app/src/main/res/values-ckb/strings.xml
+++ b/src/android/app/src/main/res/values-ckb/strings.xml
@@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
@@ -183,13 +182,15 @@
<string name="submit">پێشکەشکردن</string>
<string name="string_import">هاوردەکردن</string>
<string name="export">هەناردەکردن</string>
+ <string name="install">دامەزراندن</string>
+ <string name="delete">سڕینەوە</string>
+ <string name="clear">سڕینەوە</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string>
<string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string>
<string name="select_gpu_driver_install">دامەزراندن</string>
<string name="select_gpu_driver_default">بنەڕەت</string>
<string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string>
- <string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string>
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
@@ -201,7 +202,8 @@
<string name="preferences_audio">دەنگ</string>
<string name="preferences_theme">ڕەنگ و ڕووکار</string>
<string name="preferences_debug">چاککردنەوە</string>
-
+ <string name="path">ڕێڕەو</string>
+ <string name="version">وەشان</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
@@ -228,6 +230,7 @@
<string name="emulation_pause">وەستاندنی ئیمولەیشن</string>
<string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string>
<string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string>
+ <string name="touchscreen">رووکاری لەمسی</string>
<string name="load_settings">بارکردنی ڕێکخستنەکان...</string>
@@ -253,6 +256,7 @@
<string name="region_korea">کۆریا</string>
<string name="region_taiwan">تایوان</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">ڤوڵکان</string>
@@ -290,8 +294,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">خودکار</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">بنەڕەت (16:9)</string>
<string name="ratio_force_four_three">ڕووبەری 4:3</string>
@@ -326,6 +330,12 @@
<string name="theme_mode_light">ڕوناکی</string>
<string name="theme_mode_dark">تاریک</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>
diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml
new file mode 100644
index 000000000..b9a4a11e4
--- /dev/null
+++ b/src/android/app/src/main/res/values-cs/strings.xml
@@ -0,0 +1,265 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
+
+ <string name="emulation_notification_channel_name">Emulace je aktivní</string>
+ <string name="notice_notification_channel_name">Upozornění a chyby</string>
+ <string name="notice_notification_channel_description">Ukáže oznámení v případě chyby.</string>
+ <string name="notification_permission_not_granted">Oznámení nejsou oprávněna!</string>
+
+ <!-- Setup strings -->
+ <string name="welcome">Vítejte!</string>
+ <string name="get_started">Začít</string>
+ <string name="keys">Klíče</string>
+ <string name="select_keys">Vybrat klíče</string>
+ <string name="games">Hry</string>
+ <string name="done">Hotovo</string>
+ <string name="done_description">Vše je připraveno.\nUžijte si vaše hry!</string>
+ <string name="text_continue">Pokračovat</string>
+ <string name="next">Další</string>
+ <string name="back">Zpět</string>
+ <string name="add_games">Přidat hry</string>
+ <string name="add_games_description">Vyber svoji složku se hrami</string>
+ <!-- Home strings -->
+ <string name="home_games">Hry</string>
+ <string name="home_search">Hledat</string>
+ <string name="home_settings">Nastavení</string>
+ <string name="empty_gamelist">Nebyly nalezeny žádné soubory nebo ještě nebyl vybrán žádný adresář s hrami.</string>
+ <string name="search_and_filter_games">Hledat a filtrovat hry</string>
+ <string name="select_games_folder">Vybrat složku s hrami</string>
+ <string name="manage_game_folders">Spravovat složky s hrami</string>
+ <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
+ <string name="install_prod_keys">Instalovat prod.keys</string>
+ <string name="install_prod_keys_warning">Přeskočit přidávání klíčů?</string>
+ <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
+ <string name="notifications">Oznámení</string>
+ <string name="give_permission">Udělit oprávnění</string>
+ <string name="notification_warning">Přeskočit udělení oprávnění k oznámení?</string>
+ <string name="notification_warning_description">yuzu vám nebude schopno oznámit důležité informace.</string>
+ <string name="permission_denied">Oprávnění zamítnuto</string>
+ <string name="permission_denied_description">Zamítnul jste toto oprávnění příliš mnohokrát, musíte manuálně udělit oprávnění v nastavení systému.</string>
+ <string name="about">O aplikaci</string>
+ <string name="about_description">Verze sestavení, titulky a více</string>
+ <string name="warning_help">Pomoc</string>
+ <string name="warning_skip">Přeskočit</string>
+ <string name="warning_cancel">Zrušit</string>
+ <string name="install_amiibo_keys">Instalovat Amiibo klíče</string>
+ <string name="install_amiibo_keys_description">Povinné použití Amiibo ve hře</string>
+ <string name="invalid_keys_file">Vybrané klíče jsou neplatné</string>
+ <string name="install_keys_success">Klíče úspěšně nainstalovány</string>
+ <string name="reading_keys_failure">Chyba při čtení šifrovacích klíčů</string>
+ <string name="invalid_keys_error">Neplatné šifrovací klíče</string>
+ <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
+ <string name="gpu_driver_manager">Správce ovladače GPU</string>
+ <string name="install_gpu_driver">Instalovat GPU ovladač</string>
+ <string name="advanced_settings">Pokročilé nastavení</string>
+ <string name="settings_description">Konfigurovat nastavení emulátoru</string>
+ <string name="search_recently_played">Nedávno hrané</string>
+ <string name="search_recently_added">Nedávno přidané</string>
+ <string name="search_homebrew">Homebrew</string>
+ <string name="open_user_folder">Otevřít yuzu složku</string>
+ <string name="open_user_folder_description">Spravovat soubory yuzu</string>
+ <string name="no_file_manager">Nenalezen žádný správce souborů</string>
+ <string name="notification_no_directory_link">Nepovedlo se otevřít yuzu složku</string>
+ <string name="manage_save_data">Spravovat data postupu ve hře</string>
+ <string name="manage_save_data_description">Data postupu nalezeny. Prosím vyberte možnost.</string>
+ <string name="import_export_saves_description">Importovat nebo exportovat data postupu</string>
+ <string name="save_file_imported_success">Uspěšně importováno</string>
+ <string name="save_file_invalid_zip_structure">Neplatná struktura dat postupu</string>
+ <string name="import_saves">Importovat</string>
+ <string name="export_saves">Exportovat</string>
+ <string name="install_firmware">Nainstalovat firmware</string>
+ <string name="firmware_installing">Instalování firmwaru</string>
+ <string name="firmware_installed_success">Firmware byl úspěšně nainstalován</string>
+ <string name="firmware_installed_failure">Instalace firmwaru selhala</string>
+ <string name="install_game_content">Nainstalovat obsah hry</string>
+ <string name="install_game_content_description">Nainstalovat aktualizace hry nebo DLC</string>
+ <string name="installing_game_content">Instalování obsahu...</string>
+ <string name="install_game_content_failure">Chyba při instalaci soubor(ů) do NAND</string>
+ <string name="manage_yuzu_data">Spravovat data yuzu</string>
+ <string name="game_folders">Složky s hrami</string>
+ <string name="folder_already_added">Tato složka byla již přidána!</string>
+ <string name="game_folder_properties">Vlastnosti složky s hrami</string>
+ <string name="album_applet_description">Zobrazovat obrázky uložené v uživatelské složce se snímky obrazovky pomocí systémového prohlížeče fotografií</string>
+ <string name="cabinet_nickname_and_owner">Nastavení přezdívky a vlastníka</string>
+ <!-- About screen strings -->
+ <string name="gaia_is_not_real">Gaia není skutečná</string>
+ <string name="copied_to_clipboard">Zkopírováno do schránky</string>
+ <string name="about_app_description">Open-source Switch emulátor</string>
+ <string name="contributors">Přispěvatelé</string>
+ <string name="contributors_description">Vyrobeno s \u2764 od yuzu týmu</string>
+ <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
+ <string name="build">Číslo sestavení</string>
+ <string name="user_data">Uživatelská data</string>
+ <string name="exporting_user_data">Exportování uživatelských dat...</string>
+ <string name="importing_user_data">Importování uživatelských dat...</string>
+ <string name="import_user_data">Importovat uživatelská data</string>
+ <string name="invalid_yuzu_backup">Neplatná záloha yuzu</string>
+ <string name="user_data_export_success">Uživatelská data byla úspěšně exportována.</string>
+ <string name="user_data_import_success">Uživatelská data byla úspěšně importována.</string>
+ <string name="user_data_export_cancelled">Export zrušen</string>
+ <string name="support_link">https://discord.gg/u77vRWY</string>
+ <string name="website_link">https://yuzu-emu.org/</string>
+ <string name="github_link">https://github.com/yuzu-emu</string>
+
+ <string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
+ <string name="no_manual_installation">Žádná manuální instalace</string>
+ <string name="prioritized_support">Prioritní podpora</string>
+ <string name="our_eternal_gratitude">Naše věčná vděčnost</string>
+ <string name="are_you_interested">Máte zájem?</string>
+
+ <!-- General settings strings -->
+ <string name="frame_limit_enable">Omezit rychlost</string>
+ <string name="cpu_accuracy">CPU přesnost</string>
+ <string name="emulated_region">Emulovaná oblast</string>
+ <string name="emulated_language">Emulovaný jazyk</string>
+ <string name="use_custom_rtc">Vlastní RTC</string>
+ <!-- Graphics settings strings -->
+ <string name="renderer_accuracy">Úroveň přesnosti</string>
+ <string name="renderer_vsync">VSync režim</string>
+ <string name="renderer_screen_layout">Orientace</string>
+ <string name="renderer_aspect_ratio">Poměr stran</string>
+ <!-- Debug settings strings -->
+ <string name="cpu">CPU</string>
+ <string name="renderer_api">API</string>
+ <!-- Audio settings strings -->
+ <string name="audio_output_engine">Výstupní engine</string>
+ <string name="audio_volume">Hlasitost</string>
+ <string name="audio_volume_description">Udává hlasitost zvukového výstupu.</string>
+
+ <!-- Miscellaneous -->
+ <string name="slider_default">Výchozí</string>
+ <string name="ini_saved">Nastavení uložena</string>
+ <string name="gameid_saved">Uložena nastavení pro %1$s</string>
+ <string name="loading">Načítání...</string>
+ <string name="shutting_down">Vypínání...</string>
+ <string name="reset_setting_confirmation">Chcete obnovit toto nastavení zpět na jeho výchozí hodnotu?</string>
+ <string name="reset_to_default">Navrátit k výchozímu</string>
+ <string name="reset_all_settings">Resetovat všechna nastavení?</string>
+ <string name="reset_all_settings_description">Všechna pokročilá nastavení budou obnovena na jejich výchozí konfiguraci. Toto nelze vrátit zpět.</string>
+ <string name="close">Zavřít</string>
+ <string name="learn_more">Zjistit více</string>
+ <string name="auto">Automatické</string>
+ <string name="string_import">Importovat</string>
+ <string name="export">Exportovat</string>
+ <string name="install">Nainstalovat</string>
+ <string name="delete">Smazat</string>
+ <string name="export_success">Úspěšně exportováno</string>
+ <string name="start">Start</string>
+ <string name="clear">Vymazat</string>
+ <string name="custom">Vlastní</string>
+ <!-- GPU driver installation -->
+ <string name="select_gpu_driver">Vybrat GPU ovladač</string>
+ <string name="select_gpu_driver_title">Chcete nahradit váš aktuální ovladač GPU?</string>
+ <string name="select_gpu_driver_install">Nainstalovat</string>
+ <string name="select_gpu_driver_default">Výchozí</string>
+ <string name="select_gpu_driver_error">Vybrán neplatný ovladač</string>
+ <string name="driver_already_installed">Ovladač již nainstalován</string>
+ <string name="system_gpu_driver">Systémový ovladač GPU</string>
+ <string name="installing_driver">Instalování ovladače...</string>
+
+ <!-- Preferences Screen -->
+ <string name="preferences_settings">Nastavení</string>
+ <string name="preferences_general">Obecné</string>
+ <string name="preferences_system">Systém</string>
+ <string name="preferences_graphics">Grafika</string>
+ <string name="preferences_audio">Zvuk</string>
+ <string name="preferences_audio_description">Výstupní engine, hlasitost</string>
+ <string name="preferences_theme">Vzhled a barva</string>
+ <string name="preferences_debug">Ladění</string>
+ <!-- Game properties -->
+ <string name="info">Info</string>
+ <string name="path">Cesta</string>
+ <string name="developer">Vývojář</string>
+ <string name="version">Verze</string>
+ <string name="copy_details">Zkopírovat podrobnosti</string>
+ <string name="add_ons">Modifkace</string>
+ <string name="addons_game">Rozšíření: %1$s</string>
+ <string name="select_content_type">Typ obsahu</string>
+ <string name="updates_and_dlc">Aktualizace a DLC</string>
+ <string name="mods_and_cheats">Módy a cheaty</string>
+ <string name="addon_installed_successfully">Rozšíření úspěšně nainstalováno</string>
+ <string name="verifying_content">Ověřování obsahu...</string>
+ <string name="emulation_done">Hotovo</string>
+ <string name="emulation_control_scale">Měřítko</string>
+ <string name="emulation_control_opacity">Průhlednost</string>
+ <string name="touchscreen">Dotyková obrazovka</string>
+
+ <!-- Errors and warnings -->
+ <string name="abort_button">Přerušit</string>
+ <string name="continue_button">Pokračovat</string>
+ <string name="system_archive_not_found">Systémový Archív Nenalezen</string>
+ <string name="save_load_error">Ukládací/Načítací chyba</string>
+ <string name="fatal_error">Fatální Chyba</string>
+ <!-- Region Names -->
+ <string name="region_japan">Japonsko</string>
+ <string name="region_usa">USA</string>
+ <string name="region_europe">Evropa</string>
+ <string name="region_australia">Austrálie</string>
+ <string name="region_china">Čína</string>
+ <string name="region_korea">Korea</string>
+ <string name="region_taiwan">Taiwan</string>
+
+ <string name="memory_byte_shorthand">B</string>
+ <string name="memory_gigabyte">GB</string>
+ <!-- Renderer APIs -->
+ <string name="renderer_vulkan">Vulkan</string>
+ <string name="renderer_none">Žádné</string>
+
+ <!-- Renderer Accuracy -->
+ <string name="renderer_accuracy_normal">Normální</string>
+ <string name="renderer_accuracy_high">Vysoká</string>
+ <!-- Resolutions -->
+ <string name="resolution_half">0.5X (360p/540p)</string>
+ <string name="resolution_three_quarter">0.75X (540p/810p)</string>
+ <string name="resolution_one">1X (720p/1080p)</string>
+ <string name="resolution_two">2X (1440p/2160p) (Pomalé)</string>
+ <string name="resolution_three">3X (2160p/3240p) (Pomalé)</string>
+ <string name="resolution_four">4X (2880p/4320p) (Pomalé)</string>
+
+ <string name="scaling_filter_bilinear">Bilineární</string>
+ <string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
+
+ <!-- Anti-Aliasing -->
+ <string name="anti_aliasing_none">Žádné</string>
+ <string name="anti_aliasing_fxaa">FXAA</string>
+ <string name="anti_aliasing_smaa">SMAA</string>
+
+ <!-- Screen Layouts -->
+ <string name="screen_layout_auto">Automatické</string>
+ <!-- Aspect Ratios -->
+ <string name="ratio_default">Výchozí (16:9)</string>
+ <string name="ratio_force_four_three">Vynutit 4:3</string>
+ <string name="ratio_force_twenty_one_nine">Vynutit 21:9</string>
+ <!-- CPU Accuracy -->
+ <string name="cpu_accuracy_accurate">Přesné</string>
+ <string name="cpu_accuracy_unsafe">Nebezpečné</string>
+ <string name="gamepad_home">Home</string>
+ <string name="building_shaders">Budování shaderů</string>
+
+ <!-- Theme options -->
+ <string name="change_app_theme">Změnit vzhled aplikace</string>
+ <string name="theme_default">Výchozí</string>
+ <string name="theme_material_you">Material You</string>
+
+ <!-- Theme Modes -->
+ <string name="change_theme_mode">Změnit styl vzhledu</string>
+ <string name="theme_mode_follow_system">Podle systému</string>
+ <string name="theme_mode_light">Světlé</string>
+ <string name="theme_mode_dark">Tmavé</string>
+
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
+ <!-- Black backgrounds theme -->
+ <string name="use_black_backgrounds">Černá pozadí</string>
+ <!-- Picture-In-Picture -->
+ <string name="picture_in_picture">Obraz v obraze</string>
+ <string name="mute">Ztlumit</string>
+ <string name="unmute">Vypnout ztlumení</string>
+
+ <!-- Licenses screen strings -->
+ <string name="licenses">Licence</string>
+ </resources>
diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml
index 9c6590b5e..483ea8c88 100644
--- a/src/android/app/src/main/res/values-de/strings.xml
+++ b/src/android/app/src/main/res/values-de/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string>
<string name="search_and_filter_games">Spiele suchen und filtern</string>
<string name="select_games_folder">Spieleverzeichnis auswählen</string>
+ <string name="manage_game_folders">Spiele-Ordner verwalten</string>
<string name="select_games_folder_description">Erlaubt yuzu die Spieleliste zu füllen</string>
<string name="add_games_warning">Auswahl des Spieleverzeichnisses überspringen?</string>
<string name="add_games_warning_description">Spiele werden in der Spieleliste nicht angezeigt, wenn kein Ordner ausgewählt ist.</string>
@@ -67,9 +68,11 @@
<string name="invalid_keys_error">Ungültige Schlüssel</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Die ausgewählte Datei ist falsch oder beschädigt. Bitte kopieren Sie Ihre Schlüssel erneut.</string>
+ <string name="gpu_driver_manager">GPU-Treiber Verwaltung</string>
<string name="install_gpu_driver">GPU-Treiber installieren</string>
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
<string name="advanced_settings">Erweiterte Einstellungen</string>
+ <string name="advanced_settings_game">Erweiterte Einstellungen: %1$s</string>
<string name="settings_description">Emulatoreinstellungen konfigurieren</string>
<string name="search_recently_played">Kürzlich gespielt</string>
<string name="search_recently_added">Kürzlich hinzugefügt</string>
@@ -83,7 +86,11 @@
<string name="notification_no_directory_link_description">Bitte suche den Benutzerordner manuell über die Seitenleiste des Dateimanagers.</string>
<string name="manage_save_data">Speicherdaten verwalten</string>
<string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string>
+ <string name="import_save_warning">Speicherdaten importieren</string>
+ <string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei. Wirklich fortfahren?</string>
<string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string>
+ <string name="save_files_importing">Importiere Speicherdaten...</string>
+ <string name="save_files_exporting">Exportiere Speicherdaten...</string>
<string name="save_file_imported_success">Erfolgreich importiert</string>
<string name="save_file_invalid_zip_structure">Ungültige Speicherverzeichnisstruktur</string>
<string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string>
@@ -98,8 +105,17 @@
<string name="share_log_description">Debug-Logs an yuzu zur Untersuchung absenden</string>
<string name="share_log_missing">Keine Log-Datei gefunden</string>
<string name="install_game_content">Spiel installieren</string>
- <string name="install_game_content_description">Spiel Update oder DLC installieren</string>
+ <string name="install_game_content_description">Spiel-Updates oder DLCs installieren</string>
+ <string name="installing_game_content">Installiere...</string>
+ <string name="install_game_content_failed_count">%1$d Installationsfehler</string>
+ <string name="install_game_content_success_install">%1$d erfolgreich installiert</string>
+ <string name="install_game_content_success_overwrite">%1$d erfolgreich überschrieben</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
+ <string name="manage_yuzu_data">yuzu-Daten Verwalten</string>
+ <string name="share_save_file">Speicherdaten teilen</string>
+ <string name="game_folders">Spiele-Ordner</string>
+ <string name="add_game_folder">Spiele-Ordner hinzufügen</string>
+ <string name="applets_error_firmware">Firmware nicht installiert</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
@@ -110,6 +126,10 @@
<string name="licenses_description">Projekte, die yuzu für Android möglich machen </string>
<string name="build">Build</string>
<string name="user_data">Nutzerdaten</string>
+ <string name="importing_user_data">Importiere Nutzerdaten...</string>
+ <string name="import_user_data">Nutzerdaten importieren</string>
+ <string name="user_data_export_success">Nutzerdaten erfolgreich exportiert</string>
+ <string name="user_data_import_success">Nutzerdaten erfolgreich importiert</string>
<string name="user_data_export_cancelled">Export abgebrochen</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
@@ -137,7 +157,7 @@
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="use_docked_mode">Gedockter Modus</string>
- <string name="use_docked_mode_description">Der Docked Modus erhöht die Auflösung, verringert die aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
+ <string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
<string name="emulated_region">Emulierte Region</string>
<string name="emulated_language">Emulierte Sprache</string>
<string name="select_rtc_date">RTC-Datum auswählen</string>
@@ -145,10 +165,12 @@
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Genauigkeitsstufe</string>
+ <string name="renderer_resolution">Auflösung (Mobil/Gedockt)</string>
<string name="renderer_vsync">VSync-Modus</string>
<string name="renderer_screen_layout">Orientierung</string>
<string name="renderer_aspect_ratio">Seitenverhältnis</string>
<string name="renderer_scaling_filter">Fensteranpassungsfilter</string>
+ <string name="renderer_anti_aliasing">Kantenglättung</string>
<string name="renderer_force_max_clock">Maximale Taktfrequenz erzwingen (nur Adreno)</string>
<string name="renderer_force_max_clock_description">Erzwingt den Betrieb der GPU mit der maximal möglichen Taktfrequenz (Temperaturbeschränkungen werden weiterhin angewendet).</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader nutzen</string>
@@ -168,9 +190,12 @@
<string name="error_saving">Fehler beim Speichern von %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Unimplementiertes Menü</string>
<string name="loading">Lädt...</string>
+ <string name="shutting_down">Beendet...</string>
<string name="reset_setting_confirmation">Möchtest du diese Einstellung auf den Standardwert zurücksetzen?</string>
<string name="reset_to_default">Auf Standard zurücksetzen</string>
+ <string name="reset_to_default_description">Setzt alle erweiterten Einstellungen zurück</string>
<string name="reset_all_settings">Alle Einstellungen zurücksetzen?</string>
+ <string name="reset_all_settings_description">Alle erweiterten Einstellungen werden auf ihren Standardwert zurückgesetzt. Dies kann nicht rückgängig gemacht werden.</string>
<string name="settings_reset">Einstellungen zurückgesetzt</string>
<string name="close">Schließen</string>
<string name="learn_more">Mehr erfahren</string>
@@ -182,14 +207,20 @@
<string name="export_failed">Export fehlgeschlagen</string>
<string name="import_failed">Import fehlgeschlagen</string>
<string name="cancelling">Abbrechen</string>
-
+ <string name="install">Installieren</string>
+ <string name="delete">Löschen</string>
+ <string name="edit">Bearbeiten</string>
+ <string name="export_success">Erfolgreich exportiert</string>
+ <string name="start">Start</string>
+ <string name="clear">Löschen</string>
+ <string name="custom">Benutzerdefiniert</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU-Treiber auswählen</string>
<string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string>
<string name="select_gpu_driver_install">Installieren</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_use_default">Standard GPU-Treiber wird verwendet</string>
- <string name="select_gpu_driver_error">Ungültiger Treiber ausgewählt, Standard-Treiber wird verwendet!</string>
+ <string name="driver_already_installed">Treiber bereits installiert</string>
<string name="system_gpu_driver">System GPU-Treiber</string>
<string name="installing_driver">Treiber wird installiert...</string>
@@ -197,11 +228,37 @@
<string name="preferences_settings">Einstellungen</string>
<string name="preferences_general">Allgemein</string>
<string name="preferences_system">System</string>
+ <string name="preferences_system_description">Gedockter Modus, Region, Sprache</string>
<string name="preferences_graphics">Grafik</string>
+ <string name="preferences_graphics_description">Genauigkeitsstufe, Auflösung, Shader-Cache</string>
<string name="preferences_audio">Audio</string>
+ <string name="preferences_audio_description">Ausgabe-Engine, Lautstärke</string>
<string name="preferences_theme">Theme und Farbe</string>
<string name="preferences_debug">Debug</string>
-
+ <!-- Game properties -->
+ <string name="info">Info</string>
+ <string name="info_description">Programm-ID, Entwickler, Version</string>
+ <string name="per_game_settings">Spieleinstellungen</string>
+ <string name="per_game_settings_description">Einstellungen für dieses Spiel ändern</string>
+ <string name="path">Pfad</string>
+ <string name="program_id">Programm-ID</string>
+ <string name="developer">Entwickler</string>
+ <string name="version">Version</string>
+ <string name="copy_details">Details kopieren</string>
+ <string name="add_ons">Add-ons</string>
+ <string name="add_ons_description">Mods, Updates und DLC aktivieren oder deaktivieren</string>
+ <string name="clear_shader_cache">Shader-Cache löschen</string>
+ <string name="clear_shader_cache_description">Löscht alle für dieses Spiel erstellten Shader</string>
+ <string name="cleared_shaders_successfully">Shader erfolgreich gelöscht</string>
+ <string name="addons_game">Add-ons: %1$s</string>
+ <string name="save_data">Speicherdaten</string>
+ <string name="save_data_description">Importiert oder exportiert Speicherdaten für dieses Spiel</string>
+ <string name="delete_save_data">Speicherdaten löschen</string>
+ <string name="delete_save_data_description">Löscht alle Speicherdaten für dieses Spiel</string>
+ <string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel. Wirklich fortfahren?</string>
+ <string name="save_data_deleted_successfully">Speicherdaten erfolgreich gelöscht</string>
+ <string name="invalid_directory">Ungültiges Verzeichnis</string>
+ <string name="addon_installed_successfully">Add-on erfolgreich installiert</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
@@ -220,7 +277,10 @@
<string name="emulation_control_opacity">Transparenz</string>
<string name="emulation_touch_overlay_reset">Overlay zurücksetzen</string>
<string name="emulation_touch_overlay_edit">Overlay bearbeiten</string>
+ <string name="emulation_pause">Emulation pausieren</string>
+ <string name="emulation_unpause">Emulation fortsetzen</string>
<string name="emulation_input_overlay">Overlay-Optionen</string>
+ <string name="touchscreen">Touchscreen</string>
<string name="load_settings">Lade Einstellungen...</string>
@@ -248,6 +308,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -291,9 +352,10 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
- <string name="screen_layout_portrait">Portrait</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
-
+ <string name="screen_layout_landscape">Horizontal</string>
+ <string name="screen_layout_portrait">Vertikal</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">4:3 erzwingen</string>
@@ -318,22 +380,27 @@
<string name="building_shaders">Shader werden erstellt</string>
<!-- Theme options -->
- <string name="change_app_theme">App-Thema ändern</string>
+ <string name="change_app_theme">Theme</string>
<string name="theme_default">Standard</string>
<string name="theme_material_you">Material You</string>
<!-- Theme Modes -->
- <string name="change_theme_mode">Themen-Modus ändern</string>
+ <string name="change_theme_mode">Design</string>
<string name="theme_mode_follow_system">System folgen</string>
<string name="theme_mode_light">Hell</string>
<string name="theme_mode_dark">Dunkel</string>
- <!-- Audio output engines -->
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
- <string name="use_black_backgrounds_description">Bei Verwendung des dunklen Themes, schwarze Hintergründe verwenden.</string>
+ <string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Bild im Bild</string>
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index 103ac6e65..c3825710b 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -4,7 +4,7 @@
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="emulation_notification_channel_name">Emulación activa</string>
<string name="emulation_notification_channel_description">Muestra una notificación persistente cuando la emulación está activa.</string>
- <string name="emulation_notification_running">yuzu esta ejecutándose</string>
+ <string name="emulation_notification_running">yuzu está ejecutándose</string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuándo algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permisos de notificación no concedidos!</string>
@@ -34,6 +34,7 @@
<string name="empty_gamelist">No se ha encontrado ningún archivo o aún no se ha seleccionado ningún directorio de juegos.</string>
<string name="search_and_filter_games">Busca y filtra juegos</string>
<string name="select_games_folder">Seleccionar carpeta de juegos</string>
+ <string name="manage_game_folders">Gestionar carpetas de juegos</string>
<string name="select_games_folder_description">Permite que yuzu llene la lista de juegos</string>
<string name="add_games_warning">¿Omitir la selección de la carpeta de juegos?</string>
<string name="add_games_warning_description">No se mostrará ningún juego si no se ha seleccionado una carpeta de juegos.</string>
@@ -44,23 +45,23 @@
<string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Requerido para descifrar juegos</string>
<string name="install_prod_keys_warning">¿Omitir agregar claves?</string>
- <string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
+ <string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notificaciones</string>
- <string name="notifications_description">Otorgue el permiso de notificación con el botón de abajo.</string>
+ <string name="notifications_description">Otorga el permiso de notificación con el botón de abajo.</string>
<string name="give_permission">Conceder permiso</string>
<string name="notification_warning">¿Omitir conceder el permiso de notificación?</string>
<string name="notification_warning_description">yuzu no podrá notificarte información importante.</string>
<string name="permission_denied">Permiso denegado</string>
- <string name="permission_denied_description">Negó este permiso demasiadas veces y ahora debe otorgarlo manualmente en la configuración del sistema.</string>
+ <string name="permission_denied_description">Se ha denegado este permiso demasiadas veces y ahora debes otorgarlo de forma manual en la configuración del sistema.</string>
<string name="about">Acerca de</string>
<string name="about_description">Versión, créditos y más</string>
<string name="warning_help">Ayuda</string>
<string name="warning_skip">Siguiente</string>
<string name="warning_cancel">Cancelar</string>
- <string name="install_amiibo_keys">Instalar clave de Amiiboo</string>
- <string name="install_amiibo_keys_description">Necesario para usar Amiibo en el juego</string>
- <string name="invalid_keys_file">Archivo de claves seleccionado inválido</string>
+ <string name="install_amiibo_keys">Instalar claves de Amiibo</string>
+ <string name="install_amiibo_keys_description">Necesario para usar Amiibos en el juego</string>
+ <string name="invalid_keys_file">Archivo de claves seleccionado no válido</string>
<string name="install_keys_success">Claves instaladas correctamente</string>
<string name="reading_keys_failure">Error al leer las claves de cifrado</string>
<string name="install_prod_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .keys y pruebe otra vez.</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">Claves de cifrado no válidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">El archivo seleccionado es incorrecto o está corrupto. Vuelva a redumpear sus claves.</string>
+ <string name="gpu_driver_manager">Explorador de drivers de GPU</string>
<string name="install_gpu_driver">Instalar driver de GPU</string>
<string name="install_gpu_driver_description">Instale drivers alternativos para obtener un rendimiento o una precisión potencialmente mejores</string>
<string name="advanced_settings">Opciones avanzadas</string>
@@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Por favor, busque la carpeta user con el panel lateral del explorador de archivos de forma manual.</string>
<string name="manage_save_data">Administrar datos de guardado</string>
<string name="manage_save_data_description">Guardar los datos encontrados. Por favor, seleccione una opción de abajo.</string>
+ <string name="import_save_warning">Importar datos de guardado</string>
+ <string name="import_save_warning_description">Ésto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar?</string>
<string name="import_export_saves_description">Importar o exportar archivos de guardado</string>
+ <string name="save_files_importing">Importando archivos de guardado...</string>
+ <string name="save_files_exporting">Exportando archivos de guardado...</string>
<string name="save_file_imported_success">Importado correctamente</string>
<string name="save_file_invalid_zip_structure">Estructura del directorio de guardado no válido</string>
<string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string>
@@ -95,7 +101,7 @@
<string name="install_firmware_description">El firmware debe estar en un archivo ZIP y es necesario para ejecutar algunos juegos</string>
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado con éxito</string>
- <string name="firmware_installed_failure">Falló la instalación de firmware</string>
+ <string name="firmware_installed_failure">Error en la instalación de firmware</string>
<string name="firmware_installed_failure_description">Asegúrese de que los archivos nca del firmware estén en la raíz del zip e inténtelo de nuevo.</string>
<string name="share_log">Compartir registros de depuración</string>
<string name="share_log_description">Comparta el archivo de registro de yuzu para depurar problemas</string>
@@ -115,9 +121,43 @@
<string name="custom_driver_not_supported">Drivers personalizados no soportados</string>
<string name="custom_driver_not_supported_description">En estos momentos, la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si ya está añadido el soporte a ese dispositivo!</string>
<string name="manage_yuzu_data">Administrar datos de yuzu</string>
- <string name="manage_yuzu_data_description">Importa/exporta el firmware, las keys, los datos de usuario, ¡y más!</string>
+ <string name="manage_yuzu_data_description">Importa/exporta el firmware, las claves, los datos de usuario, ¡y más!</string>
<string name="share_save_file">Compartir archivo de guardado</string>
- <string name="export_save_failed">La exportación del guardado falló</string>
+ <string name="export_save_failed">Error al exportar el archivo de guardado</string>
+ <string name="game_folders">Carpetas de juegos</string>
+ <string name="deep_scan">Escaneo recursivo </string>
+ <string name="add_game_folder">Añadir carpeta con juegos</string>
+ <string name="folder_already_added">¡Está carpeta ya se había añadido!</string>
+ <string name="game_folder_properties">Propiedades de la carpeta de juegos</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">No se ha podido importar %d archivo de guardado.</item>
+ <item quantity="many">No se han podido importar %d archivos de guardado.</item>
+ <item quantity="other">No se han podido importar %d archivos de guardado.</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">%d archivo de guardado importado con éxito.</item>
+ <item quantity="many">%d archivos de guardado importados con éxito.</item>
+ <item quantity="other">%d archivos de guardado importados con éxito.</item>
+ </plurals>
+ <string name="no_save_data_found">No hay archivos de guardado</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Ejecutador de applet</string>
+ <string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string>
+ <string name="applets_error_firmware">Firmware no instalado</string>
+ <string name="applets_error_applet">Applet no disponible</string>
+ <string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string>
+ <string name="album_applet">Álbum</string>
+ <string name="album_applet_description">Ver las imágenes que están en la carpeta \"screenshots\" del usuario con el visor de fotos del sistema</string>
+ <string name="mii_edit_applet">Editor de Mii</string>
+ <string name="mii_edit_applet_description">Mira y edita Mii con el editor del sistema</string>
+ <string name="cabinet_applet">Cabinet</string>
+ <string name="cabinet_applet_description">Edita y borra los datos guardado del amiibo</string>
+ <string name="cabinet_launcher">Ejecutador de Cabinet</string>
+ <string name="cabinet_nickname_and_owner">Configuración del apodo y propietario</string>
+ <string name="cabinet_game_data_eraser">Borrador de datos de juego</string>
+ <string name="cabinet_restorer">Restaurador</string>
+ <string name="cabinet_formatter">Formateador</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia no es real</string>
@@ -161,6 +201,7 @@
<string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string>
<string name="frame_limit_slider">Limitar porcentaje de velocidad</string>
<string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. 100% es la velocidad normal. Valores más altos o bajos incrementarán o disminuirán el límite de velocidad.</string>
+ <string name="cpu_backend">Motor de CPU</string>
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -186,11 +227,13 @@
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
<string name="renderer_asynchronous_shaders">Usar shaders asíncronos</string>
- <string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduciendo los parones, pero puede introducir fallos.</string>
+ <string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduce los parones pero puede introducir fallos.</string>
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
<string name="use_disk_shader_cache">Caché de shaders en disco</string>
<string name="use_disk_shader_cache_description">Reduce los parones almacenando y cargando shaders generados.</string>
+ <string name="anisotropic_filtering">Filtrado anisotrópico</string>
+ <string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@@ -217,6 +260,7 @@
<string name="shutting_down">Saliendo...</string>
<string name="reset_setting_confirmation">¿Desea restablecer esta configuración a su valor predeterminado?</string>
<string name="reset_to_default">Restablecer a predeterminado</string>
+ <string name="reset_to_default_description">Reinicia todos los ajustes avanzados</string>
<string name="reset_all_settings">¿Restablecer todas las configuraciones?</string>
<string name="reset_all_settings_description">Todas las opciones avanzadas se restablecerán a su configuración predeterminada. Esta acción no se puede deshacer.</string>
<string name="settings_reset">Reiniciar la configuracion</string>
@@ -230,14 +274,24 @@
<string name="export_failed">La exportación falló</string>
<string name="import_failed">La importación falló</string>
<string name="cancelling">Cancelando</string>
-
+ <string name="install">Instalar</string>
+ <string name="delete">Borrar</string>
+ <string name="edit">Editar</string>
+ <string name="export_success">Exportado correctamente</string>
+ <string name="start">Comenzar</string>
+ <string name="clear">Limpiar</string>
+ <string name="global">Global</string>
+ <string name="custom">Perzonalizado</string>
+ <string name="notice">Aviso</string>
+ <string name="import_complete">La importación se completó</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleccionar driver GPU</string>
<string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Predeterminado</string>
<string name="select_gpu_driver_use_default">Usando el driver de GPU por defecto </string>
- <string name="select_gpu_driver_error">¡Driver no válido, utilizando el predeterminado del sistema!</string>
+ <string name="select_gpu_driver_error">Driver no válido seleccionado</string>
+ <string name="driver_already_installed">Driver ya instalado</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Instalando driver...</string>
@@ -245,11 +299,52 @@
<string name="preferences_settings">Ajustes</string>
<string name="preferences_general">General</string>
<string name="preferences_system">Sistema</string>
+ <string name="preferences_system_description">Modo en Dock, región, idioma</string>
<string name="preferences_graphics">Gráficos</string>
+ <string name="preferences_graphics_description">Nivel de precisión, resolución, caché de shaders</string>
<string name="preferences_audio">Audio</string>
+ <string name="preferences_audio_description">Motor de salida, volumen</string>
<string name="preferences_theme">Tema y color</string>
<string name="preferences_debug">Depuración</string>
-
+ <string name="preferences_debug_description">CPU/GPU debug, API gráfica, fastMEM</string>
+
+ <!-- Game properties -->
+ <string name="info">Información</string>
+ <string name="info_description">ID de programa, desarrollador, versión</string>
+ <string name="per_game_settings">Configuración por juego</string>
+ <string name="per_game_settings_description">Editar opciones específicas para este juego</string>
+ <string name="launch_options">Ejecutar configuración</string>
+ <string name="path">Ruta</string>
+ <string name="program_id">ID de programa</string>
+ <string name="developer">Desarrollador</string>
+ <string name="version">Versión</string>
+ <string name="copy_details">Copiar detalles</string>
+ <string name="add_ons">Extras/Add-ons</string>
+ <string name="add_ons_description">Activa/desactiva mods, actualizaciones y DLC</string>
+ <string name="clear_shader_cache">Limpiar la caché de shaders</string>
+ <string name="clear_shader_cache_description">Elimina todos los shaders construidos mientras se jugaba al juego</string>
+ <string name="clear_shader_cache_warning_description">Experimentarás más parones mientras que la caché de shaders se regenera</string>
+ <string name="cleared_shaders_successfully">Shaders limpiados con éxito</string>
+ <string name="addons_game">Addons: %1$s</string>
+ <string name="save_data">Datos de guardado</string>
+ <string name="save_data_description">Controla los datos de guardado de este juego</string>
+ <string name="delete_save_data">Borrar datos de guardado</string>
+ <string name="delete_save_data_description">Elimina todos los datos de guardado de este juego</string>
+ <string name="delete_save_data_warning_description">Ésto elimina de manera permanente todos los datos de guardado de este juego. ¿Seguro que quieres continuar?</string>
+ <string name="save_data_deleted_successfully">Datos de guardado eliminados con éxito</string>
+ <string name="select_content_type">Tipo de contenido</string>
+ <string name="updates_and_dlc">Actualizaciones y DLC</string>
+ <string name="mods_and_cheats">Mods y trucos</string>
+ <string name="addon_notice">Aviso importante de addons</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">Para instalar mods y trucos, debes seleccionar una carpeta que contiene los directorios cheats/, romfs/, o exefs/ . ¡No podemos confirmar si éstos serán compatibles con tu juego, así que ten cuidado!</string>
+ <string name="invalid_directory">Directorio no válido</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Por favor, asegúrese de que el directorio que ha selecionado incluye las carpetas cheats/, romfs/, o exefs/ e inténtelo de nuevo.</string>
+ <string name="addon_installed_successfully">Addon instalado con éxito</string>
+ <string name="verifying_content">Verificando contenido...</string>
+ <string name="content_install_notice">Aviso importante de contenido</string>
+ <string name="content_install_notice_description">El contenido seleccionado no es de este juego.\n¿Instalar de todas maneras?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@@ -277,6 +372,7 @@
<string name="emulation_pause">Pausar emulación</string>
<string name="emulation_unpause">Despausar emulación</string>
<string name="emulation_input_overlay">Opciones de overlay</string>
+ <string name="touchscreen">Pantalla táctil</string>
<string name="load_settings">Cargando configuración...</string>
@@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_sensor_landscape">Sensor paisaje</string>
<string name="screen_layout_landscape">Paisaje</string>
+ <string name="screen_layout_reverse_landscape">Paisaje inverso</string>
+ <string name="screen_layout_sensor_portrait">Sensor retrato</string>
<string name="screen_layout_portrait">Retrato</string>
- <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_reverse_portrait">Retrato inverso</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Predeterminado (16:9)</string>
@@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forzar 16:10</string>
<string name="ratio_stretch">Ajustar a la ventana</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">DynARMic (lento)</string>
+ <string name="cpu_backend_nce">Ejecución nativa de código (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Impreciso</string>
@@ -391,8 +496,15 @@
<string name="theme_mode_dark">Oscuro</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">x2</string>
+ <string name="multiplier_four">x4</string>
+ <string name="multiplier_eight">x8</string>
+ <string name="multiplier_sixteen">x16</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fondos oscuros</string>
<string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string>
diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml
index 5a827c50b..667fe33cb 100644
--- a/src/android/app/src/main/res/values-fr/strings.xml
+++ b/src/android/app/src/main/res/values-fr/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string>
<string name="search_and_filter_games">Rechercher et filtrer les jeux</string>
<string name="select_games_folder">Sélectionner le dossier des jeux</string>
+ <string name="manage_game_folders">Gérer les dossiers de jeux</string>
<string name="select_games_folder_description">Permet à yuzu de remplir la liste des jeux</string>
<string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string>
<string name="add_games_warning_description">Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.</string>
@@ -47,7 +48,7 @@
<string name="install_prod_keys_warning_description">Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez.</string>
<string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifications</string>
- <string name="notifications_description">Accordez l\'autorisation de notification avec le bouton ci-dessous.</string>
+ <string name="notifications_description">Accorder la permission de notification avec le bouton ci-dessous.</string>
<string name="give_permission">Accorder la permission</string>
<string name="notification_warning">Ne pas accorder la permission de notification ?</string>
<string name="notification_warning_description">yuzu ne pourra pas vous communiquer d\'informations importantes.</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">Clés de chiffrement invalides</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Le fichier sélectionné est incorrect ou corrompu. Veuillez dumper à nouveau vos clés.</string>
+ <string name="gpu_driver_manager">Gestionnaire de pilotes du GPU</string>
<string name="install_gpu_driver">Installer le pilote du GPU</string>
<string name="install_gpu_driver_description">Installer des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string>
<string name="advanced_settings">Paramètres avancés</string>
@@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Veuillez localiser manuellement le dossier utilisateur avec le panneau latéral du gestionnaire de fichiers.</string>
<string name="manage_save_data">Gérer les données de sauvegarde</string>
<string name="manage_save_data_description">Données de sauvegarde trouvées. Veuillez sélectionner une option ci-dessous.</string>
+ <string name="import_save_warning">Importer les données de sauvegarde</string>
+ <string name="import_save_warning_description">Cela écrasera toutes les données de sauvegarde existantes avec le fichier fourni. Êtes-vous sûr de vouloir continuer ?</string>
<string name="import_export_saves_description">Importer ou exporter des fichiers de sauvegarde</string>
+ <string name="save_files_importing">Importation des fichiers de sauvegarde...</string>
+ <string name="save_files_exporting">Exportation des fichiers de sauvegarde...</string>
<string name="save_file_imported_success">Importé avec succès</string>
<string name="save_file_invalid_zip_structure">Structure de répertoire de sauvegarde non valide</string>
<string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string>
@@ -118,6 +124,40 @@
<string name="manage_yuzu_data_description">Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore !</string>
<string name="share_save_file">Partager le fichier de sauvegarde</string>
<string name="export_save_failed">Échec de l\'exportation de la sauvegarde</string>
+ <string name="game_folders">Dossiers de jeux</string>
+ <string name="deep_scan">Analyse approfondie</string>
+ <string name="add_game_folder">Ajouter un dossier de jeu</string>
+ <string name="folder_already_added">Ce dossier a déjà été ajouté !</string>
+ <string name="game_folder_properties">Propriétés du dossier du jeu</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">Échec de l\'importation de %d sauvegarde</item>
+ <item quantity="many">Échec de l\'importation de %d sauvegardes </item>
+ <item quantity="other">Échec de l\'importation de %d sauvegardes</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">%d sauvegarde importée avec succès</item>
+ <item quantity="many">%d sauvegardes importées avec succès</item>
+ <item quantity="other">%d sauvegardes importées avec succès</item>
+ </plurals>
+ <string name="no_save_data_found">Aucune donnée de sauvegarde trouvée</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Lanceur d\'applets</string>
+ <string name="applets_description">Lancer des applets système en utilisant le firmware installé</string>
+ <string name="applets_error_firmware">Firmware non installé</string>
+ <string name="applets_error_applet">Applet non disponible</string>
+ <string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string>
+ <string name="album_applet">Album</string>
+ <string name="album_applet_description">Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système.</string>
+ <string name="mii_edit_applet">Éditeur Mii</string>
+ <string name="mii_edit_applet_description">Visualiser et modifier les Miis avec l\'éditeur système.</string>
+ <string name="cabinet_applet">Cabinet</string>
+ <string name="cabinet_applet_description">Modifier et supprimer des données stockées sur un amiibo</string>
+ <string name="cabinet_launcher">Cabinet</string>
+ <string name="cabinet_nickname_and_owner">Paramètres du surnom et du propriétaire</string>
+ <string name="cabinet_game_data_eraser">Effaceur de données de jeu</string>
+ <string name="cabinet_restorer">Restaurateur</string>
+ <string name="cabinet_formatter">Formateur</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia n\'est pas réel</string>
@@ -157,10 +197,11 @@
<string name="are_you_interested">Es tu intéressé ?</string>
<!-- General settings strings -->
- <string name="frame_limit_enable">Limitation de vitesse</string>
+ <string name="frame_limit_enable">Limiter la vitesse</string>
<string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string>
- <string name="frame_limit_slider">Limite en pourcentage de vitesse</string>
+ <string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
+ <string name="cpu_backend">Backend du CPU</string>
<string name="cpu_accuracy">Précision du CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -191,6 +232,8 @@
<string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string>
<string name="use_disk_shader_cache">Utiliser les shader cache</string>
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string>
+ <string name="anisotropic_filtering">Filtrage anisotropique</string>
+ <string name="anisotropic_filtering_description">Améliore la qualité des textures lorsqu\'elles sont visualisées sous des angles obliques</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@@ -217,7 +260,8 @@
<string name="shutting_down">Extinction en cours...</string>
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
<string name="reset_to_default">Réinitialiser par défaut</string>
- <string name="reset_all_settings">Réinitialiser tous les réglages ?</string>
+ <string name="reset_to_default_description">Réinitialiser tous les paramètres avancés</string>
+ <string name="reset_all_settings">Réinitialiser tous les paramètres ?</string>
<string name="reset_all_settings_description">Tous les paramètres avancés seront réinitialisés à leur configuration par défaut. Ça ne peut pas être annulé.</string>
<string name="settings_reset">Paramètres réinitialisés</string>
<string name="close">Fermer</string>
@@ -230,14 +274,24 @@
<string name="export_failed">L\'exportation a échoué</string>
<string name="import_failed">L\'importation a échoué</string>
<string name="cancelling">Annulation</string>
-
+ <string name="install">Installer</string>
+ <string name="delete">Supprimer</string>
+ <string name="edit">Éditer</string>
+ <string name="export_success">Exportation réussie</string>
+ <string name="start">Start</string>
+ <string name="clear">Effacer</string>
+ <string name="global">Global</string>
+ <string name="custom">Personnalisé</string>
+ <string name="notice">Avis</string>
+ <string name="import_complete">Importation terminée</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Sélectionner le pilote du GPU</string>
<string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Par défaut</string>
<string name="select_gpu_driver_use_default">Utilisation du pilote du GPU par défaut</string>
- <string name="select_gpu_driver_error">Pilote non valide sélectionné, utilisation du paramètre par défaut du système !</string>
+ <string name="select_gpu_driver_error">Pilote non valide sélectionné</string>
+ <string name="driver_already_installed">Pilote déjà installé</string>
<string name="system_gpu_driver">Pilote du GPU du système</string>
<string name="installing_driver">Installation du pilote...</string>
@@ -245,11 +299,52 @@
<string name="preferences_settings">Paramètres</string>
<string name="preferences_general">Général</string>
<string name="preferences_system">Système</string>
+ <string name="preferences_system_description">Mode TV, région, langue</string>
<string name="preferences_graphics">Vidéo</string>
+ <string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string>
<string name="preferences_audio">Audio</string>
+ <string name="preferences_audio_description">Moteur de sortie, volume</string>
<string name="preferences_theme">Thème et couleur</string>
<string name="preferences_debug">Débogage</string>
-
+ <string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">Info</string>
+ <string name="info_description">ID du programme, développeur, version</string>
+ <string name="per_game_settings">Paramètres spécifiques au jeu</string>
+ <string name="per_game_settings_description">Modifier les paramètres spécifiques à ce jeu</string>
+ <string name="launch_options">Lancer la configuration</string>
+ <string name="path">Chemin</string>
+ <string name="program_id">ID du programme</string>
+ <string name="developer">Développeur</string>
+ <string name="version">Version</string>
+ <string name="copy_details">Copier les détails</string>
+ <string name="add_ons">Extensions</string>
+ <string name="add_ons_description">Activer les mods, mises à jour et DLC</string>
+ <string name="clear_shader_cache">Effacer le cache des shaders</string>
+ <string name="clear_shader_cache_description">Supprime tous les shaders générés en jouant à ce jeu</string>
+ <string name="clear_shader_cache_warning_description">Vous risquez de rencontrer davantage de saccades pendant que le cache des shaders se régénère.</string>
+ <string name="cleared_shaders_successfully">Shaders effacés avec succès</string>
+ <string name="addons_game">Addons : %1$s</string>
+ <string name="save_data">Données de sauvegarde</string>
+ <string name="save_data_description">Gérer les données de sauvegarde spécifiques à ce jeu</string>
+ <string name="delete_save_data">Supprimer les données de sauvegarde</string>
+ <string name="delete_save_data_description">Supprime toutes les données de sauvegarde spécifiques à ce jeu</string>
+ <string name="delete_save_data_warning_description">Cela supprime de manière irréversible toutes les données de sauvegarde de ce jeu. Êtes-vous sûr de vouloir continuer ?</string>
+ <string name="save_data_deleted_successfully">Données de sauvegarde supprimées avec succès</string>
+ <string name="select_content_type">Type de contenu</string>
+ <string name="updates_and_dlc">Mises à jour et DLC</string>
+ <string name="mods_and_cheats">Mods et cheats</string>
+ <string name="addon_notice">Notification importante concernant l\'addon</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">Pour installer des mods et des cheats, vous devez sélectionner un dossier contenant un répertoire cheats/, romfs/ ou exefs/. Nous ne pouvons pas garantir leur compatibilité avec votre jeu, alors soyez prudent !</string>
+ <string name="invalid_directory">Répertoire non valide</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Veuillez vous assurer que le répertoire que vous avez sélectionné contient un dossier cheats/, romfs/ ou exefs/, puis réessayez.</string>
+ <string name="addon_installed_successfully">Addon installé avec succès</string>
+ <string name="verifying_content">Vérification du contenu...</string>
+ <string name="content_install_notice">Avis d\'installation du contenu</string>
+ <string name="content_install_notice_description">Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même ?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
@@ -277,6 +372,7 @@
<string name="emulation_pause">Mettre en pause l\'émulation</string>
<string name="emulation_unpause">Reprendre l\'émulation</string>
<string name="emulation_input_overlay">Options de l\'overlay</string>
+ <string name="touchscreen">Écran tactile</string>
<string name="load_settings">Chargement des paramètres…</string>
@@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Octet</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Ko</string>
<string name="memory_megabyte">Mo</string>
<string name="memory_gigabyte">GB</string>
@@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_sensor_landscape">Paysage</string>
<string name="screen_layout_landscape">Paysage</string>
+ <string name="screen_layout_reverse_landscape">Paysage inversé</string>
+ <string name="screen_layout_sensor_portrait">Portrait</string>
<string name="screen_layout_portrait">Portrait</string>
- <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_reverse_portrait">Portrait inversé</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Par défaut (16:9)</string>
@@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forcer le 16:10</string>
<string name="ratio_stretch">Étirer à la fenêtre</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (Lent)</string>
+ <string name="cpu_backend_nce">Exécution de code natif (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Précis</string>
<string name="cpu_accuracy_unsafe">Risqué</string>
@@ -391,8 +496,15 @@
<string name="theme_mode_dark">Sombre</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>
diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml
index 0af78a57c..41e4450c6 100644
--- a/src/android/app/src/main/res/values-he/strings.xml
+++ b/src/android/app/src/main/res/values-he/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">לא נמצאו קבצים או לנבחרה ספריית קבצים בינתיים.</string>
<string name="search_and_filter_games">חפש וסנן משחקים</string>
<string name="select_games_folder">בחר תיקיית משחקים</string>
+ <string name="manage_game_folders">נהל את תיקיית המשחקים</string>
<string name="select_games_folder_description">אפשר ל yuzu לאכלס את רשימת המשחקים</string>
<string name="add_games_warning">לדלג על בחירת תיקיית המשחקים?</string>
<string name="add_games_warning_description">משחקים לא יוצגו ברשימת המשחקים אם לנבחרה תיקיית משחקים.</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">מפתחות הצפנה לא חוקיים</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">קבוץ שנבחר מושחת או לא נכון. בבקשה הוצא מחדש את המפתחות שלך.</string>
+ <string name="gpu_driver_manager">מנהל הדרייברים של המעבד הגרפי</string>
<string name="install_gpu_driver">התקן דרייבר למעבד הגרפי</string>
<string name="install_gpu_driver_description">התקן דרייברים אחרים בשביל סיכוי לביצועים או דיוק גבוההים יותר</string>
<string name="advanced_settings">הגדרות מתקדמות</string>
@@ -86,6 +88,7 @@
<string name="manage_save_data">נהל מידע שמור</string>
<string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string>
<string name="import_export_saves_description">יבא או יצא קבצי שמירה</string>
+ <string name="save_files_exporting">מייצא קבצי שמירה...</string>
<string name="save_file_imported_success">יובא בהצלחה</string>
<string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string>
<string name="save_file_invalid_zip_structure_description">התת תיקייה הראשונה חייב להיות ה title ID של המשחק</string>
@@ -118,6 +121,28 @@
<string name="manage_yuzu_data_description">יבא/יצא firmware, keys, מידע של משתמש ועוד!</string>
<string name="share_save_file">שתף קובץ שמירה</string>
<string name="export_save_failed">נכשל בייצוא שמירה</string>
+ <string name="game_folders">תיקיית משחקים</string>
+ <string name="deep_scan">סריקה עמוקה</string>
+ <string name="add_game_folder">הוסף תיקיית משחקים</string>
+ <string name="folder_already_added">התיקייה הזו נוספה כבר!</string>
+ <string name="game_folder_properties">מאפייני תיקיית משחקים</string>
+ <!-- Applet launcher strings -->
+ <string name="applets">משגר Applet</string>
+ <string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string>
+ <string name="applets_error_firmware">ה Firmware לא מותקן</string>
+ <string name="applets_error_applet">Applet לא זמין</string>
+ <string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string>
+ <string name="album_applet">אלבום</string>
+ <string name="album_applet_description">צפה בתמונות השמורות בתיקיית צילומי המסך של המשתמש בעזרת מציג התמונות של המערכת</string>
+ <string name="mii_edit_applet">עורך Mii</string>
+ <string name="mii_edit_applet_description">צפה וערוך דמויות Mii בעזרת עורך המערכת</string>
+ <string name="cabinet_applet">ארון</string>
+ <string name="cabinet_applet_description">ערוך ומחק מידע השמור על ה amiibo</string>
+ <string name="cabinet_launcher">משגר ארונות</string>
+ <string name="cabinet_nickname_and_owner">כינוי והגדרות בעלים</string>
+ <string name="cabinet_game_data_eraser">מחק של נתוני משחק</string>
+ <string name="cabinet_restorer">שחזר</string>
+ <string name="cabinet_formatter">בונה תבניות</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia לא אמיתית</string>
@@ -161,6 +186,7 @@
<string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string>
<string name="frame_limit_slider">הגבל את אחוז המהירות</string>
<string name="frame_limit_slider_description">מדייק את אחוז מהירות האמולציה. 100% זה מהירות רגילה. ערכים גדולים או קטנים יאיצו או יאטו את מהירות האמולציה.</string>
+ <string name="cpu_backend">קצה האחורי של המעבד</string>
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -185,23 +211,38 @@
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
<string name="renderer_force_max_clock">החזק מהירות שעון מקסימלית (רק ל Adreno)</string>
<string name="renderer_force_max_clock_description">מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד).</string>
+ <string name="renderer_asynchronous_shaders">השתמש בשיידרים אסינכרונים</string>
+ <string name="renderer_asynchronous_shaders_description">מקמפל שיידרים בצורה אסנכרונית, מפחית תקיעות אך עלול לגרום לבעיות גרפיות.</string>
+ <string name="renderer_reactive_flushing">השתמש בהבהוב תגובתי</string>
<string name="renderer_reactive_flushing_description">משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים.</string>
+ <string name="use_disk_shader_cache">מטמון השיידר של הדיסק</string>
+ <string name="use_disk_shader_cache_description">מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. </string>
<!-- Debug settings strings -->
<string name="cpu">מעבד</string>
+ <string name="cpu_debug_mode">דיבאגינג למעבד</string>
<string name="cpu_debug_mode_description">מכניס את המעבד למצב דיבאג איטי</string>
<string name="gpu">מעבד גרפי</string>
+ <string name="renderer_api">ממשק תוכנה</string>
+ <string name="renderer_debug">דיבאגינג בגרפיקה</string>
+ <string name="renderer_debug_description">קובע את ממשק התוכנה של הגרפיקות למצב דיבאגינג איטי.</string>
+ <string name="fastmem">Fastmem</string>
+
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
+ <string name="audio_volume_description">מציין את עוצמת האודיו שיוצא.</string>
+
<!-- Miscellaneous -->
<string name="slider_default">ברירת מחדל</string>
<string name="ini_saved">הגדרות שמורות</string>
<string name="gameid_saved">הגדרות שמורות עבור %1$s</string>
<string name="error_saving">תקלה בשמירת %1$s.ini: %2$s</string>
+ <string name="unimplemented_menu">תפריט שלא יושם</string>
<string name="loading">טוען...</string>
<string name="shutting_down">כיבוי...</string>
<string name="reset_setting_confirmation">אתה מעוניין לאפס את ההגדרה הזו חזרה לברירת המחדל?</string>
<string name="reset_to_default">אפס לברירת המחדל</string>
+ <string name="reset_to_default_description">מאפס את כל ההגדרות המתקדמות.</string>
<string name="reset_all_settings">לאפס את כל ההגדרות?</string>
<string name="reset_all_settings_description">כל ההגדרות המתקדמות יאופסו לברירת המחדל. לא ניתן לבטל פעולה זו.</string>
<string name="settings_reset">אפס הגדרות</string>
@@ -209,19 +250,26 @@
<string name="learn_more">למד עוד</string>
<string name="auto">אוטומטי</string>
<string name="submit">שלח</string>
+ <string name="string_null">ריק</string>
<string name="string_import">ייבוא</string>
<string name="export">ייצוא</string>
<string name="export_failed">ייצוא נכשל</string>
<string name="import_failed">ייבוא נכשל</string>
<string name="cancelling">מבטל</string>
-
+ <string name="install">התקן</string>
+ <string name="delete">מחק</string>
+ <string name="edit">ערוך</string>
+ <string name="export_success">יוצא בהצלחה</string>
+ <string name="start">התחלה</string>
+ <string name="clear">נקה</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string>
<string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string>
<string name="select_gpu_driver_install">התקן</string>
<string name="select_gpu_driver_default">ברירת מחדל</string>
<string name="select_gpu_driver_use_default">משתמש בדרייבר ברירת המחדל של המעבד הגרפי</string>
- <string name="select_gpu_driver_error">דרייבר לא חוקי נבחר, משתמש בברירת המחדל של המערכת!</string>
+ <string name="select_gpu_driver_error">נבחר דרייבר לא חוקי</string>
+ <string name="driver_already_installed">הדרייבר כבר מותקן</string>
<string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string>
<string name="installing_driver">מתקין דרייבר...</string>
@@ -229,11 +277,27 @@
<string name="preferences_settings">הגדרות</string>
<string name="preferences_general">כללי</string>
<string name="preferences_system">מערכת</string>
+ <string name="preferences_system_description">מצב מעוגן, איזור, שפה</string>
<string name="preferences_graphics">גרפיקה</string>
+ <string name="preferences_graphics_description">רמת דיוק, רזולוציה, מטמון שיידרים</string>
<string name="preferences_audio">שמע</string>
+ <string name="preferences_audio_description">מנוע פלט, עוצמת שמע</string>
<string name="preferences_theme">צבע ונושא</string>
+ <string name="preferences_debug">דיבאג</string>
+ <string name="preferences_debug_description">דיבאגינג עבור מעבד/מעבד גרפי, ממשק תוכנה עבור הגרפיקות, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">מידע</string>
+ <string name="path">דרך</string>
+ <string name="developer">מפתח</string>
+ <string name="version">גרסה</string>
+ <string name="add_ons">תוספים</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
+ <string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
+ <string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string>
+ <string name="loader_error_video_core">התרחשה בעיה באתחול של ליבת הווידאו</string>
+ <string name="loader_error_video_core_description">זה בדרך כלל נגרם על ידי דרייבר לא מתאים עבור המעבד הגרפי. התקנת דרייבר אשר מתאים למעבד הגרפי יכול לפתור את הבעיה הזו.</string>
<string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string>
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
@@ -241,10 +305,22 @@
<string name="emulation_exit">צא מהאמולציה</string>
<string name="emulation_done">סיום</string>
<string name="emulation_fps_counter">סופר FPS</string>
+ <string name="emulation_toggle_controls">החלפת בקרים</string>
+ <string name="emulation_rel_stick_center">מרכז ג׳ויסטיק יחסי</string>
+ <string name="emulation_dpad_slide">החלקת D-pad</string>
+ <string name="emulation_haptics">רטט מגע</string>
+ <string name="emulation_show_overlay">הצג את שכבת-העל</string>
+ <string name="emulation_toggle_all">החלף הכל</string>
+ <string name="emulation_control_adjust">התאם את שכבת-העל</string>
<string name="emulation_control_scale">קנה מידה</string>
<string name="emulation_control_opacity">שקיפות</string>
+ <string name="emulation_touch_overlay_reset">אפס את שכבת-העל</string>
+ <string name="emulation_touch_overlay_edit">ערוך שכבת-על</string>
<string name="emulation_pause">עצור אמולציה</string>
<string name="emulation_unpause">המשך אמולציה</string>
+ <string name="emulation_input_overlay">אופציות עבור שכבת-על</string>
+ <string name="touchscreen">מסך מגע</string>
+
<string name="load_settings">טוען הגדרות...</string>
<!-- Software keyboard -->
@@ -258,6 +334,8 @@
<string name="system_archive_general">ארכיון מערכת</string>
<string name="save_load_error">בעיית שמירה/טעינה</string>
<string name="fatal_error">שגיאה חמורה</string>
+ <string name="fatal_error_message">שגיאה חמורה התרחשה. בדוק את היומן לפרטים./nהמשך הסימולציה עשוי לגרום לקריסות ולבאגים.</string>
+ <string name="performance_warning">כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת.</string>
<string name="device_memory_inadequate">RAM המכשיר: %1$s/nמומלץ: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
<string name="no_game_present">אין משחק שניתן להריץ!</string>
@@ -273,6 +351,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">בייט</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -297,12 +376,17 @@
<string name="resolution_three">3X (2160p/3240p) (איטי)</string>
<string name="resolution_four">4X (2880p/4320p) (איטי)</string>
+ <!-- Renderer VSync -->
+ <string name="renderer_vsync_immediate">מיידי (כבוי)</string>
<string name="renderer_vsync_mailbox">תיבת דואר</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO נינוח</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">השכן הקרוב ביותר</string>
+ <string name="scaling_filter_bilinear">ביליניארי</string>
+ <string name="scaling_filter_bicubic">Bicubic</string>
+ <string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
@@ -312,10 +396,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">אוטומטי</string>
<string name="screen_layout_landscape">לרוחב</string>
<string name="screen_layout_portrait">לאורך</string>
- <string name="screen_layout_auto">אוטומטי</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">ברירת מחדל (16:9)</string>
<string name="ratio_force_four_three">הכרח 4:3</string>
@@ -323,6 +406,10 @@
<string name="ratio_force_sixteen_ten">הכרח 16:10</string>
<string name="ratio_stretch">הרחב לגודל המסך</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">דינמי (איטי)</string>
+ <string name="cpu_backend_nce">ביצוע קוד מקורי (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">מדויק</string>
<string name="cpu_accuracy_unsafe">לא בטוח</string>
@@ -335,6 +422,10 @@
<string name="gamepad_home">בית</string>
<string name="gamepad_screenshot">צילום מסך</string>
+ <!-- Disk shader cache -->
+ <string name="preparing_shaders">מכין שיידרים</string>
+ <string name="building_shaders">בונה שיידרים</string>
+
<!-- Theme options -->
<string name="change_app_theme">שנה את נושא האפליקצייה</string>
<string name="theme_default">ברירת מחדל</string>
@@ -346,9 +437,14 @@
<string name="theme_mode_light">בהיר</string>
<string name="theme_mode_dark">כהה</string>
- <!-- Audio output engines -->
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">רקעים שחורים</string>
<string name="use_black_backgrounds_description">כשמתשמשים במצב כהה, שם רקעים שחורים.</string>
diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml
index 6563ba288..554da0816 100644
--- a/src/android/app/src/main/res/values-hu/strings.xml
+++ b/src/android/app/src/main/res/values-hu/strings.xml
@@ -35,6 +35,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="empty_gamelist">Nem található fájl, vagy még nincs kiválasztva könyvtár.</string>
<string name="search_and_filter_games">Játékok keresése és szűrése</string>
<string name="select_games_folder">Játékmappa kiválasztása</string>
+ <string name="manage_game_folders">Játékmappák kezelése</string>
<string name="add_games_warning">Kihagyod a játékok mappa kiválasztását?</string>
<string name="add_games_warning_description">A játékok nem jelennek meg a Játékok listában, ha egy mappa nincs kijelölve.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
@@ -68,6 +69,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="invalid_keys_error">Érvénytelen titkosítókulcsok</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">A kiválasztott fájl helytelen, vagy sérült. Állíts össze egy új kulcsot.</string>
+ <string name="gpu_driver_manager">GPU illesztőprogram-kezelő</string>
<string name="install_gpu_driver">GPU illesztőprogram telepítése</string>
<string name="install_gpu_driver_description">Alternatív illesztőprogramok telepítése az esetlegesen elérhető teljesítmény és pontosság érdekében</string>
<string name="advanced_settings">Haladó beállítások</string>
@@ -84,7 +86,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="notification_no_directory_link_description">Kérjük, manuálisan keresd meg a felhasználói mappát a fájlkezelő oldalsó paneljével.</string>
<string name="manage_save_data">Mentésadatok kezelése</string>
<string name="manage_save_data_description">Mentés található. Kérjük, válassz egyet az alábbi opciók közül.</string>
+ <string name="import_save_warning">Mentési fájlok importálása</string>
+ <string name="import_save_warning_description">Ezzel felülírod a fájlban lévő mentett adatokat. Biztosan szeretnéd folytatni?</string>
<string name="import_export_saves_description">Mentési fájlok importálás vagy exportálása</string>
+ <string name="save_files_importing">Mentési fájlok importálása...</string>
+ <string name="save_files_exporting">Mentési fájlok exportálása...</string>
<string name="save_file_imported_success">Sikeresen importálva</string>
<string name="save_file_invalid_zip_structure">Érvénytelen mentési könyvtárstruktúra</string>
<string name="save_file_invalid_zip_structure_description">Az első almappa neve a játék azonosítója kell, hogy legyen.</string>
@@ -117,6 +123,38 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="manage_yuzu_data_description">Firmware, kulcsok, felhasználói adatok és egyebek importálása/exportálása</string>
<string name="share_save_file">Mentési fájl megosztása</string>
<string name="export_save_failed">A mentés exportálása sikertelen</string>
+ <string name="game_folders">Játékmappák</string>
+ <string name="deep_scan">Mély szkennelés</string>
+ <string name="add_game_folder">Játékmappa hozzáadása</string>
+ <string name="folder_already_added">Ez a mappa már hozzá lett adva!</string>
+ <string name="game_folder_properties">Játékmappa tulajdonságok</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">%dmentés importálása sikertelen</item>
+ <item quantity="other">%dmentés importálása sikertelen</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">%dmentés sikeresen importálva</item>
+ <item quantity="other">%dmentés sikeresen importálva</item>
+ </plurals>
+ <string name="no_save_data_found">Nem található mentett adat</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Applet indító</string>
+ <string name="applets_description">Rendszer appletek indítása a telepített firmware-rel</string>
+ <string name="applets_error_firmware">Firmware nincs telepítve</string>
+ <string name="applets_error_applet">Applet nem elérhető</string>
+ <string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string>
+ <string name="album_applet">Album</string>
+ <string name="album_applet_description">Képernyőképek megtekintése a rendszer fényképnézegetőjével</string>
+ <string name="mii_edit_applet">Mii szerkesztés</string>
+ <string name="mii_edit_applet_description">Miik megtekintése és szerkesztése a rendszerszerkesztővel</string>
+ <string name="cabinet_applet">Kabinet</string>
+ <string name="cabinet_applet_description">Amiibon tárolt adatok szerkesztése és törlése</string>
+ <string name="cabinet_launcher">Kabinet indító</string>
+ <string name="cabinet_nickname_and_owner">Becenév és tulajdonos beállítások</string>
+ <string name="cabinet_game_data_eraser">Játékadat eltávolító</string>
+ <string name="cabinet_restorer">Helyreállító</string>
+ <string name="cabinet_formatter">Formázó</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia nem valódi</string>
@@ -158,6 +196,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
<string name="frame_limit_slider">Sebességkorlát százaléka</string>
<string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string>
+ <string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU pontosság</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -188,7 +227,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="renderer_reactive_flushing_description">Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására.</string>
<string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string>
<string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string>
-
+ <string name="anisotropic_filtering">Anizotropikus szűrés</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU hibakeresés</string>
@@ -196,9 +235,9 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Grafikai hibakeresés</string>
- <string name="renderer_debug_description">Lassú hibakeresési módba állítja a grafikus API-t .</string>
+ <string name="renderer_debug_description">Lassú hibakereső módba állítja a grafikus API-t .</string>
<!-- Audio settings strings -->
- <string name="audio_output_engine">Kimeneti rendszer</string>
+ <string name="audio_output_engine">Kimeneti motor</string>
<string name="audio_volume">Hangerő</string>
<string name="audio_volume_description">Hangkimenet hangerejének megadása</string>
@@ -212,6 +251,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="shutting_down">Leállítás...</string>
<string name="reset_setting_confirmation">Szeretnéd visszaállítani a beállítások az alapértelmezett értékekre?</string>
<string name="reset_to_default">Alaphelyzetbe állítás</string>
+ <string name="reset_to_default_description">Visszaállítja a haladó beállításokat</string>
<string name="reset_all_settings">Alaphelyzetbe állítod a beállításokat?</string>
<string name="reset_all_settings_description">Minden haladó beállítás vissza lesz állítva az alapértelmezett konfigurációra. Ez a művelet nem vonható vissza.</string>
<string name="settings_reset">Beállítások alaphelyzetbe állítva</string>
@@ -219,12 +259,24 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="learn_more">Tudj meg többet</string>
<string name="auto">Automatikus</string>
<string name="submit">Küldés</string>
- <string name="string_null">Nulla</string>
+ <string name="string_null">Null</string>
<string name="string_import">Importálás</string>
<string name="export">Exportálás</string>
<string name="export_failed">Exportálás sikertelen</string>
<string name="import_failed">Importálás sikertelen</string>
<string name="cancelling">Megszakítás</string>
+ <string name="install">Telepítés</string>
+ <string name="delete">Törlés</string>
+ <string name="edit">Szerkesztés</string>
+ <string name="export_success">Sikeresen exportálva</string>
+ <string name="start">Start</string>
+ <string name="clear">Törlés</string>
+ <string name="global">Globális</string>
+ <string name="custom">Egyéni</string>
+ <string name="notice">Értesítés</string>
+ <string name="import_complete">Importálás befejezve</string>
+ <string name="more_options">További opciók</string>
+ <string name="use_global_setting">Globális beállítás használata</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Válassz GPU illesztőprogramot</string>
@@ -232,7 +284,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="select_gpu_driver_install">Telepítés</string>
<string name="select_gpu_driver_default">Alapértelmezett</string>
<string name="select_gpu_driver_use_default">Alapértelmezett GPU illesztőprogram használata</string>
- <string name="select_gpu_driver_error">Érvénytelen driver kiválasztva, a rendszer alapértelmezett lesz használva!</string>
+ <string name="select_gpu_driver_error">Érvénytelen illesztőprogram kiválasztva</string>
+ <string name="driver_already_installed">Az illesztőprogram már telepítve van</string>
<string name="system_gpu_driver">Rendszer GPU illesztőprogram</string>
<string name="installing_driver">Illesztőprogram telepítése...</string>
@@ -240,10 +293,54 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="preferences_settings">Beállítások</string>
<string name="preferences_general">Általános</string>
<string name="preferences_system">Rendszer</string>
+ <string name="preferences_system_description">Dokkolt mód, régió, nyelv</string>
<string name="preferences_graphics">Grafika</string>
+ <string name="preferences_graphics_description">Pontossági szint, felbontás, árnyékoló gyorsítótár</string>
<string name="preferences_audio">Hang</string>
+ <string name="preferences_audio_description">Kimeneti motor, hangerő</string>
<string name="preferences_theme">Téma és színek</string>
<string name="preferences_debug">Hibakeresés</string>
+ <string name="preferences_debug_description">CPU/GPU hibakeresés, grafikus API, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">Infó</string>
+ <string name="info_description">Program ID, fejlesztő, verzió</string>
+ <string name="per_game_settings">Játékonkénti beállítások</string>
+ <string name="per_game_settings_description">Játékspecifikus beállítások szerkesztése</string>
+ <string name="launch_options">Indítási konfiguráció</string>
+ <string name="path">Útvonal</string>
+ <string name="program_id">Program ID</string>
+ <string name="developer">Fejlesztő</string>
+ <string name="version">Verzió</string>
+ <string name="copy_details">Részletek másolása</string>
+ <string name="add_ons">Kiegészítők</string>
+ <string name="add_ons_description">Modok, frissítések és DLC váltása</string>
+ <string name="clear_shader_cache">Árnyékoló gyorsítótár ürítése</string>
+ <string name="clear_shader_cache_description">Eltávolítja a játék által létrehozott árnyékolókat.</string>
+ <string name="clear_shader_cache_warning_description">Az árnyékoló gyorsítótár regenerálódása során több akadozást fogsz tapasztalni.</string>
+ <string name="cleared_shaders_successfully">Árnyékolók sikeresen ürítve</string>
+ <string name="addons_game">Kiegészítők: %1$s</string>
+ <string name="save_data">Mentett adatok</string>
+ <string name="save_data_description">Játékspecifikus mentett adatok kezelése</string>
+ <string name="delete_save_data">Mentett adatok törlése</string>
+ <string name="delete_save_data_description">Eltávolítja az összes játékhoz tartozó mentett adatot.</string>
+ <string name="delete_save_data_warning_description">Ez helyreállíthatatlanul eltávolítja a játék összes mentett adatát. Biztosan szeretnéd folytatni?</string>
+ <string name="save_data_deleted_successfully">Mentett adatok sikeresen törölve</string>
+ <string name="select_content_type">Tartalom típusa</string>
+ <string name="updates_and_dlc">Frissítések és DLC</string>
+ <string name="mods_and_cheats">Modok és csalások</string>
+ <string name="addon_notice">Fontos kiegészítő értesítés</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">A modok és csalások telepítéséhez olyan mappát válassz, amely tartalmaz cheats/, romfs/ vagy exefs/ könyvtárat. Nem tudjuk garantálni, hogy ezek kompatibilisek lesznek a játékoddal, ezért légy óvatos!</string>
+ <string name="invalid_directory">Érvénytelen könyvtár</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Kérjük, győződj meg róla, hogy a kiválasztott könyvtár tartalmazza a cheats/, romfs/ vagy exefs/ mappát, majd próbáld újra.</string>
+ <string name="addon_installed_successfully">Kiegészítő sikeresen telepítve</string>
+ <string name="verifying_content">Tartalom ellenőrzése...</string>
+ <string name="content_install_notice">Tartalom telepítési értesítés</string>
+ <string name="content_install_notice_description">A kiválasztott tartalom nem ehhez a játékhoz tartozik.\nÍgy is telepíted?</string>
+ <string name="confirm_uninstall">Eltávolítás megerősítése</string>
+ <string name="confirm_uninstall_description">Biztosan törölni szeretnéd ezt a kiegészítőt?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
@@ -270,6 +367,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="emulation_pause">Emuláció szünetelése</string>
<string name="emulation_unpause">Emuláció folytatása</string>
<string name="emulation_input_overlay">Átfedés beállításai</string>
+ <string name="touchscreen">Érintőképernyő</string>
<string name="load_settings">Beállítások betöltése...</string>
@@ -301,6 +399,7 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<!-- Memory Sizes -->
<string name="memory_byte">Bájt</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -345,9 +444,11 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Automatikus</string>
<string name="screen_layout_landscape">Fekvő</string>
+ <string name="screen_layout_reverse_landscape">Fekvő (fejjel lefelé)</string>
<string name="screen_layout_portrait">Álló</string>
- <string name="screen_layout_auto">Automatikus</string>
+ <string name="screen_layout_reverse_portrait">Álló (fejjel lefelé)</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Alapértelmezett (16:9)</string>
@@ -356,6 +457,8 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="ratio_force_sixteen_ten">16:10 kényszerítése</string>
<string name="ratio_stretch">Ablakhoz nyújtás</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dinamikus (lassú)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Pontos</string>
<string name="cpu_accuracy_unsafe">Nem biztonságos</string>
@@ -382,8 +485,15 @@ Válaszd ki a(z) &lt;b>Games&lt;/b> mappát az alábbi gombbal.</string>
<string name="theme_mode_dark">Sötét</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fekete háttér</string>
<string name="use_black_backgrounds_description">Sötét téma használatakor fekete háttér használata.</string>
diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml
index 5afebb4c4..61b39f57f 100644
--- a/src/android/app/src/main/res/values-it/strings.xml
+++ b/src/android/app/src/main/res/values-it/strings.xml
@@ -17,7 +17,7 @@
<string name="keys_description">Seleziona il tuo file &lt;b>prod.keys&lt;/b> con il pulsante in basso.</string>
<string name="select_keys">Seleziona le chiavi</string>
<string name="games">Giochi</string>
- <string name="games_description">Seleziona la cartella &lt;b>Games&lt;/b> con il pulsante in basso.</string>
+ <string name="games_description">Seleziona la cartella dei &lt;b>giochi&lt;/b> con il pulsante in basso.</string>
<string name="done">Fatto</string>
<string name="done_description">È tutto pronto.\nDivertiti a giocare!</string>
<string name="text_continue">Continua</string>
@@ -33,7 +33,7 @@
<string name="home_settings">Impostazioni</string>
<string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string>
<string name="search_and_filter_games">Cerca e filtra i giochi</string>
- <string name="select_games_folder">Seleziona la cartella di gioco</string>
+ <string name="select_games_folder">Seleziona la cartella dei giochi</string>
<string name="select_games_folder_description">Consente a yuzu di popolare l\'elenco dei giochi</string>
<string name="add_games_warning">Saltare la selezione della cartella dei giochi?</string>
<string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string>
@@ -68,6 +68,7 @@
<string name="invalid_keys_error">Chiavi di crittografia non valide</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Il file selezionato è incorretto o corrotto. Per favore riesegui il dump delle tue chiavi.</string>
+ <string name="gpu_driver_manager">Gestore driver GPU</string>
<string name="install_gpu_driver">Installa i driver GPU</string>
<string name="install_gpu_driver_description">Installa driver alternativi per potenziali prestazioni migliori o accuratezza.</string>
<string name="advanced_settings">Impostazioni avanzate</string>
@@ -118,6 +119,23 @@
<string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string>
<string name="share_save_file">Condividi i tuoi dati di salvataggio</string>
<string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string>
+ <!-- Applet launcher strings -->
+ <string name="applets">Avvia applet</string>
+ <string name="applets_description">Avvia applet di sistema usando il firmware installato</string>
+ <string name="applets_error_firmware">Firmware non installato</string>
+ <string name="applets_error_applet">Applet non disponibile</string>
+ <string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string>
+ <string name="album_applet">Album</string>
+ <string name="album_applet_description">Visualizza le immagini salvate nella cartella screenshots dell\'utente con il visualizzatore immagini di sistema</string>
+ <string name="mii_edit_applet">Modifica Mii</string>
+ <string name="mii_edit_applet_description">Visualizza e modifica Mii con l\'editor di sistema</string>
+ <string name="cabinet_applet">Cabinet</string>
+ <string name="cabinet_applet_description">Modifica ed elimina i dati salvati sugli amiibo</string>
+ <string name="cabinet_launcher">Avvia Cabinet</string>
+ <string name="cabinet_nickname_and_owner">Impostazioni nickname e proprietario</string>
+ <string name="cabinet_game_data_eraser">Cancella dati di gioco</string>
+ <string name="cabinet_restorer">Ripristina</string>
+ <string name="cabinet_formatter">Formatta</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia non è reale</string>
@@ -191,7 +209,6 @@
<string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string>
<string name="use_disk_shader_cache">Usa la cache delle shader</string>
<string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debug della CPU</string>
@@ -230,14 +247,19 @@
<string name="export_failed">Esportazione Fallita</string>
<string name="import_failed">Importazione Fallita</string>
<string name="cancelling">Cancellazione</string>
-
+ <string name="install">Installa</string>
+ <string name="delete">Elimina</string>
+ <string name="start">Start</string>
+ <string name="clear">Cancella</string>
+ <string name="custom">Personalizzato</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleziona il driver della GPU</string>
<string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string>
<string name="select_gpu_driver_install">Installa</string>
<string name="select_gpu_driver_default">Predefinito</string>
<string name="select_gpu_driver_use_default">Utilizza il driver predefinito della GPU.</string>
- <string name="select_gpu_driver_error">Il driver selezionato è invalido, è in utilizzo quello predefinito di sistema!</string>
+ <string name="select_gpu_driver_error">Driver selezionato non valido</string>
+ <string name="driver_already_installed">Driver già installato</string>
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Installando i driver...</string>
@@ -249,7 +271,12 @@
<string name="preferences_audio">Audio</string>
<string name="preferences_theme">Tema e colori</string>
<string name="preferences_debug">Debug</string>
-
+ <!-- Game properties -->
+ <string name="info">Info</string>
+ <string name="path">Percorso</string>
+ <string name="developer">Sviluppatore</string>
+ <string name="version">Versione</string>
+ <string name="add_ons">Add-on</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
@@ -263,20 +290,21 @@
<string name="emulation_exit">Arresta emulazione</string>
<string name="emulation_done">Fatto</string>
<string name="emulation_fps_counter">Contatore FPS</string>
- <string name="emulation_toggle_controls">Controlli a interruttore</string>
+ <string name="emulation_toggle_controls">Attiva/disattiva comandi</string>
<string name="emulation_rel_stick_center">Centro relativo degli Stick</string>
<string name="emulation_dpad_slide">DPad A Scorrimento</string>
<string name="emulation_haptics">Feedback Aptico</string>
- <string name="emulation_show_overlay">Mostra l\'Overlay</string>
+ <string name="emulation_show_overlay">Mostra l\'overlay</string>
<string name="emulation_toggle_all">Attiva/Disattiva tutto</string>
- <string name="emulation_control_adjust">Modifica l\'Overlay</string>
+ <string name="emulation_control_adjust">Regola l\'overlay</string>
<string name="emulation_control_scale">Scala</string>
<string name="emulation_control_opacity">Opacità</string>
- <string name="emulation_touch_overlay_reset">Reimposta l\'Overlay</string>
- <string name="emulation_touch_overlay_edit">Modifica l\'Overlay</string>
+ <string name="emulation_touch_overlay_reset">Reimposta l\'overlay</string>
+ <string name="emulation_touch_overlay_edit">Modifica l\'overlay</string>
<string name="emulation_pause">Sospendi l\'emulazione</string>
<string name="emulation_unpause">Riprendi l\'emulazione</string>
<string name="emulation_input_overlay">Opzioni overlay</string>
+ <string name="touchscreen">Touchscreen</string>
<string name="load_settings">Carico le impostazioni...</string>
@@ -308,6 +336,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">Kb</string>
<string name="memory_megabyte">Mb</string>
<string name="memory_gigabyte">GB</string>
@@ -352,10 +381,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Automatico</string>
<string name="screen_layout_landscape">Layout Orizzontale</string>
<string name="screen_layout_portrait">Layout Verticale</string>
- <string name="screen_layout_auto">Automatico</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">Predefinito (16:9)</string>
<string name="ratio_force_four_three">Forza 4:3</string>
@@ -390,9 +418,14 @@
<string name="theme_mode_light">Chiaro</string>
<string name="theme_mode_dark">Scuro</string>
- <!-- Audio output engines -->
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Sfondi neri</string>
<string name="use_black_backgrounds_description">Quando utilizzi il tema scuro, applica sfondi neri.</string>
diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml
index 3be4e7d26..0cff40bb6 100644
--- a/src/android/app/src/main/res/values-ja/strings.xml
+++ b/src/android/app/src/main/res/values-ja/strings.xml
@@ -39,7 +39,7 @@
<string name="add_games_warning_description">フォルダを選択しないと、ゲームがリストに表示されません。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">ゲームを検索</string>
- <string name="search_settings">検索設定</string>
+ <string name="search_settings">設定を検索</string>
<string name="games_dir_selected">フォルダを選択しました</string>
<string name="install_prod_keys">prod.keys</string>
<string name="install_prod_keys_description">製品版ゲームの復号化に必要です</string>
@@ -68,6 +68,7 @@
<string name="invalid_keys_error">暗号化キーが無効</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">ファイルが間違っているか破損しています。キーを再ダンプしてください。</string>
+ <string name="gpu_driver_manager">GPUドライバーの管理</string>
<string name="install_gpu_driver">GPUドライバー</string>
<string name="install_gpu_driver_description">代替ドライバーをインストールしてパフォーマンスや精度を向上させます</string>
<string name="advanced_settings">高度な設定</string>
@@ -111,6 +112,9 @@
<string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string>
<string name="manage_yuzu_data">yuzu データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
+ <string name="applets_error_firmware">ファームウェア未インストール</string>
+ <string name="album_applet">アルバム</string>
+ <string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">ガイアは実在しない</string>
<string name="copied_to_clipboard">クリップボードにコピーしました</string>
@@ -178,10 +182,9 @@
<string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string>
<string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string>
<string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
- <string name="cpu_debug_mode">CPU デバッギング</string>
+ <string name="cpu_debug_mode">CPUデバッグ</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">グラフィックデバッグ</string>
@@ -215,14 +218,17 @@
<string name="export_failed">エクスポート失敗</string>
<string name="import_failed">インポート失敗</string>
<string name="cancelling">キャンセル中</string>
-
+ <string name="install">インストール</string>
+ <string name="delete">削除</string>
+ <string name="start">開始</string>
+ <string name="clear">クリア</string>
+ <string name="custom">カスタム</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPUドライバを選択</string>
<string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか?</string>
<string name="select_gpu_driver_install">インストール</string>
<string name="select_gpu_driver_default">デフォルト</string>
<string name="select_gpu_driver_use_default">デフォルトのドライバを使用します</string>
- <string name="select_gpu_driver_error">選択されたドライバが無効、システムのデフォルトを使用します!</string>
<string name="system_gpu_driver">システムのGPUドライバ</string>
<string name="installing_driver">インストール中…</string>
@@ -234,7 +240,12 @@
<string name="preferences_audio">サウンド</string>
<string name="preferences_theme">テーマと色</string>
<string name="preferences_debug">デバッグ</string>
-
+ <!-- Game properties -->
+ <string name="info">情報</string>
+ <string name="path">パス</string>
+ <string name="developer">開発元</string>
+ <string name="version">バージョン</string>
+ <string name="add_ons">アドオン</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
@@ -261,6 +272,7 @@
<string name="emulation_pause">一時停止</string>
<string name="emulation_unpause">再開</string>
<string name="emulation_input_overlay">表示オプション</string>
+ <string name="touchscreen">タッチスクリーン</string>
<string name="load_settings">設定をロード中…</string>
@@ -292,6 +304,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -336,10 +349,9 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">自動</string>
<string name="screen_layout_landscape">横長</string>
<string name="screen_layout_portrait">縦長</string>
- <string name="screen_layout_auto">自動</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">デフォルト (16:9)</string>
<string name="ratio_force_four_three">強制 4:3</string>
@@ -374,9 +386,14 @@
<string name="theme_mode_light">ライト</string>
<string name="theme_mode_dark">ダーク</string>
- <!-- Audio output engines -->
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">完全な黒を使用</string>
<string name="use_black_backgrounds_description">ダークテーマの背景色に黒が適用されます。</string>
diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml
index 1b9160a23..eaa6c23ce 100644
--- a/src/android/app/src/main/res/values-ko/strings.xml
+++ b/src/android/app/src/main/res/values-ko/strings.xml
@@ -25,6 +25,8 @@
<string name="back">이전</string>
<string name="add_games">게임 추가</string>
<string name="add_games_description">게임 폴더 선택</string>
+ <string name="step_complete">완료되었습니다!</string>
+
<!-- Home strings -->
<string name="home_games">게임</string>
<string name="home_search">검색</string>
@@ -32,11 +34,13 @@
<string name="empty_gamelist">파일을 찾을 수 없거나 아직 게임 디렉터리를 선택하지 않았습니다.</string>
<string name="search_and_filter_games">게임 검색 및 필터링</string>
<string name="select_games_folder">게임 폴더 선택</string>
- <string name="select_games_folder_description">yuzu가 게임 목록을 채울 수 있도록 허용</string>
+ <string name="manage_game_folders">게임 폴더 관리</string>
+ <string name="select_games_folder_description">yuzu에 게임 목록 추가하기</string>
<string name="add_games_warning">게임 폴더 선택을 건너뛰겠습니까?</string>
<string name="add_games_warning_description">폴더를 선택하지 않으면 게임 목록에 게임이 표시되지 않습니다.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">게임 검색</string>
+ <string name="search_settings">검색 설정</string>
<string name="games_dir_selected">게임 디렉터리를 설정했습니다.</string>
<string name="install_prod_keys">prod.keys 설치</string>
<string name="install_prod_keys_description">패키지 게임 암호 해독에 필요</string>
@@ -65,9 +69,11 @@
<string name="invalid_keys_error">암호화 키가 올바르지 않음</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">선택한 파일이 잘못되었거나 손상되었습니다. 키를 다시 덤프하세요.</string>
+ <string name="gpu_driver_manager">GPU 드라이버 관리자</string>
<string name="install_gpu_driver">GPU 드라이버 설치</string>
- <string name="install_gpu_driver_description">잠재적으로 더 나은 성능 또는 정확성을 위해 대체 드라이버를 설치하세요.</string>
+ <string name="install_gpu_driver_description">잠재적인 성능 또는 정확도 개선을 위해 대체 드라이버 설치</string>
<string name="advanced_settings">고급 설정</string>
+ <string name="advanced_settings_game">고급 설정: %1$s</string>
<string name="settings_description">에뮬레이터 설정 구성</string>
<string name="search_recently_played">최근 플레이</string>
<string name="search_recently_added">최근 추가</string>
@@ -79,9 +85,13 @@
<string name="no_file_manager">파일 관리자를 찾을 수 없음</string>
<string name="notification_no_directory_link">yuzu 디렉터리를 열 수 없음</string>
<string name="notification_no_directory_link_description">파일 관리자의 사이드 패널에서 사용자 폴더를 수동으로 찾아주세요.</string>
- <string name="manage_save_data">저장 데이터 관리</string>
- <string name="manage_save_data_description">저장 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string>
- <string name="import_export_saves_description">저장 파일 가져오기 또는 내보내기</string>
+ <string name="manage_save_data">세이브 데이터 관리</string>
+ <string name="manage_save_data_description">세이브 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string>
+ <string name="import_save_warning">세이브 데이터 가져오기</string>
+ <string name="import_save_warning_description">이 작업은 기존 데이터 전체를 선택한 파일로 덮어씌웁니다. 계속하시겠습니까?</string>
+ <string name="import_export_saves_description">세이브 파일 가져오기 또는 내보내기</string>
+ <string name="save_files_importing">세이브 파일 가져오는 중...</string>
+ <string name="save_files_exporting">세이브 파일 내보내는 중...</string>
<string name="save_file_imported_success">데이터를 불러왔습니다.</string>
<string name="save_file_invalid_zip_structure">올바르지 않은 저장 디렉터리 구조</string>
<string name="save_file_invalid_zip_structure_description">첫 번째 하위 폴더 이름은 게임의 타이틀 ID여야 합니다.</string>
@@ -89,15 +99,62 @@
<string name="export_saves">내보내기</string>
<string name="install_firmware">펌웨어 설치</string>
<string name="install_firmware_description">펌웨어는 ZIP 파일이며 일부 게임을 부팅하는 데 필요합니다.</string>
- <string name="firmware_installing">펌웨어 설치</string>
+ <string name="firmware_installing">펌웨어 설치 중...</string>
<string name="firmware_installed_success">펌웨어를 설치했습니다.</string>
<string name="firmware_installed_failure">펌웨어 설치 실패</string>
+ <string name="firmware_installed_failure_description">펌웨어 NCA 파일이 ZIP 파일의 루트 디렉토리에 위치한지 확인하고 다시 시도하세요.</string>
<string name="share_log">디버그 로그 공유</string>
- <string name="share_log_description">yuzu의 로그 파일을 공유하여 문제 디버깅하기</string>
+ <string name="share_log_description">문제 해결을 위한 yuzu 로그 파일 공유</string>
<string name="share_log_missing">로그 파일을 찾을 수 없습니다.</string>
<string name="install_game_content">게임 콘텐츠 설치</string>
<string name="install_game_content_description">게임 업데이트 또는 DLC 설치</string>
+ <string name="installing_game_content">콘텐츠 설치 중...</string>
+ <string name="install_game_content_failure">NAND에 파일을 설치하는 동안 오류 발생</string>
+ <string name="install_game_content_failure_description">콘텐츠가 유효하고 prod.keys가 설치되었는지 확인하세요.</string>
+ <string name="install_game_content_failure_base">충돌을 방지하기 위해 기본 게임 설치는 허용되지 않습니다.</string>
+ <string name="install_game_content_failure_file_extension">NSP 및 XCI 콘텐츠만 지원합니다. 게임 콘텐츠가 유효한지 확인하세요.</string>
+ <string name="install_game_content_failed_count">%1$d개의 설치 오류</string>
+ <string name="install_game_content_success">게임 콘텐츠 설치됨</string>
+ <string name="install_game_content_success_install">%1$d개를 설치했습니다.</string>
+ <string name="install_game_content_success_overwrite">%1$d개를 덮어씌웠습니다.</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
+ <string name="custom_driver_not_supported">사용자 지정 드라이버는 지원하지 않습니다.</string>
+ <string name="custom_driver_not_supported_description">이 장치의 사용자 지정 드라이버 로딩은 현재 지원하지 않습니다.\n나중에 이 옵션을 확인하면 지원이 추가되었는지 확인할 수 있습니다.</string>
+ <string name="manage_yuzu_data">yuzu 데이터 관리</string>
+ <string name="manage_yuzu_data_description">펌웨어, 키 값, 유저 데이터 등을 가져오기 또는 내보내기</string>
+ <string name="share_save_file">세이브 파일 공유</string>
+ <string name="export_save_failed">세이브 내보내기 실패</string>
+ <string name="game_folders">게임 폴더</string>
+ <string name="deep_scan">딥 스캔(하위 폴더 탐색)</string>
+ <string name="add_game_folder">게임 폴더 추가</string>
+ <string name="folder_already_added">이 폴더는 이미 추가되어 있습니다!</string>
+ <string name="game_folder_properties">게임 폴더 속성</string>
+ <plurals name="saves_import_failed">
+ <item quantity="other">%d개의 세이브 가져오기 실패</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="other">%d개의 세이브를 가져왔습니다.</item>
+ </plurals>
+ <string name="no_save_data_found">세이브 데이터를 찾을 수 없음</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">애플릿 런처</string>
+ <string name="applets_description">설치된 펌웨어를 사용해 시스템 애플릿을 실행합니다.</string>
+ <string name="applets_error_firmware">펌웨어가 설치되지 않았습니다.</string>
+ <string name="applets_error_applet">애플릿을 사용할 수 없음</string>
+ <string name="applets_error_description"><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일과 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">펌웨어가</a> 설치되었는지 확인하고 다시 시도하세요.]]></string>
+ <string name="album_applet">앨범</string>
+ <string name="album_applet_description">시스템 사진 뷰어로 유저 스크린샷 폴더에 저장된 이미지를 확인합니다. </string>
+ <string name="mii_edit_applet">Mii 편집</string>
+ <string name="mii_edit_applet_description">시스템 에디터로 Mii를 보고 편집합니다.</string>
+ <string name="cabinet_applet">캐비닛</string>
+ <string name="cabinet_applet_description">amiibo에 저장된 데이터를 편집하고 삭제합니다.</string>
+ <string name="cabinet_launcher">캐비닛 런처</string>
+ <string name="cabinet_nickname_and_owner">닉네임 및 소유자 설정</string>
+ <string name="cabinet_game_data_eraser">게임 데이터 삭제</string>
+ <string name="cabinet_restorer">복원</string>
+ <string name="cabinet_formatter">포맷터</string>
+
<!-- About screen strings -->
<string name="gaia_is_not_real">가이아는 진짜가 아님</string>
<string name="copied_to_clipboard">클립보드에 복사되었습니다.</string>
@@ -107,6 +164,16 @@
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Android용 yuzu를 가능하게 하는 프로젝트</string>
<string name="build">빌드</string>
+ <string name="user_data">유저 데이터</string>
+ <string name="user_data_description">모든 앱 데이터를 가져오거나 내보냅니다.\n\n유저 데이터를 가져올 경우 현재의 모든 데이터는 삭제됩니다.</string>
+ <string name="exporting_user_data">유저 데이터 내보내는 중...</string>
+ <string name="importing_user_data">유저 데이터 가져오는 중...</string>
+ <string name="import_user_data">유저 데이터 가져오기</string>
+ <string name="invalid_yuzu_backup">올바르지 않은 yuzu 백업 파일</string>
+ <string name="user_data_export_success">유저 데이터를 내보냈습니다.</string>
+ <string name="user_data_import_success">유저 데이터를 가져왔습니다.</string>
+ <string name="user_data_export_cancelled">내보내기 취소됨</string>
+ <string name="user_data_import_failed_description">유저 데이터 폴더가 ZIP 폴더의 루트 디렉토리에 위치하고 config/config.ini 구성 파일이 있는지 확인하고 다시 시도하세요.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -130,7 +197,10 @@
<string name="frame_limit_enable_description">에뮬레이션 속도를 정상 속도의 지정된 비율로 제한합니다.</string>
<string name="frame_limit_slider">속도 제한 비율</string>
<string name="frame_limit_slider_description">에뮬레이션 속도의 제한 비율을 지정합니다. 100%가 정상 속도입니다. 값이 높거나 낮으면 속도 제한이 증가하거나 감소합니다.</string>
+ <string name="cpu_backend">CPU 백엔드</string>
<string name="cpu_accuracy">CPU 정확도</string>
+ <string name="value_with_units">%1$s%2$s</string>
+
<!-- System settings strings -->
<string name="use_docked_mode">독 모드</string>
<string name="use_docked_mode_description">해상도를 높이며 성능이 저하됩니다. 비활성화시 휴대 모드가 사용되며 해상도는 낮아지고 성능은 향상됩니다.</string>
@@ -139,13 +209,14 @@
<string name="select_rtc_date">RTC 날짜 선택</string>
<string name="select_rtc_time">RTC 시간 선택</string>
<string name="use_custom_rtc">사용자 지정 RTC</string>
- <string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 실시간 시계를 설정할 수 있습니다.</string>
+ <string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다.</string>
<string name="set_custom_rtc">사용자 지정 RTC 설정</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">정확도 수준</string>
<string name="renderer_resolution">해상도 (휴대 모드/독 모드)</string>
<string name="renderer_vsync">수직동기화 모드</string>
+ <string name="renderer_screen_layout">화면 방향</string>
<string name="renderer_aspect_ratio">화면비</string>
<string name="renderer_scaling_filter">윈도우 적응 필터</string>
<string name="renderer_anti_aliasing">안티에일리어싱 방법</string>
@@ -157,12 +228,21 @@
<string name="renderer_reactive_flushing_description">일부 게임에서 성능 저하를 감수하고 렌더링 정확도를 향상합니다.</string>
<string name="use_disk_shader_cache">디스크 셰이더 캐시</string>
<string name="use_disk_shader_cache_description">생성된 셰이더를 로컬에 저장하고 로드하여 끊김 현상을 줄입니다.</string>
+ <string name="anisotropic_filtering">비등방성 필터링</string>
+ <string name="anisotropic_filtering_description">경사각에서 보이는 텍스처의 품질을 향상시킵니다.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
+ <string name="cpu_debug_mode">CPU 디버깅</string>
+ <string name="cpu_debug_mode_description">CPU를 느린 디버깅 모드로 설정합니다.</string>
+ <string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">그래픽 디버깅</string>
<string name="renderer_debug_description">그래픽 API를 느린 디버깅 모드로 설정합니다.</string>
+ <string name="fastmem">Fastmem</string>
+
+ <!-- Audio settings strings -->
+ <string name="audio_output_engine">출력 엔진</string>
<string name="audio_volume">볼륨</string>
<string name="audio_volume_description">오디오 출력의 볼륨을 지정합니다.</string>
@@ -171,12 +251,15 @@
<string name="ini_saved">설정이 저장되었습니다.</string>
<string name="gameid_saved">%1$s 전용 설정이 저장되었습니다.</string>
<string name="error_saving">%1$s.ini 저장 중 오류 발생: %2$s</string>
+ <string name="unimplemented_menu">구현되지 않은 메뉴</string>
<string name="loading">불러오는 중...</string>
+ <string name="shutting_down">종료하는 중...</string>
<string name="reset_setting_confirmation">이 설정을 기본값으로 재설정하겠습니까?</string>
<string name="reset_to_default">기본값으로 재설정</string>
+ <string name="reset_to_default_description">모든 고급 설정 초기화</string>
<string name="reset_all_settings">모든 설정을 초기화하겠습니까?</string>
<string name="reset_all_settings_description">모든 고급 설정이 기본 구성으로 재설정됩니다. 이 작업은 되돌릴 수 없습니다.</string>
- <string name="settings_reset">설정 초기화</string>
+ <string name="settings_reset">설정을 초기화했습니다.</string>
<string name="close">닫기</string>
<string name="learn_more">자세히</string>
<string name="auto">자동</string>
@@ -184,13 +267,30 @@
<string name="string_null">Null</string>
<string name="string_import">가져오기</string>
<string name="export">내보내기</string>
+ <string name="export_failed">내보내기 실패</string>
+ <string name="import_failed">가져오기 실패</string>
+ <string name="cancelling">취소하는 중</string>
+ <string name="install">설치</string>
+ <string name="delete">삭제</string>
+ <string name="edit">편집</string>
+ <string name="export_success">데이터를 내보냈습니다.</string>
+ <string name="start">시작</string>
+ <string name="clear">초기화</string>
+ <string name="global">글로벌</string>
+ <string name="custom">커스텀</string>
+ <string name="notice">알림</string>
+ <string name="import_complete">가져오기 완료</string>
+ <string name="more_options">추가 옵션</string>
+ <string name="use_global_setting">글로벌 설정 사용</string>
+
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU 드라이버 선택</string>
<string name="select_gpu_driver_title">현재 사용중인 GPU 드라이버를 변경하겠습니까?</string>
<string name="select_gpu_driver_install">설치</string>
<string name="select_gpu_driver_default">기본값</string>
<string name="select_gpu_driver_use_default">기본 GPU 드라이버를 사용합니다.</string>
- <string name="select_gpu_driver_error">잘못된 드라이브가 선택되었습니다. 시스템 기본값을 사용합니다.</string>
+ <string name="select_gpu_driver_error">잘못된 드라이버가 선택되었습니다.</string>
+ <string name="driver_already_installed">이미 설치된 드라이버입니다.</string>
<string name="system_gpu_driver">시스템 GPU 드라이버</string>
<string name="installing_driver">드라이버 설치 중...</string>
@@ -198,13 +298,58 @@
<string name="preferences_settings">설정</string>
<string name="preferences_general">일반</string>
<string name="preferences_system">시스템</string>
+ <string name="preferences_system_description">독 모드, 지역, 언어</string>
<string name="preferences_graphics">그래픽</string>
+ <string name="preferences_graphics_description">정확도 수준, 해상도, 셰이더 캐시</string>
<string name="preferences_audio">오디오</string>
+ <string name="preferences_audio_description">출력 엔진, 불륨</string>
<string name="preferences_theme">테마 및 색상</string>
<string name="preferences_debug">디버그</string>
+ <string name="preferences_debug_description">CPU/GPU 디버깅, 그래픽 API, Fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">정보</string>
+ <string name="info_description">프로그램 ID, 개발자, 버전</string>
+ <string name="per_game_settings">게임별 설정</string>
+ <string name="per_game_settings_description">현재 게임에 적용되는 설정을 편집합니다.</string>
+ <string name="launch_options">실행 구성</string>
+ <string name="path">주소</string>
+ <string name="program_id">프로그램 ID</string>
+ <string name="developer">개발자</string>
+ <string name="version">버전</string>
+ <string name="copy_details">세부사항 복사</string>
+ <string name="add_ons">부가 기능</string>
+ <string name="add_ons_description">모드, 업데이트 및 DLC 전환하기</string>
+ <string name="clear_shader_cache">셰이더 캐시 비우기</string>
+ <string name="clear_shader_cache_description">현재 게임을 실행하는 중에 생성된 모든 셰이더를 삭제합니다.</string>
+ <string name="clear_shader_cache_warning_description">셰이더 캐시가 재생성되어 게임이 버벅일 수 있습니다.</string>
+ <string name="cleared_shaders_successfully">셰이더를 비웠습니다.</string>
+ <string name="addons_game">애드온: %1$s</string>
+ <string name="save_data">세이브 데이터</string>
+ <string name="save_data_description">현재 게임에 사용되는 세이브 데이터를 관리합니다.</string>
+ <string name="delete_save_data">세이브 데이터 삭제하기</string>
+ <string name="delete_save_data_description">현재 게임에 사용되는 모든 세이브 데이터를 삭제합니다.</string>
+ <string name="delete_save_data_warning_description">이 작업은 현재 게임의 세이브 데이터를 모두 삭제하고 되돌릴 수 없습니다. 계속하시겠습니까?</string>
+ <string name="save_data_deleted_successfully">세이브 데이터를 삭제했습니다.</string>
+ <string name="select_content_type">콘텐츠 형태</string>
+ <string name="updates_and_dlc">업데이트 및 DLC</string>
+ <string name="mods_and_cheats">모드 및 치트</string>
+ <string name="addon_notice">중요 애드온 알림</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">모드와 치트를 설치하려면 cheats/, romfs/, 또는 exefs/ 디렉토리를 포함하는 폴더를 선택해야 합니다. 게임과의 호환 여부를 확인할 수 없기 때문에 신중하게 결정하세요.</string>
+ <string name="invalid_directory">잘못된 디렉토리</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">선택한 디렉토리가 cheats/, romfs/, 또는 exefs/ 폴더를 포함하는지 확인하고 다시 시도하세요.</string>
+ <string name="addon_installed_successfully">애드온을 설치했습니다.</string>
+ <string name="verifying_content">콘텐츠 확인 중...</string>
+ <string name="content_install_notice">콘텐츠 설치 안내</string>
+ <string name="content_install_notice_description">선택한 콘텐츠가 현재 게임과 일치하지 않습니다.\n무시하고 설치하시겠습니까?</string>
+ <string name="confirm_uninstall">제거 확인</string>
+ <string name="confirm_uninstall_description">이 애드온을 제거하시겠습니까?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">롬 파일이 암호화되어있음</string>
+ <string name="loader_error_encrypted_roms_description"><![CDATA[가이드에 따라 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">게임 카트리지</a> 또는 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">설치된 타이틀</a>을 다시 덤프하세요.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[게임을 해독할 수 있도록 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일이 설치되어 있는지 확인하세요.]]></string>
<string name="loader_error_video_core">비디오 코어를 초기화하는 동안 오류 발생</string>
<string name="loader_error_video_core_description">일반적으로 이 문제는 호환되지 않는 GPU 드라이버로 인해 발생합니다. 사용자 지정 GPU 드라이버를 설치하면 이 문제가 해결될 수 있습니다.</string>
@@ -229,6 +374,7 @@
<string name="emulation_pause">에뮬레이션 일시 중지</string>
<string name="emulation_unpause">에뮬레이션 일시 중지 해제</string>
<string name="emulation_input_overlay">화면 오버레이 설정</string>
+ <string name="touchscreen">터치 스크린</string>
<string name="load_settings">설정 불러오는 중...</string>
@@ -245,6 +391,10 @@
<string name="fatal_error">치명적 오류</string>
<string name="fatal_error_message">치명적 오류가 발생했습니다. 자세한 내용은 로그를 확인하십시오.\n에뮬레이션을 계속하면 충돌 및 버그가 발생할 수 있습니다.</string>
<string name="performance_warning">이 설정을 끄면 에뮬레이션 성능이 크게 저하됩니다! 최상의 환경을 위해 이 설정을 활성화된 상태로 두는 것이 좋습니다.</string>
+ <string name="device_memory_inadequate">장치 RAM: %1$s\n권장: %2$s</string>
+ <string name="memory_formatted">%1$s %2$s</string>
+ <string name="no_game_present">실행 가능한 게임이 없습니다!</string>
+
<!-- Region Names -->
<string name="region_japan">일본</string>
<string name="region_usa">미국</string>
@@ -254,7 +404,16 @@
<string name="region_korea">대한민국</string>
<string name="region_taiwan">대만</string>
+ <!-- Memory Sizes -->
+ <string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
+ <string name="memory_kilobyte">KB</string>
+ <string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">영국 하계 표준시(GB)</string>
+ <string name="memory_terabyte">TB</string>
+ <string name="memory_petabyte">PB</string>
+ <string name="memory_exabyte">EB</string>
+
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulcan</string>
<string name="renderer_none">없음</string>
@@ -291,7 +450,14 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">자동</string>
+ <string name="screen_layout_sensor_landscape">가로 고정 (방향 감지)</string>
+ <string name="screen_layout_landscape">가로</string>
+ <string name="screen_layout_reverse_landscape">가로 고정 (역방향 고정)</string>
+ <string name="screen_layout_sensor_portrait">세로 고정 (방향 감지)</string>
+ <string name="screen_layout_portrait">세로</string>
+ <string name="screen_layout_reverse_portrait">세로 고정 (역방향 고정)</string>
<!-- Aspect Ratios -->
<string name="ratio_default">기본 (16:9)</string>
@@ -300,6 +466,10 @@
<string name="ratio_force_sixteen_ten">강제 16:10</string>
<string name="ratio_stretch">화면에 맞춤</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (느림)</string>
+ <string name="cpu_backend_nce">네이티브 코드 실행 (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">정확함</string>
<string name="cpu_accuracy_unsafe">최적화 (안전하지 않음)</string>
@@ -327,14 +497,29 @@
<string name="theme_mode_light">라이트 모드</string>
<string name="theme_mode_dark">다크 모드</string>
+ <!-- Audio output engines -->
+ <string name="oboe">oboe</string>
+ <string name="cubeb">cubeb</string>
+
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">검정 배경</string>
- <string name="use_black_backgrounds_description">어두운 테마를 사용할 때는 검정 배경을 적용합니다.</string>
+ <string name="use_black_backgrounds_description">어두운 테마 사용 시 검정 배경을 적용합니다.</string>
+ <!-- Picture-In-Picture -->
+ <string name="picture_in_picture">픽처 인 픽처 (Picture-in-Picture)</string>
+ <string name="picture_in_picture_description">앱을 백그라운드에서 실행할 때 창을 최소화합니다.</string>
+ <string name="pause">일시중지</string>
+ <string name="play">재생</string>
<string name="mute">음소거</string>
<string name="unmute">음소거 해제</string>
<!-- Licenses screen strings -->
<string name="licenses">라이센스</string>
- <string name="license_fidelityfx_fsr_description">AMD의 고품질 업스케일링</string>
+ <string name="license_fidelityfx_fsr_description">AMD 고품질 업스케일링</string>
</resources>
diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml
index 3162a9d41..e92dc62d9 100644
--- a/src/android/app/src/main/res/values-nb/strings.xml
+++ b/src/android/app/src/main/res/values-nb/strings.xml
@@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen.</string>
<string name="use_disk_shader_cache">Disk shader-hurtigbuffer</string>
<string name="use_disk_shader_cache_description">Reduserer hakking ved å lagre og laste inn genererte shaders lokalt.</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
@@ -184,13 +183,16 @@
<string name="string_null">Null</string>
<string name="string_import">Importer</string>
<string name="export">Eksporter</string>
+ <string name="install">Installer</string>
+ <string name="delete">Slett</string>
+ <string name="start">Start</string>
+ <string name="clear">Fjern</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Velg GPU-driver</string>
<string name="select_gpu_driver_title">Ønsker du å bytte ut din nåværende GPU-driver?</string>
<string name="select_gpu_driver_install">Installer</string>
<string name="select_gpu_driver_default">Standard</string>
<string name="select_gpu_driver_use_default">Bruk av standard GPU-driver</string>
- <string name="select_gpu_driver_error">Ugyldig driver valgt, bruker systemstandard!</string>
<string name="system_gpu_driver">Systemets GPU-driver</string>
<string name="installing_driver">Installerer driver...</string>
@@ -202,7 +204,12 @@
<string name="preferences_audio">Lyd</string>
<string name="preferences_theme">Tema og farge</string>
<string name="preferences_debug">Feilsøk</string>
-
+ <!-- Game properties -->
+ <string name="info">Info</string>
+ <string name="path">Sti</string>
+ <string name="developer">Utvikler</string>
+ <string name="version">Versjon</string>
+ <string name="add_ons">Tilleggsprogrammer</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-en din er kryptert</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string>
@@ -229,6 +236,7 @@
<string name="emulation_pause">Pause emulering</string>
<string name="emulation_unpause">Ta emuleringen ut av pause</string>
<string name="emulation_input_overlay">Overlay-alternativer</string>
+ <string name="touchscreen">Touch-skjerm</string>
<string name="load_settings">Laster inn innstillinger...</string>
@@ -254,6 +262,7 @@
<string name="region_korea">Korea</string>
<string name="region_taiwan">Taiwan</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -291,8 +300,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">Standard (16:9)</string>
<string name="ratio_force_four_three">Tving 4:3</string>
@@ -327,6 +336,12 @@
<string name="theme_mode_light">Lys</string>
<string name="theme_mode_dark">Mørk</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Svart bakgrunn</string>
<string name="use_black_backgrounds_description">Bruk svart bakgrunn når du bruker det mørke temaet.</string>
diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml
index f4d9920c2..fbd0ad7e9 100644
--- a/src/android/app/src/main/res/values-pl/strings.xml
+++ b/src/android/app/src/main/res/values-pl/strings.xml
@@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string>
<string name="use_disk_shader_cache">Pamięć podręczna shaderów</string>
<string name="use_disk_shader_cache_description">Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia.</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">Interfejs graficzny</string>
@@ -183,13 +182,17 @@
<string name="submit">Zatwierdź</string>
<string name="string_import">Importuj</string>
<string name="export">Eksportuj</string>
+ <string name="install">Zainstaluj</string>
+ <string name="delete">Usuń</string>
+ <string name="start">Start</string>
+ <string name="clear">Wyczyść</string>
+ <string name="custom">Losowy</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Wybierz sterownik GPU </string>
<string name="select_gpu_driver_title">Chcesz zastąpić obecny sterownik układu graficznego?</string>
<string name="select_gpu_driver_install">Zainstaluj</string>
<string name="select_gpu_driver_default">Domyślne</string>
<string name="select_gpu_driver_use_default">Aktywny domyślny sterownik GPU</string>
- <string name="select_gpu_driver_error">Wybrano błędny sterownik, powrót do domyślnego. </string>
<string name="system_gpu_driver">Systemowy sterownik GPU</string>
<string name="installing_driver">Instalowanie sterownika...</string>
@@ -201,7 +204,12 @@
<string name="preferences_audio">Dźwięk</string>
<string name="preferences_theme">Motyw i kolor</string>
<string name="preferences_debug">Debug</string>
-
+ <!-- Game properties -->
+ <string name="info">Informacje</string>
+ <string name="path">Ścieżka</string>
+ <string name="developer">Deweloper</string>
+ <string name="version">Wersja</string>
+ <string name="add_ons">Dodatki</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Twój ROM jest zakodowany</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Upewnij się że plik kluczy <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> jest zainstalowany aby gry mogły zostać odczytane.]]></string>
@@ -228,6 +236,7 @@
<string name="emulation_pause">Wstrzymaj emulację</string>
<string name="emulation_unpause">Wznów emulację</string>
<string name="emulation_input_overlay">Opcje nakładki</string>
+ <string name="touchscreen">Ekran dotykowy</string>
<string name="load_settings">Wczytuję ustawienia...</string>
@@ -253,6 +262,7 @@
<string name="region_korea">Korea</string>
<string name="region_taiwan">Tajwan</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -290,8 +300,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">Automatyczny</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">Domyślne (16:9)</string>
<string name="ratio_force_four_three">Wymuś 4:3</string>
@@ -326,6 +336,12 @@
<string name="theme_mode_light">Jasny</string>
<string name="theme_mode_dark">Ciemny</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Czarne tła</string>
<string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string>
diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml
index 8888fc750..a87eb11e4 100644
--- a/src/android/app/src/main/res/values-pt-rBR/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
- <string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves. &lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[1 prod.keys 1]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[2Saiba mais2]]></string>
- <string name="emulation_notification_channel_name">Emulação está Ativa</string>
+ <string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves.&lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[<b> prod.keys </b>]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saiba mais</a>]]></string>
+ <string name="emulation_notification_channel_name">A emulação está Ativa</string>
<string name="emulation_notification_channel_description">Mostra uma notificação permanente enquanto a emulação estiver em andamento.</string>
- <string name="emulation_notification_running">Yuzu está em execução </string>
+ <string name="emulation_notification_running">O Yuzu está em execução </string>
<string name="notice_notification_channel_name">Notificações e erros</string>
<string name="notice_notification_channel_description">Mostra notificações quando algo dá errado.</string>
<string name="notification_permission_not_granted">Acesso às notificações não concedido!</string>
@@ -17,7 +17,7 @@
<string name="keys_description">Selecione seu arquivo &lt;b>prod.keys&lt;/b> com o botão abaixo.</string>
<string name="select_keys">Selecione as Keys</string>
<string name="games">Jogos</string>
- <string name="games_description">Seleciona sua pasta &lt;b>Jogos&lt;/b> com o botão abaixo.</string>
+ <string name="games_description">Selecione sua pasta &lt;b>Jogos&lt;/b> com o botão abaixo.</string>
<string name="done">Feito</string>
<string name="done_description">Tudo pronto.\nAproveite seus jogos!</string>
<string name="text_continue">Continuar</string>
@@ -34,61 +34,67 @@
<string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string>
<string name="search_and_filter_games">Procura e filtra jogos.</string>
<string name="select_games_folder">Seleciona a pasta de jogos.</string>
+ <string name="manage_game_folders">Gerencie as pastas de jogos</string>
<string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string>
<string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string>
<string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">Procurar jogos</string>
- <string name="search_settings">Procurar nas definições</string>
- <string name="games_dir_selected">Pasta de Jogos selecionada</string>
- <string name="install_prod_keys">Instala prod.keys</string>
+ <string name="search_settings">Procurar nas configurações</string>
+ <string name="games_dir_selected">Pasta de jogos selecionada</string>
+ <string name="install_prod_keys">Instalar prod.keys</string>
<string name="install_prod_keys_description">Necessário para desencriptar jogos comerciais</string>
<string name="install_prod_keys_warning">Ignorar a adição de chaves?</string>
<string name="install_prod_keys_warning_description">São necessárias chaves válidas para emular jogos comerciais. Somente aplicativos homebrew funcionarão se você continuar.</string>
- <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#Guia de introdução</string>
+ <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string>
<string name="notifications">Notificações</string>
<string name="notifications_description">Conceda a permissão de notificação com o botão abaixo.</string>
- <string name="give_permission">Conceda permissão</string>
- <string name="notification_warning">Saltar a concessão da permissão de notificação?</string>
+ <string name="give_permission">Conceder permissão</string>
+ <string name="notification_warning">Ignorar a concessão da permissão de notificação?</string>
<string name="notification_warning_description">Yuzu não conseguirá te notificar de informações importantes. </string>
<string name="permission_denied">Permissão negada</string>
<string name="permission_denied_description">Você negou essa permissão muitas vezes e agora precisa concedê-la manualmente nas configurações do sistema.</string>
<string name="about">Sobre</string>
<string name="about_description">Versão de compilação, créditos e mais</string>
<string name="warning_help">Ajuda</string>
- <string name="warning_skip">Saltar</string>
+ <string name="warning_skip">Ignorar</string>
<string name="warning_cancel">Cancelar</string>
- <string name="install_amiibo_keys">Instala chaves Amiibo</string>
- <string name="install_amiibo_keys_description">Necessário para usares Amiibo no jogo</string>
- <string name="invalid_keys_file">Ficheiro de chaves inválido</string>
+ <string name="install_amiibo_keys">Instalar chaves Amiibo</string>
+ <string name="install_amiibo_keys_description">Necessário para usar Amiibos em um jogo</string>
+ <string name="invalid_keys_file">Arquivo de chaves selecionado inválido</string>
<string name="install_keys_success">Chaves instaladas com sucesso</string>
<string name="reading_keys_failure">Erro ao ler chaves de encriptação</string>
- <string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .keys e tente novamente.</string>
- <string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .bin e tente novamente.</string>
+ <string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .keys e tente novamente.</string>
+ <string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .bin e tente novamente.</string>
<string name="invalid_keys_error">Chaves de encriptação inválidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
- <string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string>
+ <string name="install_keys_failure_description">O arquivo selecionado está incorreto ou corrompido. Por favor extraia suas chaves novamente.</string>
+ <string name="gpu_driver_manager">Gerenciador de driver de GPU</string>
<string name="install_gpu_driver">Instala driver para GPU</string>
<string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string>
- <string name="advanced_settings">Definições avançadas</string>
- <string name="advanced_settings_game">Definições avançadas: %1$s</string>
- <string name="settings_description">Configura definições do emulador</string>
+ <string name="advanced_settings">Configurações avançadas</string>
+ <string name="advanced_settings_game">Configurações avançadas: %1$s</string>
+ <string name="settings_description">Configure opções do emulador</string>
<string name="search_recently_played">Jogado recentemente</string>
<string name="search_recently_added">Adicionado recentemente</string>
<string name="search_retail">Jogos comerciais</string>
<string name="search_homebrew">Homebrew</string>
- <string name="open_user_folder">Abre a pasta Yuzu</string>
- <string name="open_user_folder_description">Gere os ficheiro internos do Yuzu</string>
- <string name="theme_and_color_description">Modifica a aparência da App</string>
- <string name="no_file_manager">Nenhum gestor de ficheiros encontrado</string>
- <string name="notification_no_directory_link">Impossível abrir pasta Yuzu</string>
- <string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string>
- <string name="manage_save_data">Gerir dados guardados</string>
- <string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
- <string name="import_export_saves_description">Importa ou exporta dados guardados</string>
+ <string name="open_user_folder">Abrir a pasta do Yuzu</string>
+ <string name="open_user_folder_description">Gerencie os arquivos internos do Yuzu</string>
+ <string name="theme_and_color_description">Altere a aparência do aplicativo</string>
+ <string name="no_file_manager">Nenhum gerenciador de arquivos encontrado</string>
+ <string name="notification_no_directory_link">Não foi possível abrir a pasta do Yuzu</string>
+ <string name="notification_no_directory_link_description">Por favor localize a pasta do usuário com o painel lateral do gerenciador de arquivos manualmente.</string>
+ <string name="manage_save_data">Gerenciar os dados salvos dos jogos</string>
+ <string name="manage_save_data_description">Dados salvos encontrados. Por favor selecione uma opção abaixo.</string>
+ <string name="import_save_warning">Importar dados salvos</string>
+ <string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
+ <string name="import_export_saves_description">Importa ou exporta arquivos de dados salvos</string>
+ <string name="save_files_importing">Importando dados salvos...</string>
+ <string name="save_files_exporting">Exportando arquivos de dados salvos...</string>
<string name="save_file_imported_success">Importado com sucesso</string>
- <string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
- <string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
+ <string name="save_file_invalid_zip_structure">Estrutura de diretório de dados salvos inválida</string>
+ <string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta deve ser a ID do jogo.</string>
<string name="import_saves">Importar</string>
<string name="export_saves">Exportar</string>
<string name="install_firmware">Instalar firmware</string>
@@ -96,55 +102,89 @@
<string name="firmware_installing">Instalando firmware</string>
<string name="firmware_installed_success">Firmware instalado com sucesso.</string>
<string name="firmware_installed_failure">Falha na instalação do firmware</string>
- <string name="firmware_installed_failure_description">Cofirma que os ficheiros firmware nca estão no root do finheiro zip e tenta de novo.</string>
- <string name="share_log">Compartilhe registros de debug.</string>
+ <string name="firmware_installed_failure_description">Verifique se os arquivos nca do firmware estão na raiz do arquivo zip e tente novamente.</string>
+ <string name="share_log">Compartilhar registros de debug</string>
<string name="share_log_description">Compartilhe o arquivo de registro do yuzu para obter ajuda com problemas</string>
<string name="share_log_missing">Arquivo de registro não encontrado</string>
<string name="install_game_content">Instalar conteúdo de jogos</string>
- <string name="install_game_content_description">Instalar atualizações de jogos ou DLC</string>
- <string name="installing_game_content">A instalar conteúdo...</string>
- <string name="install_game_content_failure">Erro ao instalar ficheiro(s) para NAND</string>
- <string name="install_game_content_failure_description">Por favor confitma que o conteúdo(s) é válido e que as prod.keys estão instaladas.</string>
+ <string name="install_game_content_description">Instala atualizações de jogos ou DLC</string>
+ <string name="installing_game_content">Instalando conteúdo...</string>
+ <string name="install_game_content_failure">Erro ao instalar arquivo(s) na NAND</string>
+ <string name="install_game_content_failure_description">Por favor certifique-se de que o(s) conteúdo(s) é (são) válido(s) e que as prod.keys estão instaladas.</string>
<string name="install_game_content_failure_base">A instalação de jogos base não é permitida para evitar possíveis conflitos.</string>
- <string name="install_game_content_failure_file_extension">Sò conteúdos NSP e XCI são suportados. Por favor verifica que o conteúdo(s) do jogo são válidos.</string>
+ <string name="install_game_content_failure_file_extension">Somente conteúdos NSP e XCI são suportados. Por favor verifique se o(s) conteúdo(s) do jogo é (são) válido(s).</string>
<string name="install_game_content_failed_count">%1$d erro(s) de instalação</string>
- <string name="install_game_content_success">Conteúdo(s) de jogo instalados com sucesso</string>
+ <string name="install_game_content_success">Conteúdo(s) de jogo instalado(s) com sucesso</string>
<string name="install_game_content_success_install">%1$d instalado com sucesso</string>
- <string name="install_game_content_success_overwrite">%1$d substituída com êxito</string>
+ <string name="install_game_content_success_overwrite">%1$d substituído com sucesso</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">Drivers personalizados não suportados</string>
- <string name="custom_driver_not_supported_description">Carrea«gamento de drivers personalizados não é suportado pr este dispositivo. \nCheck verifica esta opção de futuro para confirmar se o suporte foi adicionado!</string>
- <string name="manage_yuzu_data">Administrar dados yuzu</string>
+ <string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique esse opção novamente no futuro para ver se o suporte foi adicionado!</string>
+ <string name="manage_yuzu_data">Administrar dados do yuzu</string>
<string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string>
- <string name="share_save_file">Partilha ficheiro duardado</string>
- <string name="export_save_failed">Erro ao exportar dados guardados</string>
+ <string name="share_save_file">Compartilhar arquivo de dados salvos</string>
+ <string name="export_save_failed">Erro ao exportar arquivo de dados salvos</string>
+ <string name="game_folders">Pastas de jogos</string>
+ <string name="deep_scan">Varredura profunda</string>
+ <string name="add_game_folder">Adicionar pasta de jogo</string>
+ <string name="folder_already_added">Esta pasta já foi adicionada!</string>
+ <string name="game_folder_properties">Propriedades da pasta de jogo</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">Falha ao importar dado salvo de %d</item>
+ <item quantity="many">Falha ao importar dados salvos de %d</item>
+ <item quantity="other">Falha ao importar dados salvos de %d</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">Dado salvo de %d importado com sucesso</item>
+ <item quantity="many">Dados salvos de %d importados com sucesso</item>
+ <item quantity="other">Dados salvos de %d importados com sucesso</item>
+ </plurals>
+ <string name="no_save_data_found">Dados salvos não encontrados</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Launcher de miniaplicativos</string>
+ <string name="applets_description">Inicia miniaplicativos do sistema usando o firmware instalado</string>
+ <string name="applets_error_firmware">Firmware não instalado</string>
+ <string name="applets_error_applet">Miniaplicativo não disponível</string>
+ <string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string>
+ <string name="album_applet">Álbum</string>
+ <string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
+ <string name="mii_edit_applet">Editor de Mii</string>
+ <string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string>
+ <string name="cabinet_applet">Arquivo</string>
+ <string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string>
+ <string name="cabinet_launcher">Inicializador do Arquivo</string>
+ <string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string>
+ <string name="cabinet_game_data_eraser">Apagar dados de jogo</string>
+ <string name="cabinet_restorer">Restaurar</string>
+ <string name="cabinet_formatter">Formatar</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia não é real</string>
<string name="copied_to_clipboard">Copiado para a área de transferência</string>
- <string name="about_app_description">Um emulador Switch de código aberto</string>
- <string name="contributors">Contribuidores</string>
- <string name="contributors_description">Feito com \u2764 da equipa do Yuzu</string>
+ <string name="about_app_description">Um emulador de Switch de código aberto</string>
+ <string name="contributors">Colaboradores</string>
+ <string name="contributors_description">Feito com \u2764 da equipe do Yuzu</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Projetos que tornam o yuzu para Android possível</string>
<string name="build">Versão</string>
- <string name="user_data">Dado de utilizados</string>
- <string name="user_data_description">Importar/exportar todos dados da aplicação data.\n\n Ao importar dados do utilizados, todos os dados existentes do utilizados serão excluídos!</string>
- <string name="exporting_user_data">A exportar dados de utilizados...</string>
- <string name="importing_user_data">A importar dados de utilizador...</string>
- <string name="import_user_data">Importar dados de utilizados...</string>
- <string name="invalid_yuzu_backup">Backup yuzu inválido</string>
- <string name="user_data_export_success">Dados de utilizados exportados com sucesso</string>
- <string name="user_data_import_success">Dados de utilizador importado com sucesso</string>
+ <string name="user_data">Dados do usuário</string>
+ <string name="user_data_description">Importar/exportar todos os dados do aplicativo.\n\n Ao importar dados de usuário, todos os dados existentes do usuário serão excluídos!</string>
+ <string name="exporting_user_data">Exportando dados do usuário...</string>
+ <string name="importing_user_data">Importando dados do usuário...</string>
+ <string name="import_user_data">Importar dados do usuário</string>
+ <string name="invalid_yuzu_backup">Backup do yuzu inválido</string>
+ <string name="user_data_export_success">Dados de usuário exportados com sucesso</string>
+ <string name="user_data_import_success">Dados de usuário importados com sucesso</string>
<string name="user_data_export_cancelled">Exportação cancelada</string>
- <string name="user_data_import_failed_description">Verifiqua se as pastas de dados do utilizados estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tenta novamente.</string>
+ <string name="user_data_import_failed_description">Verifiqua se as pastas de dados do usuário estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tente novamente.</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
<!-- Early access upgrade strings -->
- <string name="early_access">Acesso antecipado</string>
- <string name="get_early_access">Obtém Acesso Antecipado</string>
+ <string name="early_access">Acesso Antecipado</string>
+ <string name="get_early_access">Obtenha o Acesso Antecipado</string>
<string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string>
<string name="get_early_access_description">Recursos de ponta, acesso antecipado a atualizações e muito mais</string>
<string name="early_access_benefits">Benefícios do Acesso Antecipado</string>
@@ -154,18 +194,19 @@
<string name="prioritized_support">Suporte prioritário</string>
<string name="helping_game_preservation">Ajuda na preservação dos jogos</string>
<string name="our_eternal_gratitude">A nossa eterna gratidão</string>
- <string name="are_you_interested">Estás interessado?</string>
+ <string name="are_you_interested">Tem interesse?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limite de velocidade</string>
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
- <string name="frame_limit_slider">Percentagem do limite de velocidade</string>
+ <string name="frame_limit_slider">Porcentagem do limite de velocidade</string>
<string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string>
- <string name="cpu_accuracy">Precisão do CPU</string>
+ <string name="cpu_backend">Backend da CPU</string>
+ <string name="cpu_accuracy">Precisão da CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
- <string name="use_docked_mode">Modo Ancorado</string>
+ <string name="use_docked_mode">Modo TV</string>
<string name="use_docked_mode_description">Aumenta a resolução, diminuindo o desempenho. O Modo Portátil é utilizado quando estiver desabilitado, diminuindo a resolução e melhorando o desempenho.</string>
<string name="emulated_region">Região da emulação</string>
<string name="emulated_language">Idioma da emulação</string>
@@ -177,20 +218,22 @@
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nível de precisão</string>
- <string name="renderer_resolution">Resolução (Portátil/Ancorado)</string>
+ <string name="renderer_resolution">Resolução (Portátil/Modo TV)</string>
<string name="renderer_vsync">Modo VSync</string>
<string name="renderer_screen_layout">Oriantação</string>
<string name="renderer_aspect_ratio">Proporção da tela</string>
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
- <string name="renderer_force_max_clock">Força velocidade máxima (Adreno only)</string>
- <string name="renderer_force_max_clock_description">Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas)</string>
- <string name="renderer_asynchronous_shaders">Usa shaders assíncronos </string>
+ <string name="renderer_force_max_clock">Forçar velocidade máxima (somente Adreno)</string>
+ <string name="renderer_force_max_clock_description">Força o GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas)</string>
+ <string name="renderer_asynchronous_shaders">Usar shaders assíncronos </string>
<string name="renderer_asynchronous_shaders_description">Compila os shaders de forma assíncrona, reduzindo travamentos, mas pode apresentar problemas.</string>
<string name="renderer_reactive_flushing">Usar flushing reativo</string>
<string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string>
<string name="use_disk_shader_cache">Cache de shaders em disco</string>
<string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string>
+ <string name="anisotropic_filtering">Filtragem anisotrópica</string>
+ <string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@@ -198,28 +241,29 @@
<string name="cpu_debug_mode_description">Coloca a CPU em um modo de depuração lento.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
- <string name="renderer_debug">Ativar depuração de gráficos</string>
- <string name="renderer_debug_description">Quando selecionado, a API gráfica entra num modo de depuração mais lento.</string>
+ <string name="renderer_debug">Depuração de gráficos</string>
+ <string name="renderer_debug_description">Define a API gráfica para um modo de depuração mais lento.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
- <string name="audio_output_engine">Motor de saída</string>
+ <string name="audio_output_engine">Engine de reprodução</string>
<string name="audio_volume">Volume</string>
- <string name="audio_volume_description">Especifica o volume de saída.</string>
+ <string name="audio_volume_description">Especifica o volume de reprodução.</string>
<!-- Miscellaneous -->
<string name="slider_default">Padrão</string>
- <string name="ini_saved">Definições guardadas</string>
- <string name="gameid_saved">Definições guardadas para %1$s</string>
- <string name="error_saving">Erro ao guardar %1$s.ini: %2$s</string>
+ <string name="ini_saved">Configurações salvas</string>
+ <string name="gameid_saved">Configurações salvas para %1$s</string>
+ <string name="error_saving">Erro ao salvar %1$s.ini: %2$s</string>
<string name="unimplemented_menu">Menu não implementado</string>
- <string name="loading">A carregar...</string>
- <string name="shutting_down">A desligar...</string>
- <string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string>
- <string name="reset_to_default">Reverter para padrão</string>
- <string name="reset_all_settings">Redefinir todas as definições?</string>
+ <string name="loading">Carregando...</string>
+ <string name="shutting_down">Encerrando...</string>
+ <string name="reset_setting_confirmation">Deseja reverter esta configuração para os valores padrões?</string>
+ <string name="reset_to_default">Reverter para o padrão</string>
+ <string name="reset_to_default_description">Redefine todas as configurações avançadas</string>
+ <string name="reset_all_settings">Redefinir todas as configurações?</string>
<string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string>
- <string name="settings_reset">Redefinir definições</string>
+ <string name="settings_reset">Configurações redefinidas</string>
<string name="close">Fechar</string>
<string name="learn_more">Saiba mais</string>
<string name="auto">Automático</string>
@@ -227,44 +271,95 @@
<string name="string_null">Nenhum (desativado)</string>
<string name="string_import">Importar</string>
<string name="export">Exportar</string>
- <string name="export_failed">Exportação falhada</string>
- <string name="import_failed">IMportação falhada</string>
- <string name="cancelling">A cancelar</string>
-
+ <string name="export_failed">Falha ao exportar</string>
+ <string name="import_failed">Falha ao importar</string>
+ <string name="cancelling">Cancelando</string>
+ <string name="install">Instalar</string>
+ <string name="delete">Deletar</string>
+ <string name="edit">Editar</string>
+ <string name="export_success">Exportado com sucesso</string>
+ <string name="start">Start</string>
+ <string name="clear">Limpar</string>
+ <string name="global">Global</string>
+ <string name="custom">Personalizado</string>
+ <string name="notice">Aviso</string>
+ <string name="import_complete">Importação concluída</string>
<!-- GPU driver installation -->
- <string name="select_gpu_driver">Seleciona a driver para o GPU</string>
- <string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string>
+ <string name="select_gpu_driver">Selecione o driver para a GPU</string>
+ <string name="select_gpu_driver_title">Gostaria de substituir o driver atual da GPU? </string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Padrão</string>
- <string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string>
- <string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string>
- <string name="system_gpu_driver">Driver do GPU padrão</string>
- <string name="installing_driver">A instalar o Driver...</string>
+ <string name="select_gpu_driver_use_default">Usar o driver padrão da GPU</string>
+ <string name="select_gpu_driver_error">Driver selecionado inválido</string>
+ <string name="driver_already_installed">Driver já instalado</string>
+ <string name="system_gpu_driver">Driver padrão da GPU</string>
+ <string name="installing_driver">Instalando driver...</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
<string name="preferences_system">Sistema</string>
+ <string name="preferences_system_description">Modo TV, região, idioma</string>
<string name="preferences_graphics">Gráficos</string>
+ <string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_audio">Áudio</string>
- <string name="preferences_theme">Cor e tema.</string>
+ <string name="preferences_audio_description">Engine de reprodução, volume</string>
+ <string name="preferences_theme">Tema e cor</string>
<string name="preferences_debug">Depuração</string>
-
+ <string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">Informações</string>
+ <string name="info_description">ID do Programa, desenvolvedora, versão</string>
+ <string name="per_game_settings">Configurações por jogo</string>
+ <string name="per_game_settings_description">Edite configurações específicas para este jogo</string>
+ <string name="launch_options">Configurações de inicialização</string>
+ <string name="path">Caminho</string>
+ <string name="program_id">ID do Programa</string>
+ <string name="developer">Desenvolvedora</string>
+ <string name="version">Versão</string>
+ <string name="copy_details">Copiar detalhes</string>
+ <string name="add_ons">Adicionais</string>
+ <string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
+ <string name="clear_shader_cache">Excluir cache de shaders</string>
+ <string name="clear_shader_cache_description">Remove todos os shaders compilados durante a execução do jogo</string>
+ <string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string>
+ <string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string>
+ <string name="addons_game">Adicionais: %1$s</string>
+ <string name="save_data">Dados salvos</string>
+ <string name="save_data_description">Gerencie dados salvos específicos deste jogo</string>
+ <string name="delete_save_data">Deletar dados salvos</string>
+ <string name="delete_save_data_description">Remove todos os dados salvos específicos deste jogo</string>
+ <string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string>
+ <string name="save_data_deleted_successfully">Dados salvos deletados com sucesso </string>
+ <string name="select_content_type">Tipo de conteúdo</string>
+ <string name="updates_and_dlc">Atualizações e DLC</string>
+ <string name="mods_and_cheats">Mods e cheats</string>
+ <string name="addon_notice">Aviso importante sobre os adicionais</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string>
+ <string name="invalid_directory">Diretório inválido </string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs/ ou exefs/ e tente novamente.</string>
+ <string name="addon_installed_successfully">Adicional instalado com sucesso</string>
+ <string name="verifying_content">Verificando conteúdo...</string>
+ <string name="content_install_notice">Aviso sobre conteúdo adicional</string>
+ <string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<!-- ROM loading errors -->
- <string name="loader_error_encrypted">A tua ROM está encriptada</string>
- <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
- <string name="loader_error_encrypted_keys_description"><![CDATA[Por favor confirma que o teu ficheiro <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser desencriptados.]]></string>
+ <string name="loader_error_encrypted">Sua ROM está encriptada</string>
+ <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
+ <string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string>
<string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string>
- <string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver GPU pode resolver este problema.</string>
- <string name="loader_error_invalid_format">Impossível carregar a tua ROM</string>
- <string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
+ <string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU pode resolver este problema.</string>
+ <string name="loader_error_invalid_format">Impossível carregar a ROM</string>
+ <string name="loader_error_file_not_found">O arquivo ROM não existe</string>
<!-- Emulation Menu -->
- <string name="emulation_exit">Parar emulação</string>
+ <string name="emulation_exit">Sair da emulação</string>
<string name="emulation_done">Feito</string>
<string name="emulation_fps_counter">Contador de FPS</string>
- <string name="emulation_toggle_controls">Alterar controles</string>
- <string name="emulation_rel_stick_center">Centro Relativo de Analógico</string>
+ <string name="emulation_toggle_controls">Marcar/Desmarcar botões</string>
+ <string name="emulation_rel_stick_center">Centro Relativo do Analógico</string>
<string name="emulation_dpad_slide">Deslizamento dos Botões Direcionais</string>
<string name="emulation_haptics">Vibração ao tocar</string>
<string name="emulation_show_overlay">Mostrar overlay</string>
@@ -272,28 +367,29 @@
<string name="emulation_control_adjust">Ajustar overlay</string>
<string name="emulation_control_scale">Escala</string>
<string name="emulation_control_opacity">Opacidade</string>
- <string name="emulation_touch_overlay_reset">Restaurar overlay padrão</string>
+ <string name="emulation_touch_overlay_reset">Resetar overlay</string>
<string name="emulation_touch_overlay_edit">Editar overlay</string>
<string name="emulation_pause">Pausar emulação</string>
- <string name="emulation_unpause">Retomar emulação</string>
+ <string name="emulation_unpause">Retomar a emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
+ <string name="touchscreen">Tela de toque</string>
<string name="load_settings">Carregando configurações...</string>
<!-- Software keyboard -->
- <string name="software_keyboard">Teclado de software</string>
+ <string name="software_keyboard">Teclado do software</string>
<!-- Errors and warnings -->
<string name="abort_button">Abortar</string>
<string name="continue_button">Continuar</string>
- <string name="system_archive_not_found">Arquivo do sistema não encontrado</string>
- <string name="system_archive_not_found_message">%s está em falta. Por favor apaga os teus ficheiros de sistema.\nContinuar a emulação pode causar erros.</string>
+ <string name="system_archive_not_found">Arquivo do Sistema Não Encontrado</string>
+ <string name="system_archive_not_found_message">%s está faltando. Por favor extraia seus arquivos de sistema.\nContinuar a emulação pode causar travamentos e bugs.</string>
<string name="system_archive_general">Um arquivo do sistema</string>
- <string name="save_load_error">Erro Guardar/Carregar</string>
+ <string name="save_load_error">Erro de Salvamento/Carregamento</string>
<string name="fatal_error">Erro fatal</string>
- <string name="fatal_error_message">Ocorreu um erro fatal. Verifica o teu registro para detalhes. \nContinuar a emulação pode causar erros.</string>
- <string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado que deixes esta configuração ativada.</string>
- <string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecommended: %2$s</string>
+ <string name="fatal_error_message">Ocorreu um erro fatal. Verifique o arquivo de registro para detalhes.\nContinuar a emulação pode causar travamentos e bugs.</string>
+ <string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado deixar esta configuração ativada.</string>
+ <string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecomendada: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">Nenhum jogo inicializável presente!</string>
@@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -316,19 +413,19 @@
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
- <string name="renderer_vulkan">Vulcano</string>
+ <string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Nenhum</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">Normal</string>
<string name="renderer_accuracy_high">Alto</string>
- <string name="renderer_accuracy_extreme">Estremo (Lento)</string>
+ <string name="renderer_accuracy_extreme">Extremo (Lento)</string>
<!-- Resolutions -->
<string name="resolution_half">0.5X (360p/540p)</string>
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
<string name="resolution_one">1X (720p/1080p)</string>
- <string name="resolution_two">2X (1440p/2160p) (Slow)</string>
+ <string name="resolution_two">2X (1440p/2160p) (Lento)</string>
<string name="resolution_three">3X (2160p/3240p) (Lento)</string>
<string name="resolution_four">4X (2880p/4320p) (Lento)</string>
@@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
- <string name="screen_layout_landscape">Landscape</string>
- <string name="screen_layout_portrait">Portrait</string>
- <string name="screen_layout_auto">Automático</string>
+ <string name="screen_layout_auto">Automática</string>
+ <string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string>
+ <string name="screen_layout_landscape">Paisagem</string>
+ <string name="screen_layout_reverse_landscape">Paisagem invertida</string>
+ <string name="screen_layout_sensor_portrait">Retrato pelo sensor</string>
+ <string name="screen_layout_portrait">Retrato</string>
+ <string name="screen_layout_reverse_portrait">Retrato invertido</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Padrão (16:9)</string>
@@ -363,21 +464,25 @@
<string name="ratio_force_sixteen_ten">Forçar 16:10</string>
<string name="ratio_stretch">Esticar à janela</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (Lento)</string>
+ <string name="cpu_backend_nce">Execução de código nativo (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Não seguro</string>
- <string name="cpu_accuracy_paranoid">Paranoid (Lento)</string>
+ <string name="cpu_accuracy_paranoid">Paranóico (Lento)</string>
<!-- Gamepad Buttons -->
<string name="gamepad_d_pad">Botões Direcionais</string>
<string name="gamepad_left_stick">Analógico esquerdo</string>
<string name="gamepad_right_stick">Analógico direito</string>
<string name="gamepad_home">Botão Home</string>
- <string name="gamepad_screenshot">Captura de ecrã</string>
+ <string name="gamepad_screenshot">Captura de tela</string>
<!-- Disk shader cache -->
- <string name="preparing_shaders">A preparar shaders</string>
- <string name="building_shaders">A criar shaders</string>
+ <string name="preparing_shaders">Preparando shaders</string>
+ <string name="building_shaders">Criando shaders</string>
<!-- Theme options -->
<string name="change_app_theme">Mudar o tema do aplicativo</string>
@@ -391,19 +496,26 @@
<string name="theme_mode_dark">Escuro</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>
- <string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string>
+ <string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Picture in Picture</string>
- <string name="picture_in_picture_description">Minimizar a janela quando colocada em segundo plano</string>
- <string name="pause">Pausa</string>
- <string name="play">Correr</string>
+ <string name="picture_in_picture_description">Minimiza a janela quando colocada em segundo plano</string>
+ <string name="pause">Pausar</string>
+ <string name="play">Executar</string>
<string name="mute">Mudo</string>
- <string name="unmute">Unmute</string>
+ <string name="unmute">Tirar do Mudo</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>
diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml
index 6afea9b03..684a71616 100644
--- a/src/android/app/src/main/res/values-pt-rPT/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string>
<string name="search_and_filter_games">Procura e filtra jogos.</string>
<string name="select_games_folder">Seleciona a pasta de jogos.</string>
+ <string name="manage_game_folders">Gerencie as pastas de jogos</string>
<string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string>
<string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string>
<string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">Chaves de encriptação inválidas</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string>
+ <string name="gpu_driver_manager">Gerenciador de driver de GPU</string>
<string name="install_gpu_driver">Instala driver para GPU</string>
<string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string>
<string name="advanced_settings">Configurações avançadas</string>
@@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string>
<string name="manage_save_data">Gerir dados guardados</string>
<string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string>
+ <string name="import_save_warning">Importar dados salvos</string>
+ <string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string>
<string name="import_export_saves_description">Importa ou exporta dados guardados</string>
+ <string name="save_files_importing">Importando dados salvos...</string>
+ <string name="save_files_exporting">Exportando arquivos de dados salvos...</string>
<string name="save_file_imported_success">Importado com sucesso</string>
<string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string>
<string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string>
@@ -118,6 +124,40 @@
<string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string>
<string name="share_save_file">Partilha ficheiro duardado</string>
<string name="export_save_failed">Erro ao exportar dados guardados</string>
+ <string name="game_folders">Pastas de jogos</string>
+ <string name="deep_scan">Varredura profunda</string>
+ <string name="add_game_folder">Adicionar pasta de jogo</string>
+ <string name="folder_already_added">Esta pasta já foi adicionada!</string>
+ <string name="game_folder_properties">Propriedades da pasta de jogo</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">Falha ao importar dado salvo de %d</item>
+ <item quantity="many">Falha ao importar dados salvos de %d</item>
+ <item quantity="other">Falha ao importar dados salvos de %d</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">Dado salvo de %d importado com sucesso</item>
+ <item quantity="many">Dados salvos de %d importados com sucesso</item>
+ <item quantity="other">Dados salvos de %d importados com sucesso</item>
+ </plurals>
+ <string name="no_save_data_found">Dados salvos não encontrados</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Launcher de miniaplicativos</string>
+ <string name="applets_description">Inicie miniaplicativos do sistema usando o firmware instalado</string>
+ <string name="applets_error_firmware">Firmware não instalado</string>
+ <string name="applets_error_applet">Miniaplicativo não disponível</string>
+ <string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string>
+ <string name="album_applet">Álbum</string>
+ <string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
+ <string name="mii_edit_applet">Editor de Mii</string>
+ <string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string>
+ <string name="cabinet_applet">Arquivo</string>
+ <string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string>
+ <string name="cabinet_launcher">Inicializador do Arquivo</string>
+ <string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string>
+ <string name="cabinet_game_data_eraser">Apagar dados de jogo</string>
+ <string name="cabinet_restorer">Restaurar</string>
+ <string name="cabinet_formatter">Formatar</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia não é real</string>
@@ -161,6 +201,7 @@
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
<string name="frame_limit_slider">Percentagem do limite de velocidade</string>
<string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string>
+ <string name="cpu_backend">Backend da CPU</string>
<string name="cpu_accuracy">Precisão do CPU</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -191,6 +232,8 @@
<string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string>
<string name="use_disk_shader_cache">Cache de shaders em disco</string>
<string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string>
+ <string name="anisotropic_filtering">Filtragem anisotrópica</string>
+ <string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@@ -217,6 +260,7 @@
<string name="shutting_down">A desligar...</string>
<string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string>
<string name="reset_to_default">Reverter para padrão</string>
+ <string name="reset_to_default_description">Reverte todas as configurações avançadas</string>
<string name="reset_all_settings">Redefinir todas as configurações?</string>
<string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string>
<string name="settings_reset">Redefinir configurações </string>
@@ -230,14 +274,24 @@
<string name="export_failed">Exportação falhada</string>
<string name="import_failed">IMportação falhada</string>
<string name="cancelling">A cancelar</string>
-
+ <string name="install">Instalar</string>
+ <string name="delete">Apagar</string>
+ <string name="edit">Editar</string>
+ <string name="export_success">Exportado com sucesso</string>
+ <string name="start">Começar</string>
+ <string name="clear">Limpar</string>
+ <string name="global">Global</string>
+ <string name="custom">Personalizado</string>
+ <string name="notice">Aviso</string>
+ <string name="import_complete">Importação concluída</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Seleciona a driver para o GPU</string>
<string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string>
<string name="select_gpu_driver_install">Instalar</string>
<string name="select_gpu_driver_default">Padrão</string>
<string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string>
- <string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string>
+ <string name="select_gpu_driver_error">Driver selecionado inválido</string>
+ <string name="driver_already_installed">Driver já instalado</string>
<string name="system_gpu_driver">Driver do GPU padrão</string>
<string name="installing_driver">A instalar o Driver...</string>
@@ -245,11 +299,52 @@
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
<string name="preferences_system">Sistema</string>
+ <string name="preferences_system_description">Modo ancorado, região, idioma</string>
<string name="preferences_graphics">Gráficos</string>
+ <string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string>
<string name="preferences_audio">Audio</string>
+ <string name="preferences_audio_description">Engine de reprodução, volume</string>
<string name="preferences_theme">Cor e tema.</string>
<string name="preferences_debug">Depurar</string>
-
+ <string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">Informação</string>
+ <string name="info_description">ID do programa, desenvolvedor, versão</string>
+ <string name="per_game_settings">Configurações por jogo</string>
+ <string name="per_game_settings_description">Editar configurações específicas para este jogo</string>
+ <string name="launch_options">Iniciar configuração</string>
+ <string name="path">Caminho</string>
+ <string name="program_id">ID do programa</string>
+ <string name="developer">Desenvolvedor</string>
+ <string name="version">Versão</string>
+ <string name="copy_details">Copiar detalhes</string>
+ <string name="add_ons">Add-ons</string>
+ <string name="add_ons_description">Gerencie mods, atualizações e DLC</string>
+ <string name="clear_shader_cache">Limpar cache de shaders</string>
+ <string name="clear_shader_cache_description">Remove todos os shaders compilados enquanto esse jogo era jogado</string>
+ <string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string>
+ <string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string>
+ <string name="addons_game">Adicionais: %1$s</string>
+ <string name="save_data">Salvar dados</string>
+ <string name="save_data_description">Gerenciar dados salvos específicos deste jogo</string>
+ <string name="delete_save_data">Apagar dados salvos</string>
+ <string name="delete_save_data_description">Remover todos os dados salvos específicos deste jogo</string>
+ <string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string>
+ <string name="save_data_deleted_successfully">Dados salvos removidos com sucesso </string>
+ <string name="select_content_type">Tipo de conteúdo</string>
+ <string name="updates_and_dlc">Atualizações e DLC</string>
+ <string name="mods_and_cheats">Mods e trapaças</string>
+ <string name="addon_notice">Aviso importante sobre os adicionais</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string>
+ <string name="invalid_directory">Diretório inválido </string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs ou exefs e tente novamente.</string>
+ <string name="addon_installed_successfully">Adicional instalado com sucesso</string>
+ <string name="verifying_content">Verificando conteúdo</string>
+ <string name="content_install_notice">Aviso sobre conteúdo adicional</string>
+ <string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">A tua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
@@ -277,6 +372,7 @@
<string name="emulation_pause">Pausar emulação</string>
<string name="emulation_unpause">Despausar emulação</string>
<string name="emulation_input_overlay">Opções de overlay</string>
+ <string name="touchscreen">Ecrã Táctil</string>
<string name="load_settings">Carregando configurações...</string>
@@ -308,6 +404,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -352,9 +449,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Automático</string>
+ <string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string>
<string name="screen_layout_landscape">Landscape</string>
+ <string name="screen_layout_reverse_landscape">Paisagem invertida</string>
+ <string name="screen_layout_sensor_portrait">Retrato pelo sensor</string>
<string name="screen_layout_portrait">Portrait</string>
- <string name="screen_layout_auto">Automático</string>
+ <string name="screen_layout_reverse_portrait">Retrato invertido</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Padrão (16:9)</string>
@@ -363,6 +464,10 @@
<string name="ratio_force_sixteen_ten">Forçar 16:10</string>
<string name="ratio_stretch">Esticar à janela</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (Lento)</string>
+ <string name="cpu_backend_nce">Native code execution (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Preciso</string>
<string name="cpu_accuracy_unsafe">Inseguro</string>
@@ -391,8 +496,15 @@
<string name="theme_mode_dark">Escuro</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>
<string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string>
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index c614257a8..099b2c9eb 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">Не найдены файлы или еще не выбрана папка с играми.</string>
<string name="search_and_filter_games">Поиск и фильтрация игр</string>
<string name="select_games_folder">Выберите папку с играми</string>
+ <string name="manage_game_folders">Управление папками</string>
<string name="select_games_folder_description">Позволяет yuzu заполнить список игр</string>
<string name="add_games_warning">Пропустить выбор папки с играми?</string>
<string name="add_games_warning_description">Игры не будут отображаться в списке Игры, если папка не выбрана.</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">Неверные ключи шифрования</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">Выбранный файл неверен или поврежден. Пожалуйста, пере-дампите ваши ключи.</string>
+ <string name="gpu_driver_manager">Менеджер драйверов ГП</string>
<string name="install_gpu_driver">Установить драйвер ГП</string>
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
<string name="advanced_settings">Расширенные настройки</string>
@@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">Пожалуйста, найдите папку пользователя с помощью боковой панели файлового менеджера вручную.</string>
<string name="manage_save_data">Управление данными сохранений</string>
<string name="manage_save_data_description">Найдено данные сохранений. Пожалуйста, выберите вариант ниже.</string>
+ <string name="import_save_warning">Импортировать сохранения</string>
+ <string name="import_save_warning_description">Это перезапишет все существующие данные сохранения выбранным файлом. Вы уверены, что хотите продолжить?</string>
<string name="import_export_saves_description">Импорт или экспорт файлов сохранения</string>
+ <string name="save_files_importing">Импорт файлов сохранения…</string>
+ <string name="save_files_exporting">Экспорт файлов сохранения…</string>
<string name="save_file_imported_success">Успешно импортировано</string>
<string name="save_file_invalid_zip_structure">Недопустимая структура папки сохранения</string>
<string name="save_file_invalid_zip_structure_description">Название первой вложенной папки должно быть идентификатором игры.</string>
@@ -119,6 +125,42 @@
<string name="manage_yuzu_data_description">Импортируйте/экспортируйте прошивку, ключи, пользовательские данные и многое другое!</string>
<string name="share_save_file">Поделиться файлом сохранения</string>
<string name="export_save_failed">Не удалось экспортировать сохранение</string>
+ <string name="game_folders">Папки с играми</string>
+ <string name="deep_scan">Глубокий анализ</string>
+ <string name="add_game_folder">Добавить папку с игрой</string>
+ <string name="folder_already_added">Эта папка уже была добавлена!</string>
+ <string name="game_folder_properties">Свойства папки игры</string>
+ <plurals name="saves_import_failed">
+ <item quantity="one">Не удалось импортировать %d сохранение</item>
+ <item quantity="few">Не удалось импортировать %d сохранения</item>
+ <item quantity="many">Не удалось импортировать %d сохранений</item>
+ <item quantity="other">Не удалось импортировать %d сохранений</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="one">Импортировано %d сохранение</item>
+ <item quantity="few">Импортировано %d сохранения</item>
+ <item quantity="many">Импортировано %d сохранений</item>
+ <item quantity="other">Импортировано %d сохранений</item>
+ </plurals>
+ <string name="no_save_data_found">Не найдены сохраненмия</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">Запуск апплета</string>
+ <string name="applets_description">Запуск системных апплетов на установленной прошивке</string>
+ <string name="applets_error_firmware">Прошивка не установлена</string>
+ <string name="applets_error_applet">Апплет недоступен</string>
+ <string name="applets_error_description"><![CDATA[Пожалуйста, убедитесь, что ваш<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> и <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> установлены и попробуйте еще раз.]]></string>
+ <string name="album_applet">Альбом</string>
+ <string name="album_applet_description">Просмотрите изображения, сохраненные в папке скриншотов пользователя, с помощью системного просмотрщика фотографий.</string>
+ <string name="mii_edit_applet">Mii редактор</string>
+ <string name="mii_edit_applet_description">Просмотр и редактирование Mii с помощью системного редактора</string>
+ <string name="cabinet_applet">Шкаф</string>
+ <string name="cabinet_applet_description">Редактирование и удаление данных, хранящихся на amiibo</string>
+ <string name="cabinet_launcher">Запуск шкафа</string>
+ <string name="cabinet_nickname_and_owner">Никнейм и настройки владельца</string>
+ <string name="cabinet_game_data_eraser">Удаление игровых данных</string>
+ <string name="cabinet_restorer">Восстановитель</string>
+ <string name="cabinet_formatter">Форматтер</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia не существует</string>
@@ -162,6 +204,7 @@
<string name="frame_limit_enable_description">Ограничивает скорость эмуляции указанным процентом от нормальной скорости.</string>
<string name="frame_limit_slider">Ограничение процента cкорости</string>
<string name="frame_limit_slider_description">Указывает процент ограничения скорости эмуляции. 100% - это нормальная скорость. Значения больше или меньше увеличивают или уменьшают ограничение скорости.</string>
+ <string name="cpu_backend">Бэкэнд ЦП</string>
<string name="cpu_accuracy">Точность ЦП</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -192,6 +235,8 @@
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="use_disk_shader_cache">Кэш шейдеров на диске</string>
<string name="use_disk_shader_cache_description">Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров.</string>
+ <string name="anisotropic_filtering">Анизотропная фильтрация</string>
+ <string name="anisotropic_filtering_description">Улучшает качество текстур под углом</string>
<!-- Debug settings strings -->
<string name="cpu">ЦП</string>
@@ -203,6 +248,8 @@
<string name="renderer_debug_description">Переводит графический API в режим медленной отладки.</string>
<string name="fastmem">Fastmem</string>
+ <!-- Audio settings strings -->
+ <string name="audio_output_engine">Движок вывода</string>
<string name="audio_volume">Громкость</string>
<string name="audio_volume_description">Задает громкость аудиовыхода.</string>
@@ -216,6 +263,7 @@
<string name="shutting_down">Выключение…</string>
<string name="reset_setting_confirmation">Хотите ли вы вернуть этот параметр к значению по умолчанию?</string>
<string name="reset_to_default">Сброс к настройкам по умолчанию</string>
+ <string name="reset_to_default_description">Сбросить все расширенные настройки</string>
<string name="reset_all_settings">Сбросить все настройки?</string>
<string name="reset_all_settings_description">Все дополнительные настройки будут сброшены к настройке по умолчанию. Это невозможно отменить.</string>
<string name="settings_reset">Настройки сброшены</string>
@@ -229,14 +277,24 @@
<string name="export_failed">Ошибка экспорта</string>
<string name="import_failed">Ошибка импортирования</string>
<string name="cancelling">Отменяю</string>
-
+ <string name="install">Установить</string>
+ <string name="delete">Удалить</string>
+ <string name="edit">Редактировать</string>
+ <string name="export_success">Экспорт успешно выполнен</string>
+ <string name="start">Start</string>
+ <string name="clear">Очистить</string>
+ <string name="global">Глобальный</string>
+ <string name="custom">Другое</string>
+ <string name="notice">Уведомление</string>
+ <string name="import_complete">Импорт завершен</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Выбрать драйвер ГП</string>
<string name="select_gpu_driver_title">Хотите заменить текущий драйвер ГП?</string>
<string name="select_gpu_driver_install">Установить</string>
<string name="select_gpu_driver_default">По умолчанию</string>
<string name="select_gpu_driver_use_default">Используется стандартный драйвер ГП </string>
- <string name="select_gpu_driver_error">Выбран неверный драйвер, используется стандартный системный!</string>
+ <string name="select_gpu_driver_error">Выбран неподходящий драйвер</string>
+ <string name="driver_already_installed">Драйвер уже установлен</string>
<string name="system_gpu_driver">Системный драйвер ГП</string>
<string name="installing_driver">Установка драйвера...</string>
@@ -244,11 +302,52 @@
<string name="preferences_settings">Настройки</string>
<string name="preferences_general">Общие</string>
<string name="preferences_system">Система</string>
+ <string name="preferences_system_description">Режим дока, регион, язык</string>
<string name="preferences_graphics">Графика</string>
+ <string name="preferences_graphics_description">Уровень точности, разрешение, кэш шейдеров</string>
<string name="preferences_audio">Аудио</string>
+ <string name="preferences_audio_description">Движок вывода, громкость</string>
<string name="preferences_theme">Тема и цвет</string>
<string name="preferences_debug">Отладка</string>
-
+ <string name="preferences_debug_description">Отладка ЦП/ГП, графический API, fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">Информация</string>
+ <string name="info_description">ID программы, для разработчиков, версия</string>
+ <string name="per_game_settings">Настройки для каждой игры</string>
+ <string name="per_game_settings_description">Изменить настройки этой игры</string>
+ <string name="launch_options">Конфигурация запуска</string>
+ <string name="path">Путь</string>
+ <string name="program_id">ID программы</string>
+ <string name="developer">Разработчик</string>
+ <string name="version">Версия</string>
+ <string name="copy_details">Копировать детали</string>
+ <string name="add_ons">Дополнения</string>
+ <string name="add_ons_description">Включение модов, обновлений и DLC</string>
+ <string name="clear_shader_cache">Очистить кэш шейдеров</string>
+ <string name="clear_shader_cache_description">Удаляет все шейдеры, созданные во время игры.</string>
+ <string name="clear_shader_cache_warning_description">У вас будет больше лагов во время повторной генерации кэша шейдеров</string>
+ <string name="cleared_shaders_successfully">Успешно очищены шейдеры</string>
+ <string name="addons_game">Аддоны: %1$s</string>
+ <string name="save_data">Сохранить данные</string>
+ <string name="save_data_description">Управлять сохранениями этой игры.</string>
+ <string name="delete_save_data">Удалить сохранения</string>
+ <string name="delete_save_data_description">Удалить все сохранения этой игры</string>
+ <string name="delete_save_data_warning_description">Это безвозвратно удаляет все сохраненные данные этой игры. Вы уверены, что хотите продолжить?</string>
+ <string name="save_data_deleted_successfully">Данные успешно удалены</string>
+ <string name="select_content_type">Тип контента</string>
+ <string name="updates_and_dlc">Обновления и DLC</string>
+ <string name="mods_and_cheats">Моды и читы</string>
+ <string name="addon_notice">Важное уведомление о дополнении</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">Для установки модов и читов необходимо выбрать папку, содержащую каталог cheats/, romfs/ или exefs/. Мы не можем гарантировать их совместимость с вашей игрой, поэтому будьте осторожны!</string>
+ <string name="invalid_directory">Неверный каталог</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">Пожалуйста, убедитесь, что выбранная вами директория содержит папку cheats/, romfs/ или exefs/ и попробуйте снова.</string>
+ <string name="addon_installed_successfully">Аддон успешно установлен</string>
+ <string name="verifying_content">Проверка содержимого...</string>
+ <string name="content_install_notice">Уведомление об установке контента</string>
+ <string name="content_install_notice_description">Содержимое, которое вы выбрали, не соответствует этой игре.\nУстановить все равно?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрованный</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string>
@@ -276,6 +375,7 @@
<string name="emulation_pause">Пауза эмуляции</string>
<string name="emulation_unpause">Возобновить эмуляцию</string>
<string name="emulation_input_overlay">Настройка оверлея</string>
+ <string name="touchscreen">Сенсорный экран</string>
<string name="load_settings">Загрузка настроек...</string>
@@ -307,6 +407,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Байт</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">КБ</string>
<string name="memory_megabyte">МБ</string>
<string name="memory_gigabyte">GB</string>
@@ -351,9 +452,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Авто</string>
+ <string name="screen_layout_sensor_landscape">Альбомная (сенсор)</string>
<string name="screen_layout_landscape">Пейзаж</string>
+ <string name="screen_layout_reverse_landscape">Обратная альбомная</string>
+ <string name="screen_layout_sensor_portrait">Портретная (сенсор)</string>
<string name="screen_layout_portrait">Портрет</string>
- <string name="screen_layout_auto">Авто</string>
+ <string name="screen_layout_reverse_portrait">Обратная портретная</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Стандартное (16:9)</string>
@@ -362,6 +467,10 @@
<string name="ratio_force_sixteen_ten">Заставить 16:10</string>
<string name="ratio_stretch">Растянуть до окна</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">Dynarmic (Медленно)</string>
+ <string name="cpu_backend_nce">Нативное выполнение (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Точно</string>
<string name="cpu_accuracy_unsafe">Небезопасно</string>
@@ -390,8 +499,15 @@
<string name="theme_mode_dark">Темная</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чёрный фон</string>
<string name="use_black_backgrounds_description">При использовании темной темы применяйте черный фон.</string>
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index 34809dbb8..361f0b726 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -143,13 +143,16 @@
<string name="string_null">Null</string>
<string name="string_import">Імпорт</string>
<string name="export">Експорт</string>
+ <string name="install">Встановити</string>
+ <string name="delete">Видалити</string>
+ <string name="start">Start</string>
+ <string name="clear">Очистити</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Вибрати драйвер ГП</string>
<string name="select_gpu_driver_title">Хочете замінити поточний драйвер ГП?</string>
<string name="select_gpu_driver_install">Встановити</string>
<string name="select_gpu_driver_default">За замовчуванням</string>
<string name="select_gpu_driver_use_default">Використовується стандартний драйвер ГП</string>
- <string name="select_gpu_driver_error">Обрано неправильний драйвер, використовується стандартний системний!</string>
<string name="system_gpu_driver">Системний драйвер ГП</string>
<string name="installing_driver">Встановлення драйвера...</string>
@@ -161,7 +164,12 @@
<string name="preferences_audio">Аудіо</string>
<string name="preferences_theme">Тема і колір</string>
<string name="preferences_debug">Налагодження</string>
-
+ <!-- Game properties -->
+ <string name="info">Інформація</string>
+ <string name="path">Шлях</string>
+ <string name="developer">Розробник</string>
+ <string name="version">Версія</string>
+ <string name="add_ons">Доповнення</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрований</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Будь ласка, переконайтеся, що ваш файл <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> встановлено, щоб ігри можна було розшифрувати.]]></string>
@@ -173,6 +181,8 @@
<string name="emulation_done">Готово</string>
<string name="emulation_control_scale">Масштаб</string>
<string name="emulation_control_opacity">Непрозорість</string>
+ <string name="touchscreen">Сенсорний екран</string>
+
<!-- Errors and warnings -->
<string name="abort_button">Перервати</string>
<string name="continue_button">Продовжити</string>
@@ -192,6 +202,7 @@
<string name="region_korea">Корея</string>
<string name="region_taiwan">Тайвань</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -229,8 +240,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">Авто</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">За замовчуванням (16:9)</string>
<string name="ratio_force_four_three">Змусити 4:3</string>
@@ -255,6 +266,12 @@
<string name="theme_mode_light">Світла</string>
<string name="theme_mode_dark">Темна</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<string name="use_black_backgrounds_description">У разі використання темної теми застосовуйте чорне тло.</string>
<string name="mute">Вимкнути звук</string>
diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml
index f977db3a2..0a722f329 100644
--- a/src/android/app/src/main/res/values-vi/strings.xml
+++ b/src/android/app/src/main/res/values-vi/strings.xml
@@ -157,7 +157,6 @@
<string name="renderer_reactive_flushing_description">Cải thiện độ chính xác kết xuất trong một số game nhưng đồng thời giảm hiệu suất.</string>
<string name="use_disk_shader_cache">Lưu bộ nhớ đệm shader trên ổ cứng</string>
<string name="use_disk_shader_cache_description">Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ.</string>
-
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API</string>
@@ -184,13 +183,17 @@
<string name="string_null">Null</string>
<string name="string_import">Nhập</string>
<string name="export">Xuất</string>
+ <string name="install">Cài đặt</string>
+ <string name="delete">Xoá</string>
+ <string name="start">Bắt đầu</string>
+ <string name="clear">Xóa</string>
+ <string name="custom">Tùy chỉnh</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Chọn driver GPU</string>
<string name="select_gpu_driver_title">Bạn có muốn thay thế driver GPU hiện tại không?</string>
<string name="select_gpu_driver_install">Cài đặt</string>
<string name="select_gpu_driver_default">Mặc định</string>
<string name="select_gpu_driver_use_default">Dùng driver GPU mặc định</string>
- <string name="select_gpu_driver_error">Driver không hợp lệ đã được chọn, dùng mặc định hệ thống!</string>
<string name="system_gpu_driver">Driver GPU hệ thống</string>
<string name="installing_driver">Đang cài đặt driver...</string>
@@ -202,7 +205,12 @@
<string name="preferences_audio">Âm thanh</string>
<string name="preferences_theme">Chủ đề và màu sắc</string>
<string name="preferences_debug">Gỡ lỗi</string>
-
+ <!-- Game properties -->
+ <string name="info">Thông tin</string>
+ <string name="path">Đường dẫn</string>
+ <string name="developer">Nhà phát triển</string>
+ <string name="version">Phiên bản</string>
+ <string name="add_ons">Add-ons</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM của bạn đã bị mã hoá</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vui lòng đảm bảo tệp <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> đã được cài đặt để các game có thể được giải mã.]]></string>
@@ -229,6 +237,7 @@
<string name="emulation_pause">Tạm đừng giả lập</string>
<string name="emulation_unpause">Tiếp tục giả lập</string>
<string name="emulation_input_overlay">Tuỳ chọn lớp phủ</string>
+ <string name="touchscreen">Màn hình cảm ứng</string>
<string name="load_settings">Đang tải cài đặt...</string>
@@ -254,6 +263,7 @@
<string name="region_korea">Hàn Quốc</string>
<string name="region_taiwan">Đài Loan</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
@@ -291,8 +301,8 @@
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
+ <!-- Screen Layouts -->
<string name="screen_layout_auto">Tự động</string>
-
<!-- Aspect Ratios -->
<string name="ratio_default">Mặc định (16:9)</string>
<string name="ratio_force_four_three">Dùng 4:3</string>
@@ -327,6 +337,12 @@
<string name="theme_mode_light">Sáng</string>
<string name="theme_mode_dark">Tối</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Nền đen</string>
<string name="use_black_backgrounds_description">Khi sử dụng chủ đề tối, hãy áp dụng nền đen.</string>
diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml
index 13455564f..b840591a4 100644
--- a/src/android/app/src/main/res/values-zh-rCN/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml
@@ -34,6 +34,7 @@
<string name="empty_gamelist">找不到游戏,或者尚未选择游戏文件夹。</string>
<string name="search_and_filter_games">搜索游戏</string>
<string name="select_games_folder">选择游戏文件夹</string>
+ <string name="manage_game_folders">管理游戏文件夹</string>
<string name="select_games_folder_description">允许 yuzu 填充游戏列表</string>
<string name="add_games_warning">跳过选择游戏文件夹?</string>
<string name="add_games_warning_description">如果未选择游戏文件夹,游戏将不会显示在游戏列表中。</string>
@@ -68,6 +69,7 @@
<string name="invalid_keys_error">无效的加密密钥</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">选择的密钥文件不正确或已损坏。请重新转储密钥文件。</string>
+ <string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver">安装 GPU 驱动</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="advanced_settings">高级选项</string>
@@ -85,8 +87,12 @@
<string name="notification_no_directory_link_description">请使用文件管理器的侧部面板手动定位用户文件夹。</string>
<string name="manage_save_data">管理存档数据</string>
<string name="manage_save_data_description">已找到存档数据,请选择下方的选项。</string>
+ <string name="import_save_warning">导入保存数据</string>
+ <string name="import_save_warning_description">这将用您所提供的保存数据覆盖当前所有的保存数据。您确定要继续吗?</string>
<string name="import_export_saves_description">导入或导出存档</string>
- <string name="save_file_imported_success">已成功导入存档</string>
+ <string name="save_files_importing">正在导入存档文件...</string>
+ <string name="save_files_exporting">正在导出存档文件...</string>
+ <string name="save_file_imported_success">导入成功</string>
<string name="save_file_invalid_zip_structure">无效的存档目录</string>
<string name="save_file_invalid_zip_structure_description">第一个子文件夹名称必须为当前游戏的 ID。</string>
<string name="import_saves">导入</string>
@@ -118,13 +124,43 @@
<string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他。</string>
<string name="share_save_file">分享存档文件</string>
<string name="export_save_failed">导出存档文件失败</string>
+ <string name="game_folders">游戏文件夹</string>
+ <string name="deep_scan">深度扫描</string>
+ <string name="add_game_folder">添加游戏文件夹</string>
+ <string name="folder_already_added">这个文件夹先前已被添加!</string>
+ <string name="game_folder_properties">游戏文件夹属性</string>
+ <plurals name="saves_import_failed">
+ <item quantity="other">%d 个存档导入失败</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="other">成功导入 %d 个存档</item>
+ </plurals>
+ <string name="no_save_data_found">未找到存档数据</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">小程序启动器</string>
+ <string name="applets_description">使用已安装的固件启动系统小程序</string>
+ <string name="applets_error_firmware">未安装固件</string>
+ <string name="applets_error_applet">小程序不可用</string>
+ <string name="applets_error_description"><![CDATA[请确保 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 文件和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">固件</a>已安装,然后再试一次。]]></string>
+ <string name="album_applet">相册</string>
+ <string name="album_applet_description">查看存储在用户屏幕截图文件夹中的图像</string>
+ <string name="mii_edit_applet">Mii edit</string>
+ <string name="mii_edit_applet_description">查看和编辑 Mii</string>
+ <string name="cabinet_applet">Cabinet</string>
+ <string name="cabinet_applet_description">编辑、删除存储在 amiibo 上的数据</string>
+ <string name="cabinet_launcher">Cabinet 启动器</string>
+ <string name="cabinet_nickname_and_owner">昵称和所有者设置</string>
+ <string name="cabinet_game_data_eraser">游戏数据擦除器</string>
+ <string name="cabinet_restorer">恢复器</string>
+ <string name="cabinet_formatter">格式化程序</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真实</string>
<string name="copied_to_clipboard">已复制到剪贴板</string>
<string name="about_app_description">一款开放源代码的 Switch 模拟器</string>
<string name="contributors">贡献者</string>
- <string name="contributors_description">使用来自 yuzu 团队的 \u2764 制作</string>
+ <string name="contributors_description">yuzu 团队的用 \u2764 制作</string>
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">Android 版 yuzu 离不开这些项目的支持</string>
<string name="build">构建版本</string>
@@ -161,6 +197,7 @@
<string name="frame_limit_enable_description">将运行速度限制为正常速度的指定百分比。</string>
<string name="frame_limit_slider">限制速度百分比</string>
<string name="frame_limit_slider_description">指定限制运行速度的百分比。100% 为正常速度。更高或更低的值将增加或降低速度限制上限。</string>
+ <string name="cpu_backend">CPU 后端</string>
<string name="cpu_accuracy">CPU 精度</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -191,6 +228,8 @@
<string name="renderer_reactive_flushing_description">牺牲性能,提高某些游戏的渲染精度。</string>
<string name="use_disk_shader_cache">磁盘着色器缓存</string>
<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
+ <string name="anisotropic_filtering">各向异性过滤</string>
+ <string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
@@ -217,6 +256,7 @@
<string name="shutting_down">正在关闭…</string>
<string name="reset_setting_confirmation">您要将此设定重设为默认值吗?</string>
<string name="reset_to_default">恢复默认</string>
+ <string name="reset_to_default_description">重置所有高级选项</string>
<string name="reset_all_settings">重置所有设置项?</string>
<string name="reset_all_settings_description">所有高级选项都将被重设,此动作无法还原。</string>
<string name="settings_reset">重设设置项</string>
@@ -230,6 +270,18 @@
<string name="export_failed">导出失败</string>
<string name="import_failed">导入失败</string>
<string name="cancelling">取消中</string>
+ <string name="install">安装</string>
+ <string name="delete">删除</string>
+ <string name="edit">编辑</string>
+ <string name="export_success">导出成功</string>
+ <string name="start">开始</string>
+ <string name="clear">清除</string>
+ <string name="global">全局</string>
+ <string name="custom">自定义</string>
+ <string name="notice">提醒</string>
+ <string name="import_complete">导入完成</string>
+ <string name="more_options">更多选项</string>
+ <string name="use_global_setting">使用全局设置</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">选择 GPU 驱动程序</string>
@@ -237,7 +289,8 @@
<string name="select_gpu_driver_install">安装</string>
<string name="select_gpu_driver_default">系统默认</string>
<string name="select_gpu_driver_use_default">使用默认 GPU 驱动程序</string>
- <string name="select_gpu_driver_error">选择的驱动程序无效,将使用系统默认的驱动程序!</string>
+ <string name="select_gpu_driver_error">选择的驱动无效</string>
+ <string name="driver_already_installed">驱动已安装</string>
<string name="system_gpu_driver">系统 GPU 驱动程序</string>
<string name="installing_driver">正在安装驱动程序…</string>
@@ -245,10 +298,54 @@
<string name="preferences_settings">设置</string>
<string name="preferences_general">通用</string>
<string name="preferences_system">系统</string>
+ <string name="preferences_system_description">主机运行模式、区域及语言</string>
<string name="preferences_graphics">图形</string>
+ <string name="preferences_graphics_description">精度等级、分辨率及着色器缓存</string>
<string name="preferences_audio">声音</string>
+ <string name="preferences_audio_description">输出引擎及音量</string>
<string name="preferences_theme">主题和色彩</string>
<string name="preferences_debug">调试</string>
+ <string name="preferences_debug_description">CPU/GPU 调试、图形 API 及 fastmem 内存访问</string>
+
+ <!-- Game properties -->
+ <string name="info">信息</string>
+ <string name="info_description">游戏 ID、开发者及版本信息</string>
+ <string name="per_game_settings">游戏单独设置</string>
+ <string name="per_game_settings_description">编辑此游戏的单独设置项</string>
+ <string name="launch_options">载入配置</string>
+ <string name="path">路径</string>
+ <string name="program_id">游戏 ID</string>
+ <string name="developer">开发商</string>
+ <string name="version">版本</string>
+ <string name="copy_details">复制明细</string>
+ <string name="add_ons">附加项</string>
+ <string name="add_ons_description">管理 mod、游戏更新及 DLC</string>
+ <string name="clear_shader_cache">清除着色器缓存</string>
+ <string name="clear_shader_cache_description">删除此游戏的所有着色器缓存</string>
+ <string name="clear_shader_cache_warning_description">由于着色器缓存的重新生成,您将遭遇更多卡顿</string>
+ <string name="cleared_shaders_successfully">着色器缓存清除成功</string>
+ <string name="addons_game">附加项: %1$s</string>
+ <string name="save_data">保存数据</string>
+ <string name="save_data_description">管理此游戏的保存数据</string>
+ <string name="delete_save_data">删除保存数据</string>
+ <string name="delete_save_data_description">删除此游戏的所有保存数据</string>
+ <string name="delete_save_data_warning_description">这将删除此游戏的所有保存数据且不可撤销。您确定要继续吗?</string>
+ <string name="save_data_deleted_successfully">保存数据删除成功</string>
+ <string name="select_content_type">内容类型</string>
+ <string name="updates_and_dlc">游戏更新和 DLC</string>
+ <string name="mods_and_cheats">Mod 和金手指</string>
+ <string name="addon_notice">附加项重要提醒</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">为了安装 mod 和金手指,您必须选择一个包含 cheats/、romfs/ 或 exefs/ 目录的文件夹。我们无法验证这些内容是否与您的游戏兼容,所以请小心使用!</string>
+ <string name="invalid_directory">无效目录</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">请确保您选择的目录下包含 cheats/、romfs/ 或 exefs/ 文件夹然后重试。</string>
+ <string name="addon_installed_successfully">附加项安装成功</string>
+ <string name="verifying_content">验证安装内容...</string>
+ <string name="content_install_notice">安装提醒</string>
+ <string name="content_install_notice_description">您选择安装的内容与此游戏不匹配。\n继续安装?</string>
+ <string name="confirm_uninstall">卸载确认</string>
+ <string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
@@ -277,6 +374,7 @@
<string name="emulation_pause">暂停模拟</string>
<string name="emulation_unpause">继续模拟</string>
<string name="emulation_input_overlay">虚拟按键选项</string>
+ <string name="touchscreen">触摸屏</string>
<string name="load_settings">正在载入设定…</string>
@@ -308,6 +406,7 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
@@ -352,9 +451,13 @@
<string name="anti_aliasing_smaa">子像素形态学抗锯齿</string>
<!-- Screen Layouts -->
- <string name="screen_layout_landscape">横向大屏</string>
- <string name="screen_layout_portrait">纵向屏幕</string>
<string name="screen_layout_auto">自动</string>
+ <string name="screen_layout_sensor_landscape">传感器方向横屏</string>
+ <string name="screen_layout_landscape">横屏</string>
+ <string name="screen_layout_reverse_landscape">反向横屏</string>
+ <string name="screen_layout_sensor_portrait">传感器方向竖屏</string>
+ <string name="screen_layout_portrait">竖屏</string>
+ <string name="screen_layout_reverse_portrait">反向竖屏</string>
<!-- Aspect Ratios -->
<string name="ratio_default">默认 (16:9)</string>
@@ -363,6 +466,10 @@
<string name="ratio_force_sixteen_ten">强制 16:10</string>
<string name="ratio_stretch">拉伸窗口</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">动态编译 (慢速)</string>
+ <string name="cpu_backend_nce">本机代码执行 (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">高精度</string>
<string name="cpu_accuracy_unsafe">低精度</string>
@@ -391,8 +498,15 @@
<string name="theme_mode_dark">深色</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">使用黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主题时,套用黑色背景。</string>
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index b8f468c68..d39255714 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -34,12 +34,13 @@
<string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄。</string>
<string name="search_and_filter_games">搜尋並篩選遊戲</string>
<string name="select_games_folder">選取遊戲資料夾</string>
+ <string name="manage_game_folders">管理遊戲資料夾</string>
<string name="select_games_folder_description">允許 yuzu 填入遊戲清單</string>
<string name="add_games_warning">跳過選取遊戲資料夾?</string>
<string name="add_games_warning_description">如果資料夾未選取,遊戲將不會顯示在遊戲清單。</string>
<string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string>
<string name="home_search_games">搜尋遊戲</string>
- <string name="search_settings">搜索设置</string>
+ <string name="search_settings">搜尋設定</string>
<string name="games_dir_selected">遊戲目錄已選取</string>
<string name="install_prod_keys">安裝 prod.keys</string>
<string name="install_prod_keys_description">需要解密零售遊戲</string>
@@ -68,10 +69,11 @@
<string name="invalid_keys_error">無效的加密金鑰</string>
<string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string>
<string name="install_keys_failure_description">選取的檔案不正確或已損毀,請重新傾印您的金鑰。</string>
+ <string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver">安裝 GPU 驅動程式</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
<string name="advanced_settings">進階設定</string>
- <string name="advanced_settings_game">高级选项: %1$s</string>
+ <string name="advanced_settings_game">進階設定:%1$s</string>
<string name="settings_description">進行模擬器設定</string>
<string name="search_recently_played">最近遊玩</string>
<string name="search_recently_added">最近新增</string>
@@ -85,7 +87,11 @@
<string name="notification_no_directory_link_description">請使用檔案管理員的側邊面板手動定位到使用者資料夾。</string>
<string name="manage_save_data">管理儲存資料</string>
<string name="manage_save_data_description">已找到儲存資料,請選取下方的選項。</string>
+ <string name="import_save_warning">匯入儲存資料</string>
+ <string name="import_save_warning_description">這將會以提供的檔案覆寫所有現有的儲存資料,您確定要繼續嗎?</string>
<string name="import_export_saves_description">匯入或匯出儲存檔案</string>
+ <string name="save_files_importing">正在匯入儲存檔案…</string>
+ <string name="save_files_exporting">正在匯出儲存檔案…</string>
<string name="save_file_imported_success">已成功匯入</string>
<string name="save_file_invalid_zip_structure">無效的儲存目錄結構</string>
<string name="save_file_invalid_zip_structure_description">首個子資料夾名稱必須為遊戲標題 ID。</string>
@@ -96,28 +102,58 @@
<string name="firmware_installing">正在安裝韌體</string>
<string name="firmware_installed_success">韌體已成功安裝</string>
<string name="firmware_installed_failure">韌體安裝失敗</string>
- <string name="firmware_installed_failure_description">请确保固件 nca 文件位于 zip 压缩包的根目录,然后重试。</string>
+ <string name="firmware_installed_failure_description">請確保韌體 nca 檔案位於 zip 壓縮檔的根目錄,然後再試一次。</string>
<string name="share_log">分享偵錯記錄</string>
<string name="share_log_description">分享 yuzu 的記錄檔以便對相關問題進行偵錯</string>
<string name="share_log_missing">找不到記錄檔</string>
<string name="install_game_content">安裝遊戲內容</string>
<string name="install_game_content_description">安裝遊戲更新或 DLC</string>
- <string name="installing_game_content">安装中...</string>
- <string name="install_game_content_failure">向 NAND 安装文件时失败</string>
- <string name="install_game_content_failure_description">请确保附加内容的有效性,并且 prod.keys 密钥文件已安装。</string>
- <string name="install_game_content_failure_base">为避免产生冲突,此功能不能用于安装游戏本体。</string>
- <string name="install_game_content_failure_file_extension">只有 NSP 或 XCI 格式的附加内容可以安装。请确保您的游戏附加内容是有效的。</string>
- <string name="install_game_content_failed_count">%1$d 安装出错</string>
- <string name="install_game_content_success">游戏附加内容已成功安装</string>
- <string name="install_game_content_success_install">%1$d 安装成功</string>
- <string name="install_game_content_success_overwrite">%1$d 覆盖安装成功</string>
+ <string name="installing_game_content">正在安裝內容…</string>
+ <string name="install_game_content_failure">安裝檔案至 NAND 時發生錯誤</string>
+ <string name="install_game_content_failure_description">請確保內容有效並且 prod.keys 檔案已安裝。</string>
+ <string name="install_game_content_failure_base">為避免可能的衝突,不允許安裝基礎遊戲。</string>
+ <string name="install_game_content_failure_file_extension">僅支援 NSP 和 XCI 內容,請驗證遊戲內容是否有效。</string>
+ <string name="install_game_content_failed_count">%1$d 安裝錯誤</string>
+ <string name="install_game_content_success">遊戲內容已成功安裝</string>
+ <string name="install_game_content_success_install">%1$d 安裝成功</string>
+ <string name="install_game_content_success_overwrite">%1$d 覆寫成功</string>
<string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string>
- <string name="custom_driver_not_supported">不支持自定义驱动</string>
- <string name="custom_driver_not_supported_description">此设备不支持自定义驱动。\n请之后再访问此项,查看是否已为此设备添加支持。</string>
- <string name="manage_yuzu_data">管理 yuzu 数据</string>
- <string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他。</string>
- <string name="share_save_file">分享存档文件</string>
- <string name="export_save_failed">导出存档文件失败</string>
+ <string name="custom_driver_not_supported">不支援自訂的驅動程式</string>
+ <string name="custom_driver_not_supported_description">此裝置不支援自訂的驅動程式。\n請以後再來查看是否已新增支援!</string>
+ <string name="manage_yuzu_data">管理 yuzu 資料</string>
+ <string name="manage_yuzu_data_description">匯入/匯出韌體、金鑰、使用者資料及其他項目!</string>
+ <string name="share_save_file">分享儲存檔案</string>
+ <string name="export_save_failed">無法匯出儲存檔案</string>
+ <string name="game_folders">遊戲資料夾</string>
+ <string name="deep_scan">深度掃描</string>
+ <string name="add_game_folder">新增遊戲資料夾</string>
+ <string name="folder_already_added">這個資料夾已經新增過了!</string>
+ <string name="game_folder_properties">遊戲資料夾屬性</string>
+ <plurals name="saves_import_failed">
+ <item quantity="other">%d 个存档导入失败</item>
+ </plurals>
+ <plurals name="saves_import_success">
+ <item quantity="other">成功导入 %d 个存档</item>
+ </plurals>
+ <string name="no_save_data_found">未找到存档数据</string>
+
+ <!-- Applet launcher strings -->
+ <string name="applets">小程式啟動器</string>
+ <string name="applets_description">使用已安裝的韌體啟動系統小程式</string>
+ <string name="applets_error_firmware">未安裝韌體</string>
+ <string name="applets_error_applet">無法使用小程式</string>
+ <string name="applets_error_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">韌體</a>已安裝,然後再試一次。]]></string>
+ <string name="album_applet">相簿</string>
+ <string name="album_applet_description">使用系統相片檢視器查看儲存在使用者螢幕截圖資料夾中的影像</string>
+ <string name="mii_edit_applet">Mii 編輯</string>
+ <string name="mii_edit_applet_description">使用系統編輯器來檢視並編輯 Mii</string>
+ <string name="cabinet_applet">Cabinet</string>
+ <string name="cabinet_applet_description">編輯、刪除儲存在 amiibo 上的資料</string>
+ <string name="cabinet_launcher">Cabinet 啟動器</string>
+ <string name="cabinet_nickname_and_owner">暱稱和擁有者設定</string>
+ <string name="cabinet_game_data_eraser">遊戲資料橡皮擦</string>
+ <string name="cabinet_restorer">還原程式</string>
+ <string name="cabinet_formatter">格式器</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia 不真實</string>
@@ -128,16 +164,16 @@
<string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string>
<string name="licenses_description">這些專案使 yuzu Android 版成為可能</string>
<string name="build">組建</string>
- <string name="user_data">用户数据</string>
- <string name="user_data_description">导入/导出应用程序所有数据。\n\n导入用户数据时,将删除当前所有的用户数据!</string>
- <string name="exporting_user_data">正在导出用户数据...</string>
- <string name="importing_user_data">正在导入用户数据...</string>
- <string name="import_user_data">导入用户数据</string>
- <string name="invalid_yuzu_backup">无效的 yuzu 备份</string>
- <string name="user_data_export_success">导出用户数据成功</string>
- <string name="user_data_import_success">导入用户数据成功</string>
- <string name="user_data_export_cancelled">已取消导出数据</string>
- <string name="user_data_import_failed_description">请确保用户数据文件夹位于 zip 压缩包的根目录,并在 config/config.ini 路径中包含配置文件,然后重试。</string>
+ <string name="user_data">使用者資料</string>
+ <string name="user_data_description">匯入/匯出所有應用程式資料。\n\n匯入使用者資料時,現有的使用者資料將被刪除!</string>
+ <string name="exporting_user_data">正在匯出使用者資料…</string>
+ <string name="importing_user_data">正在匯入使用者資料…</string>
+ <string name="import_user_data">匯入使用者資料</string>
+ <string name="invalid_yuzu_backup">無效的 yuzu 備份</string>
+ <string name="user_data_export_success">使用者資料匯出成功</string>
+ <string name="user_data_import_success">使用者資料匯入成功</string>
+ <string name="user_data_export_cancelled">匯出已取消</string>
+ <string name="user_data_import_failed_description">請確保使用者資料夾位於 zip 壓縮檔的根目錄,並在 config/config.ini 路徑中包含組態檔案,並再試一次。</string>
<string name="support_link">https://discord.gg/u77vRWY</string>
<string name="website_link">https://yuzu-emu.org/</string>
<string name="github_link">https://github.com/yuzu-emu</string>
@@ -161,6 +197,7 @@
<string name="frame_limit_enable_description">將模擬速度限制在標準速度的指定百分比。</string>
<string name="frame_limit_slider">限制速度百分比</string>
<string name="frame_limit_slider_description">指定限制模擬速度的百分比。100% 為標準速度,更高或更低的值將會增加或減少速度限制。</string>
+ <string name="cpu_backend">CPU 後端</string>
<string name="cpu_accuracy">CPU 準確度</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -179,7 +216,7 @@
<string name="renderer_accuracy">準確度層級</string>
<string name="renderer_resolution">解析度 (手提/底座)</string>
<string name="renderer_vsync">VSync 模式</string>
- <string name="renderer_screen_layout">屏幕方向</string>
+ <string name="renderer_screen_layout">方向</string>
<string name="renderer_aspect_ratio">長寬比</string>
<string name="renderer_scaling_filter">視窗適應過濾器</string>
<string name="renderer_anti_aliasing">消除鋸齒方法</string>
@@ -191,11 +228,13 @@
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string>
<string name="use_disk_shader_cache">磁碟著色器快取</string>
<string name="use_disk_shader_cache_description">透過將產生的著色器儲存並載入至磁碟,減少中斷。</string>
+ <string name="anisotropic_filtering">非等向性過濾</string>
+ <string name="anisotropic_filtering_description">改善斜角檢視時的紋理品質</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
- <string name="cpu_debug_mode">CPU 调试</string>
- <string name="cpu_debug_mode_description">将 CPU 设置为较慢的调试模式。</string>
+ <string name="cpu_debug_mode">CPU 偵錯</string>
+ <string name="cpu_debug_mode_description">將 CPU 設定為慢速偵錯模式。</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">圖形偵錯</string>
@@ -203,7 +242,7 @@
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings -->
- <string name="audio_output_engine">输出引擎</string>
+ <string name="audio_output_engine">輸出引擎</string>
<string name="audio_volume">音量</string>
<string name="audio_volume_description">指定音訊輸出音量。</string>
@@ -212,11 +251,12 @@
<string name="ini_saved">已儲存設定</string>
<string name="gameid_saved">已儲存 %1$s 設定</string>
<string name="error_saving">儲存 %1$s 時發生錯誤 ini: %2$s</string>
- <string name="unimplemented_menu">未生效菜单</string>
+ <string name="unimplemented_menu">未實作的選單</string>
<string name="loading">正在載入…</string>
- <string name="shutting_down">正在关闭…</string>
+ <string name="shutting_down">正在關閉…</string>
<string name="reset_setting_confirmation">要將此設定重設回預設值嗎?</string>
<string name="reset_to_default">重設為預設值</string>
+ <string name="reset_to_default_description">重設所有進階設定</string>
<string name="reset_all_settings">重設所有設定?</string>
<string name="reset_all_settings_description">所有進階設定將被重設為預設組態,此動作無法復原。</string>
<string name="settings_reset">設定已重設</string>
@@ -227,9 +267,21 @@
<string name="string_null">無</string>
<string name="string_import">匯入</string>
<string name="export">匯出</string>
- <string name="export_failed">导出失败</string>
- <string name="import_failed">导入失败</string>
- <string name="cancelling">取消中</string>
+ <string name="export_failed">匯出失敗</string>
+ <string name="import_failed">匯入失敗</string>
+ <string name="cancelling">正在取消</string>
+ <string name="install">安裝</string>
+ <string name="delete">刪除</string>
+ <string name="edit">編輯</string>
+ <string name="export_success">已成功匯出</string>
+ <string name="start">開始</string>
+ <string name="clear">清除</string>
+ <string name="global">全域</string>
+ <string name="custom">自定义</string>
+ <string name="notice">通知</string>
+ <string name="import_complete">导入完成</string>
+ <string name="more_options">更多选项</string>
+ <string name="use_global_setting">使用全局设置</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">選取 GPU 驅動程式</string>
@@ -237,7 +289,8 @@
<string name="select_gpu_driver_install">安裝</string>
<string name="select_gpu_driver_default">預設</string>
<string name="select_gpu_driver_use_default">使用預設 GPU 驅動程式</string>
- <string name="select_gpu_driver_error">選取的驅動程式無效,將使用系統預設驅動程式!</string>
+ <string name="select_gpu_driver_error">選取的驅動程式無效</string>
+ <string name="driver_already_installed">驅動程式已安裝</string>
<string name="system_gpu_driver">系統 GPU 驅動程式</string>
<string name="installing_driver">正在安裝驅動程式…</string>
@@ -245,14 +298,58 @@
<string name="preferences_settings">設定</string>
<string name="preferences_general">一般</string>
<string name="preferences_system">系統</string>
+ <string name="preferences_system_description">底座模式、區域及語言</string>
<string name="preferences_graphics">圖形</string>
+ <string name="preferences_graphics_description">準確度層級、解析度及著色器快取</string>
<string name="preferences_audio">音訊</string>
+ <string name="preferences_audio_description">輸出引擎及音量</string>
<string name="preferences_theme">主題和色彩</string>
<string name="preferences_debug">偵錯</string>
+ <string name="preferences_debug_description">CPU/GPU 偵錯、圖形 API 及 fastmem</string>
+
+ <!-- Game properties -->
+ <string name="info">資訊</string>
+ <string name="info_description">程式 ID、開發人員及版本資訊</string>
+ <string name="per_game_settings">個別遊戲設定</string>
+ <string name="per_game_settings_description">編輯此遊戲的特定設定</string>
+ <string name="launch_options">啟動組態</string>
+ <string name="path">路徑</string>
+ <string name="program_id">程式 ID</string>
+ <string name="developer">出版商</string>
+ <string name="version">版本</string>
+ <string name="copy_details">複製詳細資料</string>
+ <string name="add_ons">延伸模組</string>
+ <string name="add_ons_description">切換模組、更新及 DLC</string>
+ <string name="clear_shader_cache">清除著色器快取</string>
+ <string name="clear_shader_cache_description">遊玩此遊戲時移除所有著色器組建</string>
+ <string name="clear_shader_cache_warning_description">由於著色器快取的重新產生,您可能會感到不太順暢</string>
+ <string name="cleared_shaders_successfully">著色器快取已成功清除</string>
+ <string name="addons_game">附加元件:%1$s</string>
+ <string name="save_data">儲存資料</string>
+ <string name="save_data_description">管理此遊戲特定的儲存資料</string>
+ <string name="delete_save_data">刪除儲存資料</string>
+ <string name="delete_save_data_description">移除此遊戲特定的所有儲存資料</string>
+ <string name="delete_save_data_warning_description">這將會移除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?</string>
+ <string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
+ <string name="select_content_type">內容類型</string>
+ <string name="updates_and_dlc">更新及 DLC</string>
+ <string name="mods_and_cheats">模組及密技</string>
+ <string name="addon_notice">重要的˙附加元件通知</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="addon_notice_description">若要安裝模組及密技,您必須選取一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請小心作業!</string>
+ <string name="invalid_directory">無效的目錄</string>
+ <!-- "cheats/" "romfs/" and "exefs/ should not be translated -->
+ <string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。</string>
+ <string name="addon_installed_successfully">附加元件已成功安裝</string>
+ <string name="verifying_content">正在驗證內容…</string>
+ <string name="content_install_notice">內容安裝通知</string>
+ <string name="content_install_notice_description">您選取的內容與此遊戲不相符。\n仍要繼續安裝嗎?</string>
+ <string name="confirm_uninstall">确认卸载</string>
+ <string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
- <string name="loader_error_encrypted_roms_description"><![CDATA[请按照指南重新转储您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">游戏卡带</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安装的游戏</a>。]]></string>
+ <string name="loader_error_encrypted_roms_description"><![CDATA[請依循指南重新傾印您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡匣</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安裝的遊戲</a>。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密。]]></string>
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
<string name="loader_error_video_core_description">這經常由不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
@@ -277,6 +374,7 @@
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_input_overlay">覆疊選項</string>
+ <string name="touchscreen">觸控螢幕</string>
<string name="load_settings">正在載入設定…</string>
@@ -293,9 +391,9 @@
<string name="fatal_error">嚴重錯誤</string>
<string name="fatal_error_message">發生嚴重錯誤,檢查記錄以取得詳細資訊。\n繼續模擬可能會造成當機和錯誤。</string>
<string name="performance_warning">關閉此設定會顯著降低模擬效能!如需最佳體驗,建議您將此設定保持為啟用狀態。</string>
- <string name="device_memory_inadequate">设备 RAM: %1$s\n推荐 RAM: %2$s</string>
+ <string name="device_memory_inadequate">裝置 RAM: %1$s\n建議 RAM: %2$s</string>
<string name="memory_formatted">%1$s%2$s</string>
- <string name="no_game_present">当前没有可启动的游戏!</string>
+ <string name="no_game_present">目前沒有可啟動的遊戲!</string>
<!-- Region Names -->
<string name="region_japan">日本</string>
@@ -308,9 +406,10 @@
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
+ <string name="memory_byte_shorthand">B</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
- <string name="memory_gigabyte">英國</string>
+ <string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
@@ -352,9 +451,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
- <string name="screen_layout_landscape">横向大屏</string>
- <string name="screen_layout_portrait">纵向屏幕</string>
<string name="screen_layout_auto">自動</string>
+ <string name="screen_layout_sensor_landscape">感應器橫向螢幕</string>
+ <string name="screen_layout_landscape">橫向</string>
+ <string name="screen_layout_reverse_landscape">反轉橫向螢幕</string>
+ <string name="screen_layout_sensor_portrait">感應器直向螢幕</string>
+ <string name="screen_layout_portrait">直向</string>
+ <string name="screen_layout_reverse_portrait">反轉直向螢幕</string>
<!-- Aspect Ratios -->
<string name="ratio_default">預設 (16:9)</string>
@@ -363,6 +466,10 @@
<string name="ratio_force_sixteen_ten">強制 16:10</string>
<string name="ratio_stretch">延展視窗</string>
+ <!-- CPU Backend -->
+ <string name="cpu_backend_dynarmic">動態 (慢)</string>
+ <string name="cpu_backend_nce">機器碼執行 (NCE)</string>
+
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">高精度</string>
<string name="cpu_accuracy_unsafe">低精度</string>
@@ -391,17 +498,24 @@
<string name="theme_mode_dark">深色</string>
<!-- Audio output engines -->
+ <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
+ <!-- Anisotropic filtering options -->
+ <string name="multiplier_two">2x</string>
+ <string name="multiplier_four">4x</string>
+ <string name="multiplier_eight">8x</string>
+ <string name="multiplier_sixteen">16x</string>
+
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主題時,套用黑色背景。</string>
<!-- Picture-In-Picture -->
- <string name="picture_in_picture">画中画</string>
- <string name="picture_in_picture_description">模拟器位于后台时最小化窗口</string>
- <string name="pause">暂停</string>
- <string name="play">开始</string>
+ <string name="picture_in_picture">子母畫面</string>
+ <string name="picture_in_picture_description">位於背景時最小化視窗</string>
+ <string name="pause">暫停</string>
+ <string name="play">開始</string>
<string name="mute">靜音</string>
<string name="unmute">取消靜音</string>
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 547752bda..779eb36a8 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -142,6 +142,8 @@
<item quantity="other">Successfully imported %d saves</item>
</plurals>
<string name="no_save_data_found">No save data found</string>
+ <string name="verify_installed_content">Verify installed content</string>
+ <string name="verify_installed_content_description">Checks all installed content for corruption</string>
<!-- Applet launcher strings -->
<string name="applets">Applet launcher</string>
@@ -286,6 +288,9 @@
<string name="custom">Custom</string>
<string name="notice">Notice</string>
<string name="import_complete">Import complete</string>
+ <string name="more_options">More options</string>
+ <string name="use_global_setting">Use global setting</string>
+ <string name="operation_completed_successfully">The operation completed successfully</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Select GPU driver</string>
@@ -348,6 +353,16 @@
<string name="verifying_content">Verifying content…</string>
<string name="content_install_notice">Content install notice</string>
<string name="content_install_notice_description">The content that you selected does not match this game.\nInstall anyway?</string>
+ <string name="confirm_uninstall">Confirm uninstall</string>
+ <string name="confirm_uninstall_description">Are you sure you want to uninstall this addon?</string>
+ <string name="verify_integrity">Verify integrity</string>
+ <string name="verifying">Verifying…</string>
+ <string name="verify_success">Integrity verification succeeded!</string>
+ <string name="verify_failure">Integrity verification failed!</string>
+ <string name="verify_failure_description">File contents may be corrupt</string>
+ <string name="verify_no_result">Integrity verification couldn\'t be performed</string>
+ <string name="verify_no_result_description">File contents were not checked for validity</string>
+ <string name="verification_failed_for">Verification failed for the following files:\n%1$s</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Your ROM is encrypted</string>
@@ -377,6 +392,8 @@
<string name="emulation_unpause">Unpause emulation</string>
<string name="emulation_input_overlay">Overlay options</string>
<string name="touchscreen">Touchscreen</string>
+ <string name="lock_drawer">Lock drawer</string>
+ <string name="unlock_drawer">Unlock drawer</string>
<string name="load_settings">Loading settings…</string>
diff --git a/src/common/fs/file.h b/src/common/fs/file.h
index 167c4d826..2e2396075 100644
--- a/src/common/fs/file.h
+++ b/src/common/fs/file.h
@@ -37,7 +37,7 @@ void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path,
template <typename FileStream, typename Path>
void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) {
if constexpr (IsChar<typename Path::value_type>) {
- file_stream.open(ToU8String(path), open_mode);
+ file_stream.open(std::filesystem::path{ToU8String(path)}, open_mode);
} else {
file_stream.open(std::filesystem::path{path}, open_mode);
}
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 0f713ead1..4ff2c1bb7 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -716,22 +716,23 @@ add_library(core STATIC
hle/service/server_manager.h
hle/service/service.cpp
hle/service/service.h
- hle/service/set/appln_settings.cpp
- hle/service/set/appln_settings.h
- hle/service/set/device_settings.cpp
- hle/service/set/device_settings.h
+ hle/service/set/setting_formats/appln_settings.cpp
+ hle/service/set/setting_formats/appln_settings.h
+ hle/service/set/setting_formats/device_settings.cpp
+ hle/service/set/setting_formats/device_settings.h
+ hle/service/set/setting_formats/system_settings.cpp
+ hle/service/set/setting_formats/system_settings.h
+ hle/service/set/setting_formats/private_settings.cpp
+ hle/service/set/setting_formats/private_settings.h
hle/service/set/factory_settings_server.cpp
hle/service/set/factory_settings_server.h
hle/service/set/firmware_debug_settings_server.cpp
hle/service/set/firmware_debug_settings_server.h
- hle/service/set/private_settings.cpp
- hle/service/set/private_settings.h
hle/service/set/settings.cpp
hle/service/set/settings.h
hle/service/set/settings_server.cpp
hle/service/set/settings_server.h
- hle/service/set/system_settings.cpp
- hle/service/set/system_settings.h
+ hle/service/set/settings_types.h
hle/service/set/system_settings_server.cpp
hle/service/set/system_settings_server.h
hle/service/sm/sm.cpp
diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp
index 4a3dbc6a3..612122224 100644
--- a/src/core/file_sys/patch_manager.cpp
+++ b/src/core/file_sys/patch_manager.cpp
@@ -466,12 +466,12 @@ VirtualFile PatchManager::PatchRomFS(const NCA* base_nca, VirtualFile base_romfs
return romfs;
}
-PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile update_raw) const {
+std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const {
if (title_id == 0) {
return {};
}
- std::map<std::string, std::string, std::less<>> out;
+ std::vector<Patch> out;
const auto& disabled = Settings::values.disabled_addons[title_id];
// Game Updates
@@ -482,20 +482,28 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto update_disabled =
std::find(disabled.cbegin(), disabled.cend(), "Update") != disabled.cend();
- const auto update_label = update_disabled ? "[D] Update" : "Update";
+ Patch update_patch = {.enabled = !update_disabled,
+ .name = "Update",
+ .version = "",
+ .type = PatchType::Update,
+ .program_id = title_id,
+ .title_id = title_id};
if (nacp != nullptr) {
- out.insert_or_assign(update_label, nacp->GetVersionString());
+ update_patch.version = nacp->GetVersionString();
+ out.push_back(update_patch);
} else {
if (content_provider.HasEntry(update_tid, ContentRecordType::Program)) {
const auto meta_ver = content_provider.GetEntryVersion(update_tid);
if (meta_ver.value_or(0) == 0) {
- out.insert_or_assign(update_label, "");
+ out.push_back(update_patch);
} else {
- out.insert_or_assign(update_label, FormatTitleVersion(*meta_ver));
+ update_patch.version = FormatTitleVersion(*meta_ver);
+ out.push_back(update_patch);
}
} else if (update_raw != nullptr) {
- out.insert_or_assign(update_label, "PACKED");
+ update_patch.version = "PACKED";
+ out.push_back(update_patch);
}
}
@@ -539,7 +547,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto mod_disabled =
std::find(disabled.begin(), disabled.end(), mod->GetName()) != disabled.end();
- out.insert_or_assign(mod_disabled ? "[D] " + mod->GetName() : mod->GetName(), types);
+ out.push_back({.enabled = !mod_disabled,
+ .name = mod->GetName(),
+ .version = types,
+ .type = PatchType::Mod,
+ .program_id = title_id,
+ .title_id = title_id});
}
}
@@ -557,7 +570,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
if (!types.empty()) {
const auto mod_disabled =
std::find(disabled.begin(), disabled.end(), "SDMC") != disabled.end();
- out.insert_or_assign(mod_disabled ? "[D] SDMC" : "SDMC", types);
+ out.push_back({.enabled = !mod_disabled,
+ .name = "SDMC",
+ .version = types,
+ .type = PatchType::Mod,
+ .program_id = title_id,
+ .title_id = title_id});
}
}
@@ -584,7 +602,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u
const auto dlc_disabled =
std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end();
- out.insert_or_assign(dlc_disabled ? "[D] DLC" : "DLC", std::move(list));
+ out.push_back({.enabled = !dlc_disabled,
+ .name = "DLC",
+ .version = std::move(list),
+ .type = PatchType::DLC,
+ .program_id = title_id,
+ .title_id = dlc_match.back().title_id});
}
return out;
diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h
index 03e9c7301..2601b8217 100644
--- a/src/core/file_sys/patch_manager.h
+++ b/src/core/file_sys/patch_manager.h
@@ -26,12 +26,22 @@ class ContentProvider;
class NCA;
class NACP;
+enum class PatchType { Update, DLC, Mod };
+
+struct Patch {
+ bool enabled;
+ std::string name;
+ std::string version;
+ PatchType type;
+ u64 program_id;
+ u64 title_id;
+};
+
// A centralized class to manage patches to games.
class PatchManager {
public:
using BuildID = std::array<u8, 0x20>;
using Metadata = std::pair<std::unique_ptr<NACP>, VirtualFile>;
- using PatchVersionNames = std::map<std::string, std::string, std::less<>>;
explicit PatchManager(u64 title_id_,
const Service::FileSystem::FileSystemController& fs_controller_,
@@ -66,9 +76,8 @@ public:
VirtualFile packed_update_raw = nullptr,
bool apply_layeredfs = true) const;
- // Returns a vector of pairs between patch names and patch versions.
- // i.e. Update 3.2.2 will return {"Update", "3.2.2"}
- [[nodiscard]] PatchVersionNames GetPatchVersionNames(VirtualFile update_raw = nullptr) const;
+ // Returns a vector of patches
+ [[nodiscard]] std::vector<Patch> GetPatches(VirtualFile update_raw = nullptr) const;
// If the game update exists, returns the u32 version field in its Meta-type NCA. If that fails,
// it will fallback to the Meta-type NCA of the base game. If that fails, the result will be
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 683f44e27..29a10ad13 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -11,6 +11,7 @@
#include "common/fs/path_util.h"
#include "common/polyfill_ranges.h"
#include "common/settings.h"
+#include "common/string_util.h"
#include "core/hle/service/acc/profile_manager.h"
namespace Service::Account {
@@ -164,6 +165,22 @@ std::optional<std::size_t> ProfileManager::GetUserIndex(const ProfileInfo& user)
return GetUserIndex(user.user_uuid);
}
+/// Returns the first user profile seen based on username (which does not enforce uniqueness)
+std::optional<std::size_t> ProfileManager::GetUserIndex(const std::string& username) const {
+ const auto iter =
+ std::find_if(profiles.begin(), profiles.end(), [&username](const ProfileInfo& p) {
+ const std::string profile_username = Common::StringFromFixedZeroTerminatedBuffer(
+ reinterpret_cast<const char*>(p.username.data()), p.username.size());
+
+ return username.compare(profile_username) == 0;
+ });
+ if (iter == profiles.end()) {
+ return std::nullopt;
+ }
+
+ return static_cast<std::size_t>(std::distance(profiles.begin(), iter));
+}
+
/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
bool ProfileManager::GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const {
if (!index || index >= MAX_USERS) {
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index e21863e64..f94157300 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -70,6 +70,7 @@ public:
std::optional<Common::UUID> GetUser(std::size_t index) const;
std::optional<std::size_t> GetUserIndex(const Common::UUID& uuid) const;
std::optional<std::size_t> GetUserIndex(const ProfileInfo& user) const;
+ std::optional<std::size_t> GetUserIndex(const std::string& username) const;
bool GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const;
bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 4ce0a9834..595a3372e 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -20,12 +20,13 @@ void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
std::shared_ptr<ResourceManager> resource_manager = std::make_shared<ResourceManager>(system);
std::shared_ptr<HidFirmwareSettings> firmware_settings =
- std::make_shared<HidFirmwareSettings>();
+ std::make_shared<HidFirmwareSettings>(system);
// TODO: Remove this hack when am is emulated properly.
resource_manager->Initialize();
resource_manager->RegisterAppletResourceUserId(system.ApplicationProcess()->GetProcessId(),
true);
+ resource_manager->SetAruidValidForVibration(system.ApplicationProcess()->GetProcessId(), true);
server_manager->RegisterNamedService(
"hid", std::make_shared<IHidServer>(system, resource_manager, firmware_settings));
diff --git a/src/core/hle/service/hid/hid_server.cpp b/src/core/hle/service/hid/hid_server.cpp
index 1951da33b..30afed812 100644
--- a/src/core/hle/service/hid/hid_server.cpp
+++ b/src/core/hle/service/hid/hid_server.cpp
@@ -22,12 +22,16 @@
#include "hid_core/resources/mouse/mouse.h"
#include "hid_core/resources/npad/npad.h"
#include "hid_core/resources/npad/npad_types.h"
+#include "hid_core/resources/npad/npad_vibration.h"
#include "hid_core/resources/palma/palma.h"
#include "hid_core/resources/six_axis/console_six_axis.h"
#include "hid_core/resources/six_axis/seven_six_axis.h"
#include "hid_core/resources/six_axis/six_axis.h"
#include "hid_core/resources/touch_screen/gesture.h"
#include "hid_core/resources/touch_screen/touch_screen.h"
+#include "hid_core/resources/vibration/gc_vibration_device.h"
+#include "hid_core/resources/vibration/n64_vibration_device.h"
+#include "hid_core/resources/vibration/vibration_device.h"
namespace Service::HID {
@@ -38,7 +42,7 @@ public:
: ServiceFramework{system_, "IActiveVibrationDeviceList"}, resource_manager(resource) {
// clang-format off
static const FunctionInfo functions[] = {
- {0, &IActiveVibrationDeviceList::InitializeVibrationDevice, "InitializeVibrationDevice"},
+ {0, &IActiveVibrationDeviceList::ActivateVibrationDevice, "ActivateVibrationDevice"},
};
// clang-format on
@@ -46,22 +50,49 @@ public:
}
private:
- void InitializeVibrationDevice(HLERequestContext& ctx) {
+ void ActivateVibrationDevice(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
- if (resource_manager != nullptr && resource_manager->GetNpad()) {
- resource_manager->GetNpad()->InitializeVibrationDevice(vibration_device_handle);
- }
-
LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}",
vibration_device_handle.npad_type, vibration_device_handle.npad_id,
vibration_device_handle.device_index);
+ const auto result = ActivateVibrationDeviceImpl(vibration_device_handle);
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
+ Result ActivateVibrationDeviceImpl(const Core::HID::VibrationDeviceHandle& handle) {
+ std::scoped_lock lock{mutex};
+
+ const Result is_valid = IsVibrationHandleValid(handle);
+ if (is_valid.IsError()) {
+ return is_valid;
+ }
+
+ for (std::size_t i = 0; i < list_size; i++) {
+ if (handle.device_index == vibration_device_list[i].device_index &&
+ handle.npad_id == vibration_device_list[i].npad_id &&
+ handle.npad_type == vibration_device_list[i].npad_type) {
+ return ResultSuccess;
+ }
+ }
+ if (list_size == vibration_device_list.size()) {
+ return ResultVibrationDeviceIndexOutOfRange;
+ }
+ const Result result = resource_manager->GetVibrationDevice(handle)->Activate();
+ if (result.IsError()) {
+ return result;
+ }
+ vibration_device_list[list_size++] = handle;
+ return ResultSuccess;
+ }
+
+ mutable std::mutex mutex;
+ std::size_t list_size{};
+ std::array<Core::HID::VibrationDeviceHandle, 0x100> vibration_device_list{};
std::shared_ptr<ResourceManager> resource_manager;
};
@@ -153,7 +184,7 @@ IHidServer::IHidServer(Core::System& system_, std::shared_ptr<ResourceManager> r
{209, &IHidServer::BeginPermitVibrationSession, "BeginPermitVibrationSession"},
{210, &IHidServer::EndPermitVibrationSession, "EndPermitVibrationSession"},
{211, &IHidServer::IsVibrationDeviceMounted, "IsVibrationDeviceMounted"},
- {212, nullptr, "SendVibrationValueInBool"},
+ {212, &IHidServer::SendVibrationValueInBool, "SendVibrationValueInBool"},
{300, &IHidServer::ActivateConsoleSixAxisSensor, "ActivateConsoleSixAxisSensor"},
{301, &IHidServer::StartConsoleSixAxisSensor, "StartConsoleSixAxisSensor"},
{302, &IHidServer::StopConsoleSixAxisSensor, "StopConsoleSixAxisSensor"},
@@ -1492,59 +1523,13 @@ void IHidServer::ClearNpadCaptureButtonAssignment(HLERequestContext& ctx) {
void IHidServer::GetVibrationDeviceInfo(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
- const auto controller = GetResourceManager()->GetNpad();
-
- Core::HID::VibrationDeviceInfo vibration_device_info;
- bool check_device_index = false;
-
- switch (vibration_device_handle.npad_type) {
- case Core::HID::NpadStyleIndex::Fullkey:
- case Core::HID::NpadStyleIndex::Handheld:
- case Core::HID::NpadStyleIndex::JoyconDual:
- case Core::HID::NpadStyleIndex::JoyconLeft:
- case Core::HID::NpadStyleIndex::JoyconRight:
- vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
- check_device_index = true;
- break;
- case Core::HID::NpadStyleIndex::GameCube:
- vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
- break;
- case Core::HID::NpadStyleIndex::N64:
- vibration_device_info.type = Core::HID::VibrationDeviceType::N64;
- break;
- default:
- vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
- break;
- }
-
- vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
- if (check_device_index) {
- switch (vibration_device_handle.device_index) {
- case Core::HID::DeviceIndex::Left:
- vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
- break;
- case Core::HID::DeviceIndex::Right:
- vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
- break;
- case Core::HID::DeviceIndex::None:
- default:
- ASSERT_MSG(false, "DeviceIndex should never be None!");
- break;
- }
- }
- LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}",
- vibration_device_info.type, vibration_device_info.position);
-
- const auto result = IsVibrationHandleValid(vibration_device_handle);
- if (result.IsError()) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
- return;
- }
+ Core::HID::VibrationDeviceInfo vibration_device_info{};
+ const auto result = GetResourceManager()->GetVibrationDeviceInfo(vibration_device_info,
+ vibration_device_handle);
IPC::ResponseBuilder rb{ctx, 4};
- rb.Push(ResultSuccess);
+ rb.Push(result);
rb.PushRaw(vibration_device_info);
}
@@ -1560,16 +1545,16 @@ void IHidServer::SendVibrationValue(HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
- GetResourceManager()->GetNpad()->VibrateController(parameters.applet_resource_user_id,
- parameters.vibration_device_handle,
- parameters.vibration_value);
-
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
parameters.vibration_device_handle.npad_type,
parameters.vibration_device_handle.npad_id,
parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id);
+ GetResourceManager()->SendVibrationValue(parameters.applet_resource_user_id,
+ parameters.vibration_device_handle,
+ parameters.vibration_value);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
@@ -1591,10 +1576,28 @@ void IHidServer::GetActualVibrationValue(HLERequestContext& ctx) {
parameters.vibration_device_handle.npad_id,
parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id);
+ bool has_active_aruid{};
+ NpadVibrationDevice* device{nullptr};
+ Core::HID::VibrationValue vibration_value{};
+ Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id,
+ has_active_aruid);
+
+ if (result.IsSuccess() && has_active_aruid) {
+ result = IsVibrationHandleValid(parameters.vibration_device_handle);
+ }
+ if (result.IsSuccess() && has_active_aruid) {
+ device = GetResourceManager()->GetNSVibrationDevice(parameters.vibration_device_handle);
+ }
+ if (device != nullptr) {
+ result = device->GetActualVibrationValue(vibration_value);
+ }
+ if (result.IsError()) {
+ vibration_value = Core::HID::DEFAULT_VIBRATION_VALUE;
+ }
+
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
- rb.PushRaw(GetResourceManager()->GetNpad()->GetLastVibration(
- parameters.applet_resource_user_id, parameters.vibration_device_handle));
+ rb.PushRaw(vibration_value);
}
void IHidServer::CreateActiveVibrationDeviceList(HLERequestContext& ctx) {
@@ -1609,25 +1612,27 @@ void IHidServer::PermitVibration(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto can_vibrate{rp.Pop<bool>()};
- // nnSDK saves this value as a float. Since it can only be 1.0f or 0.0f we simplify this value
- // by converting it to a bool
- Settings::values.vibration_enabled.SetValue(can_vibrate);
-
LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->SetVibrationMasterVolume(
+ can_vibrate ? 1.0f : 0.0f);
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IHidServer::IsVibrationPermitted(HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called");
- // nnSDK checks if a float is greater than zero. We return the bool we stored earlier
- const auto is_enabled = Settings::values.vibration_enabled.GetValue();
+ f32 master_volume{};
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->GetVibrationMasterVolume(
+ master_volume);
IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(is_enabled);
+ rb.Push(result);
+ rb.Push(master_volume > 0.0f);
}
void IHidServer::SendVibrationValues(HLERequestContext& ctx) {
@@ -1645,13 +1650,22 @@ void IHidServer::SendVibrationValues(HLERequestContext& ctx) {
auto vibration_values = std::span(
reinterpret_cast<const Core::HID::VibrationValue*>(vibration_data.data()), vibration_count);
- GetResourceManager()->GetNpad()->VibrateControllers(applet_resource_user_id,
- vibration_device_handles, vibration_values);
-
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
+ Result result = ResultSuccess;
+ if (handle_count != vibration_count) {
+ result = ResultVibrationArraySizeMismatch;
+ }
+
+ for (std::size_t i = 0; i < handle_count; i++) {
+ if (result.IsSuccess()) {
+ result = GetResourceManager()->SendVibrationValue(
+ applet_resource_user_id, vibration_device_handles[i], vibration_values[i]);
+ }
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) {
@@ -1666,43 +1680,6 @@ void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
- /**
- * Note: This uses yuzu-specific behavior such that the StopHard command produces
- * vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined below,
- * in order to differentiate between Stop and StopHard commands.
- * This is done to reuse the controller vibration functions made for regular controllers.
- */
- const auto vibration_value = [parameters] {
- switch (parameters.gc_erm_command) {
- case Core::HID::VibrationGcErmCommand::Stop:
- return Core::HID::VibrationValue{
- .low_amplitude = 0.0f,
- .low_frequency = 160.0f,
- .high_amplitude = 0.0f,
- .high_frequency = 320.0f,
- };
- case Core::HID::VibrationGcErmCommand::Start:
- return Core::HID::VibrationValue{
- .low_amplitude = 1.0f,
- .low_frequency = 160.0f,
- .high_amplitude = 1.0f,
- .high_frequency = 320.0f,
- };
- case Core::HID::VibrationGcErmCommand::StopHard:
- return Core::HID::VibrationValue{
- .low_amplitude = 0.0f,
- .low_frequency = 0.0f,
- .high_amplitude = 0.0f,
- .high_frequency = 0.0f,
- };
- default:
- return Core::HID::DEFAULT_VIBRATION_VALUE;
- }
- }();
-
- GetResourceManager()->GetNpad()->VibrateController(
- parameters.applet_resource_user_id, parameters.vibration_device_handle, vibration_value);
-
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}, "
"gc_erm_command={}",
@@ -1711,8 +1688,23 @@ void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) {
parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id,
parameters.gc_erm_command);
+ bool has_active_aruid{};
+ NpadGcVibrationDevice* gc_device{nullptr};
+ Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id,
+ has_active_aruid);
+
+ if (result.IsSuccess() && has_active_aruid) {
+ result = IsVibrationHandleValid(parameters.vibration_device_handle);
+ }
+ if (result.IsSuccess() && has_active_aruid) {
+ gc_device = GetResourceManager()->GetGcVibrationDevice(parameters.vibration_device_handle);
+ }
+ if (gc_device != nullptr) {
+ result = gc_device->SendVibrationGcErmCommand(parameters.gc_erm_command);
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IHidServer::GetActualVibrationGcErmCommand(HLERequestContext& ctx) {
@@ -1725,33 +1717,31 @@ void IHidServer::GetActualVibrationGcErmCommand(HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
- const auto last_vibration = GetResourceManager()->GetNpad()->GetLastVibration(
- parameters.applet_resource_user_id, parameters.vibration_device_handle);
-
- const auto gc_erm_command = [last_vibration] {
- if (last_vibration.low_amplitude != 0.0f || last_vibration.high_amplitude != 0.0f) {
- return Core::HID::VibrationGcErmCommand::Start;
- }
-
- /**
- * Note: This uses yuzu-specific behavior such that the StopHard command produces
- * vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined in the HID function
- * SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands.
- * This is done to reuse the controller vibration functions made for regular controllers.
- */
- if (last_vibration.low_frequency == 0.0f && last_vibration.high_frequency == 0.0f) {
- return Core::HID::VibrationGcErmCommand::StopHard;
- }
-
- return Core::HID::VibrationGcErmCommand::Stop;
- }();
-
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
parameters.vibration_device_handle.npad_type,
parameters.vibration_device_handle.npad_id,
parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id);
+ bool has_active_aruid{};
+ NpadGcVibrationDevice* gc_device{nullptr};
+ Core::HID::VibrationGcErmCommand gc_erm_command{};
+ Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id,
+ has_active_aruid);
+
+ if (result.IsSuccess() && has_active_aruid) {
+ result = IsVibrationHandleValid(parameters.vibration_device_handle);
+ }
+ if (result.IsSuccess() && has_active_aruid) {
+ gc_device = GetResourceManager()->GetGcVibrationDevice(parameters.vibration_device_handle);
+ }
+ if (gc_device != nullptr) {
+ result = gc_device->GetActualVibrationGcErmCommand(gc_erm_command);
+ }
+ if (result.IsError()) {
+ gc_erm_command = Core::HID::VibrationGcErmCommand::Stop;
+ }
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushEnum(gc_erm_command);
@@ -1761,21 +1751,24 @@ void IHidServer::BeginPermitVibrationSession(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
- GetResourceManager()->GetNpad()->SetPermitVibrationSession(true);
-
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->BeginPermitVibrationSession(
+ applet_resource_user_id);
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IHidServer::EndPermitVibrationSession(HLERequestContext& ctx) {
- GetResourceManager()->GetNpad()->SetPermitVibrationSession(false);
-
LOG_DEBUG(Service_HID, "called");
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->EndPermitVibrationSession();
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IHidServer::IsVibrationDeviceMounted(HLERequestContext& ctx) {
@@ -1795,10 +1788,61 @@ void IHidServer::IsVibrationDeviceMounted(HLERequestContext& ctx) {
parameters.vibration_device_handle.npad_id,
parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id);
+ bool is_mounted{};
+ NpadVibrationBase* device{nullptr};
+ Result result = IsVibrationHandleValid(parameters.vibration_device_handle);
+
+ if (result.IsSuccess()) {
+ device = GetResourceManager()->GetVibrationDevice(parameters.vibration_device_handle);
+ }
+
+ if (device != nullptr) {
+ is_mounted = device->IsVibrationMounted();
+ }
+
IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push(GetResourceManager()->GetNpad()->IsVibrationDeviceMounted(
- parameters.applet_resource_user_id, parameters.vibration_device_handle));
+ rb.Push(result);
+ rb.Push(is_mounted);
+}
+
+void IHidServer::SendVibrationValueInBool(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ struct Parameters {
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
+ INSERT_PADDING_WORDS_NOINIT(1);
+ u64 applet_resource_user_id;
+ bool is_vibrating;
+ };
+ static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
+
+ const auto parameters{rp.PopRaw<Parameters>()};
+
+ LOG_DEBUG(Service_HID,
+ "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}, "
+ "is_vibrating={}",
+ parameters.vibration_device_handle.npad_type,
+ parameters.vibration_device_handle.npad_id,
+ parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id,
+ parameters.is_vibrating);
+
+ bool has_active_aruid{};
+ NpadN64VibrationDevice* n64_device{nullptr};
+ Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id,
+ has_active_aruid);
+
+ if (result.IsSuccess() && has_active_aruid) {
+ result = IsVibrationHandleValid(parameters.vibration_device_handle);
+ }
+ if (result.IsSuccess() && has_active_aruid) {
+ n64_device =
+ GetResourceManager()->GetN64VibrationDevice(parameters.vibration_device_handle);
+ }
+ if (n64_device != nullptr) {
+ result = n64_device->SendValueInBool(parameters.is_vibrating);
+ }
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
}
void IHidServer::ActivateConsoleSixAxisSensor(HLERequestContext& ctx) {
diff --git a/src/core/hle/service/hid/hid_server.h b/src/core/hle/service/hid/hid_server.h
index cc7c4ebdd..3a2e0a230 100644
--- a/src/core/hle/service/hid/hid_server.h
+++ b/src/core/hle/service/hid/hid_server.h
@@ -97,6 +97,7 @@ private:
void BeginPermitVibrationSession(HLERequestContext& ctx);
void EndPermitVibrationSession(HLERequestContext& ctx);
void IsVibrationDeviceMounted(HLERequestContext& ctx);
+ void SendVibrationValueInBool(HLERequestContext& ctx);
void ActivateConsoleSixAxisSensor(HLERequestContext& ctx);
void StartConsoleSixAxisSensor(HLERequestContext& ctx);
void StopConsoleSixAxisSensor(HLERequestContext& ctx);
diff --git a/src/core/hle/service/hid/hid_system_server.cpp b/src/core/hle/service/hid/hid_system_server.cpp
index 3a0cb3cb1..bf27ddfbf 100644
--- a/src/core/hle/service/hid/hid_system_server.cpp
+++ b/src/core/hle/service/hid/hid_system_server.cpp
@@ -7,6 +7,7 @@
#include "hid_core/resource_manager.h"
#include "hid_core/resources/npad/npad.h"
#include "hid_core/resources/npad/npad_types.h"
+#include "hid_core/resources/npad/npad_vibration.h"
#include "hid_core/resources/palma/palma.h"
#include "hid_core/resources/touch_screen/touch_screen.h"
@@ -67,14 +68,14 @@ IHidSystemServer::IHidSystemServer(Core::System& system_, std::shared_ptr<Resour
{501, &IHidSystemServer::RegisterAppletResourceUserId, "RegisterAppletResourceUserId"},
{502, &IHidSystemServer::UnregisterAppletResourceUserId, "UnregisterAppletResourceUserId"},
{503, &IHidSystemServer::EnableAppletToGetInput, "EnableAppletToGetInput"},
- {504, nullptr, "SetAruidValidForVibration"},
+ {504, &IHidSystemServer::SetAruidValidForVibration, "SetAruidValidForVibration"},
{505, &IHidSystemServer::EnableAppletToGetSixAxisSensor, "EnableAppletToGetSixAxisSensor"},
{506, &IHidSystemServer::EnableAppletToGetPadInput, "EnableAppletToGetPadInput"},
{507, &IHidSystemServer::EnableAppletToGetTouchScreen, "EnableAppletToGetTouchScreen"},
- {510, nullptr, "SetVibrationMasterVolume"},
- {511, nullptr, "GetVibrationMasterVolume"},
- {512, nullptr, "BeginPermitVibrationSession"},
- {513, nullptr, "EndPermitVibrationSession"},
+ {510, &IHidSystemServer::SetVibrationMasterVolume, "SetVibrationMasterVolume"},
+ {511, &IHidSystemServer::GetVibrationMasterVolume, "GetVibrationMasterVolume"},
+ {512, &IHidSystemServer::BeginPermitVibrationSession, "BeginPermitVibrationSession"},
+ {513, &IHidSystemServer::EndPermitVibrationSession, "EndPermitVibrationSession"},
{514, nullptr, "Unknown514"},
{520, nullptr, "EnableHandheldHids"},
{521, nullptr, "DisableHandheldHids"},
@@ -156,7 +157,7 @@ IHidSystemServer::IHidSystemServer(Core::System& system_, std::shared_ptr<Resour
{1152, nullptr, "SetTouchScreenDefaultConfiguration"},
{1153, &IHidSystemServer::GetTouchScreenDefaultConfiguration, "GetTouchScreenDefaultConfiguration"},
{1154, nullptr, "IsFirmwareAvailableForNotification"},
- {1155, nullptr, "SetForceHandheldStyleVibration"},
+ {1155, &IHidSystemServer::SetForceHandheldStyleVibration, "SetForceHandheldStyleVibration"},
{1156, nullptr, "SendConnectionTriggerWithoutTimeoutEvent"},
{1157, nullptr, "CancelConnectionTrigger"},
{1200, nullptr, "IsButtonConfigSupported"},
@@ -532,7 +533,28 @@ void IHidSystemServer::EnableAppletToGetInput(HLERequestContext& ctx) {
parameters.is_enabled, parameters.applet_resource_user_id);
GetResourceManager()->EnableInput(parameters.applet_resource_user_id, parameters.is_enabled);
- // GetResourceManager()->GetNpad()->EnableInput(parameters.applet_resource_user_id);
+ GetResourceManager()->GetNpad()->EnableAppletToGetInput(parameters.applet_resource_user_id);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void IHidSystemServer::SetAruidValidForVibration(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ struct Parameters {
+ bool is_enabled;
+ INSERT_PADDING_WORDS_NOINIT(1);
+ u64 applet_resource_user_id;
+ };
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
+
+ const auto parameters{rp.PopRaw<Parameters>()};
+
+ LOG_INFO(Service_HID, "called, is_enabled={}, applet_resource_user_id={}",
+ parameters.is_enabled, parameters.applet_resource_user_id);
+
+ GetResourceManager()->SetAruidValidForVibration(parameters.applet_resource_user_id,
+ parameters.is_enabled);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -574,7 +596,7 @@ void IHidSystemServer::EnableAppletToGetPadInput(HLERequestContext& ctx) {
parameters.is_enabled, parameters.applet_resource_user_id);
GetResourceManager()->EnablePadInput(parameters.applet_resource_user_id, parameters.is_enabled);
- // GetResourceManager()->GetNpad()->EnableInput(parameters.applet_resource_user_id);
+ GetResourceManager()->GetNpad()->EnableAppletToGetInput(parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -601,6 +623,57 @@ void IHidSystemServer::EnableAppletToGetTouchScreen(HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
+void IHidSystemServer::SetVibrationMasterVolume(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto master_volume{rp.Pop<f32>()};
+
+ LOG_INFO(Service_HID, "called, volume={}", master_volume);
+
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->SetVibrationMasterVolume(
+ master_volume);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+}
+
+void IHidSystemServer::GetVibrationMasterVolume(HLERequestContext& ctx) {
+ f32 master_volume{};
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->GetVibrationMasterVolume(
+ master_volume);
+
+ LOG_INFO(Service_HID, "called, volume={}", master_volume);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(result);
+ rb.Push(master_volume);
+}
+
+void IHidSystemServer::BeginPermitVibrationSession(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto applet_resource_user_id{rp.Pop<u64>()};
+
+ LOG_INFO(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
+
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->BeginPermitVibrationSession(
+ applet_resource_user_id);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+}
+
+void IHidSystemServer::EndPermitVibrationSession(HLERequestContext& ctx) {
+ LOG_INFO(Service_HID, "called");
+
+ const auto result =
+ GetResourceManager()->GetNpad()->GetVibrationHandler()->EndPermitVibrationSession();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+}
+
void IHidSystemServer::IsJoyConAttachedOnAllRail(HLERequestContext& ctx) {
const bool is_attached = true;
@@ -749,6 +822,19 @@ void IHidSystemServer::GetTouchScreenDefaultConfiguration(HLERequestContext& ctx
rb.PushRaw(touchscreen_config);
}
+void IHidSystemServer::SetForceHandheldStyleVibration(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto is_forced{rp.Pop<bool>()};
+
+ LOG_INFO(Service_HID, "called, is_forced={}", is_forced);
+
+ GetResourceManager()->SetForceHandheldStyleVibration(is_forced);
+ GetResourceManager()->GetNpad()->UpdateHandheldAbstractState();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void IHidSystemServer::IsUsingCustomButtonConfig(HLERequestContext& ctx) {
const bool is_enabled = false;
diff --git a/src/core/hle/service/hid/hid_system_server.h b/src/core/hle/service/hid/hid_system_server.h
index 0c2634e3f..90a719f02 100644
--- a/src/core/hle/service/hid/hid_system_server.h
+++ b/src/core/hle/service/hid/hid_system_server.h
@@ -42,9 +42,14 @@ private:
void RegisterAppletResourceUserId(HLERequestContext& ctx);
void UnregisterAppletResourceUserId(HLERequestContext& ctx);
void EnableAppletToGetInput(HLERequestContext& ctx);
+ void SetAruidValidForVibration(HLERequestContext& ctx);
void EnableAppletToGetSixAxisSensor(HLERequestContext& ctx);
void EnableAppletToGetPadInput(HLERequestContext& ctx);
void EnableAppletToGetTouchScreen(HLERequestContext& ctx);
+ void SetVibrationMasterVolume(HLERequestContext& ctx);
+ void GetVibrationMasterVolume(HLERequestContext& ctx);
+ void BeginPermitVibrationSession(HLERequestContext& ctx);
+ void EndPermitVibrationSession(HLERequestContext& ctx);
void IsJoyConAttachedOnAllRail(HLERequestContext& ctx);
void AcquireConnectionTriggerTimeoutEvent(HLERequestContext& ctx);
void AcquireDeviceRegisteredEventForControllerSupport(HLERequestContext& ctx);
@@ -61,6 +66,7 @@ private:
void FinalizeUsbFirmwareUpdate(HLERequestContext& ctx);
void InitializeUsbFirmwareUpdateWithoutMemory(HLERequestContext& ctx);
void GetTouchScreenDefaultConfiguration(HLERequestContext& ctx);
+ void SetForceHandheldStyleVibration(HLERequestContext& ctx);
void IsUsingCustomButtonConfig(HLERequestContext& ctx);
std::shared_ptr<ResourceManager> GetResourceManager();
diff --git a/src/core/hle/service/nfc/common/device.cpp b/src/core/hle/service/nfc/common/device.cpp
index 31cc87acc..cc7776efc 100644
--- a/src/core/hle/service/nfc/common/device.cpp
+++ b/src/core/hle/service/nfc/common/device.cpp
@@ -441,7 +441,10 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
device_state = DeviceState::TagMounted;
mount_target = mount_target_;
- if (!is_corrupted && mount_target != NFP::MountTarget::Rom) {
+ const bool create_backup =
+ mount_target == NFP::MountTarget::All || mount_target == NFP::MountTarget::Ram ||
+ (mount_target == NFP::MountTarget::Rom && HasBackup(encrypted_tag_data.uuid).IsError());
+ if (!is_corrupted && create_backup) {
std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
WriteBackupData(encrypted_tag_data.uuid, data);
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp
index 423b9aef1..71d6fdb0c 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.cpp
+++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp
@@ -112,9 +112,7 @@ void Nvnflinger::ShutdownLayers() {
{
const auto lock_guard = Lock();
for (auto& display : displays) {
- for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
- display.GetLayer(layer).GetConsumer().Abandon();
- }
+ display.Abandon();
}
is_abandoned = true;
@@ -176,24 +174,28 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
display.CreateLayer(layer_id, buffer_id, nvdrv->container);
}
-void Nvnflinger::OpenLayer(u64 layer_id) {
+bool Nvnflinger::OpenLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
if (auto* layer = display.FindLayer(layer_id); layer) {
- layer->Open();
+ return layer->Open();
}
}
+
+ return false;
}
-void Nvnflinger::CloseLayer(u64 layer_id) {
+bool Nvnflinger::CloseLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
if (auto* layer = display.FindLayer(layer_id); layer) {
- layer->Close();
+ return layer->Close();
}
}
+
+ return false;
}
void Nvnflinger::DestroyLayer(u64 layer_id) {
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.h b/src/core/hle/service/nvnflinger/nvnflinger.h
index 871285764..a60e0ae6b 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.h
+++ b/src/core/hle/service/nvnflinger/nvnflinger.h
@@ -74,10 +74,10 @@ public:
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
/// Opens a layer on all displays for the given layer ID.
- void OpenLayer(u64 layer_id);
+ bool OpenLayer(u64 layer_id);
/// Closes a layer on all displays for the given layer ID.
- void CloseLayer(u64 layer_id);
+ bool CloseLayer(u64 layer_id);
/// Destroys the given layer ID.
void DestroyLayer(u64 layer_id);
diff --git a/src/core/hle/service/set/private_settings.h b/src/core/hle/service/set/private_settings.h
deleted file mode 100644
index b63eaf45c..000000000
--- a/src/core/hle/service/set/private_settings.h
+++ /dev/null
@@ -1,72 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/uuid.h"
-#include "core/hle/service/time/clock_types.h"
-
-namespace Service::Set {
-
-/// This is nn::settings::system::InitialLaunchFlag
-struct InitialLaunchFlag {
- union {
- u32 raw{};
-
- BitField<0, 1, u32> InitialLaunchCompletionFlag;
- BitField<8, 1, u32> InitialLaunchUserAdditionFlag;
- BitField<16, 1, u32> InitialLaunchTimestampFlag;
- };
-};
-static_assert(sizeof(InitialLaunchFlag) == 4, "InitialLaunchFlag is an invalid size");
-
-/// This is nn::settings::system::InitialLaunchSettings
-struct InitialLaunchSettings {
- InitialLaunchFlag flags;
- INSERT_PADDING_BYTES(0x4);
- Service::Time::Clock::SteadyClockTimePoint timestamp;
-};
-static_assert(sizeof(InitialLaunchSettings) == 0x20, "InitialLaunchSettings is incorrect size");
-
-#pragma pack(push, 4)
-struct InitialLaunchSettingsPacked {
- InitialLaunchFlag flags;
- Service::Time::Clock::SteadyClockTimePoint timestamp;
-};
-#pragma pack(pop)
-static_assert(sizeof(InitialLaunchSettingsPacked) == 0x1C,
- "InitialLaunchSettingsPacked is incorrect size");
-
-struct PrivateSettings {
- std::array<u8, 0x10> reserved_00;
-
- // nn::settings::system::InitialLaunchSettings
- InitialLaunchSettings initial_launch_settings;
-
- std::array<u8, 0x20> reserved_30;
-
- Common::UUID external_clock_source_id;
- s64 shutdown_rtc_value;
- s64 external_steady_clock_internal_offset;
-
- std::array<u8, 0x60> reserved_70;
-
- // nn::settings::system::PlatformRegion
- std::array<u8, 0x4> platform_region;
-
- std::array<u8, 0x4> reserved_D4;
-};
-static_assert(offsetof(PrivateSettings, initial_launch_settings) == 0x10);
-static_assert(offsetof(PrivateSettings, external_clock_source_id) == 0x50);
-static_assert(offsetof(PrivateSettings, reserved_70) == 0x70);
-static_assert(offsetof(PrivateSettings, platform_region) == 0xD0);
-static_assert(sizeof(PrivateSettings) == 0xD8, "PrivateSettings has the wrong size!");
-
-PrivateSettings DefaultPrivateSettings();
-
-} // namespace Service::Set
diff --git a/src/core/hle/service/set/appln_settings.cpp b/src/core/hle/service/set/setting_formats/appln_settings.cpp
index a5d802757..f7c7d5b91 100644
--- a/src/core/hle/service/set/appln_settings.cpp
+++ b/src/core/hle/service/set/setting_formats/appln_settings.cpp
@@ -1,12 +1,16 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "core/hle/service/set/appln_settings.h"
+#include "core/hle/service/set/setting_formats/appln_settings.h"
namespace Service::Set {
ApplnSettings DefaultApplnSettings() {
- return {};
+ ApplnSettings settings{};
+
+ settings.mii_author_id = Common::UUID::MakeDefault();
+
+ return settings;
}
} // namespace Service::Set
diff --git a/src/core/hle/service/set/appln_settings.h b/src/core/hle/service/set/setting_formats/appln_settings.h
index 126375860..ba9af998a 100644
--- a/src/core/hle/service/set/appln_settings.h
+++ b/src/core/hle/service/set/setting_formats/appln_settings.h
@@ -7,24 +7,23 @@
#include <cstddef>
#include "common/common_types.h"
+#include "common/uuid.h"
+#include "core/hle/service/set/settings_types.h"
namespace Service::Set {
struct ApplnSettings {
- std::array<u8, 0x10> reserved_000;
+ INSERT_PADDING_BYTES(0x10); // Reserved
// nn::util::Uuid MiiAuthorId, copied from system settings 0x94B0
- std::array<u8, 0x10> mii_author_id;
-
- std::array<u8, 0x30> reserved_020;
+ Common::UUID mii_author_id;
+ INSERT_PADDING_BYTES(0x30); // Reserved
// nn::settings::system::ServiceDiscoveryControlSettings
- std::array<u8, 0x4> service_discovery_control_settings;
-
- std::array<u8, 0x20> reserved_054;
+ u32 service_discovery_control_settings;
+ INSERT_PADDING_BYTES(0x20); // Reserved
bool in_repair_process_enable_flag;
-
- std::array<u8, 0x3> pad_075;
+ INSERT_PADDING_BYTES(0x3);
};
static_assert(offsetof(ApplnSettings, mii_author_id) == 0x10);
static_assert(offsetof(ApplnSettings, service_discovery_control_settings) == 0x50);
diff --git a/src/core/hle/service/set/device_settings.cpp b/src/core/hle/service/set/setting_formats/device_settings.cpp
index e423ce38a..5f295404d 100644
--- a/src/core/hle/service/set/device_settings.cpp
+++ b/src/core/hle/service/set/setting_formats/device_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "core/hle/service/set/device_settings.h"
+#include "core/hle/service/set/setting_formats/device_settings.h"
namespace Service::Set {
diff --git a/src/core/hle/service/set/device_settings.h b/src/core/hle/service/set/setting_formats/device_settings.h
index f291d0ebe..2827756f6 100644
--- a/src/core/hle/service/set/device_settings.h
+++ b/src/core/hle/service/set/setting_formats/device_settings.h
@@ -7,10 +7,12 @@
#include <cstddef>
#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "core/hle/service/set/settings_types.h"
namespace Service::Set {
struct DeviceSettings {
- std::array<u8, 0x10> reserved_000;
+ INSERT_PADDING_BYTES(0x10); // Reserved
// nn::settings::BatteryLot
std::array<u8, 0x18> ptm_battery_lot;
@@ -19,26 +21,24 @@ struct DeviceSettings {
u8 ptm_battery_version;
// nn::settings::system::PtmCycleCountReliability
u32 ptm_cycle_count_reliability;
-
- std::array<u8, 0x48> reserved_048;
+ INSERT_PADDING_BYTES(0x48); // Reserved
// nn::settings::system::AnalogStickUserCalibration L
std::array<u8, 0x10> analog_user_stick_calibration_l;
// nn::settings::system::AnalogStickUserCalibration R
std::array<u8, 0x10> analog_user_stick_calibration_r;
-
- std::array<u8, 0x20> reserved_0B0;
+ INSERT_PADDING_BYTES(0x20); // Reserved
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias
- std::array<u8, 0xC> console_six_axis_sensor_acceleration_bias;
+ Common::Vec3<f32> console_six_axis_sensor_acceleration_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
- std::array<u8, 0xC> console_six_axis_sensor_angular_velocity_bias;
+ Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias;
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
- std::array<u8, 0xC> console_six_axis_sensor_angular_velocity_time_bias;
+ Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
std::array<u8, 0x24> console_six_axis_sensor_angular_acceleration;
};
diff --git a/src/core/hle/service/set/private_settings.cpp b/src/core/hle/service/set/setting_formats/private_settings.cpp
index 70bf65727..81c362482 100644
--- a/src/core/hle/service/set/private_settings.cpp
+++ b/src/core/hle/service/set/setting_formats/private_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "core/hle/service/set/private_settings.h"
+#include "core/hle/service/set/setting_formats/private_settings.h"
namespace Service::Set {
diff --git a/src/core/hle/service/set/setting_formats/private_settings.h b/src/core/hle/service/set/setting_formats/private_settings.h
new file mode 100644
index 000000000..6c40f62e1
--- /dev/null
+++ b/src/core/hle/service/set/setting_formats/private_settings.h
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/uuid.h"
+#include "core/hle/service/set/settings_types.h"
+#include "core/hle/service/time/clock_types.h"
+
+namespace Service::Set {
+
+struct PrivateSettings {
+ INSERT_PADDING_BYTES(0x10); // Reserved
+
+ InitialLaunchSettings initial_launch_settings;
+ INSERT_PADDING_BYTES(0x20); // Reserved
+
+ Common::UUID external_clock_source_id;
+ s64 shutdown_rtc_value;
+ s64 external_steady_clock_internal_offset;
+ INSERT_PADDING_BYTES(0x60); // Reserved
+
+ // nn::settings::system::PlatformRegion
+ s32 platform_region;
+ INSERT_PADDING_BYTES(0x4); // Reserved
+};
+static_assert(offsetof(PrivateSettings, initial_launch_settings) == 0x10);
+static_assert(offsetof(PrivateSettings, external_clock_source_id) == 0x50);
+static_assert(offsetof(PrivateSettings, shutdown_rtc_value) == 0x60);
+static_assert(offsetof(PrivateSettings, external_steady_clock_internal_offset) == 0x68);
+static_assert(offsetof(PrivateSettings, platform_region) == 0xD0);
+static_assert(sizeof(PrivateSettings) == 0xD8, "PrivateSettings has the wrong size!");
+
+PrivateSettings DefaultPrivateSettings();
+
+} // namespace Service::Set
diff --git a/src/core/hle/service/set/system_settings.cpp b/src/core/hle/service/set/setting_formats/system_settings.cpp
index 5977429b2..66e57651e 100644
--- a/src/core/hle/service/set/system_settings.cpp
+++ b/src/core/hle/service/set/setting_formats/system_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "core/hle/service/set/system_settings.h"
+#include "core/hle/service/set/setting_formats/system_settings.h"
namespace Service::Set {
@@ -11,6 +11,8 @@ SystemSettings DefaultSystemSettings() {
settings.version = 0x140000;
settings.flags = 7;
+ settings.mii_author_id = Common::UUID::MakeDefault();
+
settings.color_set_id = ColorSet::BasicWhite;
settings.notification_settings = {
@@ -45,6 +47,10 @@ SystemSettings DefaultSystemSettings() {
settings.device_time_zone_location_name = {"UTC"};
settings.user_system_clock_automatic_correction_enabled = false;
+ settings.primary_album_storage = PrimaryAlbumStorage::SdCard;
+ settings.battery_percentage_flag = true;
+ settings.chinese_traditional_input_method = ChineseTraditionalInputMethod::Unknown0;
+
return settings;
}
diff --git a/src/core/hle/service/set/system_settings.h b/src/core/hle/service/set/setting_formats/system_settings.h
index 6ec9e71e7..14654f8b1 100644
--- a/src/core/hle/service/set/system_settings.h
+++ b/src/core/hle/service/set/setting_formats/system_settings.h
@@ -8,272 +8,14 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
-#include "core/hle/service/set/private_settings.h"
+#include "common/uuid.h"
+#include "common/vector_math.h"
+#include "core/hle/service/set/setting_formats/private_settings.h"
+#include "core/hle/service/set/settings_types.h"
#include "core/hle/service/time/clock_types.h"
namespace Service::Set {
-/// This is "nn::settings::LanguageCode", which is a NUL-terminated string stored in a u64.
-enum class LanguageCode : u64 {
- JA = 0x000000000000616A,
- EN_US = 0x00000053552D6E65,
- FR = 0x0000000000007266,
- DE = 0x0000000000006564,
- IT = 0x0000000000007469,
- ES = 0x0000000000007365,
- ZH_CN = 0x0000004E432D687A,
- KO = 0x0000000000006F6B,
- NL = 0x0000000000006C6E,
- PT = 0x0000000000007470,
- RU = 0x0000000000007572,
- ZH_TW = 0x00000057542D687A,
- EN_GB = 0x00000042472D6E65,
- FR_CA = 0x00000041432D7266,
- ES_419 = 0x00003931342D7365,
- ZH_HANS = 0x00736E61482D687A,
- ZH_HANT = 0x00746E61482D687A,
- PT_BR = 0x00000052422D7470,
-};
-
-/// This is nn::settings::system::ErrorReportSharePermission
-enum class ErrorReportSharePermission : u32 {
- NotConfirmed,
- Granted,
- Denied,
-};
-
-/// This is nn::settings::system::ChineseTraditionalInputMethod
-enum class ChineseTraditionalInputMethod : u32 {
- Unknown0 = 0,
- Unknown1 = 1,
- Unknown2 = 2,
-};
-
-/// This is nn::settings::system::HomeMenuScheme
-struct HomeMenuScheme {
- u32 main;
- u32 back;
- u32 sub;
- u32 bezel;
- u32 extra;
-};
-static_assert(sizeof(HomeMenuScheme) == 0x14, "HomeMenuScheme is incorrect size");
-
-/// Indicates the current theme set by the system settings
-enum class ColorSet : u32 {
- BasicWhite = 0,
- BasicBlack = 1,
-};
-
-/// Indicates the current console is a retail or kiosk unit
-enum class QuestFlag : u8 {
- Retail = 0,
- Kiosk = 1,
-};
-
-/// This is nn::settings::system::RegionCode
-enum class RegionCode : u32 {
- Japan,
- Usa,
- Europe,
- Australia,
- HongKongTaiwanKorea,
- China,
-};
-
-/// This is nn::settings::system::AccountSettings
-struct AccountSettings {
- u32 flags;
-};
-static_assert(sizeof(AccountSettings) == 4, "AccountSettings is an invalid size");
-
-/// This is nn::settings::system::NotificationVolume
-enum class NotificationVolume : u32 {
- Mute,
- Low,
- High,
-};
-
-/// This is nn::settings::system::NotificationFlag
-struct NotificationFlag {
- union {
- u32 raw{};
-
- BitField<0, 1, u32> RingtoneFlag;
- BitField<1, 1, u32> DownloadCompletionFlag;
- BitField<8, 1, u32> EnablesNews;
- BitField<9, 1, u32> IncomingLampFlag;
- };
-};
-static_assert(sizeof(NotificationFlag) == 4, "NotificationFlag is an invalid size");
-
-/// This is nn::settings::system::NotificationTime
-struct NotificationTime {
- u32 hour;
- u32 minute;
-};
-static_assert(sizeof(NotificationTime) == 0x8, "NotificationTime is an invalid size");
-
-/// This is nn::settings::system::NotificationSettings
-struct NotificationSettings {
- NotificationFlag flags;
- NotificationVolume volume;
- NotificationTime start_time;
- NotificationTime stop_time;
-};
-static_assert(sizeof(NotificationSettings) == 0x18, "NotificationSettings is an invalid size");
-
-/// This is nn::settings::system::AccountNotificationFlag
-struct AccountNotificationFlag {
- union {
- u32 raw{};
-
- BitField<0, 1, u32> FriendOnlineFlag;
- BitField<1, 1, u32> FriendRequestFlag;
- BitField<8, 1, u32> CoralInvitationFlag;
- };
-};
-static_assert(sizeof(AccountNotificationFlag) == 4, "AccountNotificationFlag is an invalid size");
-
-/// This is nn::settings::system::FriendPresenceOverlayPermission
-enum class FriendPresenceOverlayPermission : u8 {
- NotConfirmed,
- NoDisplay,
- FavoriteFriends,
- Friends,
-};
-
-/// This is nn::settings::system::AccountNotificationSettings
-struct AccountNotificationSettings {
- Common::UUID uid;
- AccountNotificationFlag flags;
- FriendPresenceOverlayPermission friend_presence_permission;
- FriendPresenceOverlayPermission friend_invitation_permission;
- INSERT_PADDING_BYTES(0x2);
-};
-static_assert(sizeof(AccountNotificationSettings) == 0x18,
- "AccountNotificationSettings is an invalid size");
-
-/// This is nn::settings::system::TvFlag
-struct TvFlag {
- union {
- u32 raw{};
-
- BitField<0, 1, u32> Allows4k;
- BitField<1, 1, u32> Allows3d;
- BitField<2, 1, u32> AllowsCec;
- BitField<3, 1, u32> PreventsScreenBurnIn;
- };
-};
-static_assert(sizeof(TvFlag) == 4, "TvFlag is an invalid size");
-
-/// This is nn::settings::system::TvResolution
-enum class TvResolution : u32 {
- Auto,
- Resolution1080p,
- Resolution720p,
- Resolution480p,
-};
-
-/// This is nn::settings::system::HdmiContentType
-enum class HdmiContentType : u32 {
- None,
- Graphics,
- Cinema,
- Photo,
- Game,
-};
-
-/// This is nn::settings::system::RgbRange
-enum class RgbRange : u32 {
- Auto,
- Full,
- Limited,
-};
-
-/// This is nn::settings::system::CmuMode
-enum class CmuMode : u32 {
- None,
- ColorInvert,
- HighContrast,
- GrayScale,
-};
-
-/// This is nn::settings::system::TvSettings
-struct TvSettings {
- TvFlag flags;
- TvResolution tv_resolution;
- HdmiContentType hdmi_content_type;
- RgbRange rgb_range;
- CmuMode cmu_mode;
- u32 tv_underscan;
- f32 tv_gama;
- f32 contrast_ratio;
-};
-static_assert(sizeof(TvSettings) == 0x20, "TvSettings is an invalid size");
-
-/// This is nn::settings::system::PrimaryAlbumStorage
-enum class PrimaryAlbumStorage : u32 {
- Nand,
- SdCard,
-};
-
-/// This is nn::settings::system::HandheldSleepPlan
-enum class HandheldSleepPlan : u32 {
- Sleep1Min,
- Sleep3Min,
- Sleep5Min,
- Sleep10Min,
- Sleep30Min,
- Never,
-};
-
-/// This is nn::settings::system::ConsoleSleepPlan
-enum class ConsoleSleepPlan : u32 {
- Sleep1Hour,
- Sleep2Hour,
- Sleep3Hour,
- Sleep6Hour,
- Sleep12Hour,
- Never,
-};
-
-/// This is nn::settings::system::SleepFlag
-struct SleepFlag {
- union {
- u32 raw{};
-
- BitField<0, 1, u32> SleepsWhilePlayingMedia;
- BitField<1, 1, u32> WakesAtPowerStateChange;
- };
-};
-static_assert(sizeof(SleepFlag) == 4, "TvFlag is an invalid size");
-
-/// This is nn::settings::system::SleepSettings
-struct SleepSettings {
- SleepFlag flags;
- HandheldSleepPlan handheld_sleep_plan;
- ConsoleSleepPlan console_sleep_plan;
-};
-static_assert(sizeof(SleepSettings) == 0xc, "SleepSettings is incorrect size");
-
-/// This is nn::settings::system::EulaVersionClockType
-enum class EulaVersionClockType : u32 {
- NetworkSystemClock,
- SteadyClock,
-};
-
-/// This is nn::settings::system::EulaVersion
-struct EulaVersion {
- u32 version;
- RegionCode region_code;
- EulaVersionClockType clock_type;
- INSERT_PADDING_BYTES(0x4);
- s64 posix_time;
- Time::Clock::SteadyClockTimePoint timestamp;
-};
-static_assert(sizeof(EulaVersion) == 0x30, "EulaVersion is incorrect size");
-
struct SystemSettings {
// 0/unwritten (1.0.0), 0x20000 (2.0.0), 0x30000 (3.0.0-3.0.1), 0x40001 (4.0.0-4.1.0), 0x50000
// (5.0.0-5.1.0), 0x60000 (6.0.0-6.2.0), 0x70000 (7.0.0), 0x80000 (8.0.0-8.1.1), 0x90000
@@ -283,20 +25,16 @@ struct SystemSettings {
// 0/unwritten (1.0.0), 1 (6.0.0-8.1.0), 2 (8.1.1), 7 (9.0.0+).
// if (flags & 2), defaults are written for AnalogStickUserCalibration
u32 flags;
+ INSERT_PADDING_BYTES(0x8); // Reserved
- std::array<u8, 0x8> reserved_00008;
-
- // nn::settings::LanguageCode
LanguageCode language_code;
-
- std::array<u8, 0x38> reserved_00018;
+ INSERT_PADDING_BYTES(0x38); // Reserved
// nn::settings::system::NetworkSettings
u32 network_setting_count;
bool wireless_lan_enable_flag;
- std::array<u8, 0x3> pad_00055;
-
- std::array<u8, 0x8> reserved_00058;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x8); // Reserved
// nn::settings::system::NetworkSettings
std::array<std::array<u8, 0x400>, 32> network_settings_1B0;
@@ -304,161 +42,142 @@ struct SystemSettings {
// nn::settings::system::BluetoothDevicesSettings
std::array<u8, 0x4> bluetooth_device_settings_count;
bool bluetooth_enable_flag;
- std::array<u8, 0x3> pad_08065;
+ INSERT_PADDING_BYTES(0x3);
bool bluetooth_afh_enable_flag;
- std::array<u8, 0x3> pad_08069;
+ INSERT_PADDING_BYTES(0x3);
bool bluetooth_boost_enable_flag;
- std::array<u8, 0x3> pad_0806D;
+ INSERT_PADDING_BYTES(0x3);
std::array<std::array<u8, 0x200>, 10> bluetooth_device_settings_first_10;
s32 ldn_channel;
-
- std::array<u8, 0x3C> reserved_09474;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
// nn::util::Uuid MiiAuthorId
- std::array<u8, 0x10> mii_author_id;
+ Common::UUID mii_author_id;
- std::array<u8, 0x30> reserved_094C0;
+ INSERT_PADDING_BYTES(0x30); // Reserved
// nn::settings::system::NxControllerSettings
u32 nx_controller_settings_count;
- std::array<u8, 0xC> reserved_094F4;
+ INSERT_PADDING_BYTES(0xC); // Reserved
// nn::settings::system::NxControllerSettings,
// nn::settings::system::NxControllerLegacySettings on 13.0.0+
std::array<std::array<u8, 0x40>, 10> nx_controller_legacy_settings;
-
- std::array<u8, 0x170> reserved_09780;
+ INSERT_PADDING_BYTES(0x170); // Reserved
bool external_rtc_reset_flag;
- std::array<u8, 0x3> pad_098F1;
-
- std::array<u8, 0x3C> reserved_098F4;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x3C); // Reserved
s32 push_notification_activity_mode_on_sleep;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
- std::array<u8, 0x3C> reserved_09934;
-
- // nn::settings::system::ErrorReportSharePermission
ErrorReportSharePermission error_report_share_permission;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
- std::array<u8, 0x3C> reserved_09974;
-
- // nn::settings::KeyboardLayout
- std::array<u8, 0x4> keyboard_layout;
-
- std::array<u8, 0x3C> reserved_099B4;
+ KeyboardLayout keyboard_layout;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
bool web_inspector_flag;
- std::array<u8, 0x3> pad_099F1;
+ INSERT_PADDING_BYTES(0x3);
// nn::settings::system::AllowedSslHost
u32 allowed_ssl_host_count;
bool memory_usage_rate_flag;
- std::array<u8, 0x3> pad_099F9;
-
- std::array<u8, 0x34> reserved_099FC;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x34); // Reserved
// nn::settings::system::HostFsMountPoint
std::array<u8, 0x100> host_fs_mount_point;
// nn::settings::system::AllowedSslHost
std::array<std::array<u8, 0x100>, 8> allowed_ssl_hosts;
-
- std::array<u8, 0x6C0> reserved_0A330;
+ INSERT_PADDING_BYTES(0x6C0); // Reserved
// nn::settings::system::BlePairingSettings
u32 ble_pairing_settings_count;
- std::array<u8, 0xC> reserved_0A9F4;
+ INSERT_PADDING_BYTES(0xC); // Reserved
std::array<std::array<u8, 0x80>, 10> ble_pairing_settings;
// nn::settings::system::AccountOnlineStorageSettings
u32 account_online_storage_settings_count;
- std::array<u8, 0xC> reserved_0AF04;
+ INSERT_PADDING_BYTES(0xC); // Reserved
std::array<std::array<u8, 0x40>, 8> account_online_storage_settings;
bool pctl_ready_flag;
- std::array<u8, 0x3> pad_0B111;
-
- std::array<u8, 0x3C> reserved_0B114;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x3C); // Reserved
// nn::settings::system::ThemeId
std::array<u8, 0x80> theme_id_type0;
std::array<u8, 0x80> theme_id_type1;
+ INSERT_PADDING_BYTES(0x100); // Reserved
- std::array<u8, 0x100> reserved_0B250;
-
- // nn::settings::ChineseTraditionalInputMethod
ChineseTraditionalInputMethod chinese_traditional_input_method;
-
- std::array<u8, 0x3C> reserved_0B354;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
bool zoom_flag;
- std::array<u8, 0x3> pad_0B391;
-
- std::array<u8, 0x3C> reserved_0B394;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x3C); // Reserved
// nn::settings::system::ButtonConfigRegisteredSettings
u32 button_config_registered_settings_count;
- std::array<u8, 0xC> reserved_0B3D4;
+ INSERT_PADDING_BYTES(0xC); // Reserved
// nn::settings::system::ButtonConfigSettings
u32 button_config_settings_count;
- std::array<u8, 0x4> reserved_0B3E4;
+ INSERT_PADDING_BYTES(0x4); // Reserved
std::array<std::array<u8, 0x5A8>, 5> button_config_settings;
- std::array<u8, 0x13B0> reserved_0D030;
+ INSERT_PADDING_BYTES(0x13B0); // Reserved
u32 button_config_settings_embedded_count;
- std::array<u8, 0x4> reserved_0E3E4;
+ INSERT_PADDING_BYTES(0x4); // Reserved
std::array<std::array<u8, 0x5A8>, 5> button_config_settings_embedded;
- std::array<u8, 0x13B0> reserved_10030;
+ INSERT_PADDING_BYTES(0x13B0); // Reserved
u32 button_config_settings_left_count;
- std::array<u8, 0x4> reserved_113E4;
+ INSERT_PADDING_BYTES(0x4); // Reserved
std::array<std::array<u8, 0x5A8>, 5> button_config_settings_left;
- std::array<u8, 0x13B0> reserved_13030;
+ INSERT_PADDING_BYTES(0x13B0); // Reserved
u32 button_config_settings_right_count;
- std::array<u8, 0x4> reserved_143E4;
+ INSERT_PADDING_BYTES(0x4); // Reserved
std::array<std::array<u8, 0x5A8>, 5> button_config_settings_right;
- std::array<u8, 0x73B0> reserved_16030;
+ INSERT_PADDING_BYTES(0x73B0); // Reserved
// nn::settings::system::ButtonConfigRegisteredSettings
std::array<u8, 0x5C8> button_config_registered_settings_embedded;
std::array<std::array<u8, 0x5C8>, 10> button_config_registered_settings;
-
- std::array<u8, 0x7FF8> reserved_21378;
+ INSERT_PADDING_BYTES(0x7FF8); // Reserved
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias
- std::array<u8, 0xC> console_six_axis_sensor_acceleration_bias;
+ Common::Vec3<f32> console_six_axis_sensor_acceleration_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
- std::array<u8, 0xC> console_six_axis_sensor_angular_velocity_bias;
+ Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias;
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
- std::array<u8, 0xC> console_six_axis_sensor_angular_velocity_time_bias;
+ Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_acceleration;
-
- std::array<u8, 0x70> reserved_29400;
+ INSERT_PADDING_BYTES(0x70); // Reserved
bool lock_screen_flag;
- std::array<u8, 0x3> pad_29471;
-
- std::array<u8, 0x4> reserved_249274;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x4); // Reserved
ColorSet color_set_id;
QuestFlag quest_flag;
- // nn::settings::system::RegionCode
- RegionCode region_code;
+ SystemRegionCode region_code;
// Different to nn::settings::system::InitialLaunchSettings?
InitialLaunchSettingsPacked initial_launch_settings_packed;
bool battery_percentage_flag;
- std::array<u8, 0x3> pad_294A1;
+ INSERT_PADDING_BYTES(0x3);
// BitFlagSet<32, nn::settings::system::AppletLaunchFlag>
u32 applet_launch_flag;
@@ -469,33 +188,26 @@ struct SystemSettings {
std::array<u8, 0x10> theme_key;
bool field_testing_flag;
- std::array<u8, 0x3> pad_294C1;
+ INSERT_PADDING_BYTES(0x3);
s32 panel_crc_mode;
-
- std::array<u8, 0x28> reserved_294C8;
+ INSERT_PADDING_BYTES(0x28); // Reserved
// nn::settings::system::BacklightSettings
std::array<u8, 0x2C> backlight_settings_mixed_up;
+ INSERT_PADDING_BYTES(0x64); // Reserved
- std::array<u8, 0x64> reserved_2951C;
-
- // nn::time::SystemClockContext
Service::Time::Clock::SystemClockContext user_system_clock_context;
Service::Time::Clock::SystemClockContext network_system_clock_context;
bool user_system_clock_automatic_correction_enabled;
- std::array<u8, 0x3> pad_295C1;
- std::array<u8, 0x4> reserved_295C4;
- // nn::time::SteadyClockTimePoint
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x4); // Reserved
Service::Time::Clock::SteadyClockTimePoint
user_system_clock_automatic_correction_updated_time_point;
+ INSERT_PADDING_BYTES(0x10); // Reserved
- std::array<u8, 0x10> reserved_295E0;
-
- // nn::settings::system::AccountSettings
AccountSettings account_settings;
-
- std::array<u8, 0xFC> reserved_295F4;
+ INSERT_PADDING_BYTES(0xFC); // Reserved
// nn::settings::system::AudioVolume
std::array<u8, 0x8> audio_volume_type0;
@@ -505,47 +217,42 @@ struct SystemSettings {
s32 audio_output_mode_type1;
s32 audio_output_mode_type2;
bool force_mute_on_headphone_removed;
- std::array<u8, 0x3> pad_2970D;
+ INSERT_PADDING_BYTES(0x3);
s32 headphone_volume_warning_count;
bool heaphone_volume_update_flag;
- std::array<u8, 0x3> pad_29715;
+ INSERT_PADDING_BYTES(0x3);
// nn::settings::system::AudioVolume
std::array<u8, 0x8> audio_volume_type2;
// nn::settings::system::AudioOutputMode
s32 audio_output_mode_type3;
s32 audio_output_mode_type4;
bool hearing_protection_safeguard_flag;
- std::array<u8, 0x3> pad_29729;
- std::array<u8, 0x4> reserved_2972C;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x4); // Reserved
s64 hearing_protection_safeguard_remaining_time;
- std::array<u8, 0x38> reserved_29738;
+ INSERT_PADDING_BYTES(0x38); // Reserved
bool console_information_upload_flag;
- std::array<u8, 0x3> pad_29771;
-
- std::array<u8, 0x3C> reserved_29774;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x3C); // Reserved
bool automatic_application_download_flag;
- std::array<u8, 0x3> pad_297B1;
-
- std::array<u8, 0x4> reserved_297B4;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x4); // Reserved
- // nn::settings::system::NotificationSettings
NotificationSettings notification_settings;
-
- std::array<u8, 0x60> reserved_297D0;
+ INSERT_PADDING_BYTES(0x60); // Reserved
// nn::settings::system::AccountNotificationSettings
u32 account_notification_settings_count;
- std::array<u8, 0xC> reserved_29834;
+ INSERT_PADDING_BYTES(0xC); // Reserved
std::array<AccountNotificationSettings, 8> account_notification_settings;
-
- std::array<u8, 0x140> reserved_29900;
+ INSERT_PADDING_BYTES(0x140); // Reserved
f32 vibration_master_volume;
bool usb_full_key_enable_flag;
- std::array<u8, 0x3> pad_29A45;
+ INSERT_PADDING_BYTES(0x3);
// nn::settings::system::AnalogStickUserCalibration
std::array<u8, 0x10> analog_stick_user_calibration_left;
@@ -553,85 +260,68 @@ struct SystemSettings {
// nn::settings::system::TouchScreenMode
s32 touch_screen_mode;
+ INSERT_PADDING_BYTES(0x14); // Reserved
- std::array<u8, 0x14> reserved_29A6C;
-
- // nn::settings::system::TvSettings
TvSettings tv_settings;
// nn::settings::system::Edid
std::array<u8, 0x100> edid;
-
- std::array<u8, 0x2E0> reserved_29BA0;
+ INSERT_PADDING_BYTES(0x2E0); // Reserved
// nn::settings::system::DataDeletionSettings
std::array<u8, 0x8> data_deletion_settings;
-
- std::array<u8, 0x38> reserved_29E88;
+ INSERT_PADDING_BYTES(0x38); // Reserved
// nn::ncm::ProgramId
std::array<u8, 0x8> initial_system_applet_program_id;
std::array<u8, 0x8> overlay_disp_program_id;
-
- std::array<u8, 0x4> reserved_29ED0;
+ INSERT_PADDING_BYTES(0x4); // Reserved
bool requires_run_repair_time_reviser;
+ INSERT_PADDING_BYTES(0x6B); // Reserved
- std::array<u8, 0x6B> reserved_29ED5;
-
- // nn::time::LocationName
Service::Time::TimeZone::LocationName device_time_zone_location_name;
- std::array<u8, 0x4> reserved_29F64;
- // nn::time::SteadyClockTimePoint
+ INSERT_PADDING_BYTES(0x4); // Reserved
Service::Time::Clock::SteadyClockTimePoint device_time_zone_location_updated_time;
-
- std::array<u8, 0xC0> reserved_29F80;
+ INSERT_PADDING_BYTES(0xC0); // Reserved
// nn::settings::system::PrimaryAlbumStorage
PrimaryAlbumStorage primary_album_storage;
-
- std::array<u8, 0x3C> reserved_2A044;
+ INSERT_PADDING_BYTES(0x3C); // Reserved
bool usb_30_enable_flag;
- std::array<u8, 0x3> pad_2A081;
+ INSERT_PADDING_BYTES(0x3);
bool usb_30_host_enable_flag;
- std::array<u8, 0x3> pad_2A085;
+ INSERT_PADDING_BYTES(0x3);
bool usb_30_device_enable_flag;
- std::array<u8, 0x3> pad_2A089;
-
- std::array<u8, 0x34> reserved_2A08C;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x34); // Reserved
bool nfc_enable_flag;
- std::array<u8, 0x3> pad_2A0C1;
-
- std::array<u8, 0x3C> reserved_2A0C4;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x3C); // Reserved
// nn::settings::system::SleepSettings
SleepSettings sleep_settings;
-
- std::array<u8, 0x34> reserved_2A10C;
+ INSERT_PADDING_BYTES(0x34); // Reserved
// nn::settings::system::EulaVersion
u32 eula_version_count;
- std::array<u8, 0xC> reserved_2A144;
+ INSERT_PADDING_BYTES(0xC); // Reserved
std::array<EulaVersion, 32> eula_versions;
-
- std::array<u8, 0x200> reserved_2A750;
+ INSERT_PADDING_BYTES(0x200); // Reserved
// nn::settings::system::DeviceNickName
std::array<u8, 0x80> device_nick_name;
-
- std::array<u8, 0x80> reserved_2A9D0;
+ INSERT_PADDING_BYTES(0x80); // Reserved
bool auto_update_enable_flag;
- std::array<u8, 0x3> pad_2AA51;
-
- std::array<u8, 0x4C> reserved_2AA54;
+ INSERT_PADDING_BYTES(0x3);
+ INSERT_PADDING_BYTES(0x4C); // Reserved
// nn::settings::system::BluetoothDevicesSettings
std::array<std::array<u8, 0x200>, 14> bluetooth_device_settings_last_14;
-
- std::array<u8, 0x2000> reserved_2C6A0;
+ INSERT_PADDING_BYTES(0x2000); // Reserved
// nn::settings::system::NxControllerSettings
std::array<std::array<u8, 0x800>, 10> nx_controller_settings_data_from_offset_30;
diff --git a/src/core/hle/service/set/settings_server.h b/src/core/hle/service/set/settings_server.h
index a4e78db6c..8304e8424 100644
--- a/src/core/hle/service/set/settings_server.h
+++ b/src/core/hle/service/set/settings_server.h
@@ -4,72 +4,13 @@
#pragma once
#include "core/hle/service/service.h"
-#include "core/hle/service/set/system_settings.h"
+#include "core/hle/service/set/settings_types.h"
namespace Core {
class System;
}
namespace Service::Set {
-enum class KeyboardLayout : u64 {
- Japanese = 0,
- EnglishUs = 1,
- EnglishUsInternational = 2,
- EnglishUk = 3,
- French = 4,
- FrenchCa = 5,
- Spanish = 6,
- SpanishLatin = 7,
- German = 8,
- Italian = 9,
- Portuguese = 10,
- Russian = 11,
- Korean = 12,
- ChineseSimplified = 13,
- ChineseTraditional = 14,
-};
-
-constexpr std::array<LanguageCode, 18> available_language_codes = {{
- LanguageCode::JA,
- LanguageCode::EN_US,
- LanguageCode::FR,
- LanguageCode::DE,
- LanguageCode::IT,
- LanguageCode::ES,
- LanguageCode::ZH_CN,
- LanguageCode::KO,
- LanguageCode::NL,
- LanguageCode::PT,
- LanguageCode::RU,
- LanguageCode::ZH_TW,
- LanguageCode::EN_GB,
- LanguageCode::FR_CA,
- LanguageCode::ES_419,
- LanguageCode::ZH_HANS,
- LanguageCode::ZH_HANT,
- LanguageCode::PT_BR,
-}};
-
-static constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
- {LanguageCode::JA, KeyboardLayout::Japanese},
- {LanguageCode::EN_US, KeyboardLayout::EnglishUs},
- {LanguageCode::FR, KeyboardLayout::French},
- {LanguageCode::DE, KeyboardLayout::German},
- {LanguageCode::IT, KeyboardLayout::Italian},
- {LanguageCode::ES, KeyboardLayout::Spanish},
- {LanguageCode::ZH_CN, KeyboardLayout::ChineseSimplified},
- {LanguageCode::KO, KeyboardLayout::Korean},
- {LanguageCode::NL, KeyboardLayout::EnglishUsInternational},
- {LanguageCode::PT, KeyboardLayout::Portuguese},
- {LanguageCode::RU, KeyboardLayout::Russian},
- {LanguageCode::ZH_TW, KeyboardLayout::ChineseTraditional},
- {LanguageCode::EN_GB, KeyboardLayout::EnglishUk},
- {LanguageCode::FR_CA, KeyboardLayout::FrenchCa},
- {LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
- {LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
- {LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
- {LanguageCode::PT_BR, KeyboardLayout::Portuguese},
-}};
LanguageCode GetLanguageCodeFromIndex(std::size_t idx);
diff --git a/src/core/hle/service/set/settings_types.h b/src/core/hle/service/set/settings_types.h
new file mode 100644
index 000000000..4dee202d7
--- /dev/null
+++ b/src/core/hle/service/set/settings_types.h
@@ -0,0 +1,451 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/uuid.h"
+#include "core/hle/service/time/clock_types.h"
+
+namespace Service::Set {
+
+/// This is nn::settings::system::AudioOutputMode
+enum class AudioOutputMode : u32 {
+ ch_1,
+ ch_2,
+ ch_5_1,
+ ch_7_1,
+};
+
+/// This is nn::settings::system::AudioOutputModeTarget
+enum class AudioOutputModeTarget : u32 {
+ Hdmi,
+ Speaker,
+ Headphone,
+};
+
+/// This is nn::settings::system::AudioVolumeTarget
+enum class AudioVolumeTarget : u32 {
+ Speaker,
+ Headphone,
+};
+
+/// This is nn::settings::system::ClockSourceId
+enum class ClockSourceId : u32 {
+ NetworkSystemClock,
+ SteadyClock,
+};
+
+/// This is nn::settings::system::CmuMode
+enum class CmuMode : u32 {
+ None,
+ ColorInvert,
+ HighContrast,
+ GrayScale,
+};
+
+/// This is nn::settings::system::ChineseTraditionalInputMethod
+enum class ChineseTraditionalInputMethod : u32 {
+ Unknown0 = 0,
+ Unknown1 = 1,
+ Unknown2 = 2,
+};
+
+/// Indicates the current theme set by the system settings
+enum class ColorSet : u32 {
+ BasicWhite = 0,
+ BasicBlack = 1,
+};
+
+/// This is nn::settings::system::ConsoleSleepPlan
+enum class ConsoleSleepPlan : u32 {
+ Sleep1Hour,
+ Sleep2Hour,
+ Sleep3Hour,
+ Sleep6Hour,
+ Sleep12Hour,
+ Never,
+};
+
+/// This is nn::settings::system::ErrorReportSharePermission
+enum class ErrorReportSharePermission : u32 {
+ NotConfirmed,
+ Granted,
+ Denied,
+};
+
+/// This is nn::settings::system::EulaVersionClockType
+enum class EulaVersionClockType : u32 {
+ NetworkSystemClock,
+ SteadyClock,
+};
+
+/// This is nn::settings::factory::RegionCode
+enum class FactoryRegionCode : u32 {
+ Japan,
+ Usa,
+ Europe,
+ Australia,
+ China,
+ Korea,
+ Taiwan,
+};
+
+/// This is nn::settings::system::FriendPresenceOverlayPermission
+enum class FriendPresenceOverlayPermission : u8 {
+ NotConfirmed,
+ NoDisplay,
+ FavoriteFriends,
+ Friends,
+};
+
+enum class GetFirmwareVersionType {
+ Version1,
+ Version2,
+};
+
+/// This is nn::settings::system::HandheldSleepPlan
+enum class HandheldSleepPlan : u32 {
+ Sleep1Min,
+ Sleep3Min,
+ Sleep5Min,
+ Sleep10Min,
+ Sleep30Min,
+ Never,
+};
+
+/// This is nn::settings::system::HdmiContentType
+enum class HdmiContentType : u32 {
+ None,
+ Graphics,
+ Cinema,
+ Photo,
+ Game,
+};
+
+enum class KeyboardLayout : u32 {
+ Japanese = 0,
+ EnglishUs = 1,
+ EnglishUsInternational = 2,
+ EnglishUk = 3,
+ French = 4,
+ FrenchCa = 5,
+ Spanish = 6,
+ SpanishLatin = 7,
+ German = 8,
+ Italian = 9,
+ Portuguese = 10,
+ Russian = 11,
+ Korean = 12,
+ ChineseSimplified = 13,
+ ChineseTraditional = 14,
+};
+
+/// This is "nn::settings::LanguageCode", which is a NUL-terminated string stored in a u64.
+enum class LanguageCode : u64 {
+ JA = 0x000000000000616A,
+ EN_US = 0x00000053552D6E65,
+ FR = 0x0000000000007266,
+ DE = 0x0000000000006564,
+ IT = 0x0000000000007469,
+ ES = 0x0000000000007365,
+ ZH_CN = 0x0000004E432D687A,
+ KO = 0x0000000000006F6B,
+ NL = 0x0000000000006C6E,
+ PT = 0x0000000000007470,
+ RU = 0x0000000000007572,
+ ZH_TW = 0x00000057542D687A,
+ EN_GB = 0x00000042472D6E65,
+ FR_CA = 0x00000041432D7266,
+ ES_419 = 0x00003931342D7365,
+ ZH_HANS = 0x00736E61482D687A,
+ ZH_HANT = 0x00746E61482D687A,
+ PT_BR = 0x00000052422D7470,
+};
+
+/// This is nn::settings::system::NotificationVolume
+enum class NotificationVolume : u32 {
+ Mute,
+ Low,
+ High,
+};
+
+/// This is nn::settings::system::PrimaryAlbumStorage
+enum class PrimaryAlbumStorage : u32 {
+ Nand,
+ SdCard,
+};
+
+/// Indicates the current console is a retail or kiosk unit
+enum class QuestFlag : u8 {
+ Retail = 0,
+ Kiosk = 1,
+};
+
+/// This is nn::settings::system::RgbRange
+enum class RgbRange : u32 {
+ Auto,
+ Full,
+ Limited,
+};
+
+/// This is nn::settings::system::RegionCode
+enum class SystemRegionCode : u32 {
+ Japan,
+ Usa,
+ Europe,
+ Australia,
+ HongKongTaiwanKorea,
+ China,
+};
+
+/// This is nn::settings::system::TouchScreenMode
+enum class TouchScreenMode : u32 {
+ Stylus,
+ Standard,
+};
+
+/// This is nn::settings::system::TvResolution
+enum class TvResolution : u32 {
+ Auto,
+ Resolution1080p,
+ Resolution720p,
+ Resolution480p,
+};
+
+constexpr std::array<LanguageCode, 18> available_language_codes = {{
+ LanguageCode::JA,
+ LanguageCode::EN_US,
+ LanguageCode::FR,
+ LanguageCode::DE,
+ LanguageCode::IT,
+ LanguageCode::ES,
+ LanguageCode::ZH_CN,
+ LanguageCode::KO,
+ LanguageCode::NL,
+ LanguageCode::PT,
+ LanguageCode::RU,
+ LanguageCode::ZH_TW,
+ LanguageCode::EN_GB,
+ LanguageCode::FR_CA,
+ LanguageCode::ES_419,
+ LanguageCode::ZH_HANS,
+ LanguageCode::ZH_HANT,
+ LanguageCode::PT_BR,
+}};
+
+static constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_layout{{
+ {LanguageCode::JA, KeyboardLayout::Japanese},
+ {LanguageCode::EN_US, KeyboardLayout::EnglishUs},
+ {LanguageCode::FR, KeyboardLayout::French},
+ {LanguageCode::DE, KeyboardLayout::German},
+ {LanguageCode::IT, KeyboardLayout::Italian},
+ {LanguageCode::ES, KeyboardLayout::Spanish},
+ {LanguageCode::ZH_CN, KeyboardLayout::ChineseSimplified},
+ {LanguageCode::KO, KeyboardLayout::Korean},
+ {LanguageCode::NL, KeyboardLayout::EnglishUsInternational},
+ {LanguageCode::PT, KeyboardLayout::Portuguese},
+ {LanguageCode::RU, KeyboardLayout::Russian},
+ {LanguageCode::ZH_TW, KeyboardLayout::ChineseTraditional},
+ {LanguageCode::EN_GB, KeyboardLayout::EnglishUk},
+ {LanguageCode::FR_CA, KeyboardLayout::FrenchCa},
+ {LanguageCode::ES_419, KeyboardLayout::SpanishLatin},
+ {LanguageCode::ZH_HANS, KeyboardLayout::ChineseSimplified},
+ {LanguageCode::ZH_HANT, KeyboardLayout::ChineseTraditional},
+ {LanguageCode::PT_BR, KeyboardLayout::Portuguese},
+}};
+
+/// This is nn::settings::system::AccountNotificationFlag
+struct AccountNotificationFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> FriendOnlineFlag;
+ BitField<1, 1, u32> FriendRequestFlag;
+ BitField<8, 1, u32> CoralInvitationFlag;
+ };
+};
+static_assert(sizeof(AccountNotificationFlag) == 4, "AccountNotificationFlag is an invalid size");
+
+/// This is nn::settings::system::AccountSettings
+struct AccountSettings {
+ u32 flags;
+};
+static_assert(sizeof(AccountSettings) == 4, "AccountSettings is an invalid size");
+
+/// This is nn::settings::system::DataDeletionFlag
+struct DataDeletionFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> AutomaticDeletionFlag;
+ };
+};
+static_assert(sizeof(DataDeletionFlag) == 4, "DataDeletionFlag is an invalid size");
+
+/// This is nn::settings::system::InitialLaunchFlag
+struct InitialLaunchFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> InitialLaunchCompletionFlag;
+ BitField<8, 1, u32> InitialLaunchUserAdditionFlag;
+ BitField<16, 1, u32> InitialLaunchTimestampFlag;
+ };
+};
+static_assert(sizeof(InitialLaunchFlag) == 4, "InitialLaunchFlag is an invalid size");
+
+/// This is nn::settings::system::SleepFlag
+struct SleepFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> SleepsWhilePlayingMedia;
+ BitField<1, 1, u32> WakesAtPowerStateChange;
+ };
+};
+static_assert(sizeof(SleepFlag) == 4, "TvFlag is an invalid size");
+
+/// This is nn::settings::system::NotificationFlag
+struct NotificationFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> RingtoneFlag;
+ BitField<1, 1, u32> DownloadCompletionFlag;
+ BitField<8, 1, u32> EnablesNews;
+ BitField<9, 1, u32> IncomingLampFlag;
+ };
+};
+static_assert(sizeof(NotificationFlag) == 4, "NotificationFlag is an invalid size");
+
+/// This is nn::settings::system::TvFlag
+struct TvFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> Allows4k;
+ BitField<1, 1, u32> Allows3d;
+ BitField<2, 1, u32> AllowsCec;
+ BitField<3, 1, u32> PreventsScreenBurnIn;
+ };
+};
+static_assert(sizeof(TvFlag) == 4, "TvFlag is an invalid size");
+
+/// This is nn::settings::system::UserSelectorFlag
+struct UserSelectorFlag {
+ union {
+ u32 raw{};
+
+ BitField<0, 1, u32> SkipIfSingleUser;
+ BitField<31, 1, u32> Unknown;
+ };
+};
+static_assert(sizeof(UserSelectorFlag) == 4, "UserSelectorFlag is an invalid size");
+
+/// This is nn::settings::system::AccountNotificationSettings
+struct AccountNotificationSettings {
+ Common::UUID uid;
+ AccountNotificationFlag flags;
+ FriendPresenceOverlayPermission friend_presence_permission;
+ FriendPresenceOverlayPermission friend_invitation_permission;
+ INSERT_PADDING_BYTES(0x2);
+};
+static_assert(sizeof(AccountNotificationSettings) == 0x18,
+ "AccountNotificationSettings is an invalid size");
+
+/// This is nn::settings::system::EulaVersion
+struct EulaVersion {
+ u32 version;
+ SystemRegionCode region_code;
+ EulaVersionClockType clock_type;
+ INSERT_PADDING_BYTES(0x4);
+ s64 posix_time;
+ Time::Clock::SteadyClockTimePoint timestamp;
+};
+static_assert(sizeof(EulaVersion) == 0x30, "EulaVersion is incorrect size");
+
+struct FirmwareVersionFormat {
+ u8 major;
+ u8 minor;
+ u8 micro;
+ INSERT_PADDING_BYTES(1);
+ u8 revision_major;
+ u8 revision_minor;
+ INSERT_PADDING_BYTES(2);
+ std::array<char, 0x20> platform;
+ std::array<u8, 0x40> version_hash;
+ std::array<char, 0x18> display_version;
+ std::array<char, 0x80> display_title;
+};
+static_assert(sizeof(FirmwareVersionFormat) == 0x100, "FirmwareVersionFormat is an invalid size");
+
+/// This is nn::settings::system::HomeMenuScheme
+struct HomeMenuScheme {
+ u32 main;
+ u32 back;
+ u32 sub;
+ u32 bezel;
+ u32 extra;
+};
+static_assert(sizeof(HomeMenuScheme) == 0x14, "HomeMenuScheme is incorrect size");
+
+/// This is nn::settings::system::InitialLaunchSettings
+struct InitialLaunchSettings {
+ InitialLaunchFlag flags;
+ INSERT_PADDING_BYTES(0x4);
+ Service::Time::Clock::SteadyClockTimePoint timestamp;
+};
+static_assert(sizeof(InitialLaunchSettings) == 0x20, "InitialLaunchSettings is incorrect size");
+
+#pragma pack(push, 4)
+struct InitialLaunchSettingsPacked {
+ InitialLaunchFlag flags;
+ Service::Time::Clock::SteadyClockTimePoint timestamp;
+};
+#pragma pack(pop)
+static_assert(sizeof(InitialLaunchSettingsPacked) == 0x1C,
+ "InitialLaunchSettingsPacked is incorrect size");
+
+/// This is nn::settings::system::NotificationTime
+struct NotificationTime {
+ u32 hour;
+ u32 minute;
+};
+static_assert(sizeof(NotificationTime) == 0x8, "NotificationTime is an invalid size");
+
+/// This is nn::settings::system::NotificationSettings
+struct NotificationSettings {
+ NotificationFlag flags;
+ NotificationVolume volume;
+ NotificationTime start_time;
+ NotificationTime stop_time;
+};
+static_assert(sizeof(NotificationSettings) == 0x18, "NotificationSettings is an invalid size");
+
+/// This is nn::settings::system::SleepSettings
+struct SleepSettings {
+ SleepFlag flags;
+ HandheldSleepPlan handheld_sleep_plan;
+ ConsoleSleepPlan console_sleep_plan;
+};
+static_assert(sizeof(SleepSettings) == 0xc, "SleepSettings is incorrect size");
+
+/// This is nn::settings::system::TvSettings
+struct TvSettings {
+ TvFlag flags;
+ TvResolution tv_resolution;
+ HdmiContentType hdmi_content_type;
+ RgbRange rgb_range;
+ CmuMode cmu_mode;
+ u32 tv_underscan;
+ f32 tv_gama;
+ f32 contrast_ratio;
+};
+static_assert(sizeof(TvSettings) == 0x20, "TvSettings is an invalid size");
+
+} // namespace Service::Set
diff --git a/src/core/hle/service/set/system_settings_server.cpp b/src/core/hle/service/set/system_settings_server.cpp
index af9348522..2e5785fed 100644
--- a/src/core/hle/service/set/system_settings_server.cpp
+++ b/src/core/hle/service/set/system_settings_server.cpp
@@ -97,8 +97,8 @@ ISystemSettingsServer::ISystemSettingsServer(Core::System& system_)
{3, &ISystemSettingsServer::GetFirmwareVersion, "GetFirmwareVersion"},
{4, &ISystemSettingsServer::GetFirmwareVersion2, "GetFirmwareVersion2"},
{5, nullptr, "GetFirmwareVersionDigest"},
- {7, nullptr, "GetLockScreenFlag"},
- {8, nullptr, "SetLockScreenFlag"},
+ {7, &ISystemSettingsServer::GetLockScreenFlag, "GetLockScreenFlag"},
+ {8, &ISystemSettingsServer::SetLockScreenFlag, "SetLockScreenFlag"},
{9, nullptr, "GetBacklightSettings"},
{10, nullptr, "SetBacklightSettings"},
{11, nullptr, "SetBluetoothDevicesSettings"},
@@ -157,12 +157,12 @@ ISystemSettingsServer::ISystemSettingsServer(Core::System& system_)
{66, nullptr, "SetUsb30EnableFlag"},
{67, nullptr, "GetBatteryLot"},
{68, nullptr, "GetSerialNumber"},
- {69, nullptr, "GetNfcEnableFlag"},
- {70, nullptr, "SetNfcEnableFlag"},
+ {69, &ISystemSettingsServer::GetNfcEnableFlag, "GetNfcEnableFlag"},
+ {70, &ISystemSettingsServer::SetNfcEnableFlag, "SetNfcEnableFlag"},
{71, &ISystemSettingsServer::GetSleepSettings, "GetSleepSettings"},
{72, &ISystemSettingsServer::SetSleepSettings, "SetSleepSettings"},
- {73, nullptr, "GetWirelessLanEnableFlag"},
- {74, nullptr, "SetWirelessLanEnableFlag"},
+ {73, &ISystemSettingsServer::GetWirelessLanEnableFlag, "GetWirelessLanEnableFlag"},
+ {74, &ISystemSettingsServer::SetWirelessLanEnableFlag, "SetWirelessLanEnableFlag"},
{75, &ISystemSettingsServer::GetInitialLaunchSettings, "GetInitialLaunchSettings"},
{76, &ISystemSettingsServer::SetInitialLaunchSettings, "SetInitialLaunchSettings"},
{77, &ISystemSettingsServer::GetDeviceNickName, "GetDeviceNickName"},
@@ -176,8 +176,8 @@ ISystemSettingsServer::ISystemSettingsServer(Core::System& system_)
{85, nullptr, "SetPtmBatteryLot"},
{86, nullptr, "GetPtmFuelGaugeParameter"},
{87, nullptr, "SetPtmFuelGaugeParameter"},
- {88, nullptr, "GetBluetoothEnableFlag"},
- {89, nullptr, "SetBluetoothEnableFlag"},
+ {88, &ISystemSettingsServer::GetBluetoothEnableFlag, "GetBluetoothEnableFlag"},
+ {89, &ISystemSettingsServer::SetBluetoothEnableFlag, "SetBluetoothEnableFlag"},
{90, &ISystemSettingsServer::GetMiiAuthorId, "GetMiiAuthorId"},
{91, nullptr, "SetShutdownRtcValue"},
{92, nullptr, "GetShutdownRtcValue"},
@@ -510,6 +510,25 @@ void ISystemSettingsServer::SetUserSystemClockContext(HLERequestContext& ctx) {
rb.Push(res);
}
+void ISystemSettingsServer::GetLockScreenFlag(HLERequestContext& ctx) {
+ LOG_INFO(Service_SET, "called, lock_screen_flag={}", m_system_settings.lock_screen_flag);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(m_system_settings.lock_screen_flag);
+}
+
+void ISystemSettingsServer::SetLockScreenFlag(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ m_system_settings.lock_screen_flag = rp.Pop<bool>();
+ SetSaveNeeded();
+
+ LOG_INFO(Service_SET, "called, lock_screen_flag={}", m_system_settings.lock_screen_flag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void ISystemSettingsServer::GetAccountSettings(HLERequestContext& ctx) {
LOG_INFO(Service_SET, "called");
@@ -531,7 +550,7 @@ void ISystemSettingsServer::SetAccountSettings(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetEulaVersions(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET, "called, elements={}", m_system_settings.eula_version_count);
ctx.WriteBuffer(m_system_settings.eula_versions);
@@ -557,7 +576,7 @@ void ISystemSettingsServer::SetEulaVersions(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetColorSetId(HLERequestContext& ctx) {
- LOG_DEBUG(Service_SET, "called");
+ LOG_DEBUG(Service_SET, "called, color_set=", m_system_settings.color_set_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@@ -576,7 +595,13 @@ void ISystemSettingsServer::SetColorSetId(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetNotificationSettings(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET, "called, flags={}, volume={}, head_time={}:{}, tailt_time={}:{}",
+ m_system_settings.notification_settings.flags.raw,
+ m_system_settings.notification_settings.volume,
+ m_system_settings.notification_settings.start_time.hour,
+ m_system_settings.notification_settings.start_time.minute,
+ m_system_settings.notification_settings.stop_time.hour,
+ m_system_settings.notification_settings.stop_time.minute);
IPC::ResponseBuilder rb{ctx, 8};
rb.Push(ResultSuccess);
@@ -601,7 +626,8 @@ void ISystemSettingsServer::SetNotificationSettings(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetAccountNotificationSettings(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET, "called, elements={}",
+ m_system_settings.account_notification_settings_count);
ctx.WriteBuffer(m_system_settings.account_notification_settings);
@@ -645,6 +671,7 @@ using Settings =
static Settings GetSettings() {
Settings ret;
+ // AM
ret["hbloader"]["applet_heap_size"] = ToBytes(u64{0x0});
ret["hbloader"]["applet_heap_reservation_size"] = ToBytes(u64{0x8600000});
@@ -656,6 +683,24 @@ static Settings GetSettings() {
ret["time"]["standard_steady_clock_test_offset_minutes"] = ToBytes(s32{0});
ret["time"]["standard_user_clock_initial_year"] = ToBytes(s32{2023});
+ // HID
+ ret["hid_debug"]["enables_debugpad"] = ToBytes(bool{true});
+ ret["hid_debug"]["manages_devices"] = ToBytes(bool{true});
+ ret["hid_debug"]["manages_touch_ic_i2c"] = ToBytes(bool{true});
+ ret["hid_debug"]["emulate_future_device"] = ToBytes(bool{false});
+ ret["hid_debug"]["emulate_mcu_hardware_error"] = ToBytes(bool{false});
+ ret["hid_debug"]["enables_rail"] = ToBytes(bool{true});
+ ret["hid_debug"]["emulate_firmware_update_failure"] = ToBytes(bool{false});
+ ret["hid_debug"]["failure_firmware_update"] = ToBytes(s32{0});
+ ret["hid_debug"]["ble_disabled"] = ToBytes(bool{false});
+ ret["hid_debug"]["dscale_disabled"] = ToBytes(bool{false});
+ ret["hid_debug"]["force_handheld"] = ToBytes(bool{true});
+ ret["hid_debug"]["disabled_features_per_id"] = std::vector<u8>(0xa8);
+ ret["hid_debug"]["touch_firmware_auto_update_disabled"] = ToBytes(bool{false});
+
+ // Settings
+ ret["settings_debug"]["is_debug_mode_enabled"] = ToBytes(bool{false});
+
return ret;
}
@@ -708,7 +753,15 @@ void ISystemSettingsServer::GetSettingsItemValue(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetTvSettings(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET,
+ "called, flags={}, cmu_mode={}, contrast_ratio={}, hdmi_content_type={}, "
+ "rgb_range={}, tv_gama={}, tv_resolution={}, tv_underscan={}",
+ m_system_settings.tv_settings.flags.raw, m_system_settings.tv_settings.cmu_mode,
+ m_system_settings.tv_settings.contrast_ratio,
+ m_system_settings.tv_settings.hdmi_content_type,
+ m_system_settings.tv_settings.rgb_range, m_system_settings.tv_settings.tv_gama,
+ m_system_settings.tv_settings.tv_resolution,
+ m_system_settings.tv_settings.tv_underscan);
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(ResultSuccess);
@@ -735,23 +788,26 @@ void ISystemSettingsServer::SetTvSettings(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetDebugModeFlag(HLERequestContext& ctx) {
- LOG_DEBUG(Service_SET, "called");
+ bool is_debug_mode_enabled = false;
+ GetSettingsItemValue<bool>(is_debug_mode_enabled, "settings_debug", "is_debug_mode_enabled");
+
+ LOG_DEBUG(Service_SET, "called, is_debug_mode_enabled={}", is_debug_mode_enabled);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(0);
+ rb.Push(is_debug_mode_enabled);
}
void ISystemSettingsServer::GetQuestFlag(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "(STUBBED) called");
+ LOG_INFO(Service_SET, "called, quest_flag={}", m_system_settings.quest_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.PushEnum(QuestFlag::Retail);
+ rb.PushEnum(m_system_settings.quest_flag);
}
void ISystemSettingsServer::GetDeviceTimeZoneLocationName(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called");
+ LOG_INFO(Service_SET, "called");
Service::Time::TimeZone::LocationName name{};
auto res = GetDeviceTimeZoneLocationName(name);
@@ -762,7 +818,7 @@ void ISystemSettingsServer::GetDeviceTimeZoneLocationName(HLERequestContext& ctx
}
void ISystemSettingsServer::SetDeviceTimeZoneLocationName(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called");
+ LOG_INFO(Service_SET, "called");
IPC::RequestParser rp{ctx};
auto name{rp.PopRaw<Service::Time::TimeZone::LocationName>()};
@@ -775,7 +831,7 @@ void ISystemSettingsServer::SetDeviceTimeZoneLocationName(HLERequestContext& ctx
void ISystemSettingsServer::SetRegionCode(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- m_system_settings.region_code = rp.PopEnum<RegionCode>();
+ m_system_settings.region_code = rp.PopEnum<SystemRegionCode>();
SetSaveNeeded();
LOG_INFO(Service_SET, "called, region_code={}", m_system_settings.region_code);
@@ -832,15 +888,38 @@ void ISystemSettingsServer::SetUserSystemClockAutomaticCorrectionEnabled(HLERequ
}
void ISystemSettingsServer::GetPrimaryAlbumStorage(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "(STUBBED) called");
+ LOG_INFO(Service_SET, "called, primary_album_storage={}",
+ m_system_settings.primary_album_storage);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.PushEnum(m_system_settings.primary_album_storage);
+}
+
+void ISystemSettingsServer::GetNfcEnableFlag(HLERequestContext& ctx) {
+ LOG_INFO(Service_SET, "called, nfc_enable_flag={}", m_system_settings.nfc_enable_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.PushEnum(PrimaryAlbumStorage::SdCard);
+ rb.Push<u8>(m_system_settings.nfc_enable_flag);
+}
+
+void ISystemSettingsServer::SetNfcEnableFlag(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ m_system_settings.nfc_enable_flag = rp.Pop<bool>();
+ SetSaveNeeded();
+
+ LOG_INFO(Service_SET, "called, nfc_enable_flag={}", m_system_settings.nfc_enable_flag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
}
void ISystemSettingsServer::GetSleepSettings(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET, "called, flags={}, handheld_sleep_plan={}, console_sleep_plan={}",
+ m_system_settings.sleep_settings.flags.raw,
+ m_system_settings.sleep_settings.handheld_sleep_plan,
+ m_system_settings.sleep_settings.console_sleep_plan);
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(ResultSuccess);
@@ -861,8 +940,32 @@ void ISystemSettingsServer::SetSleepSettings(HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
+void ISystemSettingsServer::GetWirelessLanEnableFlag(HLERequestContext& ctx) {
+ LOG_INFO(Service_SET, "called, wireless_lan_enable_flag={}",
+ m_system_settings.wireless_lan_enable_flag);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(m_system_settings.wireless_lan_enable_flag);
+}
+
+void ISystemSettingsServer::SetWirelessLanEnableFlag(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ m_system_settings.wireless_lan_enable_flag = rp.Pop<bool>();
+ SetSaveNeeded();
+
+ LOG_INFO(Service_SET, "called, wireless_lan_enable_flag={}",
+ m_system_settings.wireless_lan_enable_flag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void ISystemSettingsServer::GetInitialLaunchSettings(HLERequestContext& ctx) {
- LOG_INFO(Service_SET, "called");
+ LOG_INFO(Service_SET, "called, flags={}, timestamp={}",
+ m_system_settings.initial_launch_settings_packed.flags.raw,
+ m_system_settings.initial_launch_settings_packed.timestamp.time_point);
+
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(ResultSuccess);
rb.PushRaw(m_system_settings.initial_launch_settings_packed);
@@ -913,35 +1016,56 @@ void ISystemSettingsServer::GetProductModel(HLERequestContext& ctx) {
rb.Push(product_model);
}
+void ISystemSettingsServer::GetBluetoothEnableFlag(HLERequestContext& ctx) {
+ LOG_INFO(Service_SET, "called, bluetooth_enable_flag={}",
+ m_system_settings.bluetooth_enable_flag);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push<u8>(m_system_settings.bluetooth_enable_flag);
+}
+
+void ISystemSettingsServer::SetBluetoothEnableFlag(HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ m_system_settings.bluetooth_enable_flag = rp.Pop<bool>();
+ SetSaveNeeded();
+
+ LOG_INFO(Service_SET, "called, bluetooth_enable_flag={}",
+ m_system_settings.bluetooth_enable_flag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void ISystemSettingsServer::GetMiiAuthorId(HLERequestContext& ctx) {
- const auto author_id = Common::UUID::MakeDefault();
+ if (m_system_settings.mii_author_id.IsInvalid()) {
+ m_system_settings.mii_author_id = Common::UUID::MakeDefault();
+ SetSaveNeeded();
+ }
- LOG_WARNING(Service_SET, "(STUBBED) called, author_id={}", author_id.FormattedString());
+ LOG_INFO(Service_SET, "called, author_id={}",
+ m_system_settings.mii_author_id.FormattedString());
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
- rb.PushRaw(author_id);
+ rb.PushRaw(m_system_settings.mii_author_id);
}
void ISystemSettingsServer::GetAutoUpdateEnableFlag(HLERequestContext& ctx) {
- u8 auto_update_flag{};
-
- LOG_WARNING(Service_SET, "(STUBBED) called, auto_update_flag={}", auto_update_flag);
+ LOG_INFO(Service_SET, "called, auto_update_flag={}", m_system_settings.auto_update_enable_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(auto_update_flag);
+ rb.Push(m_system_settings.auto_update_enable_flag);
}
void ISystemSettingsServer::GetBatteryPercentageFlag(HLERequestContext& ctx) {
- u8 battery_percentage_flag{1};
-
- LOG_WARNING(Service_SET, "(STUBBED) called, battery_percentage_flag={}",
- battery_percentage_flag);
+ LOG_DEBUG(Service_SET, "called, battery_percentage_flag={}",
+ m_system_settings.battery_percentage_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(battery_percentage_flag);
+ rb.Push(m_system_settings.battery_percentage_flag);
}
void ISystemSettingsServer::SetExternalSteadyClockInternalOffset(HLERequestContext& ctx) {
@@ -968,11 +1092,12 @@ void ISystemSettingsServer::GetExternalSteadyClockInternalOffset(HLERequestConte
}
void ISystemSettingsServer::GetErrorReportSharePermission(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "(STUBBED) called");
+ LOG_INFO(Service_SET, "called, error_report_share_permission={}",
+ m_system_settings.error_report_share_permission);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.PushEnum(ErrorReportSharePermission::Denied);
+ rb.PushEnum(m_system_settings.error_report_share_permission);
}
void ISystemSettingsServer::GetAppletLaunchFlags(HLERequestContext& ctx) {
@@ -1014,7 +1139,7 @@ void ISystemSettingsServer::GetKeyboardLayout(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetDeviceTimeZoneLocationUpdatedTime(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called.");
+ LOG_INFO(Service_SET, "called");
Service::Time::Clock::SteadyClockTimePoint time_point{};
auto res = GetDeviceTimeZoneLocationUpdatedTime(time_point);
@@ -1025,7 +1150,7 @@ void ISystemSettingsServer::GetDeviceTimeZoneLocationUpdatedTime(HLERequestConte
}
void ISystemSettingsServer::SetDeviceTimeZoneLocationUpdatedTime(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called.");
+ LOG_INFO(Service_SET, "called");
IPC::RequestParser rp{ctx};
auto time_point{rp.PopRaw<Service::Time::Clock::SteadyClockTimePoint>()};
@@ -1038,7 +1163,7 @@ void ISystemSettingsServer::SetDeviceTimeZoneLocationUpdatedTime(HLERequestConte
void ISystemSettingsServer::GetUserSystemClockAutomaticCorrectionUpdatedTime(
HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called.");
+ LOG_INFO(Service_SET, "called");
Service::Time::Clock::SteadyClockTimePoint time_point{};
auto res = GetUserSystemClockAutomaticCorrectionUpdatedTime(time_point);
@@ -1050,7 +1175,7 @@ void ISystemSettingsServer::GetUserSystemClockAutomaticCorrectionUpdatedTime(
void ISystemSettingsServer::SetUserSystemClockAutomaticCorrectionUpdatedTime(
HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "called.");
+ LOG_INFO(Service_SET, "called");
IPC::RequestParser rp{ctx};
auto time_point{rp.PopRaw<Service::Time::Clock::SteadyClockTimePoint>()};
@@ -1062,11 +1187,12 @@ void ISystemSettingsServer::SetUserSystemClockAutomaticCorrectionUpdatedTime(
}
void ISystemSettingsServer::GetChineseTraditionalInputMethod(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "(STUBBED) called");
+ LOG_INFO(Service_SET, "called, chinese_traditional_input_method={}",
+ m_system_settings.chinese_traditional_input_method);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.PushEnum(ChineseTraditionalInputMethod::Unknown0);
+ rb.PushEnum(m_system_settings.chinese_traditional_input_method);
}
void ISystemSettingsServer::GetHomeMenuScheme(HLERequestContext& ctx) {
@@ -1094,11 +1220,11 @@ void ISystemSettingsServer::GetHomeMenuSchemeModel(HLERequestContext& ctx) {
}
void ISystemSettingsServer::GetFieldTestingFlag(HLERequestContext& ctx) {
- LOG_WARNING(Service_SET, "(STUBBED) called");
+ LOG_INFO(Service_SET, "called, field_testing_flag={}", m_system_settings.field_testing_flag);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u8>(false);
+ rb.Push(m_system_settings.field_testing_flag);
}
void ISystemSettingsServer::SetupSettings() {
diff --git a/src/core/hle/service/set/system_settings_server.h b/src/core/hle/service/set/system_settings_server.h
index 6f587e0b3..32716f567 100644
--- a/src/core/hle/service/set/system_settings_server.h
+++ b/src/core/hle/service/set/system_settings_server.h
@@ -12,10 +12,11 @@
#include "common/uuid.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
-#include "core/hle/service/set/appln_settings.h"
-#include "core/hle/service/set/device_settings.h"
-#include "core/hle/service/set/private_settings.h"
-#include "core/hle/service/set/system_settings.h"
+#include "core/hle/service/set/setting_formats/appln_settings.h"
+#include "core/hle/service/set/setting_formats/device_settings.h"
+#include "core/hle/service/set/setting_formats/private_settings.h"
+#include "core/hle/service/set/setting_formats/system_settings.h"
+#include "core/hle/service/set/settings_types.h"
#include "core/hle/service/time/clock_types.h"
#include "core/hle/service/time/time_zone_types.h"
@@ -24,25 +25,6 @@ class System;
}
namespace Service::Set {
-enum class GetFirmwareVersionType {
- Version1,
- Version2,
-};
-
-struct FirmwareVersionFormat {
- u8 major;
- u8 minor;
- u8 micro;
- INSERT_PADDING_BYTES(1);
- u8 revision_major;
- u8 revision_minor;
- INSERT_PADDING_BYTES(2);
- std::array<char, 0x20> platform;
- std::array<u8, 0x40> version_hash;
- std::array<char, 0x18> display_version;
- std::array<char, 0x80> display_title;
-};
-static_assert(sizeof(FirmwareVersionFormat) == 0x100, "FirmwareVersionFormat is an invalid size");
Result GetFirmwareVersionImpl(FirmwareVersionFormat& out_firmware, Core::System& system,
GetFirmwareVersionType type);
@@ -55,6 +37,18 @@ public:
Result GetSettingsItemValue(std::vector<u8>& out_value, const std::string& category,
const std::string& name);
+ template <typename T>
+ Result GetSettingsItemValue(T& value, const std::string& category, const std::string& name) {
+ std::vector<u8> data;
+ const auto result = GetSettingsItemValue(data, category, name);
+ if (result.IsError()) {
+ return result;
+ }
+ ASSERT(data.size() >= sizeof(T));
+ std::memcpy(&value, data.data(), sizeof(T));
+ return result;
+ }
+
Result GetExternalSteadyClockSourceId(Common::UUID& out_id);
Result SetExternalSteadyClockSourceId(Common::UUID id);
Result GetUserSystemClockContext(Service::Time::Clock::SystemClockContext& out_context);
@@ -80,6 +74,8 @@ private:
void SetLanguageCode(HLERequestContext& ctx);
void GetFirmwareVersion(HLERequestContext& ctx);
void GetFirmwareVersion2(HLERequestContext& ctx);
+ void GetLockScreenFlag(HLERequestContext& ctx);
+ void SetLockScreenFlag(HLERequestContext& ctx);
void GetExternalSteadyClockSourceId(HLERequestContext& ctx);
void SetExternalSteadyClockSourceId(HLERequestContext& ctx);
void GetUserSystemClockContext(HLERequestContext& ctx);
@@ -108,13 +104,19 @@ private:
void IsUserSystemClockAutomaticCorrectionEnabled(HLERequestContext& ctx);
void SetUserSystemClockAutomaticCorrectionEnabled(HLERequestContext& ctx);
void GetPrimaryAlbumStorage(HLERequestContext& ctx);
+ void GetNfcEnableFlag(HLERequestContext& ctx);
+ void SetNfcEnableFlag(HLERequestContext& ctx);
void GetSleepSettings(HLERequestContext& ctx);
void SetSleepSettings(HLERequestContext& ctx);
+ void GetWirelessLanEnableFlag(HLERequestContext& ctx);
+ void SetWirelessLanEnableFlag(HLERequestContext& ctx);
void GetInitialLaunchSettings(HLERequestContext& ctx);
void SetInitialLaunchSettings(HLERequestContext& ctx);
void GetDeviceNickName(HLERequestContext& ctx);
void SetDeviceNickName(HLERequestContext& ctx);
void GetProductModel(HLERequestContext& ctx);
+ void GetBluetoothEnableFlag(HLERequestContext& ctx);
+ void SetBluetoothEnableFlag(HLERequestContext& ctx);
void GetMiiAuthorId(HLERequestContext& ctx);
void GetAutoUpdateEnableFlag(HLERequestContext& ctx);
void GetBatteryPercentageFlag(HLERequestContext& ctx);
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp
index e2d9cd98a..725311c53 100644
--- a/src/core/hle/service/vi/display/vi_display.cpp
+++ b/src/core/hle/service/vi/display/vi_display.cpp
@@ -91,6 +91,10 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
layers.emplace_back(std::make_unique<Layer>(layer_id, binder_id, *core, *producer,
std::move(buffer_item_consumer)));
+ if (is_abandoned) {
+ this->FindLayer(layer_id)->GetConsumer().Abandon();
+ }
+
hos_binder_driver_server.RegisterProducer(std::move(producer));
}
@@ -103,6 +107,13 @@ void Display::DestroyLayer(u64 layer_id) {
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
}
+void Display::Abandon() {
+ for (auto& layer : layers) {
+ layer->GetConsumer().Abandon();
+ }
+ is_abandoned = true;
+}
+
Layer* Display::FindLayer(u64 layer_id) {
const auto itr =
std::find_if(layers.begin(), layers.end(), [layer_id](const std::unique_ptr<Layer>& layer) {
diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h
index 7e68ee79b..8eb8a5155 100644
--- a/src/core/hle/service/vi/display/vi_display.h
+++ b/src/core/hle/service/vi/display/vi_display.h
@@ -98,6 +98,8 @@ public:
layers.clear();
}
+ void Abandon();
+
/// Attempts to find a layer with the given ID.
///
/// @param layer_id The layer ID.
@@ -124,6 +126,7 @@ private:
std::vector<std::unique_ptr<Layer>> layers;
Kernel::KEvent* vsync_event{};
+ bool is_abandoned{};
};
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/layer/vi_layer.h b/src/core/hle/service/vi/layer/vi_layer.h
index 295005e23..f95e2dc71 100644
--- a/src/core/hle/service/vi/layer/vi_layer.h
+++ b/src/core/hle/service/vi/layer/vi_layer.h
@@ -4,6 +4,7 @@
#pragma once
#include <memory>
+#include <utility>
#include "common/common_types.h"
@@ -75,12 +76,12 @@ public:
return open;
}
- void Close() {
- open = false;
+ bool Close() {
+ return std::exchange(open, false);
}
- void Open() {
- open = true;
+ bool Open() {
+ return !std::exchange(open, true);
}
private:
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 39d5be90d..bfcc27ddc 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -719,7 +719,12 @@ private:
return;
}
- nvnflinger.OpenLayer(layer_id);
+ if (!nvnflinger.OpenLayer(layer_id)) {
+ LOG_WARNING(Service_VI, "Tried to open layer which was already open");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultOperationFailed);
+ return;
+ }
android::OutputParcel parcel;
parcel.WriteInterface(NativeWindow{*buffer_queue_id});
@@ -737,7 +742,12 @@ private:
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}", layer_id);
- nvnflinger.CloseLayer(layer_id);
+ if (!nvnflinger.CloseLayer(layer_id)) {
+ LOG_WARNING(Service_VI, "Tried to close layer which was not open");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultOperationFailed);
+ return;
+ }
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt
index 22e9337c4..94d8cc4c3 100644
--- a/src/frontend_common/CMakeLists.txt
+++ b/src/frontend_common/CMakeLists.txt
@@ -4,6 +4,7 @@
add_library(frontend_common STATIC
config.cpp
config.h
+ content_manager.h
)
create_target_directory_groups(frontend_common)
diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h
new file mode 100644
index 000000000..0b0fee73e
--- /dev/null
+++ b/src/frontend_common/content_manager.h
@@ -0,0 +1,371 @@
+// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <boost/algorithm/string.hpp>
+#include "common/common_types.h"
+#include "common/literals.h"
+#include "core/core.h"
+#include "core/file_sys/common_funcs.h"
+#include "core/file_sys/content_archive.h"
+#include "core/file_sys/mode.h"
+#include "core/file_sys/nca_metadata.h"
+#include "core/file_sys/patch_manager.h"
+#include "core/file_sys/registered_cache.h"
+#include "core/file_sys/submission_package.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "core/loader/loader.h"
+#include "core/loader/nca.h"
+
+namespace ContentManager {
+
+enum class InstallResult {
+ Success,
+ Overwrite,
+ Failure,
+ BaseInstallAttempted,
+};
+
+enum class GameVerificationResult {
+ Success,
+ Failed,
+ NotImplemented,
+};
+
+/**
+ * \brief Removes a single installed DLC
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param title_id Unique title ID representing the DLC which will be removed
+ * \return 'true' if successful
+ */
+inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 title_id) {
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
+}
+
+/**
+ * \brief Removes all DLC for a game
+ * \param system Raw pointer to the system instance
+ * \param program_id Program ID for the game that will have all of its DLC removed
+ * \return Number of DLC removed
+ */
+inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
+ size_t count{};
+ const auto& fs_controller = system->GetFileSystemController();
+ const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
+ FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
+ std::vector<u64> program_dlc_entries;
+
+ for (const auto& entry : dlc_entries) {
+ if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
+ program_dlc_entries.push_back(entry.title_id);
+ }
+ }
+
+ for (const auto& entry : program_dlc_entries) {
+ if (RemoveDLC(fs_controller, entry)) {
+ ++count;
+ }
+ }
+ return count;
+}
+
+/**
+ * \brief Removes the installed update for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game that will have its installed update removed
+ * \return 'true' if successful
+ */
+inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id) {
+ const auto update_id = program_id | 0x800;
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
+}
+
+/**
+ * \brief Removes the base content for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game that will have its base content removed
+ * \return 'true' if successful
+ */
+inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id) {
+ return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
+ fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
+}
+
+/**
+ * \brief Removes a mod for a game
+ * \param fs_controller [FileSystemController] reference from the Core::System instance
+ * \param program_id Program ID for the game where [mod_name] will be removed
+ * \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
+ * with the name of the mod's directory in a game's load folder.
+ * \return 'true' if successful
+ */
+inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
+ const u64 program_id, const std::string& mod_name) {
+ // Check general Mods (LayeredFS and IPS)
+ const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id);
+ if (mod_dir != nullptr) {
+ return mod_dir->DeleteSubdirectoryRecursive(mod_name);
+ }
+
+ // Check SDMC mod directory (RomFS LayeredFS)
+ const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id);
+ if (sdmc_mod_dir != nullptr) {
+ return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name);
+ }
+
+ return false;
+}
+
+/**
+ * \brief Installs an NSP
+ * \param system Raw pointer to the system instance
+ * \param vfs Raw pointer to the VfsFilesystem instance in Core::System
+ * \param filename Path to the NSP file
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the virtual file and the second is the current progress. If you
+ * return true to the callback, it will cancel the installation as soon as possible.
+ * \return [InstallResult] representing how the installation finished
+ */
+inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs,
+ const std::string& filename,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
+ std::size_t block_size) {
+ if (src == nullptr || dest == nullptr) {
+ return false;
+ }
+ if (!dest->Resize(src->GetSize())) {
+ return false;
+ }
+
+ using namespace Common::Literals;
+ std::vector<u8> buffer(1_MiB);
+
+ for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (callback(src->GetSize(), i)) {
+ dest->Resize(0);
+ return false;
+ }
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+ return true;
+ };
+
+ std::shared_ptr<FileSys::NSP> nsp;
+ FileSys::VirtualFile file = vfs->OpenFile(filename, FileSys::Mode::Read);
+ if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
+ nsp = std::make_shared<FileSys::NSP>(file);
+ if (nsp->IsExtractedType()) {
+ return InstallResult::Failure;
+ }
+ } else {
+ return InstallResult::Failure;
+ }
+
+ if (nsp->GetStatus() != Loader::ResultStatus::Success) {
+ return InstallResult::Failure;
+ }
+ const auto res =
+ system->GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
+ switch (res) {
+ case FileSys::InstallResult::Success:
+ return InstallResult::Success;
+ case FileSys::InstallResult::OverwriteExisting:
+ return InstallResult::Overwrite;
+ case FileSys::InstallResult::ErrorBaseInstall:
+ return InstallResult::BaseInstallAttempted;
+ default:
+ return InstallResult::Failure;
+ }
+}
+
+/**
+ * \brief Installs an NCA
+ * \param vfs Raw pointer to the VfsFilesystem instance in Core::System
+ * \param filename Path to the NCA file
+ * \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
+ * \param title_type Type of NCA package to install
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the virtual file and the second is the current progress. If you
+ * return true to the callback, it will cancel the installation as soon as possible.
+ * \return [InstallResult] representing how the installation finished
+ */
+inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename,
+ FileSys::RegisteredCache* registered_cache,
+ const FileSys::TitleType title_type,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
+ std::size_t block_size) {
+ if (src == nullptr || dest == nullptr) {
+ return false;
+ }
+ if (!dest->Resize(src->GetSize())) {
+ return false;
+ }
+
+ using namespace Common::Literals;
+ std::vector<u8> buffer(1_MiB);
+
+ for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (callback(src->GetSize(), i)) {
+ dest->Resize(0);
+ return false;
+ }
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+ return true;
+ };
+
+ const auto nca = std::make_shared<FileSys::NCA>(vfs->OpenFile(filename, FileSys::Mode::Read));
+ const auto id = nca->GetStatus();
+
+ // Game updates necessary are missing base RomFS
+ if (id != Loader::ResultStatus::Success &&
+ id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
+ return InstallResult::Failure;
+ }
+
+ const auto res = registered_cache->InstallEntry(*nca, title_type, true, copy);
+ if (res == FileSys::InstallResult::Success) {
+ return InstallResult::Success;
+ } else if (res == FileSys::InstallResult::OverwriteExisting) {
+ return InstallResult::Overwrite;
+ } else {
+ return InstallResult::Failure;
+ }
+}
+
+/**
+ * \brief Verifies the installed contents for a given ManualContentProvider
+ * \param system Raw pointer to the system instance
+ * \param provider Raw pointer to the content provider that's tracking indexed games
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return A list of entries that failed to install. Returns an empty vector if successful.
+ */
+inline std::vector<std::string> VerifyInstalledContents(
+ Core::System* system, FileSys::ManualContentProvider* provider,
+ const std::function<bool(size_t, size_t)>& callback) {
+ // Get content registries.
+ auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
+ auto user_contents = system->GetFileSystemController().GetUserNANDContents();
+
+ std::vector<FileSys::RegisteredCache*> content_providers;
+ if (bis_contents) {
+ content_providers.push_back(bis_contents);
+ }
+ if (user_contents) {
+ content_providers.push_back(user_contents);
+ }
+
+ // Get associated NCA files.
+ std::vector<FileSys::VirtualFile> nca_files;
+
+ // Get all installed IDs.
+ size_t total_size = 0;
+ for (auto nca_provider : content_providers) {
+ const auto entries = nca_provider->ListEntriesFilter();
+
+ for (const auto& entry : entries) {
+ auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
+ if (!nca_file) {
+ continue;
+ }
+
+ total_size += nca_file->GetSize();
+ nca_files.push_back(std::move(nca_file));
+ }
+ }
+
+ // Declare a list of file names which failed to verify.
+ std::vector<std::string> failed;
+
+ size_t processed_size = 0;
+ bool cancelled = false;
+ auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
+ cancelled = callback(total_size, processed_size + nca_processed);
+ return !cancelled;
+ };
+
+ // Using the NCA loader, determine if all NCAs are valid.
+ for (auto& nca_file : nca_files) {
+ Loader::AppLoader_NCA nca_loader(nca_file);
+
+ auto status = nca_loader.VerifyIntegrity(nca_callback);
+ if (cancelled) {
+ break;
+ }
+ if (status != Loader::ResultStatus::Success) {
+ FileSys::NCA nca(nca_file);
+ const auto title_id = nca.GetTitleId();
+ std::string title_name = "unknown";
+
+ const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
+ FileSys::ContentRecordType::Control);
+ if (control && control->GetStatus() == Loader::ResultStatus::Success) {
+ const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
+ *provider};
+ const auto [nacp, logo] = pm.ParseControlNCA(*control);
+ if (nacp) {
+ title_name = nacp->GetApplicationName();
+ }
+ }
+
+ if (title_id > 0) {
+ failed.push_back(
+ fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
+ } else {
+ failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
+ }
+ }
+
+ processed_size += nca_file->GetSize();
+ }
+ return failed;
+}
+
+/**
+ * \brief Verifies the contents of a given game
+ * \param system Raw pointer to the system instance
+ * \param game_path Patch to the game file
+ * \param callback Callback to report the progress of the installation. The first size_t
+ * parameter is the total size of the installed contents and the second is the current progress. If
+ * you return true to the callback, it will cancel the installation as soon as possible.
+ * \return GameVerificationResult representing how the verification process finished
+ */
+inline GameVerificationResult VerifyGameContents(
+ Core::System* system, const std::string& game_path,
+ const std::function<bool(size_t, size_t)>& callback) {
+ const auto loader = Loader::GetLoader(
+ *system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
+ if (loader == nullptr) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ bool cancelled = false;
+ auto loader_callback = [&](size_t processed, size_t total) {
+ cancelled = callback(total, processed);
+ return !cancelled;
+ };
+
+ const auto status = loader->VerifyIntegrity(loader_callback);
+ if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
+ return GameVerificationResult::NotImplemented;
+ }
+
+ if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
+ return GameVerificationResult::Failed;
+ }
+ return GameVerificationResult::Success;
+}
+
+} // namespace ContentManager
diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp
index 2ab93402d..e12e5a77e 100644
--- a/src/hid_core/frontend/emulated_controller.cpp
+++ b/src/hid_core/frontend/emulated_controller.cpp
@@ -110,6 +110,7 @@ void EmulatedController::ReloadFromSettings() {
original_npad_type = npad_type;
}
+ SetPollingMode(EmulatedDeviceIndex::RightIndex, Common::Input::PollingMode::Active);
Disconnect();
if (player.connected) {
Connect();
@@ -144,8 +145,8 @@ void EmulatedController::ReloadColorsFromSettings() {
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
- const auto left_joycon = button_params[Settings::NativeButton::DRight];
- const auto right_joycon = button_params[Settings::NativeButton::A];
+ const auto& left_joycon = button_params[Settings::NativeButton::DRight];
+ const auto& right_joycon = button_params[Settings::NativeButton::A];
// Triggers for GC controllers
trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
@@ -1208,16 +1209,44 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) {
controller.nfc_state = controller.nfc_values;
}
-bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
+bool EmulatedController::SetVibration(bool should_vibrate) {
+ VibrationValue vibration_value = DEFAULT_VIBRATION_VALUE;
+ if (should_vibrate) {
+ vibration_value.high_amplitude = 1.0f;
+ vibration_value.low_amplitude = 1.0f;
+ }
+
+ return SetVibration(DeviceIndex::Left, vibration_value);
+}
+
+bool EmulatedController::SetVibration(u32 slot, Core::HID::VibrationGcErmCommand erm_command) {
+ VibrationValue vibration_value = DEFAULT_VIBRATION_VALUE;
+ if (erm_command == Core::HID::VibrationGcErmCommand::Start) {
+ vibration_value.high_amplitude = 1.0f;
+ vibration_value.low_amplitude = 1.0f;
+ }
+
+ return SetVibration(DeviceIndex::Left, vibration_value);
+}
+
+bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationValue& vibration) {
if (!is_initialized) {
return false;
}
- if (device_index >= output_devices.size()) {
+ if (device_index >= DeviceIndex::MaxDeviceIndex) {
return false;
}
- if (!output_devices[device_index]) {
+ const std::size_t index = static_cast<std::size_t>(device_index);
+ if (!output_devices[index]) {
+ return false;
+ }
+
+ last_vibration_value = vibration;
+
+ if (!Settings::values.vibration_enabled) {
return false;
}
+
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
@@ -1239,8 +1268,11 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
.high_frequency = vibration.high_frequency,
.type = type,
};
- return output_devices[device_index]->SetVibration(status) ==
- Common::Input::DriverResult::Success;
+ return output_devices[index]->SetVibration(status) == Common::Input::DriverResult::Success;
+}
+
+VibrationValue EmulatedController::GetActualVibrationValue(DeviceIndex device_index) const {
+ return last_vibration_value;
}
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
diff --git a/src/hid_core/frontend/emulated_controller.h b/src/hid_core/frontend/emulated_controller.h
index 90e536e07..168abe089 100644
--- a/src/hid_core/frontend/emulated_controller.h
+++ b/src/hid_core/frontend/emulated_controller.h
@@ -356,10 +356,27 @@ public:
const NfcState& GetNfc() const;
/**
+ * Sends an on/off vibration to the left device
+ * @return true if vibration had no errors
+ */
+ bool SetVibration(bool should_vibrate);
+
+ /**
+ * Sends an GC vibration to the left device
+ * @return true if vibration had no errors
+ */
+ bool SetVibration(u32 slot, Core::HID::VibrationGcErmCommand erm_command);
+
+ /**
* Sends a specific vibration to the output device
* @return true if vibration had no errors
*/
- bool SetVibration(std::size_t device_index, VibrationValue vibration);
+ bool SetVibration(DeviceIndex device_index, const VibrationValue& vibration);
+
+ /**
+ * @return The last sent vibration
+ */
+ VibrationValue GetActualVibrationValue(DeviceIndex device_index) const;
/**
* Sends a small vibration to the output device
@@ -564,6 +581,7 @@ private:
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
u32 turbo_button_state{0};
std::size_t nfc_handles{0};
+ VibrationValue last_vibration_value{DEFAULT_VIBRATION_VALUE};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
diff --git a/src/hid_core/resource_manager.cpp b/src/hid_core/resource_manager.cpp
index 2c5fe6d51..ca824b4a3 100644
--- a/src/hid_core/resource_manager.cpp
+++ b/src/hid_core/resource_manager.cpp
@@ -7,6 +7,7 @@
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/service/ipc_helpers.h"
#include "hid_core/hid_core.h"
+#include "hid_core/hid_util.h"
#include "hid_core/resource_manager.h"
#include "hid_core/resources/applet_resource.h"
@@ -27,6 +28,10 @@
#include "hid_core/resources/touch_screen/gesture.h"
#include "hid_core/resources/touch_screen/touch_screen.h"
#include "hid_core/resources/unique_pad/unique_pad.h"
+#include "hid_core/resources/vibration/gc_vibration_device.h"
+#include "hid_core/resources/vibration/n64_vibration_device.h"
+#include "hid_core/resources/vibration/vibration_base.h"
+#include "hid_core/resources/vibration/vibration_device.h"
namespace Service::HID {
@@ -52,6 +57,7 @@ void ResourceManager::Initialize() {
system.HIDCore().ReloadInputDevices();
+ handheld_config = std::make_shared<HandheldConfig>();
InitializeHidCommonSampler();
InitializeTouchScreenSampler();
InitializeConsoleSixAxisSampler();
@@ -174,7 +180,7 @@ void ResourceManager::InitializeHidCommonSampler() {
debug_pad->SetAppletResource(applet_resource, &shared_mutex);
digitizer->SetAppletResource(applet_resource, &shared_mutex);
keyboard->SetAppletResource(applet_resource, &shared_mutex);
- npad->SetNpadExternals(applet_resource, &shared_mutex);
+ npad->SetNpadExternals(applet_resource, &shared_mutex, handheld_config);
six_axis->SetAppletResource(applet_resource, &shared_mutex);
mouse->SetAppletResource(applet_resource, &shared_mutex);
debug_mouse->SetAppletResource(applet_resource, &shared_mutex);
@@ -257,6 +263,121 @@ void ResourceManager::EnableTouchScreen(u64 aruid, bool is_enabled) {
applet_resource->EnableTouchScreen(aruid, is_enabled);
}
+NpadVibrationBase* ResourceManager::GetVibrationDevice(
+ const Core::HID::VibrationDeviceHandle& handle) {
+ return npad->GetVibrationDevice(handle);
+}
+
+NpadN64VibrationDevice* ResourceManager::GetN64VibrationDevice(
+ const Core::HID::VibrationDeviceHandle& handle) {
+ return npad->GetN64VibrationDevice(handle);
+}
+
+NpadVibrationDevice* ResourceManager::GetNSVibrationDevice(
+ const Core::HID::VibrationDeviceHandle& handle) {
+ return npad->GetNSVibrationDevice(handle);
+}
+
+NpadGcVibrationDevice* ResourceManager::GetGcVibrationDevice(
+ const Core::HID::VibrationDeviceHandle& handle) {
+ return npad->GetGcVibrationDevice(handle);
+}
+
+Result ResourceManager::SetAruidValidForVibration(u64 aruid, bool is_enabled) {
+ std::scoped_lock lock{shared_mutex};
+ const bool has_changed = applet_resource->SetAruidValidForVibration(aruid, is_enabled);
+
+ if (has_changed) {
+ auto devices = npad->GetAllVibrationDevices();
+ for ([[maybe_unused]] auto* device : devices) {
+ // TODO
+ }
+ }
+
+ auto* vibration_handler = npad->GetVibrationHandler();
+ if (aruid != vibration_handler->GetSessionAruid()) {
+ vibration_handler->EndPermitVibrationSession();
+ }
+
+ return ResultSuccess;
+}
+
+void ResourceManager::SetForceHandheldStyleVibration(bool is_forced) {
+ handheld_config->is_force_handheld_style_vibration = is_forced;
+}
+
+Result ResourceManager::IsVibrationAruidActive(u64 aruid, bool& is_active) const {
+ std::scoped_lock lock{shared_mutex};
+ is_active = applet_resource->IsVibrationAruidActive(aruid);
+ return ResultSuccess;
+}
+
+Result ResourceManager::GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info,
+ const Core::HID::VibrationDeviceHandle& handle) {
+ bool check_device_index = false;
+
+ const Result is_valid = IsVibrationHandleValid(handle);
+ if (is_valid.IsError()) {
+ return is_valid;
+ }
+
+ switch (handle.npad_type) {
+ case Core::HID::NpadStyleIndex::Fullkey:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
+ check_device_index = true;
+ break;
+ case Core::HID::NpadStyleIndex::GameCube:
+ device_info.type = Core::HID::VibrationDeviceType::GcErm;
+ break;
+ case Core::HID::NpadStyleIndex::N64:
+ device_info.type = Core::HID::VibrationDeviceType::N64;
+ break;
+ default:
+ device_info.type = Core::HID::VibrationDeviceType::Unknown;
+ break;
+ }
+
+ device_info.position = Core::HID::VibrationDevicePosition::None;
+ if (check_device_index) {
+ switch (handle.device_index) {
+ case Core::HID::DeviceIndex::Left:
+ device_info.position = Core::HID::VibrationDevicePosition::Left;
+ break;
+ case Core::HID::DeviceIndex::Right:
+ device_info.position = Core::HID::VibrationDevicePosition::Right;
+ break;
+ case Core::HID::DeviceIndex::None:
+ default:
+ ASSERT_MSG(false, "DeviceIndex should never be None!");
+ break;
+ }
+ }
+ return ResultSuccess;
+}
+
+Result ResourceManager::SendVibrationValue(u64 aruid,
+ const Core::HID::VibrationDeviceHandle& handle,
+ const Core::HID::VibrationValue& value) {
+ bool has_active_aruid{};
+ NpadVibrationDevice* device{nullptr};
+ Result result = IsVibrationAruidActive(aruid, has_active_aruid);
+
+ if (result.IsSuccess() && has_active_aruid) {
+ result = IsVibrationHandleValid(handle);
+ }
+ if (result.IsSuccess() && has_active_aruid) {
+ device = GetNSVibrationDevice(handle);
+ }
+ if (device != nullptr) {
+ result = device->SendVibrationValue(value);
+ }
+ return result;
+}
+
void ResourceManager::UpdateControllers(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
debug_pad->OnUpdate(core_timing);
diff --git a/src/hid_core/resource_manager.h b/src/hid_core/resource_manager.h
index 7a21d8eb8..128e00125 100644
--- a/src/hid_core/resource_manager.h
+++ b/src/hid_core/resource_manager.h
@@ -10,6 +10,12 @@ namespace Core {
class System;
}
+namespace Core::HID {
+struct VibrationDeviceHandle;
+struct VibrationValue;
+struct VibrationDeviceInfo;
+} // namespace Core::HID
+
namespace Core::Timing {
struct EventType;
}
@@ -37,6 +43,11 @@ class SixAxis;
class SleepButton;
class TouchScreen;
class UniquePad;
+class NpadVibrationBase;
+class NpadN64VibrationDevice;
+class NpadGcVibrationDevice;
+class NpadVibrationDevice;
+struct HandheldConfig;
class ResourceManager {
@@ -79,6 +90,18 @@ public:
void EnablePadInput(u64 aruid, bool is_enabled);
void EnableTouchScreen(u64 aruid, bool is_enabled);
+ NpadVibrationBase* GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadN64VibrationDevice* GetN64VibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadVibrationDevice* GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadGcVibrationDevice* GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ Result SetAruidValidForVibration(u64 aruid, bool is_enabled);
+ void SetForceHandheldStyleVibration(bool is_forced);
+ Result IsVibrationAruidActive(u64 aruid, bool& is_active) const;
+ Result GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info,
+ const Core::HID::VibrationDeviceHandle& handle);
+ Result SendVibrationValue(u64 aruid, const Core::HID::VibrationDeviceHandle& handle,
+ const Core::HID::VibrationValue& value);
+
void UpdateControllers(std::chrono::nanoseconds ns_late);
void UpdateNpad(std::chrono::nanoseconds ns_late);
void UpdateMouseKeyboard(std::chrono::nanoseconds ns_late);
@@ -113,6 +136,8 @@ private:
std::shared_ptr<TouchScreen> touch_screen = nullptr;
std::shared_ptr<UniquePad> unique_pad = nullptr;
+ std::shared_ptr<HandheldConfig> handheld_config = nullptr;
+
// TODO: Create these resources
// std::shared_ptr<AudioControl> audio_control = nullptr;
// std::shared_ptr<ButtonConfig> button_config = nullptr;
diff --git a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp
index d4e4181bf..e399edfd7 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp
+++ b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp
@@ -115,7 +115,7 @@ Result NpadAbstractIrSensorHandler::GetXcdHandleForNpadWithIrSensor(u64& handle)
if (sensor_state < NpadIrSensorState::Available) {
return ResultIrSensorIsNotReady;
}
- handle = xcd_handle;
+ // handle = xcd_handle;
return ResultSuccess;
}
diff --git a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h
index fe8e005af..997811511 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h
+++ b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h
@@ -7,6 +7,10 @@
#include "core/hle/result.h"
#include "hid_core/hid_types.h"
+namespace Core::HID {
+class EmulatedController;
+}
+
namespace Kernel {
class KEvent;
class KReadableEvent;
@@ -50,7 +54,7 @@ private:
s32 ref_counter{};
Kernel::KEvent* ir_sensor_event{nullptr};
- u64 xcd_handle{};
+ Core::HID::EmulatedController* xcd_handle{};
NpadIrSensorState sensor_state{};
};
} // namespace Service::HID
diff --git a/src/hid_core/resources/abstracted_pad/abstract_pad.cpp b/src/hid_core/resources/abstracted_pad/abstract_pad.cpp
index 2c7691d7c..435b095f0 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_pad.cpp
+++ b/src/hid_core/resources/abstracted_pad/abstract_pad.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/hid_core.h"
#include "hid_core/hid_result.h"
#include "hid_core/resources/abstracted_pad/abstract_pad.h"
#include "hid_core/resources/applet_resource.h"
@@ -16,7 +17,7 @@ void AbstractPad::SetExternals(AppletResourceHolder* applet_resource,
CaptureButtonResource* capture_button_resource,
HomeButtonResource* home_button_resource,
SixAxisResource* sixaxis_resource, PalmaResource* palma_resource,
- VibrationHandler* vibration) {
+ NpadVibration* vibration, Core::HID::HIDCore* core) {
applet_resource_holder = applet_resource;
properties_handler.SetAppletResource(applet_resource_holder);
@@ -35,13 +36,14 @@ void AbstractPad::SetExternals(AppletResourceHolder* applet_resource,
mcu_handler.SetAbstractPadHolder(&abstract_pad_holder);
mcu_handler.SetPropertiesHandler(&properties_handler);
- std::array<NpadVibrationDevice*, 2> vibration_devices{&vibration_left, &vibration_right};
vibration_handler.SetAppletResource(applet_resource_holder);
vibration_handler.SetAbstractPadHolder(&abstract_pad_holder);
vibration_handler.SetPropertiesHandler(&properties_handler);
vibration_handler.SetN64Vibration(&vibration_n64);
- vibration_handler.SetVibration(vibration_devices);
+ vibration_handler.SetVibration(&vibration_left, &vibration_right);
vibration_handler.SetGcVibration(&vibration_gc);
+ vibration_handler.SetVibrationHandler(vibration);
+ vibration_handler.SetHidCore(core);
sixaxis_handler.SetAppletResource(applet_resource_holder);
sixaxis_handler.SetAbstractPadHolder(&abstract_pad_holder);
@@ -239,11 +241,6 @@ NpadVibrationDevice* AbstractPad::GetVibrationDevice(Core::HID::DeviceIndex devi
return &vibration_left;
}
-void AbstractPad::GetLeftRightVibrationDevice(std::vector<NpadVibrationDevice*> list) {
- list.emplace_back(&vibration_left);
- list.emplace_back(&vibration_right);
-}
-
NpadGcVibrationDevice* AbstractPad::GetGCVibrationDevice() {
return &vibration_gc;
}
diff --git a/src/hid_core/resources/abstracted_pad/abstract_pad.h b/src/hid_core/resources/abstracted_pad/abstract_pad.h
index cbdf84af7..329792457 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_pad.h
+++ b/src/hid_core/resources/abstracted_pad/abstract_pad.h
@@ -32,7 +32,6 @@ class AppletResource;
class SixAxisResource;
class PalmaResource;
class NPadResource;
-class AbstractPad;
class NpadLastActiveHandler;
class NpadIrNfcHandler;
class UniquePads;
@@ -44,7 +43,6 @@ class NpadGcVibration;
class CaptureButtonResource;
class HomeButtonResource;
-class VibrationHandler;
struct HandheldConfig;
@@ -57,7 +55,8 @@ public:
void SetExternals(AppletResourceHolder* applet_resource,
CaptureButtonResource* capture_button_resource,
HomeButtonResource* home_button_resource, SixAxisResource* sixaxis_resource,
- PalmaResource* palma_resource, VibrationHandler* vibration);
+ PalmaResource* palma_resource, NpadVibration* vibration,
+ Core::HID::HIDCore* core);
void SetNpadId(Core::HID::NpadIdType npad_id);
Result Activate();
@@ -78,7 +77,6 @@ public:
NpadN64VibrationDevice* GetN64VibrationDevice();
NpadVibrationDevice* GetVibrationDevice(Core::HID::DeviceIndex device_index);
- void GetLeftRightVibrationDevice(std::vector<NpadVibrationDevice*> list);
NpadGcVibrationDevice* GetGCVibrationDevice();
Core::HID::NpadIdType GetLastActiveNpad();
diff --git a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
index a00d6c9de..ca64b0a43 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
+++ b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/frontend/emulated_controller.h"
+#include "hid_core/hid_core.h"
#include "hid_core/hid_result.h"
#include "hid_core/hid_util.h"
#include "hid_core/resources/abstracted_pad/abstract_pad_holder.h"
@@ -30,14 +32,22 @@ void NpadAbstractVibrationHandler::SetPropertiesHandler(NpadAbstractPropertiesHa
properties_handler = handler;
}
+void NpadAbstractVibrationHandler::SetVibrationHandler(NpadVibration* handler) {
+ vibration_handler = handler;
+}
+
+void NpadAbstractVibrationHandler::SetHidCore(Core::HID::HIDCore* core) {
+ hid_core = core;
+}
+
void NpadAbstractVibrationHandler::SetN64Vibration(NpadN64VibrationDevice* n64_device) {
n64_vibration_device = n64_device;
}
-void NpadAbstractVibrationHandler::SetVibration(std::span<NpadVibrationDevice*> device) {
- for (std::size_t i = 0; i < device.size() && i < vibration_device.size(); i++) {
- vibration_device[i] = device[i];
- }
+void NpadAbstractVibrationHandler::SetVibration(NpadVibrationDevice* left_device,
+ NpadVibrationDevice* right_device) {
+ left_vibration_device = left_device;
+ right_vibration_device = right_device;
}
void NpadAbstractVibrationHandler::SetGcVibration(NpadGcVibrationDevice* gc_device) {
@@ -69,5 +79,29 @@ void NpadAbstractVibrationHandler::UpdateVibrationState() {
if (!is_handheld_hid_enabled && is_force_handheld_style_vibration) {
// TODO
}
+
+ // TODO: This function isn't accurate. It's supposed to get 5 abstracted pads from the
+ // NpadAbstractPropertiesHandler but this handler isn't fully implemented yet
+ IAbstractedPad abstracted_pad{};
+ const auto npad_id = properties_handler->GetNpadId();
+ abstracted_pad.xcd_handle = hid_core->GetEmulatedController(npad_id);
+ abstracted_pad.internal_flags.is_connected.Assign(abstracted_pad.xcd_handle->IsConnected());
+
+ if (abstracted_pad.internal_flags.is_connected) {
+ left_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Left,
+ vibration_handler);
+ right_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Right,
+ vibration_handler);
+ gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
+ gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
+ n64_vibration_device->Mount(abstracted_pad, vibration_handler);
+ return;
+ }
+
+ left_vibration_device->Unmount();
+ right_vibration_device->Unmount();
+ gc_vibration_device->Unmount();
+ gc_vibration_device->Unmount();
+ n64_vibration_device->Unmount();
}
} // namespace Service::HID
diff --git a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h
index aeb07ce86..8bc8129c2 100644
--- a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h
+++ b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h
@@ -9,6 +9,10 @@
#include "core/hle/result.h"
#include "hid_core/hid_types.h"
+namespace Core::HID {
+class HIDCore;
+}
+
namespace Service::HID {
struct AppletResourceHolder;
class NpadAbstractedPadHolder;
@@ -27,9 +31,11 @@ public:
void SetAbstractPadHolder(NpadAbstractedPadHolder* holder);
void SetAppletResource(AppletResourceHolder* applet_resource);
void SetPropertiesHandler(NpadAbstractPropertiesHandler* handler);
+ void SetVibrationHandler(NpadVibration* handler);
+ void SetHidCore(Core::HID::HIDCore* core);
void SetN64Vibration(NpadN64VibrationDevice* n64_device);
- void SetVibration(std::span<NpadVibrationDevice*> device);
+ void SetVibration(NpadVibrationDevice* left_device, NpadVibrationDevice* right_device);
void SetGcVibration(NpadGcVibrationDevice* gc_device);
Result IncrementRefCounter();
@@ -41,9 +47,11 @@ private:
AppletResourceHolder* applet_resource_holder{nullptr};
NpadAbstractedPadHolder* abstract_pad_holder{nullptr};
NpadAbstractPropertiesHandler* properties_handler{nullptr};
+ Core::HID::HIDCore* hid_core{nullptr};
NpadN64VibrationDevice* n64_vibration_device{nullptr};
- std::array<NpadVibrationDevice*, 2> vibration_device{};
+ NpadVibrationDevice* left_vibration_device{};
+ NpadVibrationDevice* right_vibration_device{};
NpadGcVibrationDevice* gc_vibration_device{nullptr};
NpadVibration* vibration_handler{nullptr};
s32 ref_counter{};
diff --git a/src/hid_core/resources/applet_resource.cpp b/src/hid_core/resources/applet_resource.cpp
index a84826050..db4134037 100644
--- a/src/hid_core/resources/applet_resource.cpp
+++ b/src/hid_core/resources/applet_resource.cpp
@@ -200,6 +200,25 @@ void AppletResource::EnableInput(u64 aruid, bool is_enabled) {
data[index].flag.enable_touchscreen.Assign(is_enabled);
}
+bool AppletResource::SetAruidValidForVibration(u64 aruid, bool is_enabled) {
+ const u64 index = GetIndexFromAruid(aruid);
+ if (index >= AruidIndexMax) {
+ return false;
+ }
+
+ if (!is_enabled && aruid == active_vibration_aruid) {
+ active_vibration_aruid = SystemAruid;
+ return true;
+ }
+
+ if (is_enabled && aruid != active_vibration_aruid) {
+ active_vibration_aruid = aruid;
+ return true;
+ }
+
+ return false;
+}
+
void AppletResource::EnableSixAxisSensor(u64 aruid, bool is_enabled) {
const u64 index = GetIndexFromAruid(aruid);
if (index >= AruidIndexMax) {
diff --git a/src/hid_core/resources/applet_resource.h b/src/hid_core/resources/applet_resource.h
index f3f32bac1..e9710d306 100644
--- a/src/hid_core/resources/applet_resource.h
+++ b/src/hid_core/resources/applet_resource.h
@@ -101,6 +101,7 @@ public:
Result DestroySevenSixAxisTransferMemory();
void EnableInput(u64 aruid, bool is_enabled);
+ bool SetAruidValidForVibration(u64 aruid, bool is_enabled);
void EnableSixAxisSensor(u64 aruid, bool is_enabled);
void EnablePadInput(u64 aruid, bool is_enabled);
void EnableTouchScreen(u64 aruid, bool is_enabled);
diff --git a/src/hid_core/resources/hid_firmware_settings.cpp b/src/hid_core/resources/hid_firmware_settings.cpp
index 9fa0db17e..00ceff7e6 100644
--- a/src/hid_core/resources/hid_firmware_settings.cpp
+++ b/src/hid_core/resources/hid_firmware_settings.cpp
@@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "core/hle/service/set/system_settings_server.h"
+#include "core/hle/service/sm/sm.h"
#include "hid_core/resources/hid_firmware_settings.h"
namespace Service::HID {
-HidFirmwareSettings::HidFirmwareSettings() {
+HidFirmwareSettings::HidFirmwareSettings(Core::System& system) {
+ m_set_sys = system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys");
LoadSettings(true);
}
@@ -18,21 +21,25 @@ void HidFirmwareSettings::LoadSettings(bool reload_config) {
return;
}
- // TODO: Use nn::settings::fwdbg::GetSettingsItemValue to load config values
-
- is_debug_pad_enabled = true;
- is_device_managed = true;
- is_touch_i2c_managed = is_device_managed;
- is_future_devices_emulated = false;
- is_mcu_hardware_error_emulated = false;
- is_rail_enabled = true;
- is_firmware_update_failure_emulated = false;
+ m_set_sys->GetSettingsItemValue<bool>(is_debug_pad_enabled, "hid_debug", "enables_debugpad");
+ m_set_sys->GetSettingsItemValue<bool>(is_device_managed, "hid_debug", "manages_devices");
+ m_set_sys->GetSettingsItemValue<bool>(is_touch_i2c_managed, "hid_debug",
+ "manages_touch_ic_i2c");
+ m_set_sys->GetSettingsItemValue<bool>(is_future_devices_emulated, "hid_debug",
+ "emulate_future_device");
+ m_set_sys->GetSettingsItemValue<bool>(is_mcu_hardware_error_emulated, "hid_debug",
+ "emulate_mcu_hardware_error");
+ m_set_sys->GetSettingsItemValue<bool>(is_rail_enabled, "hid_debug", "enables_rail");
+ m_set_sys->GetSettingsItemValue<bool>(is_firmware_update_failure_emulated, "hid_debug",
+ "emulate_firmware_update_failure");
is_firmware_update_failure = {};
- is_ble_disabled = false;
- is_dscale_disabled = false;
- is_handheld_forced = true;
+ m_set_sys->GetSettingsItemValue<bool>(is_ble_disabled, "hid_debug", "ble_disabled");
+ m_set_sys->GetSettingsItemValue<bool>(is_dscale_disabled, "hid_debug", "dscale_disabled");
+ m_set_sys->GetSettingsItemValue<bool>(is_handheld_forced, "hid_debug", "force_handheld");
features_per_id_disabled = {};
- is_touch_firmware_auto_update_disabled = false;
+ m_set_sys->GetSettingsItemValue<bool>(is_touch_firmware_auto_update_disabled, "hid_debug",
+ "touch_firmware_auto_update_disabled");
+
is_initialized = true;
}
diff --git a/src/hid_core/resources/hid_firmware_settings.h b/src/hid_core/resources/hid_firmware_settings.h
index 00201fd94..3694fa9a3 100644
--- a/src/hid_core/resources/hid_firmware_settings.h
+++ b/src/hid_core/resources/hid_firmware_settings.h
@@ -5,6 +5,14 @@
#include "common/common_types.h"
+namespace Core {
+class System;
+}
+
+namespace Service::Set {
+class ISystemSettingsServer;
+}
+
namespace Service::HID {
/// Loads firmware config from nn::settings::fwdbg
@@ -13,7 +21,7 @@ public:
using FirmwareSetting = std::array<u8, 4>;
using FeaturesPerId = std::array<bool, 0xA8>;
- HidFirmwareSettings();
+ HidFirmwareSettings(Core::System& system);
void Reload();
void LoadSettings(bool reload_config);
@@ -49,6 +57,8 @@ private:
bool is_touch_firmware_auto_update_disabled{};
FirmwareSetting is_firmware_update_failure{};
FeaturesPerId features_per_id_disabled{};
+
+ std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys;
};
} // namespace Service::HID
diff --git a/src/hid_core/resources/npad/npad.cpp b/src/hid_core/resources/npad/npad.cpp
index 97537a2e2..d13a489c9 100644
--- a/src/hid_core/resources/npad/npad.cpp
+++ b/src/hid_core/resources/npad/npad.cpp
@@ -21,6 +21,7 @@
#include "hid_core/hid_util.h"
#include "hid_core/resources/applet_resource.h"
#include "hid_core/resources/npad/npad.h"
+#include "hid_core/resources/npad/npad_vibration.h"
#include "hid_core/resources/shared_memory_format.h"
namespace Service::HID {
@@ -31,10 +32,6 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service
for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) {
auto& controller = controller_data[aruid_index][i];
controller.device = hid_core.GetEmulatedControllerByIndex(i);
- controller.vibration[Core::HID::EmulatedDeviceIndex::LeftIndex].latest_vibration_value =
- Core::HID::DEFAULT_VIBRATION_VALUE;
- controller.vibration[Core::HID::EmulatedDeviceIndex::RightIndex]
- .latest_vibration_value = Core::HID::DEFAULT_VIBRATION_VALUE;
Core::HID::ControllerUpdateCallback engine_callback{
.on_change =
[this, i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); },
@@ -43,6 +40,10 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service
controller.callback_key = controller.device->SetCallback(engine_callback);
}
}
+ for (std::size_t i = 0; i < abstracted_pads.size(); ++i) {
+ abstracted_pads[i] = AbstractPad{};
+ abstracted_pads[i].SetNpadId(IndexToNpadIdType(i));
+ }
}
NPad::~NPad() {
@@ -359,6 +360,7 @@ void NPad::InitNewlyAddedController(u64 aruid, Core::HID::NpadIdType npad_id) {
npad_resource.SignalStyleSetUpdateEvent(aruid, npad_id);
WriteEmptyEntry(controller.shared_memory);
hid_core.SetLastActiveController(npad_id);
+ abstracted_pads[NpadIdTypeToIndex(npad_id)].Update();
}
void NPad::WriteEmptyEntry(NpadInternalState* npad) {
@@ -478,6 +480,10 @@ void NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
continue;
}
+ if (!data->flag.enable_pad_input) {
+ continue;
+ }
+
RequestPadStateUpdate(aruid, controller.device->GetNpadIdType());
auto& pad_state = controller.npad_pad_state;
auto& libnx_state = controller.npad_libnx_state;
@@ -740,171 +746,6 @@ bool NPad::SetNpadMode(u64 aruid, Core::HID::NpadIdType& new_npad_id, Core::HID:
return true;
}
-bool NPad::VibrateControllerAtIndex(u64 aruid, Core::HID::NpadIdType npad_id,
- std::size_t device_index,
- const Core::HID::VibrationValue& vibration_value) {
- auto& controller = GetControllerFromNpadIdType(aruid, npad_id);
- if (!controller.device->IsConnected()) {
- return false;
- }
-
- if (!controller.device->IsVibrationEnabled(device_index)) {
- if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f ||
- controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) {
- // Send an empty vibration to stop any vibrations.
- Core::HID::VibrationValue vibration{0.0f, 160.0f, 0.0f, 320.0f};
- controller.device->SetVibration(device_index, vibration);
- // Then reset the vibration value to its default value.
- controller.vibration[device_index].latest_vibration_value =
- Core::HID::DEFAULT_VIBRATION_VALUE;
- }
-
- return false;
- }
-
- if (!Settings::values.enable_accurate_vibrations.GetValue()) {
- using std::chrono::duration_cast;
- using std::chrono::milliseconds;
- using std::chrono::steady_clock;
-
- const auto now = steady_clock::now();
-
- // Filter out non-zero vibrations that are within 15ms of each other.
- if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
- duration_cast<milliseconds>(
- now - controller.vibration[device_index].last_vibration_timepoint) <
- milliseconds(15)) {
- return false;
- }
-
- controller.vibration[device_index].last_vibration_timepoint = now;
- }
-
- Core::HID::VibrationValue vibration{
- vibration_value.low_amplitude, vibration_value.low_frequency,
- vibration_value.high_amplitude, vibration_value.high_frequency};
- return controller.device->SetVibration(device_index, vibration);
-}
-
-void NPad::VibrateController(u64 aruid,
- const Core::HID::VibrationDeviceHandle& vibration_device_handle,
- const Core::HID::VibrationValue& vibration_value) {
- if (IsVibrationHandleValid(vibration_device_handle).IsError()) {
- return;
- }
-
- if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) {
- return;
- }
-
- auto& controller = GetControllerFromHandle(aruid, vibration_device_handle);
- const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
-
- if (!controller.vibration[device_index].device_mounted || !controller.device->IsConnected()) {
- return;
- }
-
- if (vibration_device_handle.device_index == Core::HID::DeviceIndex::None) {
- ASSERT_MSG(false, "DeviceIndex should never be None!");
- return;
- }
-
- // Some games try to send mismatched parameters in the device handle, block these.
- if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
- (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight ||
- vibration_device_handle.device_index == Core::HID::DeviceIndex::Right)) ||
- (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight &&
- (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft ||
- vibration_device_handle.device_index == Core::HID::DeviceIndex::Left))) {
- return;
- }
-
- // Filter out vibrations with equivalent values to reduce unnecessary state changes.
- if (vibration_value.low_amplitude ==
- controller.vibration[device_index].latest_vibration_value.low_amplitude &&
- vibration_value.high_amplitude ==
- controller.vibration[device_index].latest_vibration_value.high_amplitude) {
- return;
- }
-
- if (VibrateControllerAtIndex(aruid, controller.device->GetNpadIdType(), device_index,
- vibration_value)) {
- controller.vibration[device_index].latest_vibration_value = vibration_value;
- }
-}
-
-void NPad::VibrateControllers(
- u64 aruid, std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles,
- std::span<const Core::HID::VibrationValue> vibration_values) {
- if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) {
- return;
- }
-
- ASSERT_OR_EXECUTE_MSG(
- vibration_device_handles.size() == vibration_values.size(), { return; },
- "The amount of device handles does not match with the amount of vibration values,"
- "this is undefined behavior!");
-
- for (std::size_t i = 0; i < vibration_device_handles.size(); ++i) {
- VibrateController(aruid, vibration_device_handles[i], vibration_values[i]);
- }
-}
-
-Core::HID::VibrationValue NPad::GetLastVibration(
- u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
- if (IsVibrationHandleValid(vibration_device_handle).IsError()) {
- return {};
- }
-
- const auto& controller = GetControllerFromHandle(aruid, vibration_device_handle);
- const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- return controller.vibration[device_index].latest_vibration_value;
-}
-
-void NPad::InitializeVibrationDevice(
- const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
- if (IsVibrationHandleValid(vibration_device_handle).IsError()) {
- return;
- }
-
- const auto aruid = applet_resource_holder.applet_resource->GetActiveAruid();
- const auto npad_index = static_cast<Core::HID::NpadIdType>(vibration_device_handle.npad_id);
- const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
-
- if (aruid == 0) {
- return;
- }
-
- InitializeVibrationDeviceAtIndex(aruid, npad_index, device_index);
-}
-
-void NPad::InitializeVibrationDeviceAtIndex(u64 aruid, Core::HID::NpadIdType npad_id,
- std::size_t device_index) {
- auto& controller = GetControllerFromNpadIdType(aruid, npad_id);
- if (!Settings::values.vibration_enabled.GetValue()) {
- controller.vibration[device_index].device_mounted = false;
- return;
- }
-
- controller.vibration[device_index].device_mounted =
- controller.device->IsVibrationEnabled(device_index);
-}
-
-void NPad::SetPermitVibrationSession(bool permit_vibration_session) {
- permit_vibration_session_enabled = permit_vibration_session;
-}
-
-bool NPad::IsVibrationDeviceMounted(
- u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
- if (IsVibrationHandleValid(vibration_device_handle).IsError()) {
- return false;
- }
-
- const auto& controller = GetControllerFromHandle(aruid, vibration_device_handle);
- const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- return controller.vibration[device_index].device_mounted;
-}
-
Result NPad::AcquireNpadStyleSetUpdateEventHandle(u64 aruid, Kernel::KReadableEvent** out_event,
Core::HID::NpadIdType npad_id) {
std::scoped_lock lock{mutex};
@@ -936,11 +777,6 @@ Result NPad::DisconnectNpad(u64 aruid, Core::HID::NpadIdType npad_id) {
LOG_DEBUG(Service_HID, "Npad disconnected {}", npad_id);
auto& controller = GetControllerFromNpadIdType(aruid, npad_id);
- for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) {
- // Send an empty vibration to stop any vibrations.
- VibrateControllerAtIndex(aruid, npad_id, device_idx, {});
- controller.vibration[device_idx].device_mounted = false;
- }
auto* shared_memory = controller.shared_memory;
// Don't reset shared_memory->assignment_mode this value is persistent
@@ -1232,26 +1068,28 @@ Result NPad::RegisterAppletResourceUserId(u64 aruid) {
}
void NPad::UnregisterAppletResourceUserId(u64 aruid) {
+ // TODO: Remove this once abstract pad is emulated properly
+ const auto aruid_index = npad_resource.GetIndexFromAruid(aruid);
+ for (auto& controller : controller_data[aruid_index]) {
+ controller.is_connected = false;
+ controller.shared_memory = nullptr;
+ }
+
npad_resource.UnregisterAppletResourceUserId(aruid);
}
void NPad::SetNpadExternals(std::shared_ptr<AppletResource> resource,
- std::recursive_mutex* shared_mutex) {
+ std::recursive_mutex* shared_mutex,
+ std::shared_ptr<HandheldConfig> handheld_config) {
applet_resource_holder.applet_resource = resource;
applet_resource_holder.shared_mutex = shared_mutex;
applet_resource_holder.shared_npad_resource = &npad_resource;
-}
-
-NPad::NpadControllerData& NPad::GetControllerFromHandle(
- u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) {
- const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
- return GetControllerFromNpadIdType(aruid, npad_id);
-}
+ applet_resource_holder.handheld_config = handheld_config;
-const NPad::NpadControllerData& NPad::GetControllerFromHandle(
- u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) const {
- const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
- return GetControllerFromNpadIdType(aruid, npad_id);
+ for (auto& abstract_pad : abstracted_pads) {
+ abstract_pad.SetExternals(&applet_resource_holder, nullptr, nullptr, nullptr, nullptr,
+ &vibration_handler, &hid_core);
+ }
}
NPad::NpadControllerData& NPad::GetControllerFromHandle(
@@ -1389,4 +1227,106 @@ Result NPad::GetLastActiveNpad(Core::HID::NpadIdType& out_npad_id) const {
return ResultSuccess;
}
+NpadVibration* NPad::GetVibrationHandler() {
+ return &vibration_handler;
+}
+
+std::vector<NpadVibrationBase*> NPad::GetAllVibrationDevices() {
+ std::vector<NpadVibrationBase*> vibration_devices;
+
+ for (auto& abstract_pad : abstracted_pads) {
+ auto* left_device = abstract_pad.GetVibrationDevice(Core::HID::DeviceIndex::Left);
+ auto* right_device = abstract_pad.GetVibrationDevice(Core::HID::DeviceIndex::Right);
+ auto* n64_device = abstract_pad.GetGCVibrationDevice();
+ auto* gc_device = abstract_pad.GetGCVibrationDevice();
+
+ if (left_device != nullptr) {
+ vibration_devices.emplace_back(left_device);
+ }
+ if (right_device != nullptr) {
+ vibration_devices.emplace_back(right_device);
+ }
+ if (n64_device != nullptr) {
+ vibration_devices.emplace_back(n64_device);
+ }
+ if (gc_device != nullptr) {
+ vibration_devices.emplace_back(gc_device);
+ }
+ }
+
+ return vibration_devices;
+}
+
+NpadVibrationBase* NPad::GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) {
+ if (IsVibrationHandleValid(handle).IsError()) {
+ return nullptr;
+ }
+
+ const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id));
+ const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type);
+ if (style_inde == Core::HID::NpadStyleIndex::GameCube) {
+ return abstracted_pads[npad_index].GetGCVibrationDevice();
+ }
+ if (style_inde == Core::HID::NpadStyleIndex::N64) {
+ return abstracted_pads[npad_index].GetN64VibrationDevice();
+ }
+ return abstracted_pads[npad_index].GetVibrationDevice(handle.device_index);
+}
+
+NpadN64VibrationDevice* NPad::GetN64VibrationDevice(
+ const Core::HID::VibrationDeviceHandle& handle) {
+ if (IsVibrationHandleValid(handle).IsError()) {
+ return nullptr;
+ }
+
+ const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id));
+ const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type);
+ if (style_inde != Core::HID::NpadStyleIndex::N64) {
+ return nullptr;
+ }
+ return abstracted_pads[npad_index].GetN64VibrationDevice();
+}
+
+NpadVibrationDevice* NPad::GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) {
+ if (IsVibrationHandleValid(handle).IsError()) {
+ return nullptr;
+ }
+
+ const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id));
+ const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type);
+ if (style_inde == Core::HID::NpadStyleIndex::GameCube ||
+ style_inde == Core::HID::NpadStyleIndex::N64) {
+ return nullptr;
+ }
+
+ return abstracted_pads[npad_index].GetVibrationDevice(handle.device_index);
+}
+
+NpadGcVibrationDevice* NPad::GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) {
+ if (IsVibrationHandleValid(handle).IsError()) {
+ return nullptr;
+ }
+
+ const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id));
+ const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type);
+ if (style_inde != Core::HID::NpadStyleIndex::GameCube) {
+ return nullptr;
+ }
+ return abstracted_pads[npad_index].GetGCVibrationDevice();
+}
+
+void NPad::UpdateHandheldAbstractState() {
+ std::scoped_lock lock{mutex};
+ abstracted_pads[NpadIdTypeToIndex(Core::HID::NpadIdType::Handheld)].Update();
+}
+
+void NPad::EnableAppletToGetInput(u64 aruid) {
+ std::scoped_lock lock{mutex};
+ std::scoped_lock shared_lock{*applet_resource_holder.shared_mutex};
+
+ for (auto& abstract_pad : abstracted_pads) {
+ abstract_pad.EnableAppletToGetInput(aruid);
+ }
+}
+
} // namespace Service::HID
diff --git a/src/hid_core/resources/npad/npad.h b/src/hid_core/resources/npad/npad.h
index 01f3dabb1..88289fa2b 100644
--- a/src/hid_core/resources/npad/npad.h
+++ b/src/hid_core/resources/npad/npad.h
@@ -10,9 +10,15 @@
#include "common/common_types.h"
#include "hid_core/hid_types.h"
+#include "hid_core/resources/abstracted_pad/abstract_pad.h"
#include "hid_core/resources/controller_base.h"
#include "hid_core/resources/npad/npad_resource.h"
#include "hid_core/resources/npad/npad_types.h"
+#include "hid_core/resources/npad/npad_vibration.h"
+#include "hid_core/resources/vibration/gc_vibration_device.h"
+#include "hid_core/resources/vibration/n64_vibration_device.h"
+#include "hid_core/resources/vibration/vibration_base.h"
+#include "hid_core/resources/vibration/vibration_device.h"
namespace Core::HID {
class EmulatedController;
@@ -32,6 +38,7 @@ union Result;
namespace Service::HID {
class AppletResource;
+struct HandheldConfig;
struct NpadInternalState;
struct NpadSixAxisSensorLifo;
struct NpadSharedMemoryFormat;
@@ -68,31 +75,6 @@ public:
bool SetNpadMode(u64 aruid, Core::HID::NpadIdType& new_npad_id, Core::HID::NpadIdType npad_id,
NpadJoyDeviceType npad_device_type, NpadJoyAssignmentMode assignment_mode);
- bool VibrateControllerAtIndex(u64 aruid, Core::HID::NpadIdType npad_id,
- std::size_t device_index,
- const Core::HID::VibrationValue& vibration_value);
-
- void VibrateController(u64 aruid,
- const Core::HID::VibrationDeviceHandle& vibration_device_handle,
- const Core::HID::VibrationValue& vibration_value);
-
- void VibrateControllers(
- u64 aruid, std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles,
- std::span<const Core::HID::VibrationValue> vibration_values);
-
- Core::HID::VibrationValue GetLastVibration(
- u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
-
- void InitializeVibrationDevice(const Core::HID::VibrationDeviceHandle& vibration_device_handle);
-
- void InitializeVibrationDeviceAtIndex(u64 aruid, Core::HID::NpadIdType npad_id,
- std::size_t device_index);
-
- void SetPermitVibrationSession(bool permit_vibration_session);
-
- bool IsVibrationDeviceMounted(
- u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
-
Result AcquireNpadStyleSetUpdateEventHandle(u64 aruid, Kernel::KReadableEvent** out_event,
Core::HID::NpadIdType npad_id);
@@ -145,7 +127,8 @@ public:
Result RegisterAppletResourceUserId(u64 aruid);
void UnregisterAppletResourceUserId(u64 aruid);
void SetNpadExternals(std::shared_ptr<AppletResource> resource,
- std::recursive_mutex* shared_mutex);
+ std::recursive_mutex* shared_mutex,
+ std::shared_ptr<HandheldConfig> handheld_config);
AppletDetailedUiType GetAppletDetailedUiType(Core::HID::NpadIdType npad_id);
@@ -161,18 +144,22 @@ public:
Result GetLastActiveNpad(Core::HID::NpadIdType& out_npad_id) const;
-private:
- struct VibrationData {
- bool device_mounted{};
- Core::HID::VibrationValue latest_vibration_value{};
- std::chrono::steady_clock::time_point last_vibration_timepoint{};
- };
+ NpadVibration* GetVibrationHandler();
+ std::vector<NpadVibrationBase*> GetAllVibrationDevices();
+ NpadVibrationBase* GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadN64VibrationDevice* GetN64VibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadVibrationDevice* GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+ NpadGcVibrationDevice* GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle);
+
+ void UpdateHandheldAbstractState();
+
+ void EnableAppletToGetInput(u64 aruid);
+private:
struct NpadControllerData {
NpadInternalState* shared_memory = nullptr;
Core::HID::EmulatedController* device = nullptr;
- std::array<VibrationData, 2> vibration{};
bool is_connected{};
// Dual joycons can have only one side connected
@@ -192,10 +179,6 @@ private:
void WriteEmptyEntry(NpadInternalState* npad);
NpadControllerData& GetControllerFromHandle(
- u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle);
- const NpadControllerData& GetControllerFromHandle(
- u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) const;
- NpadControllerData& GetControllerFromHandle(
u64 aruid, const Core::HID::SixAxisSensorHandle& device_handle);
const NpadControllerData& GetControllerFromHandle(
u64 aruid, const Core::HID::SixAxisSensorHandle& device_handle) const;
@@ -215,11 +198,13 @@ private:
mutable std::mutex mutex;
NPadResource npad_resource;
AppletResourceHolder applet_resource_holder{};
+ std::array<AbstractPad, MaxSupportedNpadIdTypes> abstracted_pads;
+ NpadVibration vibration_handler{};
+
Kernel::KEvent* input_event{nullptr};
std::mutex* input_mutex{nullptr};
std::atomic<u64> press_state{};
- bool permit_vibration_session_enabled;
std::array<std::array<NpadControllerData, MaxSupportedNpadIdTypes>, AruidIndexMax>
controller_data{};
};
diff --git a/src/hid_core/resources/npad/npad_types.h b/src/hid_core/resources/npad/npad_types.h
index fd86c8e40..92700d69a 100644
--- a/src/hid_core/resources/npad/npad_types.h
+++ b/src/hid_core/resources/npad/npad_types.h
@@ -8,6 +8,10 @@
#include "common/common_types.h"
#include "hid_core/hid_types.h"
+namespace Core::HID {
+class EmulatedController;
+}
+
namespace Service::HID {
static constexpr std::size_t MaxSupportedNpadIdTypes = 10;
static constexpr std::size_t StyleIndexCount = 7;
@@ -348,7 +352,7 @@ struct IAbstractedPad {
u8 indicator;
std::vector<f32> virtual_six_axis_sensor_acceleration;
std::vector<f32> virtual_six_axis_sensor_angle;
- u64 xcd_handle;
+ Core::HID::EmulatedController* xcd_handle;
u64 color;
};
} // namespace Service::HID
diff --git a/src/hid_core/resources/npad/npad_vibration.cpp b/src/hid_core/resources/npad/npad_vibration.cpp
index 7056e8eab..05aad4c54 100644
--- a/src/hid_core/resources/npad/npad_vibration.cpp
+++ b/src/hid_core/resources/npad/npad_vibration.cpp
@@ -77,4 +77,8 @@ Result NpadVibration::EndPermitVibrationSession() {
return ResultSuccess;
}
+u64 NpadVibration::GetSessionAruid() const {
+ return session_aruid;
+}
+
} // namespace Service::HID
diff --git a/src/hid_core/resources/npad/npad_vibration.h b/src/hid_core/resources/npad/npad_vibration.h
index 0748aeffc..d5a95f2a0 100644
--- a/src/hid_core/resources/npad/npad_vibration.h
+++ b/src/hid_core/resources/npad/npad_vibration.h
@@ -25,6 +25,8 @@ public:
Result BeginPermitVibrationSession(u64 aruid);
Result EndPermitVibrationSession();
+ u64 GetSessionAruid() const;
+
private:
f32 volume{};
u64 session_aruid{};
diff --git a/src/hid_core/resources/vibration/gc_vibration_device.cpp b/src/hid_core/resources/vibration/gc_vibration_device.cpp
index f01f81b9a..ad42b9d66 100644
--- a/src/hid_core/resources/vibration/gc_vibration_device.cpp
+++ b/src/hid_core/resources/vibration/gc_vibration_device.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_result.h"
#include "hid_core/resources/npad/npad_types.h"
#include "hid_core/resources/npad/npad_vibration.h"
@@ -10,24 +11,25 @@ namespace Service::HID {
NpadGcVibrationDevice::NpadGcVibrationDevice() {}
-Result NpadGcVibrationDevice::IncrementRefCounter() {
+Result NpadGcVibrationDevice::Activate() {
if (ref_counter == 0 && is_mounted) {
f32 volume = 1.0f;
const auto result = vibration_handler->GetVibrationVolume(volume);
if (result.IsSuccess()) {
- // TODO: SendVibrationGcErmCommand
+ xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop);
}
}
+
ref_counter++;
return ResultSuccess;
}
-Result NpadGcVibrationDevice::DecrementRefCounter() {
- if (ref_counter == 1 && !is_mounted) {
+Result NpadGcVibrationDevice::Deactivate() {
+ if (ref_counter == 1 && is_mounted) {
f32 volume = 1.0f;
const auto result = vibration_handler->GetVibrationVolume(volume);
if (result.IsSuccess()) {
- // TODO: SendVibrationGcErmCommand
+ xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop);
}
}
@@ -38,6 +40,48 @@ Result NpadGcVibrationDevice::DecrementRefCounter() {
return ResultSuccess;
}
+Result NpadGcVibrationDevice::Mount(IAbstractedPad& abstracted_pad, u32 slot,
+ NpadVibration* handler) {
+ if (!abstracted_pad.internal_flags.is_connected) {
+ return ResultSuccess;
+ }
+
+ // TODO: This device doesn't use a xcd handle instead has an GC adapter handle. This is just to
+ // keep compatibility with the front end.
+ xcd_handle = abstracted_pad.xcd_handle;
+ adapter_slot = slot;
+ vibration_handler = handler;
+ is_mounted = true;
+
+ if (ref_counter == 0) {
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop);
+ }
+
+ return ResultSuccess;
+}
+
+Result NpadGcVibrationDevice::Unmount() {
+ if (ref_counter == 0 || !is_mounted) {
+ is_mounted = false;
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop);
+ }
+
+ is_mounted = false;
+ return ResultSuccess;
+}
+
Result NpadGcVibrationDevice::SendVibrationGcErmCommand(Core::HID::VibrationGcErmCommand command) {
if (!is_mounted) {
return ResultSuccess;
@@ -55,7 +99,7 @@ Result NpadGcVibrationDevice::SendVibrationGcErmCommand(Core::HID::VibrationGcEr
return ResultSuccess;
}
}
- // TODO: SendVibrationGcErmCommand
+ xcd_handle->SetVibration(adapter_slot, command);
return ResultSuccess;
}
diff --git a/src/hid_core/resources/vibration/gc_vibration_device.h b/src/hid_core/resources/vibration/gc_vibration_device.h
index 87abca57d..c624cbb28 100644
--- a/src/hid_core/resources/vibration/gc_vibration_device.h
+++ b/src/hid_core/resources/vibration/gc_vibration_device.h
@@ -20,12 +20,18 @@ class NpadGcVibrationDevice final : public NpadVibrationBase {
public:
explicit NpadGcVibrationDevice();
- Result IncrementRefCounter() override;
- Result DecrementRefCounter() override;
+ Result Activate() override;
+ Result Deactivate() override;
+
+ Result Mount(IAbstractedPad& abstracted_pad, u32 slot, NpadVibration* handler);
+ Result Unmount();
Result SendVibrationGcErmCommand(Core::HID::VibrationGcErmCommand command);
Result GetActualVibrationGcErmCommand(Core::HID::VibrationGcErmCommand& out_command);
Result SendVibrationNotificationPattern(Core::HID::VibrationGcErmCommand command);
+
+private:
+ u32 adapter_slot;
};
} // namespace Service::HID
diff --git a/src/hid_core/resources/vibration/n64_vibration_device.cpp b/src/hid_core/resources/vibration/n64_vibration_device.cpp
index 639f87abf..94ad37c8f 100644
--- a/src/hid_core/resources/vibration/n64_vibration_device.cpp
+++ b/src/hid_core/resources/vibration/n64_vibration_device.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_result.h"
#include "hid_core/resources/npad/npad_types.h"
#include "hid_core/resources/npad/npad_vibration.h"
@@ -10,12 +11,12 @@ namespace Service::HID {
NpadN64VibrationDevice::NpadN64VibrationDevice() {}
-Result NpadN64VibrationDevice::IncrementRefCounter() {
+Result NpadN64VibrationDevice::Activate() {
if (ref_counter == 0 && is_mounted) {
f32 volume = 1.0f;
const auto result = vibration_handler->GetVibrationVolume(volume);
if (result.IsSuccess()) {
- // TODO: SendVibrationInBool
+ xcd_handle->SetVibration(false);
}
}
@@ -23,19 +24,12 @@ Result NpadN64VibrationDevice::IncrementRefCounter() {
return ResultSuccess;
}
-Result NpadN64VibrationDevice::DecrementRefCounter() {
- if (ref_counter == 1) {
- if (!is_mounted) {
- ref_counter = 0;
- if (is_mounted != false) {
- // TODO: SendVibrationInBool
- }
- return ResultSuccess;
- }
+Result NpadN64VibrationDevice::Deactivate() {
+ if (ref_counter == 1 && is_mounted) {
f32 volume = 1.0f;
const auto result = vibration_handler->GetVibrationVolume(volume);
if (result.IsSuccess()) {
- // TODO
+ xcd_handle->SetVibration(false);
}
}
@@ -46,6 +40,43 @@ Result NpadN64VibrationDevice::DecrementRefCounter() {
return ResultSuccess;
}
+Result NpadN64VibrationDevice::Mount(IAbstractedPad& abstracted_pad, NpadVibration* handler) {
+ if (!abstracted_pad.internal_flags.is_connected) {
+ return ResultSuccess;
+ }
+ xcd_handle = abstracted_pad.xcd_handle;
+ vibration_handler = handler;
+ is_mounted = true;
+
+ if (ref_counter == 0) {
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(false);
+ }
+
+ return ResultSuccess;
+}
+
+Result NpadN64VibrationDevice::Unmount() {
+ if (ref_counter == 0 || !is_mounted) {
+ is_mounted = false;
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(false);
+ }
+
+ is_mounted = false;
+ return ResultSuccess;
+}
+
Result NpadN64VibrationDevice::SendValueInBool(bool is_vibrating) {
if (ref_counter < 1) {
return ResultVibrationNotInitialized;
@@ -56,7 +87,7 @@ Result NpadN64VibrationDevice::SendValueInBool(bool is_vibrating) {
if (result.IsError()) {
return result;
}
- // TODO: SendVibrationInBool
+ xcd_handle->SetVibration(false);
}
return ResultSuccess;
}
diff --git a/src/hid_core/resources/vibration/n64_vibration_device.h b/src/hid_core/resources/vibration/n64_vibration_device.h
index 54e6efc1a..09de7701c 100644
--- a/src/hid_core/resources/vibration/n64_vibration_device.h
+++ b/src/hid_core/resources/vibration/n64_vibration_device.h
@@ -14,14 +14,18 @@
namespace Service::HID {
class NpadVibration;
+struct IAbstractedPad;
/// Handles Npad request from HID interfaces
class NpadN64VibrationDevice final : public NpadVibrationBase {
public:
explicit NpadN64VibrationDevice();
- Result IncrementRefCounter() override;
- Result DecrementRefCounter() override;
+ Result Activate() override;
+ Result Deactivate() override;
+
+ Result Mount(IAbstractedPad& abstracted_pad, NpadVibration* handler);
+ Result Unmount();
Result SendValueInBool(bool is_vibrating);
Result SendVibrationNotificationPattern(u32 pattern);
diff --git a/src/hid_core/resources/vibration/vibration_base.cpp b/src/hid_core/resources/vibration/vibration_base.cpp
index 350f349c2..f28d30406 100644
--- a/src/hid_core/resources/vibration/vibration_base.cpp
+++ b/src/hid_core/resources/vibration/vibration_base.cpp
@@ -10,12 +10,12 @@ namespace Service::HID {
NpadVibrationBase::NpadVibrationBase() {}
-Result NpadVibrationBase::IncrementRefCounter() {
+Result NpadVibrationBase::Activate() {
ref_counter++;
return ResultSuccess;
}
-Result NpadVibrationBase::DecrementRefCounter() {
+Result NpadVibrationBase::Deactivate() {
if (ref_counter > 0) {
ref_counter--;
}
diff --git a/src/hid_core/resources/vibration/vibration_base.h b/src/hid_core/resources/vibration/vibration_base.h
index c6c5fc4d9..69c26e669 100644
--- a/src/hid_core/resources/vibration/vibration_base.h
+++ b/src/hid_core/resources/vibration/vibration_base.h
@@ -6,6 +6,10 @@
#include "common/common_types.h"
#include "core/hle/result.h"
+namespace Core::HID {
+class EmulatedController;
+}
+
namespace Service::HID {
class NpadVibration;
@@ -14,13 +18,13 @@ class NpadVibrationBase {
public:
explicit NpadVibrationBase();
- virtual Result IncrementRefCounter();
- virtual Result DecrementRefCounter();
+ virtual Result Activate();
+ virtual Result Deactivate();
bool IsVibrationMounted() const;
protected:
- u64 xcd_handle{};
+ Core::HID::EmulatedController* xcd_handle{nullptr};
s32 ref_counter{};
bool is_mounted{};
NpadVibration* vibration_handler{nullptr};
diff --git a/src/hid_core/resources/vibration/vibration_device.cpp b/src/hid_core/resources/vibration/vibration_device.cpp
index 888c3a7ed..08b14591f 100644
--- a/src/hid_core/resources/vibration/vibration_device.cpp
+++ b/src/hid_core/resources/vibration/vibration_device.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_result.h"
#include "hid_core/resources/npad/npad_types.h"
#include "hid_core/resources/npad/npad_vibration.h"
@@ -10,12 +11,30 @@ namespace Service::HID {
NpadVibrationDevice::NpadVibrationDevice() {}
-Result NpadVibrationDevice::IncrementRefCounter() {
+Result NpadVibrationDevice::Activate() {
+ if (ref_counter == 0 && is_mounted) {
+ f32 volume = 1.0f;
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE);
+ // TODO: SendNotificationPattern;
+ }
+ }
+
ref_counter++;
return ResultSuccess;
}
-Result NpadVibrationDevice::DecrementRefCounter() {
+Result NpadVibrationDevice::Deactivate() {
+ if (ref_counter == 1 && is_mounted) {
+ f32 volume = 1.0f;
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE);
+ // TODO: SendNotificationPattern;
+ }
+ }
+
if (ref_counter > 0) {
ref_counter--;
}
@@ -23,6 +42,45 @@ Result NpadVibrationDevice::DecrementRefCounter() {
return ResultSuccess;
}
+Result NpadVibrationDevice::Mount(IAbstractedPad& abstracted_pad, Core::HID::DeviceIndex index,
+ NpadVibration* handler) {
+ if (!abstracted_pad.internal_flags.is_connected) {
+ return ResultSuccess;
+ }
+ xcd_handle = abstracted_pad.xcd_handle;
+ device_index = index;
+ vibration_handler = handler;
+ is_mounted = true;
+
+ if (ref_counter == 0) {
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(false);
+ }
+
+ return ResultSuccess;
+}
+
+Result NpadVibrationDevice::Unmount() {
+ if (ref_counter == 0 || !is_mounted) {
+ is_mounted = false;
+ return ResultSuccess;
+ }
+
+ f32 volume{1.0f};
+ const auto result = vibration_handler->GetVibrationVolume(volume);
+ if (result.IsSuccess()) {
+ xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE);
+ }
+
+ is_mounted = false;
+ return ResultSuccess;
+}
+
Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue& value) {
if (ref_counter == 0) {
return ResultVibrationNotInitialized;
@@ -37,7 +95,7 @@ Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue&
return result;
}
if (volume <= 0.0f) {
- // TODO: SendVibrationValue
+ xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE);
return ResultSuccess;
}
@@ -45,7 +103,7 @@ Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue&
vibration_value.high_amplitude *= volume;
vibration_value.low_amplitude *= volume;
- // TODO: SendVibrationValue
+ xcd_handle->SetVibration(device_index, vibration_value);
return ResultSuccess;
}
@@ -63,11 +121,11 @@ Result NpadVibrationDevice::SendVibrationNotificationPattern([[maybe_unused]] u3
pattern = 0;
}
- // return xcd_handle->SendVibrationNotificationPattern(pattern);
+ // TODO: SendVibrationNotificationPattern;
return ResultSuccess;
}
-Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& out_value) {
+Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& out_value) const {
if (ref_counter < 1) {
return ResultVibrationNotInitialized;
}
@@ -77,7 +135,7 @@ Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& o
return ResultSuccess;
}
- // TODO: SendVibrationValue
+ out_value = xcd_handle->GetActualVibrationValue(device_index);
return ResultSuccess;
}
diff --git a/src/hid_core/resources/vibration/vibration_device.h b/src/hid_core/resources/vibration/vibration_device.h
index 3574ad60b..c2f9891d3 100644
--- a/src/hid_core/resources/vibration/vibration_device.h
+++ b/src/hid_core/resources/vibration/vibration_device.h
@@ -12,6 +12,10 @@
#include "hid_core/resources/npad/npad_types.h"
#include "hid_core/resources/vibration/vibration_base.h"
+namespace Core::HID {
+enum class DeviceIndex : u8;
+}
+
namespace Service::HID {
class NpadVibration;
@@ -20,16 +24,20 @@ class NpadVibrationDevice final : public NpadVibrationBase {
public:
explicit NpadVibrationDevice();
- Result IncrementRefCounter();
- Result DecrementRefCounter();
+ Result Activate();
+ Result Deactivate();
+
+ Result Mount(IAbstractedPad& abstracted_pad, Core::HID::DeviceIndex index,
+ NpadVibration* handler);
+ Result Unmount();
Result SendVibrationValue(const Core::HID::VibrationValue& value);
Result SendVibrationNotificationPattern(u32 pattern);
- Result GetActualVibrationValue(Core::HID::VibrationValue& out_value);
+ Result GetActualVibrationValue(Core::HID::VibrationValue& out_value) const;
private:
- u32 device_index{};
+ Core::HID::DeviceIndex device_index{};
};
} // namespace Service::HID
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 800754554..64a4e0e55 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -12,6 +12,11 @@ namespace Shader::Backend::SPIRV {
namespace {
class ImageOperands {
public:
+ [[maybe_unused]] static constexpr bool ImageSampleOffsetAllowed = false;
+ [[maybe_unused]] static constexpr bool ImageGatherOffsetAllowed = true;
+ [[maybe_unused]] static constexpr bool ImageFetchOffsetAllowed = false;
+ [[maybe_unused]] static constexpr bool ImageGradientOffsetAllowed = false;
+
explicit ImageOperands(EmitContext& ctx, bool has_bias, bool has_lod, bool has_lod_clamp,
Id lod, const IR::Value& offset) {
if (has_bias) {
@@ -22,7 +27,7 @@ public:
const Id lod_value{has_lod_clamp ? ctx.OpCompositeExtract(ctx.F32[1], lod, 0) : lod};
Add(spv::ImageOperandsMask::Lod, lod_value);
}
- AddOffset(ctx, offset);
+ AddOffset(ctx, offset, ImageSampleOffsetAllowed);
if (has_lod_clamp) {
const Id lod_clamp{has_bias ? ctx.OpCompositeExtract(ctx.F32[1], lod, 1) : lod};
Add(spv::ImageOperandsMask::MinLod, lod_clamp);
@@ -55,20 +60,17 @@ public:
Add(spv::ImageOperandsMask::ConstOffsets, offsets);
}
- explicit ImageOperands(Id offset, Id lod, Id ms) {
+ explicit ImageOperands(Id lod, Id ms) {
if (Sirit::ValidId(lod)) {
Add(spv::ImageOperandsMask::Lod, lod);
}
- if (Sirit::ValidId(offset)) {
- Add(spv::ImageOperandsMask::Offset, offset);
- }
if (Sirit::ValidId(ms)) {
Add(spv::ImageOperandsMask::Sample, ms);
}
}
explicit ImageOperands(EmitContext& ctx, bool has_lod_clamp, Id derivatives,
- u32 num_derivatives, Id offset, Id lod_clamp) {
+ u32 num_derivatives, const IR::Value& offset, Id lod_clamp) {
if (!Sirit::ValidId(derivatives)) {
throw LogicError("Derivatives must be present");
}
@@ -83,16 +85,14 @@ public:
const Id derivatives_Y{ctx.OpCompositeConstruct(
ctx.F32[num_derivatives], std::span{deriv_y_accum.data(), deriv_y_accum.size()})};
Add(spv::ImageOperandsMask::Grad, derivatives_X, derivatives_Y);
- if (Sirit::ValidId(offset)) {
- Add(spv::ImageOperandsMask::Offset, offset);
- }
+ AddOffset(ctx, offset, ImageGradientOffsetAllowed);
if (has_lod_clamp) {
Add(spv::ImageOperandsMask::MinLod, lod_clamp);
}
}
explicit ImageOperands(EmitContext& ctx, bool has_lod_clamp, Id derivatives_1, Id derivatives_2,
- Id offset, Id lod_clamp) {
+ const IR::Value& offset, Id lod_clamp) {
if (!Sirit::ValidId(derivatives_1) || !Sirit::ValidId(derivatives_2)) {
throw LogicError("Derivatives must be present");
}
@@ -111,9 +111,7 @@ public:
const Id derivatives_id2{ctx.OpCompositeConstruct(
ctx.F32[3], std::span{deriv_2_accum.data(), deriv_2_accum.size()})};
Add(spv::ImageOperandsMask::Grad, derivatives_id1, derivatives_id2);
- if (Sirit::ValidId(offset)) {
- Add(spv::ImageOperandsMask::Offset, offset);
- }
+ AddOffset(ctx, offset, ImageGradientOffsetAllowed);
if (has_lod_clamp) {
Add(spv::ImageOperandsMask::MinLod, lod_clamp);
}
@@ -132,7 +130,7 @@ public:
}
private:
- void AddOffset(EmitContext& ctx, const IR::Value& offset) {
+ void AddOffset(EmitContext& ctx, const IR::Value& offset, bool runtime_offset_allowed) {
if (offset.IsEmpty()) {
return;
}
@@ -165,7 +163,9 @@ private:
break;
}
}
- Add(spv::ImageOperandsMask::Offset, ctx.Def(offset));
+ if (runtime_offset_allowed) {
+ Add(spv::ImageOperandsMask::Offset, ctx.Def(offset));
+ }
}
void Add(spv::ImageOperandsMask new_mask, Id value) {
@@ -311,6 +311,37 @@ Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info,
return coords;
}
}
+
+void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, Id& coords,
+ Id offset) {
+ if (!Sirit::ValidId(offset)) {
+ return;
+ }
+
+ Id result_type{};
+ switch (info.type) {
+ case TextureType::Buffer:
+ case TextureType::Color1D:
+ case TextureType::ColorArray1D: {
+ result_type = ctx.U32[1];
+ break;
+ }
+ case TextureType::Color2D:
+ case TextureType::Color2DRect:
+ case TextureType::ColorArray2D: {
+ result_type = ctx.U32[2];
+ break;
+ }
+ case TextureType::Color3D: {
+ result_type = ctx.U32[3];
+ break;
+ }
+ case TextureType::ColorCube:
+ case TextureType::ColorArrayCube:
+ return;
+ }
+ coords = ctx.OpIAdd(result_type, coords, offset);
+}
} // Anonymous namespace
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@@ -496,6 +527,7 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
+ AddOffsetToCoordinates(ctx, info, coords, offset);
if (info.type == TextureType::Buffer) {
lod = Id{};
}
@@ -503,7 +535,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
// This image is multisampled, lod must be implicit
lod = Id{};
}
- const ImageOperands operands(offset, lod, ms);
+ const ImageOperands operands(lod, ms);
return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
}
@@ -548,13 +580,13 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
}
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id derivatives, Id offset, Id lod_clamp) {
+ Id derivatives, const IR::Value& offset, Id lod_clamp) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
- const auto operands =
- info.num_derivatives == 3
- ? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives, offset, {}, lod_clamp)
- : ImageOperands(ctx, info.has_lod_clamp != 0, derivatives, info.num_derivatives, offset,
- lod_clamp);
+ const auto operands = info.num_derivatives == 3
+ ? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
+ ctx.Def(offset), {}, lod_clamp)
+ : ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
+ info.num_derivatives, offset, lod_clamp);
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 7d34575c8..5c01b1012 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -543,7 +543,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
const IR::Value& skip_mips);
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id derivatives, Id offset, Id lod_clamp);
+ Id derivatives, const IR::Value& offset, Id lod_clamp);
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp
index 792ed9615..5e7518d96 100644
--- a/src/video_core/renderer_vulkan/vk_present_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp
@@ -329,7 +329,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) {
// to account for that.
const bool is_suboptimal = swapchain.NeedsRecreation();
const bool size_changed =
- swapchain.GetWidth() < frame->width || swapchain.GetHeight() < frame->height;
+ swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height;
if (is_suboptimal || size_changed) {
RecreateSwapchain(frame);
}
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 90278052a..93b03b917 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -351,7 +351,7 @@ if (APPLE)
if (NOT USE_SYSTEM_MOLTENVK)
set(MOLTENVK_PLATFORM "macOS")
- set(MOLTENVK_VERSION "v1.2.5")
+ set(MOLTENVK_VERSION "v1.2.7")
download_moltenvk_external(${MOLTENVK_PLATFORM} ${MOLTENVK_VERSION})
endif()
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 140a7fe5d..568775027 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -122,9 +122,8 @@ void ConfigurePerGameAddons::LoadConfiguration() {
const auto& disabled = Settings::values.disabled_addons[title_id];
- for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
- const auto name =
- QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{});
+ for (const auto& patch : pm.GetPatches(update_raw)) {
+ const auto name = QString::fromStdString(patch.name);
auto* const first_item = new QStandardItem;
first_item->setText(name);
@@ -136,7 +135,7 @@ void ConfigurePerGameAddons::LoadConfiguration() {
first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
list_items.push_back(QList<QStandardItem*>{
- first_item, new QStandardItem{QString::fromStdString(patch.second)}});
+ first_item, new QStandardItem{QString::fromStdString(patch.version)}});
item_model->appendRow(list_items.back());
}
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index d898d8acc..6b1f4527b 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -116,8 +116,8 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
.high_amplitude = 1.0f,
.high_frequency = 320.0f,
};
- controller->SetVibration(0, vibration);
- controller->SetVibration(1, vibration);
+ controller->SetVibration(Core::HID::DeviceIndex::Left, vibration);
+ controller->SetVibration(Core::HID::DeviceIndex::Right, vibration);
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
@@ -127,7 +127,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
void ConfigureVibration::StopVibrations() {
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
- controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
- controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
+ controller->SetVibration(Core::HID::DeviceIndex::Left, Core::HID::DEFAULT_VIBRATION_VALUE);
+ controller->SetVibration(Core::HID::DeviceIndex::Right, Core::HID::DEFAULT_VIBRATION_VALUE);
}
}
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index dc006832e..9747e3fb3 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -164,18 +164,19 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
QString out;
FileSys::VirtualFile update_raw;
loader.ReadUpdateRaw(update_raw);
- for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
- const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
+ for (const auto& patch : patch_manager.GetPatches(update_raw)) {
+ const bool is_update = patch.name == "Update";
if (!updatable && is_update) {
continue;
}
- const QString type = QString::fromStdString(kv.first);
+ const QString type =
+ QString::fromStdString(patch.enabled ? patch.name : "[D] " + patch.name);
- if (kv.second.empty()) {
+ if (patch.version.empty()) {
out.append(QStringLiteral("%1\n").arg(type));
} else {
- auto ver = kv.second;
+ auto ver = patch.version;
// Display container name for packed updates
if (is_update && ver == "PACKED") {
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 33756febf..d8b0beadf 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -47,6 +47,7 @@
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/set/system_settings_server.h"
+#include "frontend_common/content_manager.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "yuzu/multiplayer/state.h"
@@ -518,12 +519,21 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
continue;
}
+ int user_arg_idx = ++i;
bool argument_ok;
- const std::size_t selected_user = args[++i].toUInt(&argument_ok);
+ std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
- LOG_ERROR(Frontend, "Invalid user argument");
- continue;
+ // try to look it up by username, only finds the first username that matches.
+ const std::string user_arg_str = args[user_arg_idx].toStdString();
+ const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str);
+
+ if (user_idx == std::nullopt) {
+ LOG_ERROR(Frontend, "Invalid user argument");
+ continue;
+ }
+
+ selected_user = user_idx.value();
}
if (!system->GetProfileManager().UserExistsIndex(selected_user)) {
@@ -532,6 +542,8 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
}
Settings::values.current_user = static_cast<s32>(selected_user);
+
+ user_flag_cmd_line = true;
continue;
}
@@ -1942,7 +1954,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Settings::LogSettings();
- if (UISettings::values.select_user_on_boot) {
+ if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
const Core::Frontend::ProfileSelectParameters parameters{
.mode = Service::AM::Applets::UiMode::UserSelector,
.invalid_uid_list = {},
@@ -1954,6 +1966,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
}
+ // If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
+ // game startup only. If the user stops emulation and starts a new one, go back to the expected
+ // behavior of asking.
+ user_flag_cmd_line = false;
+
if (!LoadROM(filename, program_id, program_index, launch_type)) {
return;
}
@@ -2460,10 +2477,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
}
void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
- const auto& fs_controller = system->GetFileSystemController();
- const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
-
+ const auto res =
+ ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed base game."));
@@ -2475,11 +2490,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
}
void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
- const auto update_id = program_id | 0x800;
- const auto& fs_controller = system->GetFileSystemController();
- const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
-
+ const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
@@ -2490,22 +2501,7 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
}
void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
- u32 count{};
- const auto& fs_controller = system->GetFileSystemController();
- const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
- FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
-
- for (const auto& entry : dlc_entries) {
- if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
- const auto res =
- fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
- fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
- if (res) {
- ++count;
- }
- }
- }
-
+ const size_t count = ContentManager::RemoveAllDLC(system.get(), program_id);
if (count == 0) {
QMessageBox::warning(this, GetGameListErrorRemoving(type),
tr("There are no DLC installed for this title."));
@@ -2790,16 +2786,6 @@ void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"),
tr("File contents were not checked for validity."));
};
- const auto Failed = [this] {
- QMessageBox::critical(this, tr("Integrity verification failed!"),
- tr("File contents may be corrupt."));
- };
-
- const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
- if (loader == nullptr) {
- NotImplemented();
- return;
- }
QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
@@ -2807,30 +2793,26 @@ void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
progress.setAutoClose(false);
progress.setAutoReset(false);
- const auto QtProgressCallback = [&](size_t processed_size, size_t total_size) {
- if (progress.wasCanceled()) {
- return false;
- }
-
+ const auto QtProgressCallback = [&](size_t total_size, size_t processed_size) {
progress.setValue(static_cast<int>((processed_size * 100) / total_size));
- return true;
+ return progress.wasCanceled();
};
- const auto status = loader->VerifyIntegrity(QtProgressCallback);
- if (progress.wasCanceled() ||
- status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
+ const auto result =
+ ContentManager::VerifyGameContents(system.get(), game_path, QtProgressCallback);
+ progress.close();
+ switch (result) {
+ case ContentManager::GameVerificationResult::Success:
+ QMessageBox::information(this, tr("Integrity verification succeeded!"),
+ tr("The operation completed successfully."));
+ break;
+ case ContentManager::GameVerificationResult::Failed:
+ QMessageBox::critical(this, tr("Integrity verification failed!"),
+ tr("File contents may be corrupt."));
+ break;
+ case ContentManager::GameVerificationResult::NotImplemented:
NotImplemented();
- return;
}
-
- if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
- Failed();
- return;
- }
-
- progress.close();
- QMessageBox::information(this, tr("Integrity verification succeeded!"),
- tr("The operation completed successfully."));
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
@@ -3274,12 +3256,21 @@ void GMainWindow::OnMenuInstallToNAND() {
install_progress->setLabelText(
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
- QFuture<InstallResult> future;
- InstallResult result;
+ QFuture<ContentManager::InstallResult> future;
+ ContentManager::InstallResult result;
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
-
- future = QtConcurrent::run([this, &file] { return InstallNSP(file); });
+ const auto progress_callback = [this](size_t size, size_t progress) {
+ emit UpdateInstallProgress();
+ if (install_progress->wasCanceled()) {
+ return true;
+ }
+ return false;
+ };
+ future = QtConcurrent::run([this, &file, progress_callback] {
+ return ContentManager::InstallNSP(system.get(), vfs.get(), file.toStdString(),
+ progress_callback);
+ });
while (!future.isFinished()) {
QCoreApplication::processEvents();
@@ -3295,16 +3286,16 @@ void GMainWindow::OnMenuInstallToNAND() {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
switch (result) {
- case InstallResult::Success:
+ case ContentManager::InstallResult::Success:
new_files.append(QFileInfo(file).fileName());
break;
- case InstallResult::Overwrite:
+ case ContentManager::InstallResult::Overwrite:
overwritten_files.append(QFileInfo(file).fileName());
break;
- case InstallResult::Failure:
+ case ContentManager::InstallResult::Failure:
failed_files.append(QFileInfo(file).fileName());
break;
- case InstallResult::BaseInstallAttempted:
+ case ContentManager::InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
@@ -3338,96 +3329,7 @@ void GMainWindow::OnMenuInstallToNAND() {
ui->action_Install_File_NAND->setEnabled(true);
}
-InstallResult GMainWindow::InstallNSP(const QString& filename) {
- const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
- const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
-
- std::vector<u8> buffer(CopyBufferSize);
-
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (install_progress->wasCanceled()) {
- dest->Resize(0);
- return false;
- }
-
- emit UpdateInstallProgress();
-
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
-
- std::shared_ptr<FileSys::NSP> nsp;
- if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- nsp = std::make_shared<FileSys::NSP>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- if (nsp->IsExtractedType()) {
- return InstallResult::Failure;
- }
- } else {
- return InstallResult::Failure;
- }
-
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- return InstallResult::Failure;
- }
- const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
- *nsp, true, qt_raw_copy);
- switch (res) {
- case FileSys::InstallResult::Success:
- return InstallResult::Success;
- case FileSys::InstallResult::OverwriteExisting:
- return InstallResult::Overwrite;
- case FileSys::InstallResult::ErrorBaseInstall:
- return InstallResult::BaseInstallAttempted;
- default:
- return InstallResult::Failure;
- }
-}
-
-InstallResult GMainWindow::InstallNCA(const QString& filename) {
- const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
- const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr) {
- return false;
- }
- if (!dest->Resize(src->GetSize())) {
- return false;
- }
-
- std::vector<u8> buffer(CopyBufferSize);
-
- for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (install_progress->wasCanceled()) {
- dest->Resize(0);
- return false;
- }
-
- emit UpdateInstallProgress();
-
- const auto read = src->Read(buffer.data(), buffer.size(), i);
- dest->Write(buffer.data(), read, i);
- }
- return true;
- };
-
- const auto nca =
- std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- const auto id = nca->GetStatus();
-
- // Game updates necessary are missing base RomFS
- if (id != Loader::ResultStatus::Success &&
- id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
- return InstallResult::Failure;
- }
-
+ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) {
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
@@ -3448,7 +3350,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
- return InstallResult::Failure;
+ return ContentManager::InstallResult::Failure;
}
// If index is equal to or past Game, add the jump in TitleType.
@@ -3462,15 +3364,15 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
- const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
- true, qt_raw_copy);
- if (res == FileSys::InstallResult::Success) {
- return InstallResult::Success;
- } else if (res == FileSys::InstallResult::OverwriteExisting) {
- return InstallResult::Overwrite;
- } else {
- return InstallResult::Failure;
- }
+ const auto progress_callback = [this](size_t size, size_t progress) {
+ emit UpdateInstallProgress();
+ if (install_progress->wasCanceled()) {
+ return true;
+ }
+ return false;
+ };
+ return ContentManager::InstallNCA(vfs.get(), filename.toStdString(), registered_cache,
+ static_cast<FileSys::TitleType>(index), progress_callback);
}
void GMainWindow::OnMenuRecentFile() {
@@ -4205,10 +4107,6 @@ void GMainWindow::OnOpenYuzuFolder() {
}
void GMainWindow::OnVerifyInstalledContents() {
- // Declare sizes.
- size_t total_size = 0;
- size_t processed_size = 0;
-
// Initialize a progress dialog.
QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this);
progress.setWindowModality(Qt::WindowModal);
@@ -4216,93 +4114,25 @@ void GMainWindow::OnVerifyInstalledContents() {
progress.setAutoClose(false);
progress.setAutoReset(false);
- // Declare a list of file names which failed to verify.
- std::vector<std::string> failed;
-
// Declare progress callback.
- auto QtProgressCallback = [&](size_t nca_processed, size_t nca_total) {
- if (progress.wasCanceled()) {
- return false;
- }
- progress.setValue(static_cast<int>(((processed_size + nca_processed) * 100) / total_size));
- return true;
+ auto QtProgressCallback = [&](size_t total_size, size_t processed_size) {
+ progress.setValue(static_cast<int>((processed_size * 100) / total_size));
+ return progress.wasCanceled();
};
- // Get content registries.
- auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
- auto user_contents = system->GetFileSystemController().GetUserNANDContents();
-
- std::vector<FileSys::RegisteredCache*> content_providers;
- if (bis_contents) {
- content_providers.push_back(bis_contents);
- }
- if (user_contents) {
- content_providers.push_back(user_contents);
- }
-
- // Get associated NCA files.
- std::vector<FileSys::VirtualFile> nca_files;
-
- // Get all installed IDs.
- for (auto nca_provider : content_providers) {
- const auto entries = nca_provider->ListEntriesFilter();
-
- for (const auto& entry : entries) {
- auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
- if (!nca_file) {
- continue;
- }
-
- total_size += nca_file->GetSize();
- nca_files.push_back(std::move(nca_file));
- }
- }
-
- // Using the NCA loader, determine if all NCAs are valid.
- for (auto& nca_file : nca_files) {
- Loader::AppLoader_NCA nca_loader(nca_file);
-
- auto status = nca_loader.VerifyIntegrity(QtProgressCallback);
- if (progress.wasCanceled()) {
- break;
- }
- if (status != Loader::ResultStatus::Success) {
- FileSys::NCA nca(nca_file);
- const auto title_id = nca.GetTitleId();
- std::string title_name = "unknown";
-
- const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
- FileSys::ContentRecordType::Control);
- if (control && control->GetStatus() == Loader::ResultStatus::Success) {
- const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
- *provider};
- const auto [nacp, logo] = pm.ParseControlNCA(*control);
- if (nacp) {
- title_name = nacp->GetApplicationName();
- }
- }
-
- if (title_id > 0) {
- failed.push_back(
- fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
- } else {
- failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
- }
- }
-
- processed_size += nca_file->GetSize();
- }
-
+ const std::vector<std::string> result =
+ ContentManager::VerifyInstalledContents(system.get(), provider.get(), QtProgressCallback);
progress.close();
- if (failed.size() > 0) {
- auto failed_names = QString::fromStdString(fmt::format("{}", fmt::join(failed, "\n")));
+ if (result.empty()) {
+ QMessageBox::information(this, tr("Integrity verification succeeded!"),
+ tr("The operation completed successfully."));
+ } else {
+ const auto failed_names =
+ QString::fromStdString(fmt::format("{}", fmt::join(result, "\n")));
QMessageBox::critical(
this, tr("Integrity verification failed!"),
tr("Verification failed for the following files:\n\n%1").arg(failed_names));
- } else {
- QMessageBox::information(this, tr("Integrity verification succeeded!"),
- tr("The operation completed successfully."));
}
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 366e806d5..280fae5c3 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -16,6 +16,7 @@
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "configuration/qt_config.h"
+#include "frontend_common/content_manager.h"
#include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@@ -124,13 +125,6 @@ enum class EmulatedDirectoryTarget {
SDMC,
};
-enum class InstallResult {
- Success,
- Overwrite,
- Failure,
- BaseInstallAttempted,
-};
-
enum class ReinitializeKeyBehavior {
NoWarning,
Warning,
@@ -427,8 +421,7 @@ private:
void RemoveCacheStorage(u64 program_id);
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type);
- InstallResult InstallNSP(const QString& filename);
- InstallResult InstallNCA(const QString& filename);
+ ContentManager::InstallResult InstallNCA(const QString& filename);
void MigrateConfigFiles();
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
@@ -523,6 +516,8 @@ private:
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString current_game_path;
+ // Whether a user was set on the command line (skips UserSelector if it's forced to show up)
+ bool user_flag_cmd_line = false;
bool auto_paused = false;
bool auto_muted = false;